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  • Date of Birth: 2005-11-25 23:12
  • First Forum Visit: 2011-04-09 19:14
  • Number of Posts: 106
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Lord Maldoror

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  • Fairlight Corp Member since
  • Rooks and Kings Member since

Last 20 Posts

  • Serenity server in EVE Communication Center

    Keno Skir wrote:


    Tbh purely because it's an alternate version of something we're all heavily involved in would be enough reason for any one of us to want to go check it out. Like an alternate ending :P


    Indeed, although I think TQ will always be home for TQ players, it's interesting to learn of what changes and what remains the same.

    Serenity certainly has a culture in the metagame that places extreme emphasis on decisive, apex fleet combat. Although the sever population is smaller, the big battles are as grand or larger. I was reminded of this a few weeks ago when I joined a battle where a few hundred dreadnoughts died (mostly the enemy's). Unfortunately the dastardly scoundrels primed me early on, although this allows me to bring you some extrazoom 5k screens (you can use your mousewheel to zoom around the battlefield).

  • Serenity server in EVE Communication Center

    Alasdan Helminthauge wrote:

    One more thing, there're far more trollers among Chinese than among westerns, and that's why I don't play there (pure Chinese myself).


    This is an interesting aspect, since we in the West tend to think of Chinese internet as a very regulated zone. While that's true to an extent, the reality is a little more complex: it's also very much the Wild Wild East.

    Eve is the sandbox MMO most associated with the underbelly of the internet. It's probably no accident that in the recent Silk Road trials a screenshot showed Eve installed on DPR's laptop.

    It's important to remember that identity is best established in the most free environment. Trolling, as you call it, is probably not something you associate that much with Rooks and Kings (although this could be because you don't know John Caffeine personally) - and yet its important to be surrounded by the opportunity to do something even if you don't. An action only has meaning if you had the opportunity to do the opposite. Besides, the Devil is a gentleman.

    Serenity definitely has a more ruthless edge than people expect, especially in the high-end metagame.

    The Serenity group I tend to write about and who have been featured a little in videos, such as MB, Fulcrum, XianXian, etc., certainly have forged their own identity and that's in part thanks to their exploits unfolding in a very anarchic sandbox.

    ISD Max Trix wrote:
    it can only be done from a Chinese IP address and via the Chinese website with a Chinese ID. That being said, if you do access it and you are not in the geo-political boundary of China, you may be found in violation of the EULA/TOS.


    No VPN is required to access Serenity, which is ironic since VPNs/hardware ids are used extensively in the spying meta of Eve. I suppose it's another example of Eve's meta excess outdoing real life intrigue. However, as you say, making accounts there is complex and certainly requires a good understanding of Chinese language; as a non-speaker I'm able to join the action now and then only by the grace of others.

  • Serenity server in EVE Communication Center

    Memory Fades wrote:
    Hello.

    I've watched the documentary about Serenity, and I'm so curious to feel their version of New Eden.

    I'd like to understand how to log into the Chinese server, with my current character? (like RnK member did)

    If anyone can help with that.
    Thank you!


    When I join an adventure on Serenity I'm not playing with my TQ accounts; the databases are separate. There is also no working English Client, which means that you'd need to either speak Chinese or know someone there to help you (I don't speak Chinese, so it's the latter for me).

    If you are simply curious about the kind of campaigns fought on Serenity, I do occasional write-ups such as The Letter War. It's interesting to see what changes when Eve is transposed to the East, and what remains the same (as the saying goes, War Never Changes).

    You might also be interested in Hilmar's presentation at Fanfest about our video to do with the meta interplay between the servers. The original video is here.

  • Rooks and Kings: Message in a Bottle (Uncensored) in EVE Communication Center

    maCH'EttE wrote:
    where is the R&K of old days, We know this mechanic, have seen it many times. Please move on from the concept and bring back the R&K vids of past. Is this your 3rd vid on the subject.


    For new/unusual mechanics we have stuff like Gridline Bombing to share.

