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  • Date of Birth: 2006-06-02 08:09
  • First Forum Visit: 2011-04-07 13:51
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Mr Rive

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Last 20 Posts

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    I've been looking at the t3c thing for a while now, and considering what possible changes you might make. I thought there was a reasonable chance that you would buff remote rep power from t3's.

    Honestly, I think you're going too far currently with the amount of bonuses you're giving them.

    Think about it, every fleet in the game right now is forced to use either t2 logi, or triage, in every fleet. Theyre the weak link. Both either rely on sig tanking, or their massive local tank to stay alive, and require the entire fleet structure to be built around them.

    Currently you're proposing ships which have almost 300% more EHP than even the most tanky t2 logi, they're also going to rep more, and have more than enough range to make them viable in any scenario a t2 logi would work.

    My suggestion? Give them a solid optimal range, but cut their falloff. Something like 30km range on remote armor with 12k falloff, and 20km range with 30k falloff on remote shield.

    This will make them viable in some scenarios, but t2 logi is still going to be viable for mobile fleets.

    I would also consider the cap stability of t3 logi before you sink your teeth into them so heavily. Currently there is no ship in the game that can reliably cap transfer at mid range in a fleet which outright requires over 200k ehp.

    My suggestion would be to ensure that either you make them viably cap stable by themselves, or change the bonuses so legions and tengus get a bonus to transfers.

    This would make even more sense if you were to reduce the range, as it would not make transfers too powerful. You could even force the transfers to be short range, so that logis have to stick together, but still have enough range on the remote shield and armor reps for fleet cohesion.

    Bare in mind, if you make t3 logis the go to for every kind of fleet doctrine, that is going to MASSIVELY effect how the meta currently stands. There is a very fine line to be tread here, and I think right now you might be blowing way over that line.

    All that being said, we have needed new logi for a while. Theyre the one thing which currently holds fleet combat back. Skill means very little in a fleet battle where everything just gets vollied. Overall this is a step in the right direction.

  • [119.6] Fleet QoL improvements and more little things from Five 0 in EVE Technology and Research Center

    Suggestion:

    Add a tooltip in the broadcast window showing how much shield/armor/structure someone has when they broadcast, similar to the watchlist.

    This would be a massive QoL improvement.

  • Proposed rule changes for Alliance Tournament XV in EVE Communication Center

    To clarify, I certainly think the bhaal raibasu combo might well be overpowered, but I strongly suspect CCP already knows this. My bet is they will already structure the rules around it. The issue here is not whether it is OP, but whether a blunt solution is the right one. I really don't think it is. The bhaalgorn can be made to work in a ruleset without banning it, as it has for YEARS.

  • Proposed rule changes for Alliance Tournament XV in EVE Communication Center

    I agree with you abouty everything but the bhaal.

    Thing is, PL has been using officer bhaals for years. It's been the obvious choice for a flagship for ages. The reason it was so powerful last year was the points bonus.

    I don't think removing it from the meta suits the AT at all. I suspect this year we will see a similar thing with the bhaal, but for another pirate BS instead.

    If you consider that RHML's and RLML's are getting a nerf too, removing the bhaal removes another class of ship meta from the field altogether.

    The bhaal comps are good, but they can be beaten, as we saw last year. They are not undefeatable by a long shot, so they don't control the meta.

    The addition of the raibisu only adds a new element that we won't fully understand until we know the points values and the rules. We all know the potential of the raibisu, but we don't know how it will fit that potential yet. Automatically assuming that it will be a complete meta breaker mixed with the bhaalgorn, without knowing the rules, is a bit premature. There may be comps out there which are far more suited to a different kind of flagship/raibisu combo that we currently have no idea about.

    I suggest CCP does take into account the power of the bhaal raibisu combo, but doesn't outright ban the bhaalgorn or make the changes suggested in OP. You guys know what ideas you have for the rules already, so you are in a much better position to know if it is OP as hell or not. Certainly take it into account, but changing the rules for a single ship which can be countered seems utterly premature and against the spirit of the tournament.

