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  • Date of Birth: 2006-09-30 20:45
  • First Forum Visit: 2012-02-16 15:33
  • Number of Posts: 69
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Olari Vanderfall

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Last 20 Posts

  • [Crius] Starbase feedback in EVE Technology and Research Center

    Amazing. At least I won't have to figure out what to put in my POS. All that extra time saved will be useful for when I need to unlock and move thousands of bpos to a system with a research station.

  • [Crius] Manufacturing and general UI feedback in EVE Technology and Research Center

    I only had a little time to mess with things, but here are my initial thoughts.

    Damn that window is huge. I play on a laptop and it eats up a lot of real estate.

    No way to filter copies vs originals. Boo.

    Like I can select POS labs.

    Teams confused me. Is the solar system listed where they are? How do they come to my system?


    Other question :
    If you're manufacturing in a POS on TQ, where does the BPO go when mirrored on SISI? I can't find some of my BPOs.

  • Singularity: Requests for account reactivation in EVE Technology and Research Center

    Reactivate please

  • Researching BPOs in new expansion questions in EVE Gameplay Center

    I'm seeking clarification about how BPO research can be conducted in the upcoming expansion.

    I know you can put the BPO in a POS and do the research, but what about BPOs in stations?

    Do they need to be in a station with research facilities?

    Can I copy a BPO in one station and have it delivered in another in the same region?

    Do I need an office in the delivered station if a corp job?

    I'm asking because there are 1000s of BPOs locked in a station with no research in station or system.

    Will I need to unlock and move?

  • Dev Blog: Team Up: Industry Work Teams in EVE Information Center

    I don't think Sisters of Eve would allow such teams to be exploited in such an obvious way.

  • Dev Blog: Team Up: Industry Work Teams in EVE Information Center

    Restodruid wrote:
    Can someone explain to me why I would bid on teams if I can let other people do it for me and simply move my stuff over to their system once they won the bid?


    Nothing, other than the bidders have have been building up stockpiles in an out of the way system in a highsec pocket in anticipation of capitalizing on their teams and have low use stations to crank out products. They also have hired pirates to camp the lowsec systems coming in so they can get products out and keep you away from the system.

    Whether this is actually possible or profitable is another question.

  • Dev Blog: Team Up: Industry Work Teams in EVE Information Center

    Ludacrys wrote:
    PLEASE make them silent auctions, setting my alarm to log into eve to bid on this its just bad game mechanics


    Welcome to Eve.

  • Dev Blog: Team Up: Industry Work Teams in EVE Information Center

    Medalyn Isis wrote:
    Olari Vanderfall wrote:
    Medalyn Isis wrote:
    Olari Vanderfall wrote:
    Time saving is pretty much irrelevant for most items

    I can see you are not a competent industrialist by this statement.



    I can see you don't have a concept of a real life. When my 10 run T2 BPC takes 12 hours or 13 doesn't matter.

    My friend, you are not a competent industrialist if you cannot see the value of time saving for manufacture limited BPs, for which there are a lot with much longer build times than the 13 hour example which you just picked out of thin air in an attempt to make your argument look valid.


    I understand the concept and agree that for longer build items it makes a difference. I should have stated it doesn't really affect me because I primarily deal with T2 module Bpcs, so time saving is mostly irrelevant. Certainly not worth my effort.

  • Dev Blog: Team Up: Industry Work Teams in EVE Information Center

    Medalyn Isis wrote:
    Olari Vanderfall wrote:
    Time saving is pretty much irrelevant for most items

    I can see you are not a competent industrialist by this statement.



    I can see you don't have a concept of a real life. When my 10 run T2 BPC takes 12 hours or 13 doesn't matter.

  • Dev Blog: Team Up: Industry Work Teams in EVE Information Center

    This really adds nothing but another column in my spreadsheet. It's like decryptors for other goods. Once I know my cost savings for materials, I'll know my maximum bid. Time saving is pretty much irrelevant for most items so only ME teams might be used.

    Probably won't even be worth the effort for small items.

  • Dev blog: Building better Worlds in EVE Information Center

    Loraine Gess wrote:
    Olari Vanderfall wrote:
    CCP Ytterbium wrote:


    Please note we are not removing installation types however – a station that could not handle manufacturing or research will not suddenly be capable of doing so.


    Please tell me I am reading this wrong.

    If my corporation has thousands of BPOs locked down in station in a system with no research facilities we'll need to move to a system with stations that have research?

    No way am I putting expensive BPOs at risk by putting them in a POS.

    If that's true then you're going to have a mass exodus to systems with research facilities, severely limiting where any sort of research is going to occur. It will screw over inventors because they will all need to make their copies in a limited number of systems.

