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  • Date of Birth: 2010-04-15 02:18
  • First Forum Visit: 2013-03-19 00:48
  • Number of Posts: 183
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Louis Robichaud

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  • The Scope Member since
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Last 20 Posts

  • [Kronos] Freighters and Jump Freighters Rebalance [Updated] in EVE Technology and Research Center

    Dave Stark wrote:
    Major Trant wrote:
    You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you?


    you want nerfs?

    because this is how you get nerfs.


    Yup. In fact, by having PG and (esp) CPU so limited, Fozzie may have found himself a way out of the "three slots" dilemma I mentioned earlier.

    Sometimes, less *is* more.

  • [Kronos] Freighters and Jump Freighters Rebalance [Updated] in EVE Technology and Research Center

    @CCP Fozzie: I've just realized that you're sort of painted in a corner by having 3 slots (or previously, 3 rigs) to work with.


    First, I'm assuming that your goal was to make these ships more customizable, without significantly boosting their power - ie you didn't want to see a 500K ehp freighter or one with 3 million cubic metres of cargo. This seems reasonable. So a nerf accorss the board was needed to reduced the post-rigged stats. But what stats? A freighter has 3 important stats:

    - Cargo space

    - Tank

    - Align time

    (There is also warp speed but let's ignore that one for now as I believe the above 3 are more important. You'll see my argument is still valid with those.)

    So in theory, if you had one cargo rig, one tank rig and one agility (ie align time) rig, you would have about the same results as before... but that can't work! If that was the case, having (using cargo as an example) a ship with 2 cargo rigs would have had a fair bit more of cargo, and 3 cargo rigs would have massive cargo. So the only way to make this work was to have the nerf serious enough that only by putting 3 rigs in one stat would you exceed previous capacity, at a significant cost to the other 2.

    This design space of "3 stats, 3 slots, don't buff too much" leads to an almost inescapable nerf. You may find that having *less* slots may make balancing these ships easier?

    Lastly, I'll note t hat I haven't had time to fully digest the switch from rigs to low-slots, but I think the point remains.

  • Loot Theft - An open letter to CCP in EVE Technology and Research Center

    I can't figure out if this is a horrid post or the most sublime of trolls.

  • A message regarding vandalism of the EVE Universe Monument in EVE Communication Center

    Pretty saddened that this occurred, but I think CCP handled it well.

  • CCP Dolan off to Riot in EVE Communication Center

    the thing that impressed me the most with Dolan was his capacity for improvement. Keep that up man, it will carry you far! o7

  • Dev blog: Building better Worlds in EVE Information Center

    CCP Ytterbium wrote:
    Querns wrote:
    I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array?


    Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details.


    Woah!

    I knew they were being removed from NPC stations, did not realize that this also applied to POS. I imagine that having more than one array (what we used to do to get more slots) will be "beneficial" in some way still?

    Anyway, I'll await to hear more details before being too concerned :)

    I'm very happy to hear that industry is being fixed, and I'm positive about most of what I've heard so far. However, I do note that:

    1: This will really change POS warfare in highsec. There will be far more spots than before, and with the absence of standing it will be easier for a corp to just pack up and leave for greener pastures. I imagine in the medium term there will be a lot more abandoned POS (my suggestion: after they run out of fuel and the force field drops, have the shields slowly degrade until only armor and structure is left).

    2: Making industry easier and more fun is a laudable goal... yet we should be careful as to what we wish for. This will lead to more productive industrialists and more people doing industry, increasing supply and thus lowering prices and profit margins. It's a strange feeling to realize that a positive change could backfire like that...

  • An old lost exodus feature.. comet mining in EVE Technology and Research Center

    It doesn't make any logical sense that these comets be hard to find. When they are in the outer solar system, of course they are virtually invisible. What makes them detectable is moving towards the sun and developing a tail. These tails can be hundreds of millions of kilometres long - up to 3.8 AU!

    Having an easily found object that will attract several miners will make PvP more likely yes (I see this as a good thing) but it will also create content - and I don't mean "hahahaha I blew up your retriever!!" "content" either. Right now miners rarely bother with a defensive fleet, in part because gankers only rarely show up and as a result it's boring as heck to be in those fleet. With an incursion like event for mining, gankers are almost guaranteed , a defence fleet makes a ton of sense, and fun stuff will follow. I think that's a good thing no?