    Pipebombing has the most emphatic reactions - and that's why of the many weapons Fu1crum & co. have deployed, it's the one chosen for a trailer here. Multiculturalism with dynamite, if you will.

  • Rooks and Kings: Message in a Bottle (Uncensored) in EVE Communication Center


    Message in a Bottle

    Some info on the story behind:

    When people speak about Chinese internet culture, the subject of imposed national Firewalls is never far behind. Indeed, the 'Great Firewall' of China is linked to the (then) legal issues that required the creation of a separate Serenity server in the first place.

    While the bridge between worlds is a little less sci-fi than in the video (Teamspeak is fit for purpose), the essence of it is real: Eve 'weapons technology' can be exchanged in a very meaningful way. It's interesting that whatever legal and cultural boundaries are imposed, the unstoppable Eve virus finds its way through.

    For that matter, as unrealistic as it may be, and as many years as it may sit as a mere conceptual bullet point, I'd still like to see TQ and Serenity connected via occasionally spawning wormholes. The mater/anti-matter concept is a staple of sci-fi and could underpin any such interaction. For example, 'matter' originating in TQ's universe would degrade in Serenity, and vice versa. Either you make it back through a wormhole within a reasonable timespan or the ships and the equipment in them will simply cease to exist. This ensures the safety of each economy while opening the door for destructive raids from another world.

    During times when the patch version is very different (although Tiancity are bringing that gap ever closer), the wormholes could simply not spawn. However, it's interesting how far the Serenity forums have investigated the technological side of this and to my surprise many of them can already use a unified client with different cache settings for both worlds. They are very keen to have pods be allowed to permanently survive such a journey and begin a second life in another world - but that's a subject for another day (and another small step on the way to 60k+ online again).

    I should mention that when Fulcrum first contacted me in the 'Ironclad' era in late 2009/early 2010 or thereabouts, it was a Guardian group he was seeking to build and perfect. While this short video deals with tools that involve people screaming a lot, he has adapted quite a range of our meta and tactics over there, and hopefully I can share some more of that in future.

    Some of the notions touched on here - to do with the direct meeting of the two worlds in some form or other - may never happen. Still, it's a time when dinosaurs are running rampant in Deklein, goonhammers are being forged, banks are funding epic wars (okay, that happens in life too) and Dan & co. wield the reddit pen as a sword. So perhaps anything is possible.

  • RnK Vid in EVE Communication Center

    Hey, thanks for the kind words, even if it's just a short video this time. More in the (hopefully) not too distant future. Those looking for more meat right now might want to check out today's campaign write up of the conclusion of the Letter War.

    The Reddit thread also contains some details of the 'delivery system' mechanics on gridline bombing.

  • 4k res in EVE Communication Center

    Super Miguel wrote:
    Any of you guys play in a 4k monitor? comments? concerns? like it? love it? hate it?


    4K and 5K give a very sharp, clean image. The present texture resolution won't quite be able to make use of this fidelity, although the result is still impressive.

    HUD scaling is also something to consider. This is a 'HUD on' shot of B-R. On a 30inch 4K screen that was fairly easy to make out - on a 27inch 5K screen, the HUD scaling in the game isn't really sufficient at 150%.

    You can check out some 5K galleries of fleet battles here and here.

  • Rooks And Kings in EVE Communication Center

    Angelica Dreamstar wrote:
    I need to re-watch a few of these!


    Feel free to enjoy some previously unreleased adventures: The Little House on the Prairie

    (and one serious Wookiee Call).

  • Rooks And Kings in EVE Communication Center

    Eldwinn wrote:


    I believe you guys lost to Brick Squad if I remember correctly. It has been forever. So I maybe incorrect on that. You guys lost basically all of your moons in a course of a month and Foundation disbanded like 2 weeks later. A lot of the Foundation members later moved into RnK.



    Brick Squad? Weren't they founded after Foundati0n disbanded? There was certainly no war between Foundati0n and Brick Squad.

    Foundati0n's major enemies were Veritas Immortalis & allies, and later Red Alliance & co. Brick Squad was not even a casual enemy in Great Wildlands, like IAC or TCF.

