EVE Forums

 
Capture Portrait
  • Date of Birth: 2013-11-12 10:02
  • First Forum Visit: 2013-11-27 01:30
  • Number of Posts: 319
  • Bounty: 0 ISK
  • Likes Received: 188

Miriya Zakalwe

Security Status -7.4
  • Native Freshfood Member since
  • Minmatar Republic Faction

Last 20 Posts

  • Dev blog: Coming to EVE Online in the Phoebe release on November 4th in EVE Information Center

    Daneau wrote:
    Par'Gellen wrote:
    CCP Darwin wrote:
    Samsara Toldya wrote:
    Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread?


    The images in that post were more than enough to illustrate the problem.

    Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised.

    Thanks. I just hope it's not the same old "Ok we looked at your pictures... now go away." thing we're so used to for stuff like this. Some actual follow through would be really nice.


    Please make sure that whoever looks into it test it with tactical overlay active, it gets much worse with
    the overlay active.


    Like twice as bad. Seriously.

    Glad that the other tactical overlay user in Eve outed themselves, though! (I actually really like it. There, I said it.)

  • Dev blog: Coming to EVE Online in the Phoebe release on November 4th in EVE Information Center

    Thank you, CCP Darwin.

  • Dev blog: Coming to EVE Online in the Phoebe release on November 4th in EVE Information Center

    CCP Darwin wrote:
    Miriya Zakalwe wrote:
    Real nebulae to not look like that.


    My academic background is in physics, specializing in astronomy, so I sympathize with your point of view, but I can say based on my experience in the entertainment business that such an argument will never convince an art director.


    Oh, no argument of course. I'm just saying that an option to disable them would be nice; I found a while back that I subconsciously seek out systems with low nebulosity to spend time in, because the nebulae are irritating when too bright.

  • Dev blog: Coming to EVE Online in the Phoebe release on November 4th in EVE Information Center

    Seriously asking, why not provide an option to disable the nebula entirely?

    The in-game nebulae are, forgive me for saying this, nice looking but dumb from a realism standpoint (I know, I know, the realism ship sailed during game conception of course, but still).

    Real nebulae to not look like that. The images you see of real nebula that *do* look like that are long-exposure shots (sometimes hours) done to bring out the fine details. Real nebulae would be faint smudgy things even from nearby them.

    They would actually be invisible from the inside. Google "law of conservation of surface brightness."

  • Dev blog: Coming to EVE Online in the Phoebe release on November 4th in EVE Information Center

    How about a separate option to disable the nebulas entirely? Or does that exist?

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Lucas Kell wrote:
    Ninteen Seventy-Nine wrote:
    Also, it only takes two brain cells rubbing together to realize black frog's services just became significantly more valuable to the average player.
    Oh, where on the dev blog did it state that black frog were unaffected by this change? They've already stated in their thread that the likelihood is that they will only be able to service the border NPC null regions, and that prices and times for delivery will be considerably up. The good news is that there will likely be some cheap JF pilots going, so us major null coalitions can buy a bunch of extras on the cheap to spread out our fatigue.


    Based on this person's other reply to my post I would not be straining too hard to expect accuracy here.

  • How do you choose which FW faction to join? in EVE Gameplay Center

    It's really simple.

    If you want cash: join Farmatar and run missions.
    If you want PvP: Join Galmil and die broke but laughing.
    If you want to watch a series of ongoing leadership fail cascades from the inside: Join Amarr militia.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Kagura Nikon wrote:
    Miriya Zakalwe wrote:
    What's truly funny about this is that even the unintended side effects are obvious and will be bad. You think Minnie/Amarr FW space is a hotdrop ghetto *now*? Look at a map and think about what PL and SC will do for fun when *forced* to only drop in a 5LY radius.

    Faction war already sucked, but this is going to make the FW area hotdrop frequency a lot higher as blops and other ships are moved to where they are still fun and effective.

    Seriously - did anyone put five minutes of thought into this? Anyone actually playing the game, I mean?

    Meanwhile, those Black Frog prices are gonna get hilarious - assuming they don't just close doors for good.



    bet 1 isk you are completely underestimatignhow PL will deal withthat. If you think they are such inactive nad lazy bunch to reduce their activities to that ...

    they will likely distribute a bit more their capitals and wil probably travel a lot with them trough gates, since no one would engage them in their side of theuniverse when they are traveling with the capitals.


    They will nto solve the new limitation by being so short sighted as you suggest.


    Lol, PL (and SC) *already* do this for fun. I am saying they will now be incentivized to do it *more*.

    This is not reacting in a short sighted way for them at all. It is incentivizing them to increase an activity they already enjoy doing. And I won't blame them at all when they do. Hell, I would do it too if I were them.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    What's truly funny about this is that even the unintended side effects are obvious and will be bad. You think Minnie/Amarr FW space is a hotdrop ghetto *now*? Look at a map and think about what PL and SC will do for fun when *forced* to only drop in a 5LY radius.

    Faction war already sucked, but this is going to make the FW area hotdrop frequency a lot higher as blops and other ships are moved to where they are still fun and effective.

    Seriously - did anyone put five minutes of thought into this? Anyone actually playing the game, I mean?

    Meanwhile, those Black Frog prices are gonna get hilarious - assuming they don't just close doors for good.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    This thread literally saved me 6B ISK. I was seriously considering buying a JF for my hauler alt, to help increase my and my friends' enjoyment of the game by making what had been tedious more convenient. Now? no f*cking way.