    He is right about certain ship class types though, especially HACs and faction cruisers. If you wanted to reduce the danger of the bhaal, reducing the points costs of certain ships which haven't seen action in years would shake the hell out of the meta, and likely give us a decent counter.

    The same can be said for t2 drones. I don't think there is any reason to keep them banned now. The reason you banned them in the first place was to get rid of shotgun setups with t2 sentries and the like. Those aren't possible any more, considering the nerfing of the ishtar and the gila. Even if they are viable, I suspect there are ways to counter them now which weren't available before.

    The biggest and easiest way to mix up the tournament is to change points values pretty significantly. IT completely shifts the meta. Right now, theorycrafting is becoming more and more redundant over simple piloting skill. If that is what you want, fine, but to me the tournament is all about theorycrafting new and interesting setups. The easiest and most balanced way to do that is through drastic points redistributions.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Reaver Glitterstim wrote:

    Actually, the capital T2 remote rep at max skills will cost the Dagon 487 Gj/s to run, and keep in mind this is with the cycle time reduction. The nos pulling in 100 Gj/s is a very significant chunk of capacitor income and can do a lot toward making the fit cap stable, which is a lot more than can be said for a T1 force auxiliary. So this ship is most definitely more cap stable than a T1 fax. But if the nosferatus are affected by the triage module, it'll pull in 400 Gj/s, making it easily cap stable running 2 reps and 2 nos, and it can have a third rep on standby for when the ship has some extra capacitor.



    Sorry this is just wrong. First off, why on earth would they make triage effect the NOS bonus? No other FAX gets a NOS bonus in triage so unless they change the current bonuses, this just isn't possible.

    The dagon also has far less of a capacitor pool to draw on than the apostle, due to the apostle's bonus to cap pool, making regen less.

    You will STILL need a significant amount of cap regen in the form of cap boosters or something else. As I have said, you MAY be able to run your local reppers of a 3 NOS 2 RR 1 triage setup. The remote tank is FAR too cap intensive to be anywhere near stable.

    As for the assertion that it is more cap stable than t1 fax, well... A ninazu with a single cap booster gets a 133 cap/sec bonus from its hull bonus ALONE, ignoring recharge. Same with the lif. So no, it is not more cap stable than t1 FAX, not by a long shot.

    PLS, I look at this a lot, and I would rather CCP saw true information in here that might persuade them to look again at the role bonuses.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Atomic Virulent wrote:
    It's funny. The replies to this are very telling. Before even reading any of them I thought to myself... "Wow, content for 3 groups. Goons, PL, and NC."

    This is just documented proof. Nearly all comments are from those 3, almost like they know as well that they are sanctified by CCP.

    Thanks CCP for providing content to 1% of the 1% of the 1% of those who keep your lights on.

    Meanwhile, the rest of us will never see one on the field, much less have access to one. But we're ok being abused and harrassed out of the game by bulk-wardeccing bullies who ultimately have zero ambition in the game other than destroy the experience for as many as possible for giggles.

    Well done yet again CCP, well done. You continue to amaze.



    why are you crying at PL and NC and goons about CCP making a ship too expensive?

    Literally just said they should reduce the cost of the capital hulls before you started your tirade...

  • [Summer] RLML and HML balance pass in EVE Technology and Research Center

    So before the changes, the barghest has on faction missile:

    30.3km on siege missiles
    94.3km on rapid heavies
    222km on cruise missiles

    After the changes, the bargest will have on faction missiles:
    30.3km on siege missiles.
    62.9km on rapid heavies.
    222km on cruise missiles.

    It just highlights the problem with large missile ships all over. They just dont have a decent mid-range option. You either go cruise, which hit like garbage on even BC's, OR you go so close range, there is no point in using them in the first place.

    Suggestion: Make siege missiles a viable mid-ranged option. Why on earth siege missilles are SO short range in the first place is a bit wierd. You're basically incentivising people not to use them because turrets are so much more versatile.