    As for what you say about moons, Foundati0n had no moon income to speak of - the valuable moons like Y7 were all in the hands of locals (in that case Meissa Anunthiel, who would later become Eve's longest serving CSM). Remember, FDN was NRDS and we had policy of giving our good moons to local neutrals and befriending them, etc. FDN's moon battles had actually gone rather well in the months leading up to its end - so well in fact, that GW on the whole had become rather quiet. No doubt that towers were, as ever, won and lost - but GW's moons were safely in FDN's hands, which is why the subsequent NRDS and NBSI factions battled over them in the spring of 2009, after FDN had ended.

    Now, as to Rooks and Kings, we fought Brick Squad a few times.We helped Monkey Circus defend moons against them. This particular engagement is the 'Battle of the Gunnies': http://www.rooksandkings.org/killboard/?a=kill_related&kll_id=29036

    Upon landing, both sides primed a 'Gunny'. They shot our GunnerySergeant Blair in his Machariel, and we went for their gunnery in his Abaddon. It was an endearingly direct affair and after some target switching back and forth, their Gunny eventually succumbed. With their champion down, it was mostly a matter of mopping up.

    The engagement is also notable for having our first visitor from Eve China in fleet, Arnid Blackstone, although sadly there was confusion over broadcasting and he became one of our few casualties of the fight.

    Later we also fought them successfully a few times in Vestouve. Certainly nothing I'd call a 'war', although we got a few capital kills out of it. For the record, I've always found Brick Squad to be perfect gentleman and good chaps.

  • Rooks And Kings in EVE Communication Center

    Feyd Rautha Harkonnen wrote:
    Lord Maldoror wrote:

    ..Our fellow made the mistake of saying he was in RnK and the lecturer (Test Teacher Best Teacher) flatly proclaimed that he'd been "pipebombed twice". With no further explanation offered, the rest of the students now think he's a terrorist from a paramilitary group.

    Imagine my hesitation at saying I'm in "Black Legion" in public... Doesn't help being a blonde-haired, blue-eyed, Harley-riding dude.

    F


    :)

    'Tis a strange web we weave.


    Maldiro Selkurk wrote:


    P.S. i sent you a PLEX as a thank you for all that you have already done, cheers.

    Maldiro



    Thank you for the kind gift. I'll make sure it goes to causing some havoc on some front or other and let you know the results.


    Eldwinn wrote:
    RnK is currently figuring out how can they put together another 3 hour long pipe bombing video without actually playing the game.



    Clarion Call 4 used a tiny fraction of my pipebombing material; I have a death archive to rival Jeffrey Dahmer's fridge in its best days. The same goes for other doctrines and battles. I could probably keep making Eve videos for the next decade just from what has already happened. However, I do hope to continue playing and have fresh adventures.

    That sense of place and time, and the influence that one set of events has on another, is what makes Eve unique and gives value to what has 'happened'.



    pushdogg wrote:
    just watched clarion call 4.

    how awesome it must feel to be a part of that.

    they win eve right?



    I appreciate the thought - although in the end I don't think Eve can ever be 'won' on the battlefield. People often joke that you 'win' Eve by quitting the game. Whilst I see their point, I feel ultimately it's the opposite: you win if you find a group of people you couldn't have found otherwise.

    One day Eve might be seen as a precursor for all manner of intriguing virtual worlds and lives. But history might also go a different way, and Eve might be remembered as a strange anarchic moment in the underbelly of the internet. Not knowing which way the story goes is a big reason to take something from the moment.

    When people now talk of key concerts in 1969, or their wildest moments of the 70s, there is a sense that they knew they were part of something that would be remembered later, a turning point of sorts. Those of them that 'won' were the ones who took some of that momentum with them and met key friends along the way.

    There are all kinds of communities that have sprung up via Eve. What better way to win than to exasperate someone, one day, by explaining that you 'met in Space'?

  • Rooks And Kings in EVE Communication Center

    Eldwinn wrote:


    You clearly do not know RnK then. Every fight and major war that RnK (foundation) involved themselves into, they lost. Basically they were... eh. Not amazing but not super terrible.


