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  • Date of Birth: 2011-06-18 02:17
  • First Forum Visit: 2012-03-04 19:36
  • Number of Posts: 60
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Macker Momo

Security Status 5.0
  • The Big Moe Member since

Last 20 Posts

  • Returning Veteran Industrialist in EVE Gameplay Center

    Thank you. Very helpful information. I'll see how things go for me later this summer or early Fall.

  • Returning Veteran Industrialist in EVE Gameplay Center

    Tipa Riot wrote:
    My experience so far is overall positive. The first two ECs I was using were killed about a month after inception, but I got a warning from the owner, so I could move my stuff (mostly prints and some small load of resources) without an issue. Since then (a couple of months now) my setup is stable, I'm using mainly 4 locations close to Jita, depending on the index and bonus I need. The only time I actually lost something, was the invention jobs I started before Xmas 2016 in Perimeter ... this was when PH started the crusade against free trade citadels.

    Regarding the 0.1% SCI systems ... 0.1 means there were no jobs started in the last couple of month, but once you completed your first jobs in such system, the index will go up straight to ~2. If you are lucky, you find a public EC in such a system and can use it (once), then go to next for the new jobs. But for a permanent solution I would rather find a system with a lowish but stable index and an as low as possible index multiplier.

    The caution I take is, talk to the owner, and try to fit jobs into the invulnerability time. This is not a big deal for me, as my production cycle does not exceed 48h most of the time anyway.


    Thanks for the helpful information and strategy. Eve is a game where one may choose one's level of complexity / casual play mix. I also agree that it may be better to find a lightly traveled area and just set up shop while going for an average lower SCI. There are plenty of min/maxer's out there in EVE who will do anything to save on Isk.

  • Returning Veteran Industrialist in EVE Gameplay Center

    Do Little wrote:
    There are a few other considerations:

    1. Killing a Citadel or EC is neither fun or profitable (unless someone pays you to do it). It requires 3 fleets over 8 days and asset safety means no loot - only salvage. Most Raitaru in highsec are completely undefended - an attacker needs to maintain the damage cap for 30 minutes each to take down shields, armor and hull. The structure owner gets to pick the vulnerability window so - weekday mornings a couple of hours before downtime when Europe is at work and America is sleeping will make it an even less attractive target.

    2. Renting offices in someone elses structure is not safer- their structure can be killed just as easily as yours. I've also discovered that even large, well respected landlords with structures throughout New Eden occasionally forget to fuel them!

    3. Public engineering complexes tend to be clustered near trade hubs. It's convenient but pushes up the system cost index. There are still lots of systems in highsec with a SCI of 0.1% if you're willing to travel a few extra jumps.

    4. An unrigged Raitaru costs around 600 million plus 27 fuel blocks/hour if you install 3 service modules. Rigs are about 500 million each for 2% ME bonus (or a 20% TE bonus). You decide if you're building enough to justify that investment. In my case, an advanced component rig is worth it - the others aren't.

    I admit that I miss my small POS. It was cheaper, burned less fuel, had better bonuses and was portable - but the game changed. Given a choice between adapt or die, I picked adapt.



    Haha! I love the idea about setting up the window based on convenience. How interesting that CCP has designed a structure that is basically a real pain to kill, and that drops no loot. I didn't quite put two and two together regarding the "safe move" until you brought it up. I have to admit I've been scratching my head at the number of these large structures I've seen in YouTube videos. "Why in the world are so many people willing to build something so expensive that can be so easily destroyed?" I had no idea there were three timers or that they payout was so low. My time in EVE is reminiscent of days filled with fear of wardecks and the loss of either the POS or the building materials / research time.

    Yes, is it better to pay for your own fuel or depend on someone else to be conscientious? That is the real question. ;) Thanks!

    Thanks for all the extra info about the Raitaru, SCI, and costs associated with setting one up.

  • Returning Veteran Industrialist in EVE Gameplay Center

    Thank you for the information. I saw in one of the videos that there are quite a few EC's and Citadels in HS, which confirms what you also said. It's nice to know you can negotiate with the owners as well. ;)

    Appreciate the help.

  • Returning Veteran Industrialist in EVE Gameplay Center

    I seem to have been quite lucky to locate a couple of YouTube channels that explain quite a bit.

    EveBusinessInsider has an excellent video on Citadels
    Citadels Explained

    This one video answered many of my questions.

    delonewolf also has quite a few interesting videos revolving around industry in High Sec
    the Raitaru engineering complex

    I haven't resubbed yet, so I don't have experience with these structures, but I feel like I have a starting place. If any experienced Industrialists want to comment further, I certainly welcome your insights.