    I don't think you are going to get to the core of why missiles need balancing by just looking at heavy missiles tbh.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Also, another thing, why do they need to cost so bloody much?

    If you look at any other faction ship in game, including faction titans, theyre like 2-3 times the cost of a t1 variant.

    They aren't super OP, so making them cost that much just means people won't use them as anything other than a space penis.

    If they cost closer to the 5b mark, they might actually be viable and practical ships to use, even though that would still be expensive, it would be great to actually be able to use them.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    So I guess the question is, are you happy with it not being stable on the remote reppers @larrkin? If someone if truly going to use this in fights, ESPECIALLY in wormhole space, where neuts abound like crazy, a single bhaal fitted with 7 neuts completely negates the bonus the Dagon gets to NOS.

    My suggestion would be, if you really want to make the Dagon cap stable under it's noses, you have another look at the bonuses you're giving it. Realistically, a cap boosting lif or ninazu is FAR more resistant to neuts than the Dagon is.

    Why?

    A ninazu, using a single capital capacitor booster, has the same cap regen potential as a Dagon with 4 capital NOS (the cap booster gives 400 cap/sec.

    Not only that, but the cycle time on the cap booster is better.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    OKAY seen as it seems to make a difference when I post hard math, let me do the math on the NOSing bonuses real quick.

    So, each faction NOS you fit on the dagon gains you 100c/sec.

    For local reppers, a DB capital armor repper (local) uses up 111.1 cap/sec.

    For remote reppers, the bonused reps of the dagon uses up 413 cap/sec.

    So, if you wanted to run the Dagon as a remote armor rep boat, to keep it cap stable using the NOS, you would need at least 4 NOS PER capital remote armor rep. As the Dagon has 6 highslots, this means you would have 1 RR, 4 NOS, and 1 Triage mod in the highs, if you wanted to be stable running ONLY the remote rep.

    You would need one NOS per local armor rep you fitted.

    This is all assuming you are not getting neuted.

    So how would a dagon look with the current stats?

    Assuming you fit 2 remote reps, and 3 capital nos, with consistent repping, the dagon still has a defecit of 700 cap/sec.

    A capital capacitor booster, ignoring reload, gives you ~250 cap/sec.

    Assuming your dagon looks like this:

    [Dagon, Dagon fit]

    Dark Blood Capital Armor Repairer
    Dark Blood Capital Armor Repairer
    Dark Blood Capital Armor Repairer
    Syndicate Damage Control
    Corpus X-Type Armor Explosive Hardener
    Corpus X-Type Armor Kinetic Hardener
    Corpus X-Type Armor Thermal Hardener
    Corpum A-Type Energized Adaptive Nano Membrane

    Capital Capacitor Booster II
    Capital Compact Pb-Acid Cap Battery
    Capital Compact Pb-Acid Cap Battery
    True Sansha Cap Recharger

    True Sansha Capital Energy Nosferatu
    True Sansha Capital Energy Nosferatu
    True Sansha Capital Energy Nosferatu
    Triage Module II
    CONCORD Capital Remote Armor Repairer
    CONCORD Capital Remote Armor Repairer

    Capital Nanobot Accelerator II
    Capital Nanobot Accelerator II
    Capital Auxiliary Nano Pump I

    You are still going to have way in excess of a 300 cap/sec defecit running the remote reppers. The local reppers ~should~ be fine, sort of.

    So even WITH the NOS bonus the Dagon gets, you're still going to be constantly chewing through cap boosters in order to keep your cap up, even before getting neuted.

    And before anyone says 'but you dont run your remote reppers ALL the time duh' you probably haven't been in the kind of fights I have been in with FAX then, because mine are going constantly.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Yeah, that would be another way to do it. Significantly dropping the price of faction capitals would incentivise their use.

    Why when faction battleships cost between 2-3x as much as t1 battleships, should faction carriers/dreads/fax cost 15x as much?

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    For the record, I don't want the thing to be OP, that would be boring. I just want to be able to justify buying one for the job it is designed to do, namely triage reps.