  • An old lost exodus feature.. comet mining in EVE Technology and Research Center

    Ha!

    I posted about this on the RvB forums a few months ago. I was reading mynnna's CSM thread and "incursion like content for miners" was mentioned a few times.

    Well, this would be it wouldn't it?

    Here is my take on it

    Things to consider:

    - The comet may be flashing off some gases that have value. I see that there is a proposal here to have "layers" with possibly the best one being in the middle, but I think there should be a reward for those who get there first, and gases sound like a good candidate IMO.
    - The comet will attract *lots* of miners, and that would attract gankers... and that's good! There may be defensive fleets to protect the miners
    - the art for these could be really nice, and would help sell the game

  • Mynnna for CSM9 in Council of Stellar Management

    Mynnna, I'm asking you this question specifically because not only you have a very firm grasp of the economy and a good understanding of what CCP can and cannot do, but because the term "incursion like event" for mining has been mentioned a few times in this thread.

    I agree that having an incursion like mechanism for a new type of mining would be cool - obviously this can't be ring mining - they are always there. So... why not *comet* mining?

    I'm not talking about short period regular comets (like say Haley's which would have been mined out long ago) but the long period (or knocked out of orbit in the Oort cloud) comet that has never been seen before, full of primordial solar system materials. There could be all sorts of valuables in there (ores, ices, moon go, gases, certain types of PI good, etc etc), creating a short "gold rush" . After a few days, the comet has been mined out, or crashed into the sun or flashed off or whatever.

    Is this something CCP could implement? Can it be done without wrecking the economy?

    (p.s. of course, someone thought of it first https://forums.eveonline.com/default.aspx?g=posts&t=331766&find=unread )

  • CSM Feedback to CCP in Council of Stellar Management

    #2

    I don't want #1 because we are adults, and a bit of trash talk shouldn't deserve banning.

    We, as a player base and as a species, can't handle #3. Clearly there is a small portion of players who revel in cruelty. They must be kept in check. It is good that ccp has shown that there is a line.

  • [Kronos] Mining Barges and Exhumers in EVE Technology and Research Center

    Fozzie mentioned previously that mining statistics indicated that the proc/skiff were underused.

    The removal of a mid slot is a significant nerf to the procurer tank, I am surprised that thins was not explained in the post...

  • [Kronos] Nosferatu RoF Buff in EVE Technology and Research Center

    This is.... Fiendish.

    See, if this was a 100% bonus or something like that, it would be obvious that it's an April fools. Instead it's a reasonable buff. But it could still be a prank!

    My interpretation is that the actual April fool prank is releasing it on April first and sowing confusion. A meta prank, if you will Twisted

  • Psychotic Monk for CSM9 in Council of Stellar Management

    Nevyn Auscent wrote:
    Ranamar wrote:


    Then Ero should do that.

    I'm not here making death threats. I'm just trying to ascertain Monk's opinion of Erotica 1's actions, because there's a difference between suicide ganking miners (which some of my buddies do) or scamming, on the one hand, and inciting mental breakdowns on the other hand. I'd be interested in a rep for the gankers. I'm not interested in a rep for people whose primary target is, apparently, not related to EVE Online.

    A closed GD thread indicated that P.M. was actually involved along side Ero in at least several if not a significant portion of the bonus rounds. If this is true it would appear that P.M. is actually on side with that being the direction they would like EVE to become.


    I think that as a CSM candidate, it would be pretty important that P.M. addresses this.

  • Corbexx for CSM 9 - Wormholes deserve better in Council of Stellar Management

    Time for a serious question from me :)

    It's about the T3 role in WH economy.

    Now, I'll admit: I haven't flown T3, and I've only rarely fought against them. I'm not really qualified to comment on the details of T3 balance.

    However, even with that lack of experience, I do find it striking that the WH economy is so closely tied to how valuable T3s are. If CCP nerfed T3 so badly that HACs were now clearly superior combat ships (a bad idea IMO), their value would plummet and this would seriously hurt WH economy.

    There are lots of ships that are better suited for one type of space than another, and this is fine. But I can't think of any other ship where the value of the ship is so tied to the economy of a certain space. This makes T3 ship balancing far more challenging.

