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  • Date of Birth: 2012-10-28 08:51
  • First Forum Visit: 2012-10-30 07:26
  • Number of Posts: 937
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Maximus Andendare

Security Status 3.3
  • The Scope Member since
  • Gallente Federation Faction

Last 20 Posts

  • Can we get rid of CSM after the recent PLEX insider trading fiasco? in EVE Communication Center

    Yeah there really should be an investigation into this. The timing is too convenient. If they look into it and it's nothing, fine. But honestly there should at least be a check.

  • [Carnyx] The Jackdaw in EVE Technology and Research Center

    Max Kolonko wrote:
    CCP Fozzie wrote:
    Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.


    4% res per level?
    A resist bonus feels like the best fit for a Caldari hull, still gives some shield benefit and doesn't wreck the hull too much. It could even be a 2% per level if a 20% resist bonus would be too powerful for a hull this size. A +boost amount (or any bonus affecting active tanking) doesn't really fit Caldari's "fantasy," and it'd send a mixed message to new players looking to learn various factions' philosophies.

  • Art of New Eden payment options. in EVE Communication Center

    Did get confirmed order screen. Still want graphs from Quant.

  • Art of New Eden payment options. in EVE Communication Center

    When all this is done, can we get graphs from CCP Quant showing hamsters used per hour, times cart cleared, time spent waiting on reloads, etc.??

  • Art of New Eden payment options. in EVE Communication Center

    Steijn wrote:
    ive not got to cart yet but top right says i already have 2 in it lol.
    I've ranged from having 1-3, viewing cart seems to clear it out. Never got to--wait, once I did get to the billing page, but then I had 0 in my cart. I'm sure shipping information page will send me another copy of Eve Source when it gets loaded....when....

  • Art of New Eden payment options. in EVE Communication Center

    Suitonia wrote:
    After 40 minutes I finally got it into my cart, now it won't let me login to checkout.
    Don't worry. When you get one in your cart, and go to checkout, it'll have disappeared anyway.

  • Art of New Eden payment options. in EVE Communication Center

    Whatever you guys did in the last reboot appears to have no effect. Cannot login, checkout, etc.

  • Art of New Eden payment options. in EVE Communication Center

    yeah this is ridiculous. 40 mins to get a website down screen again. At this rate, it'll have been 60 minutes of time wasted when all the books are sold out by the time the checkout screen loads.

  • [Discussion] Entosis Link Tactics and Ship Balance in EVE Technology and Research Center

    Arkon Olacar wrote:
    Hero owns 98 systems in Catch, and 38 stations. We now need 136 mauluses to spend 4 hours a night sitting on an ihub/station. Except of course if these trollceptors have any kind of weapons, it can kill the maulus, so we partner them with a RLML caracal to prevent that from happening. There, we've kept one of the most densely populated regions in the game save from trollceptors, and it only costs us 1088 man hours per night!

    I think you're missing the point. (Not just you, but you stated your (major Sov holder's) point eloquently enough.) If it's a bother to defend your sovereignty, then 1) maybe you should question the amount you possess and 2) if you're not willing to put forth the effort to defend it, then perhaps it should be lost. I'm not speaking specifically to the trollceptor "ruckus" per se; it's more addressing the complaints that defending sovereignty will be too difficult. Sovereignty shouldn't so easy to defend that you can do it with a corp full of dis-interested recruits. If you want to keep sov, then it should be something that you and your corp want to defend. As it is, CCP is giving Sov holders the ability to lock out people from reinforcing their structures until a time set by the owner. If the owner can't find it in them to defend their home in a nice four hour block of their choosing, then it sounds more like the sov holder should reassess their priorities.

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    The prime time idea really needs to be reevaluated. Structures/Sov needs to be attackable at any time of the day, with the structures/Sov coming out of RF during the corp's prime time. Then, the owning corp would be at an advantage (since more of their members will be present, presumably), while the aggressor would be at a seeming disadvantage (as their prime times may be different). But keeping Sov safe for many hours of the day is boring and asinine.

  • Dev Blog: Coming in Kronos: Introducing what's in the Kronos release in EVE Information Center

    Batolemaeus wrote:


    Since you included this, am I correct to assume that this is confirmed for release in Kronos regardless of the unanimously negative feedback on this reduction in QOL for all enablers in Eve?
    Yeah, I have to agree with this sentiment. Fozzie's posts very much feel like they just are there for courtesy, and that the changes for Kronos are already likely locked in. I doubt any changes will be made at this point, and the feedback will likely just get a "we'll continue to monitor how these changes play out on TQ" at most. More likely, though, is there'll be no response and the changes will just ship regardless.

    I don't know why you'd make "feedback" posts when changes are already set to ship.

