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  • Date of Birth: 2007-04-27 05:13
  • First Forum Visit: 2011-09-06 13:33
  • Number of Posts: 33
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Kevin Emoto

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Last 20 Posts

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    So....none of the typical MMO "Witness Protection Plan" account services
    - No name changes
    - No gender changes
    - No employment history wipes

    but....this!?!?

    Seriously, since the end of 2012, the really bad ideas seem to be pouring out, each getting worse than the last.

    Please, stop the madness, fix bugs, stop going to places like facebook, twitch and reddit to get input from trolls and actually listen to your player base here in forums and through our CSM electorate.

    A really good idea would be to start hiring people who understand what eve players love about this game when we signed up. You know, things like it's harsh, it's beautiful, it's unique?

    Easy buttons and the continued WoW-ification efforts aren't welcome to players who have been here a long time. Sure it brings in game-of-the month people, but they leave within a few months, and just want it easy.


    Do you want people who invest their time in eve, or do you just want the constant swirl of short term players? If you keep this kind of game 'design' up, you'll likely have neither in a relatively short time.

  • Private Sale in EVE Marketplace

    Private Sale

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Lvzbel Ixtab wrote:
    At least it should be consider to have a D-scan immunity up to a certain distance for example 3 AU or at the maximum 1AU that will force scouts to actually get closer to gather intel, but complete D-scan immunity is just crazy


    This actually makes more sense....actually, make it combat recons cannot be descanned beyond 1.5 au, or 0.5 au..... the concept of dscan immunity is novel, and as a person who's always loved the recon class, kind of exciting to fly one with this kind of ability... but to have a ship class like recons to be dscan immune at all ranges is truly OP.



    In each and every release the Fozzie Rise nuttiness brings me one step closer to being able to warp cloaked in a Sin!

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Maekchu wrote:


    For nullsec, I hope they just remove the local completely. The space is too empty most of the times, that people will just dock up when someone enters. So yeah, here I see your point.


    For nullsec and for lowsec.... death to local list, to be honest, it provides no real game value anywhere other than showing off our cool avatar....head.

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Sturm Gewehr wrote:
    2/10

    Small gang and solo roaming is about to get a lot more tedious and risk averse. Facwar (and everywhere really) is going to be full of noobship/inty/covops alts warping to check every plex and every gate or celestial to check for recons and warping into every medium before anybody considers entering with actual PvP ships. The game already favors taking OGB and alt accounts just to set up fights to create content with a small gang. Players who can't be asked to accommodate these changes and bring alt accounts currently make do by using DSCAN and common sense are going to be forced out. These players also represent a large portion of content generators and will be missed.

    This change is going to be detrimental to any newer pilots (experience or time in game) trying to get their feet wet into small scale pvp. It is going to set the bar of entry to pvp even higher. The only counterplay is having extra sets of eyes everywhere. Being vigilant with DSCAN doesn't count for anything in regards to these new ships. Fix DSCAN and address the issues with these hulls players are actually concerned about (there are some good quality of life changes this time but far too much broken and unnecessary changes as well) before taking the lazy/sloppy route making big gamebreaking changes to make it look like something is being done.

    There will be hordes of unscannable gank fleets with little counterplay ready to end player gaming sessions with them being neuted, damped, jammed, webbed, painted, scrammed and tracking disrupted. This is going to be like the inty blobs after the added interdiction nullified bonus but with actual combat ships that you can't see coming unless you have eyes on grid with EHP better than HACs.

    At least with cloaky recons there is a delay which balances out the fact that force multiplying ships can suddenly appear out of thin air. They already fill the role of ganking/camping/stalking. Keep the covop recons in that role and make the other recons viable for larger scale conflict like people are asking for. It still sucks for small gang because of how strong recons already are (a lot of us intentionally don't comp them in gang because they scare away fights and remove content for us) but a lot of gameplay styles would benefit from that change. Recons already get HAC EHP because they have more slots to dedicate to tank (for shield shield).

    I like reducing cap for warp but increasing the cap is a bit much and removes too much counterplay from already really strong ships. They are already hard to jam/damp (unlike T3 recons) and have the ability to force multiply from great range.