    Are you talking about Foundati0n, the alliance some of us were in 2008 and thereabouts? Foundati0n was a strange and quaint alliance, and yet had a fairly immaculate record in larger objectives. Great Wildlands was defended against the likes of Red Alliance and some of the battles (e.g. this one, though you may need a VPN in some countries) ranked among the largest capital engagements of the era. What wars did Foundati0n lose?

  • Rooks And Kings in EVE Communication Center

    We're still around, although it remains to be seen whether we'll ever go back to hunting every day with a cyno on every gate.

    It's worth keeping in mind that most of the entities we once fought are either gone or changed beyond recognition in their personnel. The core of our group, however, is almost unchanged. One consequence of this is the difference in the time available in one's thirties as opposed to one's twenties. All we can try and ensure is that when people die, they still die well.

    And there will be new things this summer.

    Tiddle Jr wrote:
    Confirmed more to come in a view of changes in game mechanics.


    Indeed, I hopefully still have a campaign left in me. But as regards mechanics: I think stories drive people, more than gameplay mechanics, killboards or anything like that. Whether a specific gameplay style is empowered by patch changes isn't really important to us and makes us no more or less likely to use it. We rarely follow preordained paths. In fact, the 'coalition era' was all the more fun for its extremity, since n+1 is a challenge as old as warfare. And the future will hold new solutions to old problems.

    Whether the next era of Eve will need weapons like pipebombing remains to be seen. We do still have a few toys in the testing facilities. Although, as mentioned elsewhere, I realised I probably took the pipebombing a little far when our key Serenity player, Fulcrum, went to Australia to study. On the first day there was the usual "Hello, this is me!" session, which appears to be a mainstay for addicts and students the world over. Our fellow made the mistake of saying he was in RnK and the lecturer (Test Teacher Best Teacher) flatly proclaimed that he'd been "pipebombed twice". With no further explanation offered, the rest of the students now think he's a terrorist from a paramilitary group.

  • Welcome back Guillotine Therapy in EVE Gameplay Center

    Peter Moonlight wrote:
    They rolled into us with around 12 vindis, 5-6 bhaals, 2 nestors, 3-4 prot's, some other support, 2 sabres, scanners, Niddy and a Nag. They opened we had 16 ships in fleet, we tried to go after them in the hole they were in, and they started running and logging like crazy in next 5-10 minutes, because we tried to pew pew them.
    Then one of their guys didn't follow their rule of "no talking in local" and started being smug about how they killed our flycatcher that tried to tackle them until one of his guys told him to shut up

    GF RnK



    Actually, as I understand it, he was killed after being decloaked by us, having set up to scout our fleet for a good while. While I may not know much about wormhole space, Interdictors are a pet subject of mine, for they are a vital ingredient in the wholesale butchering of the masses that is the Pipebombwaffe.

    If you want to fight, the role of the Interdictor is to bubble the hostile fleet. I believe two more Interdictors arrived thereafter and they also had identity issues.

    If you want to have a lot of blues that's totally fine with me. You can do whatever coalition or renting stuff you want - I'm not a wormhole fellow, I won't judge you on that.

    But if you want to kill someone there's no point trying to organise later fights in Local chat when you have the tools to make it happen (In fact wormhole space has hidden Local chat, so you should make use of it more?)

    Sounds like a non-event to me but, personally speaking, how do I feel about you wandering into The Lionlope, raving about human immunodeficiency virus after losing a ship, killing nothing and trying to organise fights on your terms in local chat? Smug.

  • Official Video/Streaming Toolkit in EVE Communication Center

    Hiram Alexander wrote:


    TLDR - Plese don't release cool software that would allow motivated players to become better tacticians, and therefor beat us in fights more often... (???)



    Those aren't tacticians.


    Hiram Alexander wrote:


    Not exactly relevant to the topic, Mr Rooks and Kings.



    It's very close to the heart of the topic: several of the requests here touch on the concept of a Battle Recorder.

