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  • Date of Birth: 2007-12-30 05:43
  • First Forum Visit: 2011-09-07 01:40
  • Number of Posts: 3,406
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Nicolo da'Vicenza

Security Status 5.0
  • Viziam Member since
  • Amarr Empire Faction

Last 20 Posts

  • Trolling Goons+Burn Jita in EVE Communication Center

    why would they beg to be trolled more, those goons must be masochists

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Sariah Kion wrote:

    The only problem is they dont want things to change on their end. They like their null care bear lifestyle. They just want to force the horde of high sec players to have to find their way into their waiting cross hairs or into renting form their alliances.
    Wait we're going to force them from carebearing in highsec... into our carebear nullsec crosshairs where they will be carebearing and evidently we too will also be carebearing, even though the delination between 'us' and 'them' would be effectively nonexistent. What if we kill one of our carebears in nullsec because we confused it for a highsec carebear forced into a nullsec alliance and using nullsec space? What then?

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Sariah Kion wrote:
    Null Sec doesnt have to be all things to everyone that lives there. There is more isk in null sec then any other area of the game by a large margin....


    ...Want to be an industrialist, head to high sec.


    lol

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Unthinkables is an alliance with under 700 peeps with no allies that holds more space then most CFC alliances.
    The problem is lack of incentive to go to the trouble of taking space, not that retaining space is 'too easy' or something.

  • Should nullsec industry > hisec industry? in EVE Communication Center

    rmting my scandium riches so i can fill my vespa gas tank up half way

  • Should nullsec industry > hisec industry? in EVE Communication Center

    step back while i get my wolfpax ready

  • Should nullsec industry > hisec industry? in EVE Communication Center

    LHA Tarawa wrote:
    Nicolo da'Vicenza wrote:
    Sariah Kion wrote:

    They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
    Only children make moral judgements when considering proven best pratices within the limitations of game mechanics.

    Proven best practices within game mechanics... have a gazillion friends with ubber powerful fleets to crush anyone. Control vast areas of sov null space... then charge rent for solar systems based on the potential profitability of the system.

    When these rents cause null to be less profitable than high sec, come to the forums and blame it all on high sec. Then, put your support behind CSM candidates that will push for high sec nerfs... which will never happen since CCP's objectives are different from yours.

    Right, because sov null is centered around structures with large EHP with large gaps of time to amass reinforcements, it is proven best practice to send as many guys as you can at the structure at the set time.
    Renting is proven best practice because free markets and industry are not viable in a primary resource extraction economy, so fees are charged for access to the resource (in lieu of time spent in fleets). Encouraging a null secondary economic zone fixes this. Fixing the null industry problem changes the conclusion that renting is proven best practice.

  • Should nullsec industry > hisec industry? in EVE Communication Center

    LHA Tarawa wrote:
    And who is asking for releases that focus on improving life for carebears. All I'm saying is that if a release focuses on making it easir to f' with carebears, subscriptions will plummet. If a nerf is made to high sec that makes it difficult or impossible for carebears to get enough ISK to fund ships, subscriptions will plummet.
    First question: Incursion lobbyists, anti-ganking advocates, pro-wardec evasion advocates, Trebor Daedow, Ripard Teg, etc. Nobody is suggesting that anyone makes it 'impossible for carebears to get enough ISK to fund ships and subs and what have you - people are suggesting that the place to do it for the vast majority of PvE activty should not be incetivized to be done in highsec. You're the one claiming that makes it 'impossible'.


    Quote:
    Nicolo da'Vicenza wrote:
    The relevant party in this scenario are the players that actually buy PLEX - without their injection of cash into the game. What do people buy PLEX for? I imagine the heavy majority is to engage in PvP without PvE, as you say. So let's help EVE's financial status by ignoring isk farming non-entities and cater to the customers pouring cash into the game. Makes sense.

    BOTH parties are equally relevant in this synergistic relationship. If people that want to grind ISK to buy PLEX to fund their accounts, can't get that ISK, then there is no one for the PLEX seller (buyer with RW money) to sell to, and then he won't buy it with real in the first place.

    That is, of course, you really want to turn it into pay-to-win where you just buy ISK, instead of paying to fund the account of the person that will grind the ISK for you

    Next thing you know... who needs those miners and manufactures anyway. Just make it a micro-transaction to buy a ship from CCP, and poof, ship suddenly exists from nothing.
    As you say yourself, your part in terms of CCP's fiscal stability can be supplanted with an NPC sell order. It's not like CCP isn't manipulating PLEX value as we speak. RL money cannot be created so easily however. So they're hardly 'equal'. The virtue of not replacing you with a sell order is that, in theory, you would be interacting within an MMO in the process of grinding in game and creating content for the people actually putting money into the game. How is encouraging interaction in this context, as I advocate, against this?

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Sariah Kion wrote:


    CCP has slowly changed high sec and made it a place were one can live and play and make a living over the years. The game has grown exponentially over the years.

    Correlation? Why yes, yes there is....
    Actually all post-expansion growth can be tied into PvP-based expansions, against the ceasing in growth when high-sec catering expansions were put in place. EVE has continued to grow in spite of its weakening of emergent content, not because of it.
    Sariah Kion wrote:
    Nicolo da'Vicenza wrote:
    Sariah Kion wrote:

    They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
    Only children make moral judgements when considering proven best pratices within the limitations of game mechanics.


    You really should look in the mirror then.

    Was this some sort of attempt at a comeback?