    This power creep really needs to be checked. I know a lot of people are already planning to abuse this not in celebration but in protest and to display how gamebreaking it is.

    Things were on a good track for a while in regards to getting a lot of interest back in the game from a lot of former and current small gang types but these changes validate their leaving and are discouraging them from playing.


    There's NOTHING wrong with things being hard for new players, and challenging for the rest of us. Honestly, of all the repercussions from this change that I anticipate, increased challenge is greatly welcomed.

    The power creep comment is however a good point, it really seems that when Fozzie Rise uses the term "balancing" they really tend to err on the side of OP. I know that WoW developers do the same thing, and promise to aggressively use the nerf bat over the next several cycles...which they fail at..miserably. However the realization that EVE devs appear to try to be keeping up with the WoW devs fills me with a bit of dread. What's next, a new fifth race? Pandari warriors with their faction Monastic Battlecruisers?

    If the past is an indicator, this will initially benefit large fleet corps like Hard Knocks who have very aggressive fleet theory crafters... then progressive lowsec pirates like Missy Loreli who will inevitably find remarkable ways to turn this into a mind numbingly effective spiderweb tool, then eventually work its way to Null Sec alliances who'll decide it's too much effort and just continue dieing horribly at the end of pipebombs.

    The beauty of these short cycle releases is that in 4-6 weeks this will all be forgotten in the emo rage storm over the next product of the Fozzie Rise experiment. Don't forget, these forum wars also fit into the 'interaction' category that the current developers crave from us!



    Yay, we're all winning.... just remember, in EvE you can be Elite, and you can be Dangerous, but to be both, you have to go somewhere else!

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Tonto Auri wrote:
    CCP Rise wrote:
  • Combat Recons will now be permanently undetectable by directional scanners
Was it weed or pills?


*whispers "dude, the answer is blowing in your sig!"

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Niskin wrote:
    Malcolm Faust wrote:
    "Use combat probes?"
    Q. Can you probe and hack a container simultaneously?
    A. No


    Actually you can. You only need to be looking at the solar system map to move the probes. If you set them up around yourself in a defensive layout you can click scan while hacking and still see the results.



    "watch as his fingers never leave his hands! it's maaaagic!"

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Marcel Devereux wrote:
    What about extending the trend for the dual weapon systems to the Amarr and Gallente lines. Make all
    the cloaky recons be turret based (Pilgrim, Falcon, Arazu, and Rapier) and make the combat recons the other racial weapon system:

    Curse: Drones
    Rook: Missiles
    Lachesis: Drones
    Huginn: Missiles

    I know there are issues with the manufacturers of the ships, but can't we over look that for some cool game play rather than it being a game design restriction? Also since space objects can't you easily switch the skins/models to accommodate this?

    EDIT:
    In fact wouldn't this give them a weakness to counter their disruption? Drones can be destroyed. Missiles can be smartbombed.



    this ^


    Also, to Fozzie Rise, what do you guys have against projectile weapon ships? I realize that you're trying to reduce the distinctiveness between the races, but us minmatar pilots love our PvP weapons...you know Projectile weapons.... if we wanted to fly PvE boats, we'd have picked to fly caldari missle boats years ago.

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    maCH'EttE wrote:
    Kevin Emoto wrote:
    Come on you PvE and Industry folk!


    You've been loving the Easy Button mentality of CCP since December of 2012.

    Why you bitching when PvP pilots get an Easy Button that increases the chance of you dying by at least a magnitude.


    The Easy Button giveth, the Easy Button taketh away....


    Rise and Fozzie have been trying to eradicate the "Learning Curve" graph since the end 2012, and this is another 'design' decision... Their campaign was inevitably going to kick PvE in the balls too, deal with it.

    If you cared anything about pvp, you would sit and consider the implications of these changes and how it will effect you. It really is not hard to catch ratting carrier or any other ship these days.


    *chuckles* like I said earlier in this thread, this is perhaps one of the worst 'design' decisions to come out of the Fozzie Rise experiment... that being said, I don't decide the game, I just decide month over month to keep paying for it.