    For the record, I'm also opposed to any other software that produces a result which could masquerade as in-game footage (as opposed to cinematic footage). Such software would be an assault on the notion of events that have happened in Eve and on the unique appeal of the game.

    It's important when we see Eve footage (and especially HUD-on footage), that we know we are witnessing a 'real' virtual-world event that is the culmination of hundreds of man-hours of effort, planning, drama and excitement. Everything you see should be a piece of online history - and therein is the value of having witnessed and recorded it.

    Eve is not a MOBA; it will never compete in the area of tight, ritualised and formulaic repetition of well worn paths. But well worn paths sometimes become ruts. Eve is more 'real' than that, hence the popular meme. It may yet outlive its competitors.

  • Official Video/Streaming Toolkit in EVE Communication Center

    CCP Manifest wrote:


    **Please note this will not include access to the internal video making software our video team uses, at least not in any near term timeframe. Wanted to get that out of the way now as the hurdles for doing so are just too high. Perhaps EVE Probe will get us closer though!


    On this note, while tools to enhance video cinematics are great, I would like to say that some of us are quite opposed to the notion of any kind of 'Battle Recorder', or other means to play back recorded Eve netcode (like the /record and /demo commands from some shooters of yore).


    A game like Counter-Strike. or even World of Tanks, is essentially sport. A game of football or a motor race lends itself well to endless replays, to be carefully discussed, studied and enjoyed.

    Eve is an open world sandbox that benefits from the 'Fog of War'. Information is power and it's important that people have to work for that information. I'm not sure I'd like anyone to be able to record everything on a grid and play it back at their leisure.

    Positioning on a grid is vital to strategy. Not every Fraps recording will show you exactly where a dictor was before it cloaked or which ship from a tightly knit group dropped a cyno. From overview ranges you can extrapolate some information about the spatial positioning of a hostile fleet but never to the same extent as being able to pan around them at your leisure.

    Presently, one person's recording may be less valuable than another's. One person may not be on grid at the right time, or have the right overview settings, or do a 'Look At' on the right ship to see who is neuting who... or precisely which ship was smartbombing which drones.. and so on.

    My best scout should not be interchangeable with my worst. Otherwise they would not need to even be present at all and we could just send recorded replay files to them after the event.

    As Eve players, the hours and days we invest into tracking fleets or events that interest us - or even spying - all involves actually playing the game. I'd rather be rewarded for playing the game as opposed to getting a file in my email that contains all the answers I seek. It's also - frankly - more exciting to turn to your best scout and send him out on a mission like some sci-hero, rather than saying "here, this file has the answers, study from timestamps 41:23 to 59:40".

    Sharing with someone a Fraps recording of what you saw is very different to offering them a window to freely explore for themselves what happened.

    An integral aspect on which the Eve-Is-Real motif hinges is to be able to say, "I was there, this is what I saw".

  • Experience with EVE on dual 4k monitors in EVE Communication Center

    Eve is a very impressive game in 4K.

    The Dell UP2715K offers 5K, and you can see a gallery here of major battles in 5K (70% more pixels than 4K).

    Eve in 5K Gallery


    I've also recorded the game's two most destructive battles in 4K:

    Titanic Struggle of B-R in 4K

    Serenity Server's battle of 49-U in 4K


    At these kind of resolutions, video RAM usage is intense - pushing the limits even of the GeForce Titan's 6Gb. However, the framerate itself is CPU-limited with SLI Titans, even on 5960X cpu (heavily overclocked). I have some 'big battle' benchmarks that I'll write up at some point, to show the value of cache, single-core performance, etc. Brackets are a major factor in terms of CPU vs. GPU load, but I have never and will never turn them off in a battle.

    For 5K resolution, the 12Gb of the forthcoming Titan-X cards will be very helpful in the huge fights.

    There's a lot of talk about Star Citizen and Elite:Dangerous in 4K and yet I feel that, even without an HD texture pack, Eve still has the edge thanks to its fantastic lighting and art assets. The only real disappointment is that the recent UI updates did not include HUD scaling appropriate for 5K (and even 4K is a bit of stretch on the high dpi screens).

