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  • Date of Birth: 2014-08-06 11:57
  • First Forum Visit: 2014-08-06 21:47
  • Number of Posts: 1,438
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Last 20 Posts

  • WH Spawning Mechanics update in EVE Gameplay Center

    Zarek Kree wrote:
    I used to have a real problem with people who kept PI alts in my hole scanning down the static and warping their products out when I thought I had the hole closed. It's a good reminder to never stop D-scanning just because you think you're isolated. You never know who might have logged off in your hole or when they might log back on.

    Then you need to talk to these folk and lay down the law of the land. Successful wormhole living is all about communicating with each other.

  • Can they get you at destination gate? low sec cloak trick thru camps in EVE Communication Center

    Ageanal Olerie wrote:
    Not really sure what the maximum amount of damage they could conceivably do with smart bombs, but it seems I've never been hit with more than maybe 1500 hp, when I encounter them at a destination gate.

    how much damage they dish would depend on how many smartbombers are waiting for you.

    A single smartbombing battleship with eight highslots can pump out around 2,400 raw damage with a full volley using YF-12 meta smartbombs. These will shred Shuttles, Pods and untanked Frigates.

    For larger, tankier targets, simply add more smartbombing battleships, a la Rooks and Kings.

  • [[ critical intel ]] solo combat sites in [ C6 ] with a paladin ? in EVE Gameplay Center

    Marauders in wormholes are simply loot pinatas begging to be busted open. That Bastion module WILL get you killed.

  • Solo PVP in wormholes - Weapon of choice, fitting and methods? in EVE Gameplay Center

    an well skilled alt in a combat probing buzzard is my #1 must have weapon of choice.

  • Fast Ship in EVE Gameplay Center

    50MN MWD Punisher.

  • C4 SOLO ratlersnake question. in EVE Gameplay Center

    Zanar Skwigelf wrote:
    needs more stacking penalties

    psst: passive shield regen mods don't suffer stacking penalties.

  • WH Paladin in EVE Gameplay Center

    my advise: don't.

    Bastion locks you in place for a minute. This is A Bad Thing(tm) that will get you killed sooner or later.

  • Pay to Win - My story in EVE Communication Center

    the ONLY things an Alpha cannot participate in is a fleet that's taking a covert jump bridge or lighting the cyno to drop a fleet in. that's IT.

    Alpha's can participate in pretty much everything else EVE has to offer. For a 'free-to-play' account, that's pretty damn good really.

  • ECM Falloff Formula in EVE Gameplay Center

    ECM Guru Checking In....

    due to the all-or-nothing RNG-Jesus nature of ECM, stay inside your optimal wherever possible.

    damps and TD/GD do not have the same kinds of penalties for falloff as ECM.

  • Ninja gas Venture fitting: cloak or probe? in EVE Communication Center

    Yebo Lakatosh wrote:
    Cloaks are overrated. Just make safe-spots, spam dscan and never stop warping if you see combat-probes.


  • Dev blog: Introducing Upwell Refineries in EVE Information Center

    If you're still not going to allow us to extract moon goo in J-Space, perhaps you might consider a different mechanic for us fringe dwellers.

    Instead of breaking off a chunk of moon that contains moon goo, how about it breaks off a chunk of moon that then spawns a regular Ore Anomaly or even an Ice or Gas Site in the hole? The longer the fracking process, the *better* the ore/gas/ice site spawned?

    Or just give us regular Asteroid Belts in wormholes.....

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    Can you PLEASE reduce the cycle time of the Industrial Core down to 3 minutes for T1 and 1 minute for T2? Perhaps give the T2 IC a bigger drone yield buff to give some kind of actual reward for trudging through the 30 odd day training time?

    At least let us reposition our rorqs more easily.

  • Hi Sec T2 Hauler Help ... in EVE Gameplay Center

    Yakazu wrote:
    1) Is a Blockade runner seen as a better target " Just because " or is it what they can scan that makes the difference.

    Any ganker with an itchy trigger finger (eg: all of them) is going to take the shot on any and all Blockade Runner's they can get a lock on. 100%, every single time.

    Yakazu wrote:
    4) I don't have an Orca or a Freighter ATM : ) is the Blockade Runner a good step up or should I keep my Bestower and wait till I have the cash for the orca / Freighter route ?

    i wouldn't have the faintest idea beyond a vague recommendation that you look around at some of the many, many other activities EVE has to offer beyond space-truckin.

    If being a hauler is what you truly enjoy, more power to you and I wish you every success. Perhaps contact some of the established freight liner corps in the game such as Red Frog or PushX?

  • How to kill a drifter response bs with only two chars? in EVE Gameplay Center

    Terrorfrodo wrote:
    Now I wonder if drifters can appear in any site and at any time. So far I've seen them at planets and at wormholes. Do they also visit anomalies? If so, do player ships warping to that anomaly trigger the drifter to move, or will it stick to its schedule and the activated anomaly just becomes a possible random destination the next time the drifter relocates?

    No. Drifters will bounce around to POCOs and the occasional Wormhole. They will not interfere while you're running a site.
    NOTE: If there are already Drifters in system, I do NOT know if they will come to a site when you spawn another Drifter there.