  • [Kronos] Freighters and Jump Freighters Rebalance [Updated] in EVE Technology and Research Center

    Tippia wrote:
    make them silly overpowered and completely imbalanced.
    Overpowered? Imbalanced? Compared to what? LOL. Not all terms apply to all classes. You want to talk about "overpowered?" How about look at the Orca. That's got enough meaningful room, FULL CUSTOMIZATION THROUGH MODULES, huge tank, quick align, etc. That's overpowered. A freighter than can do nothing but watch itself get bumped or suicide ganked? Overpowered? Imbalanced? Ha. No.

  • [Kronos] Freighters and Jump Freighters Rebalance [Updated] in EVE Technology and Research Center

    Very disappointed with these changes. They amount to nothing more than a giant freighter nerf. It's not even like freighters were overpowered before. They're incredibly easy to gank as it is, they don't award anything for being at the keyboard vs afk piloting, and they already were expensive.

    If you wanted to add "customization," then you should have just added a single low slot. That way the pilot could have chosen a nanofiber for quicker aligns, reinforced bulkhead for safer afk travel, a damage control for at-the-keys higher active tank, expanded cargohold for cargo room, etc. That's all the customization you needed. Further "customization" could come from pilot implants.

    But the changes that you have suggested--and are likely already locked in--are just an asinine nerf to a ship line that didn't need it. Adding tremendous cost to get what we already have, in an already expensive ship, doesn't make any sense. There's FAR better ways you could have gone about freighter customization without the huge nerf you're pushing here. Hell, you could have just introduced a "T3 freighter" that would have customization options.

    This nerf though, no. Terrible. Bad.

    -1 CCP

  • Dev Blog: Coming in Kronos: Introducing what's in the Kronos release in EVE Information Center

    Nlex wrote:
    Could you elaborate on Guristas ship changes? Just how much "reduced" are their drone bay and bandwidth going to be? Will it be able to fit and field 2 Gecko drones? 5 Sentries/Heavies on Rattlesnake are out of question?
    Limiting number of drones a drone-specialised ship can field, compared to other drone-specialised ships, just doesn't sit well with me. You are going to lose some in combat anyway, but with these changes every loss is a much greater reduction in projected damage, especially since you won't be able to carry as many spares.
    There's forum threads up on all pirate ship changes. You can find the answers you seek there.

  • [Kronos] New Ship Skins in EVE Technology and Research Center

    I guess I'll go against the flow here and say that pirate faction "skins" need to be restricted for actual pirate faction ships only. It tremendously cheapens the actual pirate factions if I can take a regular, run-of-the-mill Prophecy and make it "a Blood Raider Prophecy."

    If you guys want pirate BCs and Destroyers, then add in actual pirate BCs and pirate destroyers. Until then, reserve those hallowed paint schemes for those unique ships that straddle the lines between two ship lines. Normal, non-pirate paint schemes are fun, but cheapening those actual pirate ship lines with what amounts to knock-offs really isn't cool.

    -1 CCP.

  • Some little ui things in "Kronos" in EVE Technology and Research Center

    CCP karkur wrote:
    "Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison"
    There's no way we can get "Repackage" moved away from "Reprocess?"

  • Community Communications Liaisons (CCL) team is now recruiting! in EVE Communication Center

    ISD Tyrozan wrote:
    Hopefully, all CCL applicants should have received a reply in the next two weeks.
    Have these all been sent out, or is it still running a bit late?

  • Community Communications Liaisons (CCL) team is now recruiting! in EVE Communication Center

    ISD Tyrozan wrote:
    Several folks have applied for CCL and should have received either a request for an interview or notification of acceptance but have not replied.

    If you are no longer interested in volunteering then feel free to ignore the email. However, given some of the delays that have occurred, you may want to check your application email location.

    Just hated to see someone miss out if they were still interested.
    What if someone applied and/or received a request for an interview about a month ago but haven't heard anything yet? Will you guys contact that applicant with a decision either way?

  • Dev blog: Building better Worlds in EVE Information Center

    Will the cost changes be such that a 0% increase in cost is equal to the current amount of production slots being used and after all the slots are filled only then will you get the 1-14% increase in cost? Will future stations' 0% costs be equal to current capacity and only after that will the cost increases occur, or is overall future "capacity" being lowered with increased costs?

    For example, if a current station currently has 10 slots and only 7 are being used, then the future station would have a 0% cost increase. After 10 jobs are installed in the future summer station, the 11th job would then get a 1-14% cost increase?

  • Dev blog: Building better Worlds in EVE Information Center

    CCP Nullarbor wrote:
    You will also get a list of locations you can install the job in the region with a way to compare their relative pricing.
    So I guess just to beat a dead horse, will the UI show "Cost if nobody is using it (0% increase): X" and "Cost currently with station "full" (+14% increase): Y"? Or, will the UI just show a range of prices from station to station not really divulging the amount of "traffic" at that station? I mean, I guess what I'm getting at is will we be able to see that absolute best price (0%) relative to all stations that may or may not be incurring a price hike because of demand?

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