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  • Date of Birth: 2004-02-08 17:16
  • First Forum Visit: 2011-09-18 03:00
  • Number of Posts: 48
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Luminocity

Security Status 3.8
  • The Dark Revenants Member since
  • PLEASE NOT VIOLENCE OUR BOATS Member since

Last 20 Posts

  • New DCU icon - Make it round! in EVE Technology and Research Center

    +1 for round icon. Vid relevant
    -1 for messing with something that wasn't broken in the first place

  • Evernus [2.2 release] - the Ultimate Market Tool in EVE Technology and Research Center

    Hey,
    While adding a corporation key, the link that is supposed to send to eveonline.com for the API key creation appears to be incorrect (same mask as for the personal key and no characterID which a corp key generation probably requires). Version 1.28

  • All Industry Formulas for Crius - now with more Phoebe in EVE Gameplay Center

    Lateralus wrote:
    Where do I get the 'adjustedPrice' data? Is that a whole set of different prices for all the materials required to make something that is hidden away somewhere?
    From here: http://public-crest.eveonline.com/market/prices/
    These are magical values that CCP uses to mitigate any attempts of players to impact the installation cost by manipulating the market

    Qoi great work on compiling this. Is a good single-point-resource for detailed overview of inner workings for post-crius industry.

    One thing that caught my eye is regarding the "Total Job Installation Costs" section of paragraph 5. I think "teamCostModifier" should instead be "teamCostRate" to be consistent with how percentage/decimal values are expressed in the rest of the document

  • How-To Siggy in EVE Gameplay Center

    Possibly a somewhat related pic I made a while back: http://i.imgur.com/VwWAFfV.png

    Also, hi Orange :)

  • [Hyperion Feedback Thread] Second Static for C4s in EVE Gameplay Center

    TomyLobo wrote:
    Just confirming that with the new static mechanic, the K162 side will NOT spawn (un probable) until the residents from the other side jump through. So does this mean one can effectively seal their static until they are ready to jump through?
    The outer side (k162 side) of a static connection of a given wormhole would not spawn before the residents of *that* originating wormhole jump through, yes. As to sealing themselves in until ready - yes, but not much more so than it currently already is. Basically the difference in now vs. then is the warping and jumping time of the scout.

    Currently if residents of a certain WH collapse their static connection and do not warp to the new one the effect is the same. It is not opened.

  • [Hyperion Feedback Thread] Random WHs and the New Small Ship WHs in EVE Gameplay Center

    Phoenix Jones wrote:
    Luminocity wrote:
    Phoenix Jones wrote:
    I'm ok with them coming as most will be fit for mega tank and no gank.
    Mobile depo?


    Mobile Depot + Guns + ammo + Mods+ Cap batteries

    The Storage Space of the Heavy Interdictor isn't THAT much.

    You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors).

    You'd not be limited to a single pass so on a theoretical level you can haul in however much you want. Or have a dedicated module/ammo/whatever hauler. People are quite resourceful when it comes to taking advantage of possibilities to turn the tables to their side.

    Not that effective against frigates? perhaps not. Against destroyers, much more so..

    Don't get me wrong though, I'm not saying they should be barred from entering. I'm just saying they may give an unfair advantage in some cases.

  • [Hyperion Feedback Thread] Second Static for C4s in EVE Gameplay Center

    WoAz wrote:
    ... Can a hole have two same-class statics?
    Kennesaw Breach wrote:
    So all that said, will the new w-space static for the C4s be guaranteed of a different type than the current static? Or could you possibly have a C4 with a static C4 and another static C4? I'm honestly not sure how I feel about that possibility, but I'm curious.

    As per the dev blog no, the additional static can not be to the same system class as the first one.

  • [Hyperion Feedback Thread] Random WHs and the New Small Ship WHs in EVE Gameplay Center

    Phoenix Jones wrote:
    I'm ok with them coming as most will be fit for mega tank and no gank.
    Mobile depo?

  • [Hyperion Feedback Thread] Random WHs and the New Small Ship WHs in EVE Gameplay Center

    Traiori wrote:
    Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly.
    +1 for possibility to clone-swap within the same system in W-space

  • [Hyperion Feedback Thread] Second Static for C4s in EVE Gameplay Center

    TomyLobo wrote:
    How is this useful to those who already have a C4 with C2 or C1 static and already get a ton of traffic? I personally think this should be implemented only on C4 systems with static C4s and higher.
    I support this product and/or service!