  • Returning Veteran Industrialist in EVE Gameplay Center

    Hello. I plan to return to Eve later this summer, but I admit I'm quite out of the loop since I've been gone so long. I left years ago, when people had high sec POS, the overview was "+" icons and people made money manufacturing and researching in their own POS. I liked industry then, and made quite a bit of money manufacturing freighters, JF, BB, and capital ship components. My POS was designed with lots of EW, and was really too much of a hassle for most wardec corps to mess with. Life was good. I left because CCP turned my hobbie into a job, where I had to watch POS vulnerability windows while on vacation, which was unacceptable to me. Eve is a game, not a job.

    I'm thinking about coming back to see if I can have some fun mining and building again. I like what CCP has done to the Orca, and I'm thinking I might be able to use other people's structures to conduct my industry. It's my understanding that the NPC stations are too expensive to be competitive these days.

    I have a few questions for the industrial vets out there. I want to stay in high sec at least initially, until I figure everything out, so please assume any question refers to high sec industry.

    1. I know POS structures are being phased out and that there are new structures to replace them. I don't know what they are and how to use them. I have seen YouTube videos about industry and it seems these POS replacements are all over the place. I can't imagine why, because they have no automated defense and do have vulnerability windows now. Seems like wardec groups would just go from tower to tower and either exact "protection" or take them out and loot the wrecks. What am I missing in this picture?

    2. Where does one go to research BPO's inexpensively? What happens to the BPOs if that structure is destroyed?

    3. ...to copy BPO's inexpensively? If destroyed?

    4. ...to manufacture inexpensively? If destroyed?

    5. ...to refine minerals at a decent rate?

    5. I used to run different types of POS, with an investment of around 500 mil to 1 billion isk each, in tower, guns, and different labs, refining, and production facilities. I also played as a casual, solo player with a bunch of characters and alt accounts. Is it profitable and safe for people like me to try and build their own industrial facilities? If so, what are the costs to build these facilities like these days?

    Thank you!

  • EVE IPH Industry Calculator Version 3.3 - Now with Live Market data! in EVE Gameplay Center

    I'm trying to correctly enter my BPOs from scratch and am encountering some difficulties. Under the blueprint management screen, I cannot get EIPH to:

    1. Show me-Advanced capital components capital deflection shield emitter blueprint,
    --Blueprint filter setting is: All blueprints
    --Item type: All
    --Blueprint type: BPOs

    What does come up is the same BPO, but only as a BPC. I do not appear to have the option to remove the "yes" under the copy column.

    I understand there is an option to scan all my personal BPOs, but since EVE only updates every 6 hours and I'd have to go back and check each one manually anyway, I figured I would input them manually. Oh, and did I mention that the wife and family are all occupied...now. ;-)

    Thank you.

  • EVE IPH Industry Calculator Version 3.3 - Now with Live Market data! in EVE Gameplay Center

    Are you still working on the datacore tab? I have Gallente starship engineering V, and I'm currently farming the datacore from 3 agents, though I cannot get the info to show up under the datacore tab.

    CreoDron Doppepuette Ciete and Orlevreze Charloller
    Duvolle Laboratories Sitaleere Beene

    I have imported this character's API key, and although EIPH read some of my other datacore skills (haven't checked them all), I noticed the Gallentean starship engineering box under datacore skills was initially unchecked. I did check the box, but nothing changed regarding the above comment.

    All the other necessary boxes were checked by default, and standings were read correctly. I used this tool in ver 2.3 and am quite familiar with it.

    Thanks for such an excellent tool.

  • EVE IPH Industry Calculator Version 3.3 - Now with Live Market data! in EVE Gameplay Center

    I haven't used Eve Isk Per Hour since the industry changes and 2.3 was outdated. I did download and update all the files to the current build.

    When attempting to import one of the BP backups from version 2.3, I received the following error.

    An Unhandled Exception has occured and EVE Isk per Hour will now close.

    Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!

    What is your Operating System? Win 7 64
    What tab or screen did the error occur? Attempting to restore previous BP backup
    What are the steps to reproduce the Error? Save BPOs in 2.3 then attempt to restore BPO from backup
    Web link to a screenshot of your error: no need. I could copy / paste everything
    In addition to a screenshot, copy the data below for sending to developer.

    Source: System.Data.SQLite
    Message: The database file is locked
    cannot rollback transaction - SQL statements in progress

    Thank you.

  • pyfa 1.15.0 (Vanguard) in EVE Gameplay Center

    Sable Blitzmann wrote:
    Chad Wylder wrote:
    Macker Momo wrote:
    I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.

    Version 1.7.1
    Win 7 64
    Amd processor

    What information can I provide that will help you troubleshoot this issue?

    I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list)


    It's a known issue, most likely will be fixed with next release. See https://github.com/DarkFenX/Pyfa/issues/233


    Thank you. I hadn't seen that form before.

  • pyfa 1.15.0 (Vanguard) in EVE Gameplay Center

    Chad Wylder wrote:
    Macker Momo wrote:
    I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.