    Now I can use it to plex instead of paying for my sub \o/

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Daniel Westelius wrote:
    CCP Greyscale, if you are trying to make this game difficult, you are not accomplishing it. You are making it boring and tedious. Having to wait in between jumps is not difficult, it is only time consuming.


    Seriously, this is the core important point. It's 2014 and you're putting in a *travel nerf*? Seriously? WTF is this, Everquest 40k?

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    This thread is the best April Fools joke ever! WILD APPLAUSE 10/10!

  • Biohazard Joins the CODE. Alliance in Uedama Ganking Ships in EVE Gameplay Center

    Gritz1 wrote:
    http://goo.gl/78Eh12


    is bio still a corp. it seems like they have had a terrible, terrible decline in members.


    Actually that looks like a typical WMTR fail cascade to me, like the ones before it. Unfortunately they will probably pop back.

  • LvL 4 FW Mission Imbalance: Issue? in EVE Gameplay Center

    Deerin wrote:
    Miriya Zakalwe wrote:
    Mission running is completely orthogonal to the problems facing FW. Totally unrelated.


    Then make it unrelated. Remove tier bonuses from mission LP payouts.

    Or make it totally related. Get rid of all current FW missions and make the agents give plex capture missions.

    Right now it benefits from bonuses while contributing nothing to warzone, No sir. If you want to reap the benefits of FW, please come and join the fight with your main, not with your 2 month old SB alt.


    You seem to be confused. Tiers have less to do with warzone control than they do with reinforcing systems. As posted above, it is possible to control nearly all systems in the war zone and still be at tier 1.

    Tiers are gained by donating to ihubs. Disproportionately, when compared to the effect of capturing systems, which you would know, had you done it. This is usually done by mission runners (and to a lesser extent, plexers) so I would say that the missions are working as intended, tier-wise.

    Nice try, though.

  • LvL 4 FW Mission Imbalance: Issue? in EVE Gameplay Center

    Really, if anything, the problem with FW now is that there is *too much* plexing. The reason that the Farmatar are an unbreakable brick is that once they hit T4, a vast armada of deplexing farmers have kept the systems easily controlled. Meanwhile, the Amarr would need to take a disproportionate number of plexes to compensate. If the recent weeks have shown anything, it is how utterly screwed they are.

    Just like last year, this is going to continue until the Plex farmers are bored or rich enough.

    Mission running is completely orthogonal to the problems facing FW. Totally unrelated.

  • LvL 4 FW Mission Imbalance: Issue? in EVE Gameplay Center

    Cearain wrote:

    In any event I think we are getting away from the topic. Would you agree that if fw missions were nerfed relative to plexing then more people would plex? Do you agree that more people plexing would mean more people fighting for plexes?


    No, of course not. That's total speculation, a complete nonsequitur, and in my opinion ridiculous. If you think the primary reason that the Amarr militia cannot flip systems is that the Amarr are too busy missioning, you need to spend more time in the war zone.

  • LvL 4 FW Mission Imbalance: Issue? in EVE Gameplay Center

    People running FW missions have no effect whatsoever on the PvP aspects of FW, except as presenting themselves as targets for the occasional KM. Missions neither affect system status nor victory points. They may as well not even exist when compared to the rest of FW action as they are completely separate and unrelated. It literally doesn't matter how many people are running missions for LP, except perhaps for LP item prices in the market. Otherwise there could be 10x or 100x the current number of mission runners in FW and all that would change is an increase in nice KMs for the people hunting them.

    So, other than racial balance issues, sour grapes mixed with maybe a bit of elitism.

  • LvL 4 FW Mission Imbalance: Issue? in EVE Gameplay Center

    Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.

    I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.

    Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem.

  • LvL 4 FW Mission Imbalance: Issue? in EVE Gameplay Center

    Sara Tosa wrote:
    Miriya Zakalwe wrote:
    10 pages of whining and I am still unclear on what problem you folks are actually trying to fix here. How does mission farming harm you (or FW?)


    it was started as a rebalance thread, racial ewar make missioning for specific factions extremely unbalanced between them.


    oh yeah, that part I got, and that's reasonable. The races should be equally capable of SBing these things.

    Sara Tosa wrote:

    then it become the old "lets bash pve".


    As much as I will typically approve of bashing PvE in Eve, this thread seems to be simple, straightforward butthurt that people can make money in FW because... well, it's not exactly clear why. Some people seem to be upset that FW missioners are used to fund non-FW activities, particularly cap ships and above.

    So, sour grapes. It boils down to the classic MMO "I do not like the way that other guy is having fun so IT MUST BE STOPPED."

    Tough crap. HTFU and let others have their fun, and even better, hunt them down while they do it. It has no detrimental effect on FW whatsoever.

  • LvL 4 FW Mission Imbalance: Issue? in EVE Gameplay Center

    10 pages of whining and I am still unclear on what problem you folks are actually trying to fix here. How does mission farming harm you (or FW?)

    Frankly, this all sounds like sour grapes. Missions have no effect on FW victory points or anything else for that matter. If you want to "fix" FW, fix the unbalanced effect plex farming has on system stability, which is what really makes it hard for the underdog to flip systems. Missions are a nonissue, when it comes to the problems with FW today.

    Hunting mission runners is fun. The button changes in kronos made it much easier. Hop in an intie and give i a try, if you haven't recently. When mission runners could recloak in-mission and had near impunity, sure, maybe it was too easy. But they fixed that.