    Regardless of the wisdom or lack thereof in this 'design' decision, this one benefits me in the short term. I'm capable of flying these ships, I have friends who are as well and damn if I don't decide to capitalize on it while the people I hunt scramble and try to find some way to counter. Farmers will buy second accounts and set up covert ops to watch and scout for them, NS and LS people will be more careful about setting up ping spots around gates, and easy money people will go back to highsec to be ganked by CODE.


    This game has survived the past two years.... I'm sure it can survive a couple more years of the Fozzie Rise experiment.

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Come on you PvE and Industry folk!


    You've been loving the Easy Button mentality of CCP since December of 2012.

    Why you bitching when PvP pilots get an Easy Button that increases the chance of you dying by at least a magnitude.


    The Easy Button giveth, the Easy Button taketh away....


    Rise and Fozzie have been trying to eradicate the "Learning Curve" graph since the end 2012, and this is another 'design' decision... Their campaign was inevitably going to kick PvE in the balls too, deal with it.

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Liet Ormand wrote:
    Kevin Emoto wrote:



    Hey, I think this is perhaps one of the worst design decisions to come out of CCP in these dark last two years, but I'm a pirate who likes to hunt in LS and WH space and I know that this will be a mind numbingly effective tool while it lasts!

    And honestly, I love the tears of FW farmers when they lose a ship! Their sense of entitlement just makes me want to hunt them more and more. Now medium and large sites will invariably be avoided in short order, as well as LS and NS DED sites, now that I think about it. Now you can camp sites anywhere, and bubbles in NS and WH space with large fleets of tanky, invisible to DScan, instalocking combat recons.

    If you don't think that doesn't tickle the hearts of every pirate in LS, NS and WH space, you're kidding yourself.

    But don't worry, people who play eve to harvest and do industry are greedy, really really greedy, they'll find a way to get their 'easy money'. We'll continue the be able to kill the dumb ones for quite a while yet.



    You're kind of missing my point, though, I'm not talking about combat or how it affects the people involved. I'll re-state.

    If all the minerals currently being brought into the economy from WH farmers are cut off (as you expect they will be) then what will happen to the prices of everything made with them?

    For example, a rook is built with both Megacyte and Morphite. Do you think it's acceptable to pay considerably more for both as they become scarce?




    Oh, I get your point, but I don't care. I am sure that when cruisers cost 600M, that Rise will come back and we'll see that Megacyte and Morphite will become available in HS.

    Besides Rise has said that the feature is absolutely not going away...when someone puts their pride on the line like that they're not going to back down. Fear not industrialist, they'll put Megacyte and Morphite in HS (or some such other brilliant balance 'design' change) if that really becomes an issue. Your easy money is secure!



    Respect the 'Meta!" Respect it!

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Liet Ormand wrote:
    Kevin Emoto wrote:
    Looking forward to abusing the hell out of this new 'feature' of combat recons.

    I see a few solid weeks of LS action until the PVE FW crowd gives up, but to hell with those farmers!

    This will definitely be another blow in the coffins of WH macro miners, AFK miners, hell, even paranoid, mega aware miners.

    \o/

    Though I wish that CCP would stop turning great minmatar pvp ships into pve missile boats. Ah well, a once great PvP race continues it's, now two year, on going march to become the 'little caldari' of new eden.



    Just curious... have you thought about secondary effects if, hypothetically, this does have the effect you describe?

    I mean specifically what the reduced amount of minerals coming in to the economic system will be and do if the "farmers" you describe no longer farm.




    Hey, I think this is perhaps one of the worst design decisions to come out of CCP in these dark last two years, but I'm a pirate who likes to hunt in LS and WH space and I know that this will be a mind numbingly effective tool while it lasts!

    And honestly, I love the tears of FW farmers when they lose a ship! Their sense of entitlement just makes me want to hunt them more and more. Now medium and large sites will invariably be avoided in short order, as well as LS and NS DED sites, now that I think about it. Now you can camp sites anywhere, and bubbles in NS and WH space with large fleets of tanky, invisible to DScan, instalocking combat recons.

    If you don't think that doesn't tickle the hearts of every pirate in LS, NS and WH space, you're kidding yourself.