    There are also many other repercussions as manufacturing will begin to cluster around these research systems due to easy access to copies for invention. If you go this route please look at station densities and locations throughout the entire universe. Some regions have far more stations per system than others (ie Lonetrek and Nonni).





    There are 300+ highsec systems that offer all 3 services (ME/PE, manufacturing, invention).

    This data was exported for the public in the comments in the latest dev blog comments thread


    So, really, who cares? (Also CCP WANTS clusters)


    I care since we're going to need to unlock 1000s of BPOs from a system we've been in for 8+ years and move them to a new location where all the offices are probably already rented.

  • Dev blog: Building better Worlds in EVE Information Center

    CCP Ytterbium wrote:


    Please note we are not removing installation types however – a station that could not handle manufacturing or research will not suddenly be capable of doing so.


    Please tell me I am reading this wrong.

    If my corporation has thousands of BPOs locked down in station in a system with no research facilities we'll need to move to a system with stations that have research?

    No way am I putting expensive BPOs at risk by putting them in a POS.

    If that's true then you're going to have a mass exodus to systems with research facilities, severely limiting where any sort of research is going to occur. It will screw over inventors because they will all need to make their copies in a limited number of systems.

    There are also many other repercussions as manufacturing will begin to cluster around these research systems due to easy access to copies for invention. If you go this route please look at station densities and locations throughout the entire universe. Some regions have far more stations per system than others (ie Lonetrek and Nonni).





  • Potential Idea for Discussion: Delaying signature appearance for K162s in EVE Gameplay Center

    Anhenka wrote:

    Ohhh... That hurts my head.

    You want to try living in WH's without a consistent income source, third party tools like reliable WH mapping software, and destroying the strategic choices on choosing a WH based on Class, WH effect, and what static it has? While making sure every PvE group has to be able to deal with the maximum potential (dynamic) spawn of any site?

    Home a pulsar one day? NOT ANYMORE, it's a Wolf-Rayet now! Good luck using your shield ships!

    Nice c1 WH... Shame all the currently spawned anomalies are c4 ones you can't run.

    Honestly. There are bad ideas, like the OP. But this one... this is priceless in a truly special sort of way. If I were looking fro a way to make WH space vacant in a hurry, I don't think I could have proposed better.


    I'm not proposing anything like that. You're taking what I would like to see to extremes and not considering the possibilities. I don't really want to have the thread head in a different direction but I will clarify a little.

    The changes don't need to be so dramatic and I think people could easily adjust, rather than knowing that their system always spawns a C2 static and running the forgotten whatever has these frigates as triggers. Maybe 90% it's C2, but sometimes the static is a C1 or C3. Maybe you're in a pulsar and you notice that occasionally there is an increase in intensity of color emanating from the pulsar which you know gives everyone an additional 10% shield hp since you've been living there and have noticed. I would much rather see w-space offer some mysteries than have everything explained and wikified. I would prefer a more intuitive method of gameplay that involves sound and visual cues which require knowledge and skill not some 3rd party spreadsheet that explains every aspect down to the hundredth decimal.

  • Potential Idea for Discussion: Delaying signature appearance for K162s in EVE Gameplay Center

    CCP Fozzie wrote:
    We investigated what would be involved with delaying the appearance of signatures on the sensor overlay, but that solution is somewhat unsatisfactory since players could always return to the old trick of spamming probe scans to check for the new sigs. Basically, the Sensor Overlay had only made the existing problem more visible, and it would be better if we could get right to the source.

    The potential change would be to delay the appearance of the signature beacon when K162 dungeons spawn. This would prevent the dungeon from appearing on probe scans or the Sensor Overlay for up to a few minutes.

    This change would make life in wormholes a bit less safe, and increase the sense of real danger that unknown space should include. The flipside is that actively hunting for pvp in wormholes should present more targets that have a slightly shorter notice to your arrival.

    The delay could take a few potential forms, either a set timer of a couple minutes, a timer that has random elements or even one that is variable depending on the amount of mass that passes through the wormhole.



    If the goal is to increase the sense of danger, a delay in K162 sig appearing is not the way to do it.

    I think the main goal you're trying to do is to prevent farming of sites. People that don't want to fight, won't. Anything you do with a K162 timer is not going to change that. All you're doing is listening to a bunch of gankers that want kills on unsuspecting site runners.

    If you want danger, how about randomizing w-space. It has been deconstructed so much that there is no sense of mystery. Remove the system names, randomly link different types of wormholes, mix up "statics", dynamic sleeper sites, random system effects, deployables that provide false intel, etc.

    Please focus on the big picture!

    Not on some arbitrary time delay, so Two Step can drop 30 T3s on a couple drakes in a C2 and crap up local with "gf".