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Quote:
    Null's reward is bigger, substantially bigger than the rest of Eve. The rest of New Eden can't help it if you're giving all your moongoo profit to-


    lol

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Sariah Kion wrote:

    They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
    Only children make moral judgements when considering proven best pratices within the limitations of game mechanics.

  • Should nullsec industry > hisec industry? in EVE Communication Center

    LHA Tarawa wrote:

    To have ANY chance of getting anything you want, you have to first accept that CCP is a business and exists to make a profit.
    Correct, and that involves accepting that CCP's carebear catering, PvE expansions are considered failures while PvP iteration and emergent content encouraging expansions have put EVE's sub count back in the upswing. CCP's official statements lean towards heavily encouraging 2013 as a year for helping 'emergent content'. Putting a proportional amount of industry where majority of emergent content happens (nullsec) seems entirely within that framework.

    Quote:
    You need to start with the basic economic reality that high sec must be safe and profitable enough that carebears will not only play, but can generate enough ISK that they can buy PLEX from other players that would rather do other things than grind ISK, and are willing to fund other peoples' subscriptions to grind the ISK for them.
    The relevant party in this scenario are the players that actually buy PLEX - without their injection of cash into the game. What do people buy PLEX for? I imagine the heavy majority is to engage in PvP without PvE, as you say. So let's help EVE's financial status by ignoring isk farming non-entities and cater to the customers pouring cash into the game. Makes sense.


    Quote:
    the profitability of these null systems does no, in general, equate to an equivalent increase in the profits of the residents, just an increase in their corp takes to pay their rent.
    [citation needed]

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Hey guys the 'tyrannis is a pvp expansion' guy thinks if we fix nullsec industry, it'll hurt the extremely lucrative world of high-end min mining so we shouldn't do it. Good stuff.

    Anyways, back to real discussion, the solution is to rebalance industrial capacity of all regions (except for perhaps lowsec since they don't seem particularly interested in empire building) around their respective ship and good consumption levels.

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Time to clean up this thread, I've spent too long learning Dota 2

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Vaerah Vahrokha wrote:
    baltec1 wrote:
    Josef Djugashvilis wrote:


    I think null-sec should be given all the industrial facilities they want, and then some.


    We will be quite happy with equality with high sec.


    I wish I could give it to you today. Not later.

    Of course it'd have consequences on null mineral prices, so please accept instant null sec industry buff by signing up a disclaimer that you won't come whine in here about that 300 ISK pu Zydrine and 1k pu Megacyte. Twisted

    Our nullsec mining backbone...

    ..noooo

  • Should nullsec industry > hisec industry? in EVE Communication Center

    Absolutely, until highsec consumption approaches nullsec consumption per capita.

  • Fix Null > Nerf Hi in EVE Communication Center

    Vaerah Vahrokha wrote:

    EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years
    lol EVE is rife with total and radical changes demanded by players throughout its entire 10 year history

  • Miss Delaware banned from Iceland... in EVE Communication Center

    Beekeeper Bob wrote:
    baltec1 wrote:
    wat


    If you read something besides Kugu and Mittani.com, you'd understand the reference...Lol


    we aint hittin the TMZ and HLN for pressing news like 'miss delaware's doings', darn

    hey what's the latest haps on nancy grace?

  • Fix Null > Nerf Hi in EVE Communication Center

    Tesal wrote:
    Nicolo da'Vicenza wrote:
    Tesal wrote:
    Nicolo da'Vicenza wrote:
    ...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle.


    That's because there are too many null miners and they are flooding the market with cheap zydrine.
    No that's stupid. Nullsec is a small minority of players, of which a very small minority mines ore. People complain that 'nullsec is dead and noone lives there' with one breath and that there is 'too many miners and activity' the next. The relatively miniscule amount of highends needed to buidl things however was balanced in 2003 and has nothing to do with EVE in practice. Not 'too much industry and activity'. The answer to both these problems is the introduction of superveld


    There has been an uptick in highend supply. You didn't used to be able to upgrade systems and relied on truesec for your ore spawns. People weren't stripping entire grav sites back then. We also had highends coming from drone poo and mission loot and both of those have been nerfed. People are definitely mining in null, enough so that the price of zydrine fell even after the Drone regions nerf. Highend minerals aren't spawning in trader hangars in Jita, they are being mined.
    Before any of these changes were made (pre-dominion, CSM reps (Zastrow) were bringing up the steady decline in null individual income.

    The problem isn't people using their space (gasp), it's that the high-end component of the building recipe was balanced in the day when mining was done in 2004 with a mining arbitrator

    Quote:
    Superveld would probably be worth more than arkanor the way people make it sound.

    It would only have to yield 50% more trit then veldspar to make that possible.

  • Fix Null > Nerf Hi in EVE Communication Center

    Zarcan wrote:
    You yourselves are the reason null isn't as profitable as you'd like anymore. You've exhausted it. You've streamlined it, you've made it easy and decreased everything to it's lowest possible point of resistance to the point where it won't go down anymore, and then you turn around and look at hi-sec and realize you've ruined your own profits.
    So 20% of the active player base managed to exhaust of the profitability of the majority of EVE's space by extremely light PvE activty (countered by having more PvP then all other regions combined) and that's some sort of collective moral failure of the players (for playing the game) and not a design flaw by CCP?

    Quote:
    Yeah we've got lots of inflation, but that's basic economics, people. That's not a problem or a fault of CPP. The only real way to keep this moving along and fun for us is to introduce new materials and components that are initially high in value, and then decrease as supply expands.
    ...which you propose to solve by... adding different flavors of resource extraction into the game?

    Howabout just fix industry?