    But don't worry, people who play eve to harvest and do industry are greedy, really really greedy, they'll find a way to get their 'easy money'. We'll continue the be able to kill the dumb ones for quite a while yet.

  • [Proteus - January] Recon ships in EVE Technology and Research Center

    Looking forward to abusing the hell out of this new 'feature' of combat recons.

    I see a few solid weeks of LS action until the PVE FW crowd gives up, but to hell with those farmers!

    This will definitely be another blow in the coffins of WH macro miners, AFK miners, hell, even paranoid, mega aware miners.

    \o/

    Though I wish that CCP would stop turning great minmatar pvp ships into pve missile boats. Ah well, a once great PvP race continues it's, now two year, on going march to become the 'little caldari' of new eden.

  • Dev blog: Mineral Trade in the Wake of the Battle of B-R5RB (Price Ind in EVE Information Center

    This doesn't speak to the strength of the eve market, or so-called 'out-of-control isk faucets'.

    This simply speaks to the ruthless effectiveness of macro miners.

    CCP, enough rubbing your rhubarb in the flicker of the international gaming press, what are you doing about the macro mining problem in eve? (Not to mention macro ratting, FW plex bots....and their ilk)

  • EVE Online: Rubicon - Issues in EVE Information Center

    Please fix the 'Route in Space' issue, since Rubicon, the 'magic throbbing rainbow scribble' appears in space.

    I used to be able to turn it off, but now it comes on itself and cannot be turned off....

  • EVE Online: Rubicon - Issues in EVE Information Center

    Rayford Carpathia wrote:
    Lily Liang wrote:
    I have been playing Eve for more than a year now. I have never had so many disconnects until now. Since Rubicon, I am getting a lot of disconnects. The more clients I run, the worse it is. speedtest.net reports 21.61Mbps down/3.7Mbps up right now, but a single client just D/C. If I autopilot across hisec, my ship usually does not get to the destination without one or more disconnects.

    I learned how to force the loader to use DX9 only, but that has not fixed the problem. I have changed all the graphics to the most simple settings.

    Is there anything else I can do on my end? Keep to one client only? Stay out of losec/nullsec?



    Try resetting your router. That seemed to work for me when I was getting disconnected a lot.



    Resetting the router hasn't worked for me. I've been getting disconnects at the rate of 2-3 per hour with no clear reason as to why since the last patch. Regardless of the number of clients I'm running, and when running multiple clients, only one may disconnect and the others continue on (till they crash 10-20 minutes later).

    I'm getting about 70mbps/12mbps from speed test thru Comcast.

    Current Windows machine with more than sufficient specs.

    Cleared settings, cache, started from launcher and from the direct CCP Exefile... makes no difference.

    I get no unexpected disconnects from the other games I have been playing more and more in the last week (MW:O, DarkFall, WoT...)

    Again, this has only begun since the last update.

  • Dev blog: More Deployables from Super Friends in EVE Information Center

    I hope this release has some solution for the huge spike in TiDi (aka server side lag) that has been caused by the previous release of mobile deployables.

  • Dev blog: More Deployables from Super Friends in EVE Information Center

    Javajunky wrote:
    Don't want to do the real work and fix pos code so we'll just tinker with a bunch of stuff. Should I pass the weak sauce? Oh wait I see you already have plenty.



    ^^^ I don't normally agree with goons, but when I do, Javajunky is on the list!

  • Dev blog: Tracking Camera UI Improvements in EVE Information Center

    CCP Delegate Zero wrote:


    We're conscious of this and understand it's not necessarily ideal for everyone but we're going to hold to this decision for this release given the balance of feedback on it. That's not to say we won't keep it under review.


    so....after less than 30 responses you've got a preponderance of feedback providing a convincing balance?

    I see it's business as usual for the CCP development team since 2013.

  • Dev blog: Tracking Camera UI Improvements in EVE Information Center

    Please provide an alternative to the radial control. It's so the opposite of accessible.

    While it was certainly innovative in the mid '90s, most systems no longer use it because of the difficulties that people with even the lightest physical impairments have using it. (Arthritis, recovered hand or forearm injury...not to mention MS and the like)