    All it is right now is a e-peen. The other faction capitals in the game make sense to buy, especially the revenant.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Siginek wrote:
    Mr Rive wrote:
    What would I personally do with it? Well, this is a start:

    Amarr Carrier Bonus:
    30% bonus to Energy Nosferatu drain amount, optimal range and falloff.
    4% bonus to all armor resistances
    5% bonus to maximum capacitor pool

    Minmatar Carrier Bonus:
    5% bonus to Remote Armor Repairer cycle time
    7.5% bonus to Armor Repairer amount
    10% bonus to capacitor booster charge strength

    Role Bonus:
    Can fit a Triage module
    Can use two Command Burst modules
    Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
    90% reduction in powergrid requirements for Capital Remote Armor Repairers
    90% reduction in CPU requirements for Energy Nosferatu
    50% reduction in CPU requirements for Command Burst modules
    200% bonus to Command Burst area of effect range
    200% bonus to Logistics Drone transfer amount
    5x penalty to Entosis Link duration


    i dont think any faction or price can justify something this much OP ... actual faxes are way too strong alredy, and you would give this thing literally every bonus faxes have now? those rep bonuses would double its RR power compared to other faxes, while simultaneously having immunity to cap warfare thanks to booster bonuses and quite strong tank thanks to resist bonuses and 8 low slots all availabel for tank mods thanks to cap boosters ... this would be literal incarnation of OPness like EVE havent seen yet


    This just isn't true. It would have the same RR power as a ninazu. As for it's local tank, you're looking at about a similar tank to how shield FAX tank. At the very most, you won't be looking at much more than a fully pimp lif or ninazu tanks, for like 1/5th the cost.

    FAX really aren't that overpowered. You just have to know how to deal with them. People who think FAX are OP generally don't fly them, and don't realize their weaknesses and how just goddamn squishy and hard to fly they are.

    Honestly, for a hull cost of between 15-20b, it would be nice if the ship I'm buying has a reasonable chance to survive longer than a t1 fit ninazu...

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Querns wrote:
    Mr Rive wrote:
    CCP Larrikin wrote:
    Hi Space Friends, please check the OP, some updates have been made!

    Update (2017-03-28 1610)
    • Added local repair bonus to Dagon
    • Reduced Corpse bays for all



    That is slightly better. Before, the dagon tanked less than an apostle, now it will likely local tank a little more.

    Myself and mukk ran the numbers for the dagon, and even with a full 8 low passive fit, the native resist bonus on the apostle means a 7 low passive fit on the apostle tanks significantly more.

    I still seriously think you're going to run into problems with cap. That cycle time bonus is going to kill it. I suggest looking at a ninazu with 2 remote reps running to see what I mean. It's also likely never going to be as practical in normal settings as a lif.

    Is there a particular reason you don't want to give it three bonuses per race?

    Let me put it this way, a PRACTICAL, full tank, full pimp lif tanks 160k dps unheated. This is going to tank MAYBE 120.

    I'm like 100% confident this isn't going to be used anywhere like what you intend it to be used for.


    You're comparing an active shield tank to an active armor tank?


    No I'm comparing an active tanking ship that remotes reps armor to another active tanking ship that remote reps armor.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    CCP Larrikin wrote:
    Hi Space Friends, please check the OP, some updates have been made!

    Update (2017-03-28 1610)
    • Added local repair bonus to Dagon
    • Reduced Corpse bays for all



    That is slightly better. Before, the dagon tanked less than an apostle, now it will likely local tank a little more.

    Myself and mukk ran the numbers for the dagon, and even with a full 8 low passive fit, the native resist bonus on the apostle means a 7 low passive fit on the apostle tanks significantly more.

    I still seriously think you're going to run into problems with cap. That cycle time bonus is going to kill it. I suggest looking at a ninazu with 2 remote reps running to see what I mean. It's also likely never going to be as practical in normal settings as a lif.

    Is there a particular reason you don't want to give it three bonuses per race?