  • [Hyperion Feedback Thread] Second Static for C4s in EVE Gameplay Center

    Logistics for living in a C4 is not a nightmare. It all depends on the capabilities for planning/execution of the inhabitants.
    If anything it will be more difficult now because rolling for a suitable chain to haul through is hindered by two new factors that were not in place before:
    a. you need to deal with two statics instead of one (rolling both or leaving a scout on one)
    b. mass affects the distance a ship ends up off the wormhole after jumping (using Orca-s to mass the wormhole is more difficult)

  • [Hyperion Feedback Thread] Random WHs and the New Small Ship WHs in EVE Gameplay Center

    Currently any WH system can have at most 6 WH connections at any given time (including its statics/wandering static). Will this remain as-is? Or will this new "random" wormhole supersede this limitation?

  • [Hyperion Feedback Thread] Second Static for C4s in EVE Gameplay Center

    Lapin Poilu wrote:
    I think this is a great idea.

    It would be cool if there was a way to tell which hole is which before warping to it, so we could keep one of them closed for a while if we chose to. That might be making it too easy though Big smile
    Should be a non-issue with the Hyperion release. And I quote from the dev blog:
    Quote:
    As of Hyperion, we are planning to have K162 signatures appear as soon as the first player jumps through their wormhole connection. This prevents players in the destination system from receiving unfair early intelligence while also ensuring that a vigilant player can determine if a potentially hostile intruder has entered their system through a new wormhole connection.


    For the additional static of C4 wormhole systems - will these be only W-space to W-space connections (C1-C6) or will K-space statics also be in the pool of options (since currently direct K-space connections are impossible from/to C4 systems)

  • CSM Guest Blog: "Reasonable Things" Voting Phase in EVE Information Center

    Luminocity, 01, 07, 05, 09, 13, 14, 15, 19, 22, 25, 27, 30, 32, 35, 39, 42, 44, 46, 55, 64, 80, 81, 83, 84, 90, 99

  • EFT v2.35 - Citadel in EVE Gameplay Center

    Gripen wrote:
    Odyssey version available.
    Thank you sir!

    Incursion Guru wrote:
    If I was to copy my old ship fittings/characters from a previous version of EFT, would it mess up any of the configurations in the new up to date EFT ?
    And would the new balances be implemented on the old fits ?
    I've never had any problems with copying the ./characters/ and ./setups/ folders from previous EFT versions. Been doing it for years and it seemed to work fine for the Odyssey version as well. In fact I've also been copying over the config.ini.

  • [Odyssey Feedback Request] New Sensor Overlay in EVE Technology and Research Center

    The new less-spreadsheets focus CCP is taking to EVE needs more spreadsheets. Give us back the sortable list with exportable (copy-paste) data for 3rd party applications

  • [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You in EVE Technology and Research Center

    Hi,
    I'd like to state that I fully agree with most (negative) criticism provided here towards the new scanning features (formations, system scanner, UI changes, etc.). Please don't fix something that is not broken by watering it down to not require any skill from the player whatsoever..

    EVE IS HARD. As with most things it should be easy to get in to and difficult to master (as scanning is today). A player that isn't into exploration today will not be into exploration after these fluff changes either (at least not in the longer perspective) - however the players that find the challenging nature of it interesting now will likely find it trivial in the future..

  • EFT v2.35 - Citadel in EVE Gameplay Center

    Missing the changes to the Naglfar Blink

    Quote:
    Naglfar
    Addition of a fixed role bonus of 50% damage to Capital Projectile Turrets
    Removed launcher slots, high slot number reduced from 5 to 3
    CPU reduced to 670, powergrid decreased to 416000 to compensate for the removed high slots

  • Flight of a Thousand Rifters III: Vengeance in EVE Gameplay Center

    GF Marlona Sky! Thanks for hosting

  • Cant Find a solid venture fit in EVE Gameplay Center

    Gypsio III wrote:
    Unfortunately, anyone with a brain will warp to the Ladar result at 100 km while dropping BMs. Then it's simple to bounce back and forth until you can warp straight to the Venture's can. You'd be better off dropping an ECCM for an ECM Burst, although that may cause horrific CPU problems.
    Your argument is no longer valid post-Retribution. Gas now goes into ore hold. Venture has 5k m3 ore hold. No can is required in most cases.