  • Potential Idea for Discussion: Delaying signature appearance for K162s in EVE Gameplay Center

    I'd like more to shoot as well, but this mechanic change really isn't offering that. All it would do is increase ganking of PvE fleets. That type of fight is crap. What should be addressed is altering the PvE content so that PvP ships are viable. Also give different tools to players to allow to generate content.

    I think they are heading in a good direction with deployables.

    The fact that all sigs show on entry or spawn is crap. There will always be those that run. At least make it so they need to have probes out to detect sigs. People make mistakes in scanning. The way it is now is too passive.

  • Potential Idea for Discussion: Delaying signature appearance for K162s in EVE Gameplay Center

    I've had a little more time to think about the proposed change and realize it's an even worse idea than I originally thought.

    CCP needs to decide what W-space is actually about. Is it about exploration, ganking, PvE, PvP, all the above?

    For me it's about exploration. I've was doing it before with quests, sifts, an combs. The thought of exploring the vast expanse of space and finding new experiences. The current system has removed any of that wonder. Sigs magically appearing without any effort? Basically only one probe to drop? No significant changes to sleepers in 5 years? T3 subsystem imbalance? Data and relic loot piñatas?

    Now this change is proposed, probably due to a vocal minority complaining they can't get ganks. Your challenge is to actually decide what W-space is and develop it so players actually have the tools to create content instead of removing tools in the name of simplicity. I don't play Eve because it's easy. I enjoy a challenge.

    I find it hard to believe that an Interceptor gang could not catch anyone on K162 spawn if they're organized. It might actually mean you need to be in fleet supporting your scouts, instead of sitting on the couch watching TV and waiting for the jabber ping.

    The proposed change is bad and just trying to cover previous bad decisions.

  • Potential Idea for Discussion: Delaying signature appearance for K162s in EVE Gameplay Center

    Bad idea.

    I haven't had a chance to read much in the thread but wanted to express my extreme dislike for changing the current mechanic. The fix to poor gameplay decisions (removing deep space probes) should not involve arbitrary time limits in only one region of space. You instead need to be clear in where you are taking things. If you wanted everyone to see sigs to show people that there are other things in system to explore, then do that.

    Put tools in the players hands that will improve and reward skilled and active players, not arbitrary time limits.

  • Dev Blog: Probe Scanning and other Goodies for Odyssey in EVE Information Center

    CCP sure is good at creating drama.

    I raged in the other thread, so I'll offer what I think now.



    Likes:

    Ability to set my own formation and it remembers it

    When you drop probes not in one of the preset formations all 8 are on top of each other
    so they are easier to setup
    You can leave probes behind if you choose

    Ability to drag entire group with 1 box
    Ability to resize by dragging and probes move to center
    Green dots for anoms (yes! I can finally see)


    Dislikes:
    Inability to separate 2 probe groups to move independently
    Not able to save multiple formations
    No green or yellow dots for sigs (hate the hard to see triangles)
    If you have different probe sizes, when you rescale to the smallest probe size, the larger becomes equal to the smallest (Ie: 4/4 probe arrangement at 1.0/0.25 go to 0.25/0.25 if you drag to the minimum size) This breaks the arrangement.



    Unsure:
    Don't know how the cosmic signatures will display on screen/ in scanner (this seems to be a work in progress) With the current build the red spheres displayed give a general idea of where the sig is located.

    Cool possibilities:
    Radial menu on the warp to button in scanner allowing you to choose your warp to distance
    Allow sigs you scan down @ 100% to be warpable to everyone in fleet


    Things have come a long way from the original implementation so keep up the good work.

  • [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You in EVE Technology and Research Center

    Terrorfrodo wrote:
    Olari Vanderfall wrote:
    I am losing hope that the changes will actually make it easier to arrange probes how I want. They will definitely force me into using an inferior probe layout because it is such a pain to move from the default layout.

    Why is that? I experimented with how quickly I can modify the spread formation into my old flat 8-probe layout and I find that it's almost as quick as before. With a little practice you should be able to remake your favorite formation quickly.

    It's a little annoying that the center probes are now higher/lower than the other probes, but it's not too hard to correct that.



    Ok I tried it out and it is as painful as I remember.

    Try arranging 4 probes at 2au within 4 at 8 au. Not simple or intuitive.

    Problems:

    If you deactivate 4 probes they still are linked to the other 4 active so when you move only 4 via the single box the deactivated probes move as well.

    No dynamic adjustment of probe sizes in the scanner window so I don't know what size I'm resizing them to while dragging until I release.

    No way to drop probes all at the same site on top of each other. Please allow the option to drop 8 probes at one spot so I can arrange them as I like.

  • [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You in EVE Technology and Research Center

    Guess I'll mess around with it this weekend to see if I can get it working how I'd like.