    Version 1.7.1
    Win 7 64
    Amd processor

    What information can I provide that will help you troubleshoot this issue?

    I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list)


    Thanks for the work around!

  • pyfa 1.15.0 (Vanguard) in EVE Gameplay Center

    I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.

    Version 1.7.1
    Win 7 64
    Amd processor

    What information can I provide that will help you troubleshoot this issue?

  • pyfa 1.15.0 (Vanguard) in EVE Gameplay Center

    Sable Blitzmann wrote:
    Macker Momo wrote:
    Thank you! Incredible application.

    Please let me know what I need to do prior to installing any new version of PYFA.

    These are the steps I follow now:
    1. Download .exe version
    2. Uninstall current version of PYFA
    3. Go Into program files (x86) and delete the PYFA folder
    4. Double click on the .exe installer

    In the past I did not uninstall or delete the PYFA folder, and ran into some fitting corruption issues. Thank you.


    You shouldn't have to delete the pyfa directry. It should work like any other application installation and overwrite old files with new ones. What kind of fitting corruption issues did you experience?


    Thank you.

    I couldn't open some of my old fits, or trying to do so would crash PYFA. I spoke with someone on this forum and submitted the requested info. Things are fine now, though.

  • pyfa 1.15.0 (Vanguard) in EVE Gameplay Center

    Thank you! Incredible application.

    Please let me know what I need to do prior to installing any new version of PYFA.

    These are the steps I follow now:
    1. Download .exe version
    2. Uninstall current version of PYFA
    3. Go Into program files (x86) and delete the PYFA folder
    4. Double click on the .exe installer

    In the past I did not uninstall or delete the PYFA folder, and ran into some fitting corruption issues. Thank you.

  • CCP - Please reduce the brightness of the nebulae in EVE Communication Center

    CCP Darwin wrote:
    Crevo Helion wrote:
    I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though.


    Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.)

    I'll check that system out and see what it looks like on a monitor that's pretty close to sRGB to see whether this is something that requires QA attention.

    If you're using another color calibration setting because of graphics work you're doing outside of EVE, I would strongly consider whether it might make sense to switch to an sRGB profile before launching the game. You'll probably find that other games look better this way too.


    That's not a typical scene if:
    1. You fly gate to gate or gate to station.
    2. You PVP around moons.

    It is a typical scene if you mission in Amarr space, where quite a few of the missions involve some type of clouds that do seem to amplify the light source and make it very difficult to see enemy ships or read the overview. I'm constantly moving my view to the darkest part of the sky just trying to determine if my modules are active.

    Forget the overview, which is certainly a problem. Consider other effects such as the slight green glow around an active module. It's near impossible at times to view this glow.

    This whole problem could be easily solved if someone in the art department would start running missions in Amarr space and see for themselves. I cannot comment on other areas of New Eden.

  • CCP - Please reduce the brightness of the nebulae in EVE Communication Center

    CCP Darwin wrote:
    Crevo Helion wrote:
    I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though.


    Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.)

    I'll check that system out and see what it looks like on a monitor that's pretty close to sRGB to see whether this is something that requires QA attention.

    If you're using another color calibration setting because of graphics work you're doing outside of EVE, I would strongly consider whether it might make sense to switch to an sRGB profile before launching the game. You'll probably find that other games look better this way too.


    Yes, please add an option to turn them down. I have submitted a ticket on this, and the answer was to adjust my monitor. I can't bring the contrast down any further and still read the text.

    Who cares about what your ships look like when you can't read the overview?

  • Industry Teams - Current Plans in EVE Gameplay Center

    Steve Ronuken wrote:
    It's a shame that the feature is being removed, but with the low usage, and the problems with it, it's better to remove it until a team has the time to work on it properly, rather than leaving it in a half working state. Sad


    Yes. At this point teams benefit only a select few. Good luck with the revamp.

  • Looking to Hire a Merc in EVE Communication Center

    Ralph King-Griffin wrote:


    Thank you!

  • The Pursuit of Happiness - Merc Services in EVE Gameplay Center

    Marlin Spikes wrote:
    Ok folks, Thanksgiving is over and Black Friday is in full swing. Our doors are open. Take advantage of our discounted prices and crazy sales - not sure what they are.

    Please don't lose this once in a life time opportunity to contract us during the holiday season. We promise to bring cheer, joy and happiness into the Eve universe (well maybe not so much for the targets - lol).




    You folks have joined as war assistance for myself / alliance in the past with incredible success. How much would you charge to assist in the current war declared by Forsaken Asylum? I've left the alliance, so we're talking about only one corp now.

    Edit:
    Last time, your alliance offered your assistance through the wardec system and the amount requested was shown in the offer. I'll be online today, should you choose the same method.

  • Looking to Hire a Merc in EVE Communication Center

    Where on the forums might I find a merc section? Thank you.

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