    Let me put it this way, a PRACTICAL, full tank, full pimp lif tanks 160k dps unheated. This is going to tank MAYBE 120.

    I'm like 100% confident this isn't going to be used anywhere like what you intend it to be used for.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Tappits wrote:
    Mr Rive wrote:
    Can everyone please stop yelling at each other so we can all collectively yell about how poorly the dogon tanks??

    We can all agree on that :3

    Maybe it's not designed around max tank but maybe other situations that require lower raw tanking and more cap stability.



    It isn't anywhere near cap stable. That's the problem. The cycle time bonus of the remote reps means it is absolutely necessary to fit cap boosters, or something stupid like a single remote rep and 4 NOS, which will JUST about work.

    As for the tank, You can get an apostle cap stable with a single faction local rep, which will likely tank as much if not more than a dogon. For like a quarter of the price.

    It just makes no sense. Not as a FAX anyway.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Can everyone please stop yelling at each other so we can all collectively yell about how poorly the dogon tanks??

    We can all agree on that :3

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    basically what I'm saying is the problem the faction titan faces is hilariously tiny compared to the faction FAX.

    BTW I ran some numbers. The dogon has less of an effective local tank in both passive and active fit than the apostle.

    Considering that is on a ship whose only defense is it's local tank, I call shenanigans.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    From what I can tell his argument is thusly:

    Why bother using a faction titan, when that faction titan can only fit the modules of one race of bonuses in its hull?

    Effectively, you are saying 'here are the bonuses' but then negating that because the titan can only use one type of bonus without docking up to refit.

    In essense, the extra DD bonuses are pointless.

    Of course, it's still an advantage because the enemy won't know which DD you have fit until you fire it.

    That being said, it does seem a bit pointless to have a ship which can only use one bonus at a time without docking. For the price, you might as well buy two titans with the same racial DD's, as you could just do the same effective thing with them.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Okay get this. I dare you to plug it into Pyfa Larrkin. Pretend this is a dogon with 2 capital energy NOS on. To replicate that I have put five on the apostle to simulate that bonus. The remote rep PG reduction would mean you could most likely fit 2-3 extra capital mods over the apostle, so with that in mind, I have added a third local repper, and two capital cap batteries:

    [Apostle, Apostle fit]

    Corpum A-Type Energized Adaptive Nano Membrane
    Corpus X-Type Armor Explosive Hardener
    Corpus X-Type Armor Kinetic Hardener
    Corpus X-Type Armor Thermal Hardener
    Dark Blood Capital Armor Repairer
    Dark Blood Capital Armor Repairer
    Capital Ancillary Armor Repairer, Nanite Repair Paste

    Dark Blood Capital Cap Battery
    Dark Blood Capital Cap Battery
    True Sansha Cap Recharger
    True Sansha Cap Recharger

    Triage Module II
    True Sansha Capital Energy Nosferatu
    True Sansha Capital Energy Nosferatu
    True Sansha Capital Energy Nosferatu
    True Sansha Capital Energy Nosferatu
    True Sansha Capital Energy Nosferatu

    Capital Nanobot Accelerator II
    Capital Nanobot Accelerator I
    Capital Auxiliary Nano Pump II


    With links and strong exile, this fit is stable running its local reppers for 5 minutes and 9 seconds. The local reppers take up SIGNIFICANTLY less cap than remote reppers to run. I would imagine you MAY have 2 minutes worth of stability on 2 remote armor reps, if you fit it somewhat like this.

    Basically, there is no way you can reliably use the NOS to keep your dagon cap stable. You still have to fit capital capacitor mods to stand a chance, and that's if you have enough powergrid. A triple rep fit puts it pretty much on par with a lif. Except the Lif has a bonus to cap booster amount, meaning its way more cap stable and doesn't have to NOS someone to BE cap stable.

    So the TLDR is:

    If someone fits at least one cap battery, you're screwed.
    If you are having to continuously remote rep someone, you're screwed.
    If someone shoots at you, you tank as much as a lif, except cost significantly more, meaning someone will dread bomb you for the kill and you will be screwed.