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  • Date of Birth: 2014-08-06 11:57
  • First Forum Visit: 2014-08-06 21:47
  • Number of Posts: 1,475
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Mephiztopheleze

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  • Laphroaig Inc. Member since

Last 20 Posts

  • Smart Bomb Camps in EVE Gameplay Center

    Gate Pings.
    Burn them. Use them. Love them.

  • EVE-Monument in Reykjavik in a bad state in EVE Communication Center

    Mr Epeen wrote:
    Mephiztopheleze wrote:
    Lothros Andastar wrote:
    Mr Epeen wrote:
    Caldari Phantom wrote:
    Its gonna be funny in a few hundred years time, when humanity forgets what that monument was for.
    In a few hundred years Iceland will have become the new Atlantis. A rumor from the time before the icecaps melted.

    That monument will be the least of the things forgotten.

    Mr Epeen Cool

    Icecaps melting would actually increase the area of farmable and liveable space.


    minus the farmable space that gets lost to rising sea levels?

    i'd be interested to see the math on that......
    It's the same math that proves people lived with dinosaurs, the earth is 7,000 years old, and the moon landings were faked.

    Mr Epeen Cool


    ooooh, *THAT* kind of math.
    I can't quite wrap my head around it.

  • [GF] PROPS: Andy Virus and his 68k EHP Incursus in EVE Gameplay Center

    Noragen Neirfallas wrote:
    Slight issue with this. It's 68K actual HP. His EHP was much higher...


    I was shooting straight into his Explosive resist hole......

  • [GF] PROPS: Andy Virus and his 68k EHP Incursus in EVE Gameplay Center

    If I Understand The Rules Correctly, this is the only forum where killmails are tolerated. If so, then with fanfare, applause and eating a huge slice of humble pie, I present to esteemed denizens of C&P and enter into the EVE Online C&P Forum History Books Andy Virus and his Incredible 68k EHP Incursus

    I am the Dramiel pilot and notional *winner* of this encounter. A glance at my lossboard will tell it's own sordid tale of the whopping disparity in ship fitting on display.

    This fight ran for close to half an hour, by far the longest solo frigate fight I've ever been involved in. Andy has posted a video of the fight to YouTube and made his own Reddit post on the topic.

    GF Andy! I feel humbled and amazed. T'was a glorious moment in my EVE Life and I'm honored to have shared it with you.

  • strongest passive (ehp) tank wanted in EVE Gameplay Center

    ValentinaDLM wrote:
    .....only 41K EHP before any implants are added, but it can warp while cloaked, and cannot be cargo scanned.....


    honestly, the scan immunity is quite possibly the single most redundant role bonus in the game.

    If a triggerhappy ganker can get a lock on you, they can (and will) point and shoot you.

  • EVE-Monument in Reykjavik in a bad state in EVE Communication Center

    Lothros Andastar wrote:
    Mr Epeen wrote:
    Caldari Phantom wrote:
    Its gonna be funny in a few hundred years time, when humanity forgets what that monument was for.
    In a few hundred years Iceland will have become the new Atlantis. A rumor from the time before the icecaps melted.

    That monument will be the least of the things forgotten.

    Mr Epeen Cool

    Icecaps melting would actually increase the area of farmable and liveable space.


    minus the farmable space that gets lost to rising sea levels?

    i'd be interested to see the math on that......

  • CCP broke the no intervention on Market rule in EVE Communication Center

    Mark Marconi wrote:
    It is frankly a joke that Sov Null is now so safe that bounty prizes can be so distorted by a tiny percentage of the player base in Null.

    A sickness crept into this game between ex-Null sec developers, Null sec CSMs and Null sec bitching. Now the game is warped to the point where Sov Null has become the safest most profitable option.

    We need a surgeon to cut out this cancer.


    Why shouldn't Sov Null be the *safest option* when being said *safest option* requires co-ordination and co-operation of hundreds of pilots?

    *Part* of the problem is actually Jump Fatigue. With fatigue mechanics, it's very safe to use a super or carrier for ratting (or Rorq for mining) so long as you're confident that no-one is in range to come whomp you and that if someone does come, you have an alliance to back you up and try to save your ISK Printer.

    The bulk of the tears and rage aren't so much about PvE, they're about the nerf to the PvP capabilities of carriers. If CCP wants to nerf their PvE ISK Printing ability, then target changes at THAT one problem, not just a lazy, blanket nerf.

    It'll be interesting to see what the actual changes will be.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    i think ore anomaly respawn timers are great.

  • Inter-Wormhole Space in EVE Gameplay Center

    Rest assured that whatever you're smoking is of a clearly superior quality.

    Please send some.

  • Wormhole PI - minimizing custom office visits in EVE Gameplay Center

    herewith my standard PI copypasta:

    Mephiztopheleze wrote:
    http://imgur.com/a/nzmjR
    The top one is a six P1 input -> P3 factory planet (Gel Matrix Biopaste in this instance). Put ~13k of each required P1 into launchpads in pairs. Route out and back for P2, then the centre three factories make the P3. Can run for two days with full hoppers.
    The bottom two are P1-P2 factories. These run for about a day before needing feeding again.

    http://imgur.com/a/8d4Zs
    This is a four P1 input -> P3 factory planet.
    The Red and Yellow sections draw from the launchpads to produce a P2, which routes back evenly to the launchpads. The blue factories down the centre draw P2 and spit out P3. Runs for two days.