    Terrorfrodo wrote:
    Well, that is all theory of course. And I'm not going to test it. Even if it works, being a sitting duck for the long time it's going to take to kill the drifter is just too much of a risk.

    Yeah, even with over 6k DPS on field, they still take a while to drop.

  • How to kill a drifter response bs with only two chars? in EVE Gameplay Center

    Terrorfrodo wrote:
    Is there a reason why people don't just drop a jetcan full of 3200 cap charges with a cloaky hauler in a site and then warp their rattle, marauder or whatever to that can? Basically unlimited cap with only a heavy cap booster fitted. Should free up a lot of slots for gank and active tank and possibly make fits cheaper.

    I suppose it should be possible to align out, de-cloak, drop the can, then warp out without getting locked and scrammed? If not, one could use even throw-away t1 haulers for this, as long as they drop the can before exploding...

    edit: Or even a DST, anomalies have only up to 5 scramming sleepers in the first wave, so with three stabs fitted the DST could still warp out.

    the Drifter neuts for 2,000GJ/cycle. I very much doubt a single heavy cap booster will keep you capped up for long enough to chew through the great festering mountain of EHP if you're also running active reps.

    If you *really* want to try it, I'd suggest warping the hauler in at 100km & jettisoning the cap charges once you've got the site started and have drawn aggo on the ratting ships.

    FYI: The Drifter employs what is basically a HIC scram, Sleepers do not.

    EDIT: I went Corp Fleet C5 ratting on Sunday and we killed nine Drifters all up. With eight C5 Cap Transfer Rattles and one Drifter Response Vindicator, we were down to around ~15minutes/site, including the Drifter.

  • Mining drone nerf in EVE Gameplay Center

    Do Little wrote:
    The Rorqual was overpowered, CCP is correcting that. We'll know they're done when the ship is used for its intended role.

    It's a CAPITAL MINING SHIP. For the cost and the non-trivial skill requirements, it should damn well perform like one.

    WTB: Capital Strip Miners.......

  • Carrier Ratting is DEAD q.q / how to earn money? in EVE Communication Center

    don't mind me, i'll just be down here in a C5 with rattlesnakes..... oh look, neuts on the Drifters again? *shuffles cap chain*......

  • Looking for J160715 in EVE Gameplay Center

    get in touch with Signal Cartel &/or Wingspan.

    they have a service for these kinds of requests.

  • Black ops+ hauling in EVE Communication Center

    One thing yet to be mentioned is the mechanics of how BLOPS gangs go about their shenanigans.

    A bunch of hideously expensive battleships and sundry covert bridgeable ships sit twiddling their thumbs either docked up or cloaked up at a safe waiting for their fleet's Hunters to find something suitable to drop on.

    The Hunter role is where all the actual *fun* happens, at least it's the bit I enjoy. You need to scout systems, probe down targets, set bubble traps and pull off all kinds of tricks to catch someone and then needs to stay alive long enough for everyone to get through the cyno. Proteus and Tengu Strategic Cruisers are the ships of choice for this role, note that Prospects and Bombers have been used to great effect by many.

    The actual *blops drop* itself, when it finally happens, should be more along the lines of a drive-by firing squad execution style gank than a standup fight. BLOPS battleships have T1 resist profiles to go along with their ISK1b hull pricetags. If you're expecting a standup fight, you should seriously rethink using BLOPS battleships. For this reason, many hunters like to fit a Ship or Cargo Scanner to check for pesky counterdrop potential before burning into scram/web range to get hard tackle and blaze the beacon.

    Check out Martino Fabbro's excellent youtube videos. Solo black ops is certainly possible, as you can see, I'd suggest you get some experience with gangs before attempting some of the stunts this guy manages to pull off. Take particular note of how he finds and catches his targets.

    This huge disparity in actual *effort* between roles is why most BLOPS groups have an 'All Loot To The Hunter' policy.

    As for hauling: Not my area of specialty beyond personal use of an Orca to haul large amounts of gunk for personal consumption. A friend in a webbing ship is not a luxury for ships that can't MWD/Cloak their way through highsec. I'd never fly anything bigger than an Occator through gates without one (a Vigil Navy Issue is almost the perfect ship for this task).


    Tau Cabalander wrote:
    Blockade Runners are commonly used to haul jump fuel for Black Ops (isotopes), as well as bombs & torpedoes for Stealth Bombers, and fuel for Covert Cynos (liquid ozone).

    That's about the only synergy between the two.

    It is typically the job of an alt account, as it has very low activity, requiring little attention.

    It's a pretty powerful synergy nonetheless. Doubly so if your Blockade Runner pilot can light a Covert Cyno.
    But yes, it's normally done on an alt account in the background rather than as a *main* activity.

  • What is a "logical" extension of a Logistics Cruiser pilot? in EVE Gameplay Center

    that is a very solid core skillset you have going there. really just Weapons Upgrades V and Advanced Weapons Upgrades V *missing*..... You have Advanced Spaceship Command V already, so some Jump skills are all that's between you and the FAX of your choice...

    pick what you want to do.

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