    Do you see this as a problem? What do you think CCP should do to diversify the WH economy?

    (note: if it turns out I'm missinformed and T3 only constitute a small part of the WH economy, please feel free to educate!)

    cheers

  • An Announcement Regarding Real Life Harassment in EVE Communication Center

    Jayem See wrote:
    Prince Kobol wrote:
    ***Tinfoil Alert***

    Told you it was tinfoil Blink


    I too had been wondering at the distinct lack of comment from TMC.

    I was wondering if it would be difficult to get a piece out, that wasn't so strongly slanted in one direction, that they were taking there time to get it right.

    That said I am pretty sure that they could have done as they did with the drone assist issue. A piece was submitted from either side and folks left to discuss it in the comments.

    Only time will tell. Either way that silence is really, really loud Big smile


    I too have been wondering about that - I don't know about all the tinfoil stuff Prince Kobol posted but...

  • An Announcement Regarding Real Life Harassment in EVE Communication Center

    Antisocial Malkavian wrote:
    Louis Robichaud wrote:


    1: They want to dance on that rule, tear harvest as much as possible without getting banned.

    2: They don't have any empathy, and can't tell when they are being cruel to others.

    3: They are dumb as door-nobs.



    1: Cause this isnt a game.

    2: Cause game = real life right?

    3: HOW THE **** do you get off calling someone else dumb and you misspell DOORKNOB -.-


    1: You pay EVE online to harvest tears? Interesting.

    2: You are aware that real people play the game right? That a flesh and bone human being controls that rifter?

    3: Ah, the curse of English as a second language strikes again! Or perhaps it's irony. The number of times I've seen someone criticizing someone's else "intellegence" (sic)... I guess it was bound to happen to me.

  • An Announcement Regarding Real Life Harassment in EVE Communication Center

    Danalee wrote:
    Louis Robichaud wrote:

    It's starting to sound like it doesn't it? And who would have known that griefer tears would be such a delicate nectar?


    So you don't feel the dev post provides very little guidance, and does not address the issue at hand.
    You changed your mind and thought now to be as good a time as any to join the army of pitchfork wielding trolls.

    Gotcha Louis. And here I was thinking you had a mind of your own Roll

    D.

    Bear


    Awww Danalee, I thought we were such good friends!

    Let me explain a bit. My first post was written after reading the original post and a page or two. I didn't have the time at that point to read the whole thread. Yes, very evil of me, my bad.

    However, after reading more, both what Malcanis said and that fact that Erotica1 seems to have been banned, well it made it clear that the bonus room *was* going too far in CCP's view. Thus I - and you - have obtained clarification.

    Now some people are demanding much clearer rules than that. As far as I can figure out, there are three possible reasons for this (and they may vary depending on the person asking).

    1: They want to dance on that rule, tear harvest as much as possible without getting banned.

    2: They don't have any empathy, and can't tell when they are being cruel to others.

    3: They are dumb as door-nobs.

    Some of the objections I've heard are ridiculous "oh no, I accidentally bumped into someone and he flipped out and now I'm going to get banned". Come on now, don't be ridiculous.

    So to those who want a crystal clear rule you can dance on without going over, that they are now upset with having to live with the fear of being banned: HTFU!

  • An Announcement Regarding Real Life Harassment in EVE Communication Center

    Doireen Kaundur wrote:
    Final score:

    CCP: 1
    Internet psychos: 0

    It is a good day in New Eden. Big smile


    It's starting to sound like it doesn't it? And who would have known that griefer tears would be such a delicate nectar?

  • An Announcement Regarding Real Life Harassment in EVE Communication Center

    When I read this dev post, my first impression was that it is a denunciation of the bonus room activities. But it isn't. It's a strongly worded but generic condemnation of harassment.

    To me it is very clear that Erotica1's shenanigans are harassment. But this is not so clear to other players. My personal opinion doesn't matter that much, but CCP's does. Sadly, the post is silent on that. The dev post therefore provides very little guidance, and does not address the issue at hand.

  • Still no Domi change :-( in EVE Communication Center

    Yes, the Domi is ugly... but it's ugly with *style*. That ship has a unique look, a personality. Could it be tweaked a little to improve it? I'm sure it could. But at a fundamental level, it's *awesome*. A complete redesign of the Domi would be a travesty.

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