  • [Video] Suddenly Spaceships Recruitment Video in EVE Communication Center

    Nice work, as always, Jack.

  • Calling All EVE Online Filmmakers: Show What Makes EVE Unique! in EVE Communication Center

    Presidente Gallente wrote:
    If we just had a decent, script based Battle Recorder to create post-cinematics from different camera perspectives (like what CCP is doing), then CCP would get a lot of epic promotion material. For free..

    If we had the option to record all action into a script for a playback with the EVE engine with great camera features we would have endless and fantastic possibilities to present intense battles from complete new and different perspectives. Filmmakers would be able to edit never seen before videos of real action of a video game and maybe it all can be rendered in a much better quality. This would be something completely new in the game industry and attract many people with passion for film making.



    I think it's important to distinguish between a cinematic editor for creating scenes (such as Jessica or the recent developments with Eve Probe) and a "Battle Recorder".

    A game like Counter-Strike. or even World of Tanks, is essentially sport. A game of football or a motor race lends itself well to endless replays, to be carefully discussed, studied and enjoyed.

    Eve is an open world sandbox that benefits from the 'Fog of War'. Information is power and it's important that people have to work for that information. I'm not sure I'd like anyone to be able to record everything on a grid and play it back at their leisure.

    Positioning on a grid is vital to strategy. Not every Fraps recording will show you exactly where a dictor was before it cloaked or which ship from a tightly knit group dropped a cyno. From overview ranges you can extrapolate some information about the spatial positioning of a hostile fleet but never to the same extent as being able to pan around them at your leisure.

    There is - and should always be - a huge difference between what two different players interpret from what they 'see' (and thus what they record). Doing a "look at" at the right ship at the right time can tell you a huge amount about an emergent strategy or tactic. My best scout should not be interchangeable with my worst. Otherwise they would not need to even be present at all and we could just send recorded replay files to them after the event.

    An integral aspect on which the Eve-Is-Real motif hinges is to be able to say, "I was there, this is what I saw".



    PS. As regards this competition, and as already mentioned elsewhere in the thread, there is no RnK entry (a variety of things in the terms and conditions raise issues) but you can expect more material, as usual, in the coming months. Generally speaking, it's great to see CCP putting a focus on the emergent gameplay of their universe. While you have to work to find them, the experiences on offer in New Eden are good enough for the game to sell itself. I have no doubt the competition will yield some fine examples.

  • "This is EVE" - Player Opinion in EVE Communication Center

    Great work from CCP Prawn.

    Jenshae Chiroptera wrote:
    It is goooood.

    It was clearly re-enactments though. There is one point Hero is going, "Ho hum, we just did something successfully. So. Happy." Then they get pipe bombed.


    CCP Prawn has used literally a direct take in real time from their warp to the moment of impact and to their death. What you hear is actually exactly how it unfolded. The moment was well remembered at the time, too, on the Brave Newbies forum/reddit.

    It was one of three pipebombs on HERO coalition that took place in a fairly short period of time, after which they weren't targeted again (Princess wouldn't allow it - she's a Brave fangirl <3). The swift descent from success to disaster made it my favourite of those three for fulfilling CCP Prawn's request.

    Even though only a small proportion of pipebombings have recorded comms, there are many unreleased pipebomb recordings. These run the full gamut of emotions, from fury to despair and even to - unexpectedly - elation at liberation from one's vessel. HERO's general joie de vivre shines through and so a strike on them was the most suitable choice for Prawn's needs.

    For those who'd want a full clip of the incident, I can upload the one provided originally (iirc it's a little less PG-13 later on).

  • Dev Blog - A new look for EVE’s UI – feedback needed! in EVE Information Center


    It may already be in the works but it would be great to have three hotkeys that could switch between three window layouts.

    i.e.

    Chatting layout with one set of Window positions
    Mixed layout for general use
    Serious Business layout with windows in combat positions.

    - all at the click of a key. Essentially just a few slots where can position our different windows, save them, and quickly access those setups.

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