    With all of these, build from the centre out. They require CCU V.

    http://imgur.com/a/qOgq0
    Extraction -> P1 facility, can be built with CCU IV.


    Two other tips:
    1: Always route to and from a buffer.
    2: Try to minimise time spent gamboling around in an Epithal.

  • How should I fit a caracal for pvp? in EVE Gameplay Center

    Yup, that that looks like a Crackle to me. Might was to fiddle a little and see if you can't squeeze a Restrained MWD on there instead of a ghastly Compact.

    Just be aware that Rapid Lights will shred frigates and destroyers, but is near useless against larger targets.

    Also be aware that any sensible frigate pilot is going to avoid you like the plague you are.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Probably been said, but Fighters are ridiculously vulnerable to ECM.
    I just shutdown a Wyverns damage output with a Kitsune.

    hastag-justsaying-perhaps-there's-more-to-consider?

  • Circadian Seekers bounties ? in EVE Communication Center

    Vortexo VonBrenner wrote:
    not every one of them, no

    I predict you will have an interesting experience.


    "yolo"

    - Leroy Jenkins




    I believe the actual quote is "LEEEEEEERRRRRRRROOOOOOOOOYYYY JenKINS!!!" ~ Leroy Jenkins.

  • Mach > Vargur for Angel Anoms? in EVE Gameplay Center

    Soel Reit wrote:

    get one of your alts into a vni to help with dps? mach tanks all the site, fit the vni full damage with 4 dda.


    +1.
    If you have two accounts, having an alt along in a dumbo VNI with drone assist is ridiculously cheap additional DPS.

    Something like this should do the trick:

    [Vexor Navy Issue, Dumbo]

    Drone Damage Amplifier II
    Drone Damage Amplifier II
    Drone Damage Amplifier II
    Power Diagnostic System II
    Omnidirectional Tracking Enhancer II
    Damage Control II

    Large Shield Extender II
    Drone Navigation Computer I <- use a T2 if you haz t3h skillzorz!
    Large Shield Extender II
    10MN Monopropellant Enduring Afterburner

    Drone Link Augmentor I
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]

    Medium Anti-Kinetic Screen Reinforcer II
    Medium Anti-Kinetic Screen Reinforcer II
    Medium Anti-Explosive Screen Reinforcer II


    Berserker II x5
    Valkyrie II x5
    Hornet EC-300 x5


    You can play around a little with it and try things like remote cap transfers if you like. VNI's are basically Attack Battlecruisers (Battleship size weapons on a Cruiser size hull) and, imho, are probably the most flexible hull in the game.
    If you notice that the VNI is *never* getting shot, you can start reducing the tank a little. I used to do this with a Gila/VNI combo and a target painter on the Gila maintained rat aggro. Dunno if AI changes means that won't work anymore.

  • strongest passive (ehp) tank wanted in EVE Gameplay Center

    Dasmallredboat wrote:
    i want to send some small but valueable items through highsec via autopilot.


    Autopilot is always a nono. You WILL get ganked.

  • Rorqual isk per hour? in EVE Communication Center

    nowhere near enough considering the training time and risk involved.

  • PI , looking for insight in EVE Gameplay Center

    Garick Stout wrote:
    Mephiztopheleze , thanks for sharing, but what is the benefit of having several launch pads ?

    Extending out the time between visits to the POCO.

    Extraction planets run for about a week between trips, the P1-P3 factories run for two days on a full load. you can also stash spare P1 materials in the POCO if you like.

    I really mean it when I advise people to take a little time to think when setting up, to try and minimise time spent in an Epithal later on. Ideally, setup so everything is in one system.

  • capital support skills in EVE Gameplay Center

    JDC V is 100% mandatory.

    the rest are up to you.

  • PI , looking for insight in EVE Gameplay Center

    Herewith my standard PI CopyPasta......

    Quote:
    http://imgur.com/a/nzmjR
    The top one is a six P1 input -> P3 factory planet (Gel Matrix Biopaste in this instance). Put ~13k of each required P1 into launchpads in pairs. Route out and back for P2, then the centre three factories make the P3. Can run for two days with full hoppers.
    The bottom two are P1-P2 factories. These run for about a day before needing feeding again.

    http://imgur.com/a/8d4Zs
    This is a four P1 input -> P3 factory planet.
    The Red and Yellow sections draw from the launchpads to produce a P2, which routes back evenly to the launchpads. The blue factories down the centre draw P2 and spit out P3. Runs for two days.

    With all of these, build from the centre out. They require CCU V.

    http://imgur.com/a/qOgq0
    Extraction -> P1 facility, can be built with CCU IV.


    Two other tips:
    1: Always route to and from a buffer.
    2: Try to minimise time spent gamboling around in an Epithal.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    changes to anom spawns is good.

    yet more nerfs to Rorquals is bad.

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Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura