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  • Date of Birth: 2009-01-23 18:43
  • First Forum Visit: 2014-08-12 11:43
  • Number of Posts: 124
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Olmeca Gold

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Last 20 Posts

  • Want to move to wh with few alts - need advice in EVE Gameplay Center

    Doing your c5 static solo works. Don't mind people saying otherwise. 2 remote cap local rep rattles is fine. If you got a third monitor get a golem. It is really easy to establish rep/cap chain with rsnakes and assign drones to the golem and focus on the golem. Geckoes get a really awesome application bonus from painting. You will hit around 800m/hr or more.

    But as you have no back up, each time you do this you need an empty c5 and you need to roll every wormhole in your connection. If you don't warp to the new signature, you are safe as long as no new sig appears or nobody logged off in that wh beforehand. Ideally you also wanna have a prober inside, holding the connection from your hole to the static. A 4 accounts setup is really awesome even if you use the 4th for hole control/probing/wh rolling.

    You do not actually need to escalate. Doing the drifter is less ISK/hr instead of just warping to the new site. Given you are doing this in your static you have lots of sites.

  • Bounty Hunting in EVE Gameplay Center

    Glitch Online wrote:


    So, you like playing the 'bad guy' with 0 risk? if you have (-) standing, its not because you've been an outstanding citizen.


    No, I'd rather playing the bounty hunter in a balanced, well thought system. Unfortunately yours is not.

    NPC standings is the worst thing you can tie a bounty system into. Say at some point in my career I did FW. I will have bad standings for the opposing faction. Then I make a nullsec trillionaire lord mad on social media, reddit or forums. He buys a toon with right standings, keeps purchasing LP and places infinite bounties on me. What does my FW career even have to do with this nullsec lord? Nothing. What did this nullsec lord do to benefitr this NPC faction? Nothing. But you just give him means to **** me.

    Everyone has that one NPC corp for which they have negative standings. There are a lot of ways you can get - standings for an NPC faction. Why am I a "bad citizen" because I did FW? Why am I a bad citizen because I decline some missions from an NPC corp. I didn't gank anyone? I didn't pirate? Also, there are shitloads of "bad citizens" with +10 security status and all positive NPC standings in this game. NPC standings mean nothing to show who's the bad guy or pirate. They are mostly PvE means to access missions and LP store and earn ISK.

    Meanwhile, the real 'victims' often will not have the chance to place bounties, as their gankers will most likely not have negative standings for NPC factions which they have positive standings. So you not only have given nullsec lords means to **** someone's life, but also didn't solve any of their issues as well.

    You sound like a perfect hisec carebear mission runner with zero knowledge over anything else in this game. You died to someone and want to place a meaningful bounty on the ganker. But you need stop your arrogance and heed people's advice. Try to research and learn this game's mechanics fully before making suggestions. Thanks.

  • Bounty Hunting in EVE Gameplay Center

    Glitch Online wrote:
    Olmeca Gold wrote:
    If you're gonna offer a change to the bounty hunting system you need to be careful about two things if you want to be taken seriously:

    1) The hunted shouldn't be able to get the reward by losing a cheap ship to his alt or by colluding with someone else.
    2) An Eve trillionaire shouldn't be able to completely **** someone's life in Eve making the game unplayable by placing infinite bounties on that person.

    This proposal suffers from error number 2. You can stop discussing it now. Future proposals should be vary of the above conditions.


    Reading Comprehension is your friend...


    General comprehension is your friend. You do offer a means for trillionaires to **** up someone's life by placing infinite bounties. If you think "awarding 1 bounty at once" or bringing NPC standings/spaces into the picture solves this issue you don't know how Eve works. When someone constantly has bounties on him sooner or later he will be stripped from all her SP, and stop logging in, if the reward is worthy for the hunter. And you want the reward to be worthy.

    I advise you to get a broader grip on Eve mechanics and ecosystem before coming up with anymore suggestions to bounty hunting. There is a reason why the system is untouched since forever.

  • Bounty Hunting in EVE Gameplay Center

    If you're gonna offer a change to the bounty hunting system you need to be careful about two things if you want to be taken seriously:

    1) The hunted shouldn't be able to get the reward by losing a cheap ship to his alt or by colluding with someone else.
    2) An Eve trillionaire shouldn't be able to completely **** someone's life in Eve making the game unplayable by placing infinite bounties on that person.

    This proposal suffers from error number 2. You can stop discussing it now. Future proposals should be vary of the above conditions.

  • Reporting permabanned people back in game in EVE Communication Center

    Why does it matter whether it is frowned upon or not? Just do it if you like.

  • Multiplexing/Input Automation : Take 2 in EVE Communication Center

    1) Having multiple clients open (with or without particular 3rd party programs) is called multiboxing not multiplexing. Simultaneous input across accounts is now called input broadcasting. Automating input is called input automation.

    2) Input automation/broadcasting is banned, multiboxing is not. Same programs can offer both functionalities. Its not a matter of what program you use. You shouldn't automate or broadcast input.

    3) Yeah CCP should be more vigilant to combat input broadcasters a pursue reports. Maybe they don't prioritize these people because being the active accounts they are, they are a source of income? But I genuinely think these people hurt the game, especially the economy, especially when they bot anomalies for ISK. At any rate I think CCP should prioritize them more.

  • [[ critical intel ]] solo combat sites in [ C6 ] with a paladin ? in EVE Gameplay Center

    There is more to wh sites than being able to tank the dps. You need to be able to tank neuts. In some c6 sites you will face above -200 neuts, so you need to have surplus cap to resist that kind of pressure. Your paladin will not hold vs c6 neuts. No solo marauder can both tank the dps and neuts in any c6 site. You can simulate it on EFT\pyfa.

    Even assuming you can tank the neuts there is the issue of remote rep. Some waves will be repping each other at around 500 ehp per second so good luck breaking through it with your 500 dps. Even if you were able to break the reps its gonna take a long long time. You are better off doing c4s in terms of isk per hour.

  • Solo PVP in wormholes - Weapon of choice, fitting and methods? in EVE Gameplay Center

    Depends on the kind of hunting method you have. My personal preference is stalking wormholes for juicy PvEr targets. I used to use a covops neuting legion and a drone/neut/nullified/cloak+mwd proteus (if you can tackle the target with another ship, this Proteus will perform much better than a Stratios). Both hulls and pods were blinged (maybe 5b in total). You can take down up to solo c4/c5 marauders plus few people warping in with that kind of setup. Site runner Tengus or Rattlesnakes etc. are also among favorite preys.

    Problem is that it will take days for you to find a suitable target, and for the target to get out and start doing sites, and for you to be online simultaneously. And watchlist changes kind of ****** this kind of hunting hard (but problems of nullseccers were ofc more important). So if what I'm after is juicy PvE ships I'd rather BLOPS hunt in nullsec instead these days. For wormholes you can go for less hardcore, more daily kind of hunting with a cheaper duo. If you are not afraid of losing your ship (I was due to the bling) you can always find causal fights in random ships of your choice.

    PS: Don't pay attention to those who offer bombers. They are the best starter ship of hunting in wormholes but that's it really.

    PS2: I think Chance is talking Stratios being the king of "real" solo in which he is right. But for dualbox setups a t3 specialized in scanning/tackling/neut warfare and a t3 specializing in dps can outperform alternative setups with one or two Stratioses.

  • T3 cruiser numbers in EVE Communication Center

    Alasdan Helminthauge wrote:
    most T1 frigates at least have 12 slots totally. Even if one slot can only fit one of the 3 possible modules, there' will be millions of combination totally. But does any certain T1 frigate hull have more than 100 practical fits?



    I think this claim is made commonly and lacks imagination. T3s are my primary ships and there are some very awkward combos that suits the job at hand best

  • "Alpha Clone" is not "Budget Player" in EVE Communication Center

    Gregorius Goldstein wrote:
    This was the death of more than one MMO already. Sales skyrocket until everyone has the packs that fit the personal playstyle. But that is a onetime effect because you sold what you developed so far. But it is very tricky to develop new content because you need the cash back up front and if one, ONLY ONE, extension fails for whatever reason things get nasty funding wise.

    When the players tell you: “Nah, that new thing is not for me, I will stay with what I already bought, perhaps next time?” you’ll run out of options for a "next time" pretty soon. And players always find a reason to not buy an extension, it’s the internet and no matter what you do, 50% won’t like it just because.

    whine, whine.. don't want to PVP.. whine
    Why don't you just buy some PVP ships and shot back?
    whine.. now they want me make to spend real money too.. whine..

    And don't tell me exactly that wouln'd happen.


    Here is how you access to a new playstyle in Eve: You grow your SP, get into a ship, start playing in a particular way that the ship enabled you. A lot of ships have different roles and open up playstyles. My proposal would just provide a shortcut to this, also giving people things to aspire to. I dont think it would crash Eve. But sure whatevs. Its not like it will get implemented from this thread.

  • "Alpha Clone" is not "Budget Player" in EVE Communication Center

    Elmund Egivand wrote:
    You do realise you can already do something like that in the contracts page right? Of course, you have to pay with ISK, but get this, ISK can be made by selling PLEX, which you can buy with real money!

    Perhaps the better idea is to give the industrialists the ability to produce packs by tweaking the industry window to allow for the manufacturing of premade packs, and the traders the ability to package specific ships and modules into packs.


    Can you stop with "you can do that with ISK" crap? YOU know what to get for your ISK. New people are often completely lost. We are talking about how to guide newbros by giving them meaningful places to spend dollars. This game relies too much on community teaching people how to play it already. This was an idea on how CCP can pitch in a little bit, with shiny content packs to aspire to. Ofc its an illusion. But it could tip them the right way. Because most playstyle come with access to new ships first.

  • Best way to manage sec status?? in EVE Gameplay Center

    You buy tags and exchange for security. It takes 300m from -10 to 0. 100m from -2 to 0.

    https://www.fuzzwork.co.uk/sectags/

  • "Alpha Clone" is not "Budget Player" in EVE Communication Center

    Bjorn Tyrson wrote:


    And how much are you willing to pay extra for that convenience of having everything done for you? 10% 20% and how are you going yo account for different people having different skills already trained? Will it have to do a custom pull for every single person who buys the pack in order to buy them the right number of injectors? Will the prices change based on the current cost of those injectors? Or are they just going to magic the skill points onto your character sheet?

    And how much would you be willing to pay for said pack? 20 dollars only gets you 1 plex, that's 2 injectors which is barely even enough for for the light drone skills. Let alone all the other skills you would need to fly the ship even half competently.

    And that's not even getting into fittings.

    Even better, why don't you just put together a newbie package. Include the ship, all relevant skill books. And enough injectors to get a brand new player to the relevant lvls for that ship. Include a skill distribution chart and put it on the market as an item exchange for the amount of plex it is worth. See how well it sells. If there is a demand and a need for it then people will buy it.


    That is the very idea. Convenience is what makes it an attractive package. I don't mind CCP leveraging convenience to sell stuff to newbros. That is one thing that will not affect the game economy.

    I don't imagine a Blops package being anywhere below 100 dollars. Other games have expensive packages. But not a fixed rate. Maybe some solid %25 off the PLEX/USD conversion. Think of them as wholesales of packages ships, skins and SP.

    I imagine skills that are gonna level up are pre-fixed and you don't get leftover SP if you have already some SP toward those skills. Else it would be the cheapest way to get some general SP. If you are halfway toward a solo Sin you probably know what solo Sin is and are not a newbro that CCP needs to show some direction.

  • "Alpha Clone" is not "Budget Player" in EVE Communication Center

    Teckos Pech wrote:
    Archibald Thistlewaite III wrote:
    Il'Rik Rik'Kha wrote:
    Quote:
    Ships for cash is cool. Content packs are bad with respect to the ISK you could have by buying PLEX instead.

    A proper way of doing this could have been isolating niche fun ways of playing and selling packs like that, giving newbros incentive to go do some research. A newbro doesn't know that he doesn't know Stratios wh diving is a fun way to play Eve. Offer him a "Stratios WH Diver" content pack and now he knows what he didn't know, does some further research on youtube and he is good to go. What does the pack include? A properly fit Stratios for the exact purpose, all the skills (books and SP) automatically leveled for a core Stratios WH Diver (drones 5, amarr gallente cruiser 4 or 5 etc) and a few skins to have fun with. Have the price meaningfully lower than the total ISK value of the items, and you're good to go.

    " Fleet Stealth Bomber "
    " Solo Sin Hotdropper "
    " Tornado Gatecamper "
    " Sabre Nullsec Fleet "
    " Crow Small Fleet Tackler "
    " Navy Slicer FW Fighter "
    " VNI Nullsec Ratter "
    " Rattlesnake C3 Completer "

    Not only you have meaningful content packs that are financially making sense to purchase, but also you make newbros aware of what they don't know and push them to research more.


    This!

    You already have that.

    Its called buy PLEX from CCP and sell it to other players for isk. Then you buy all the stuff from the market. If you don't know what to buy, there are lots of information sources out there.

    If you want to bypass the market and buy ships directly from CCP you break the game. Mining, Industry would become worthless. Missioning and exploration also if you can buy a Rattlesnake (or other Faction items) direct from CCP.


    Not empty quoting. With this approach you can do anything you want. That is you are not constrained by some package you bought from CCP. Further, it also works with the in-game economy not against it. By selling PLEX you give some player(s) what he (they) want. You get what you want. Further, you do not disrupt the markets by creating stuff out of thin air. This allows for more people in the game than there otherwise would be and all are better off.

    Seriously, CCP gives you the "ultimate content pack" and you can't even see it.


    I can see it. The question is whether newbros can see it. Be all the pretentious elitist you wanna be. People like content packs in other games. They are often premade ways of playing the game. If you take this idea and implement to Eve this is what you are supposed to get.

    In my last post I offered for it to function as a "buy all" button. Can we ******* stop about influencing market or injecting ISK?

  • "Alpha Clone" is not "Budget Player" in EVE Communication Center

    Soel Reit wrote:


    he is from bombers bar Lol
    he made drama etcLol


    what did you expect? Lol
    stupid people have always stupid ideas Lol


    No, stupid people rely on ad hominem instead of providing arguments to object ideas that they don't like.

  • "Alpha Clone" is not "Budget Player" in EVE Communication Center

    Bjorn Tyrson wrote:
    Olmeca Gold wrote:
    If we are talking content packs, these would be the kind that would make sense. Not the T1 explorer bullshit.

    How do you neutralize their economic effects? Well, maybe for each content pack that is sold CCP bots sell PLEX to Jita market and buy the materials/SP books/apparel from the Jita market. It is almost as if the player bought the plex for USD, then sold it to the market, then bought the ships and the SP, minus the middle steps. Pricing could be dinamic with respect to PLEX/material values. Maybe CCP bots buying and selling stuff or doing it at favored stations is problematic, but I don't think these packs will be sold to have a huge impact on the market anyway. It is not as if you have a reason to buy them again and again. Buying content packs to sell the rewards on market won't make financial sense either, thus it won't lead to a market crash, because you get direct skill upgrades and you will need extractors to extract them, costing money in-between. And the SP will probably be the most expensive item within these packs.

    I think most of the resistance to this idea can be reduced to status quo bias. If you want Eve to have content packs, this is the best way to go, and economics of it can be solved with half of the energy people will spend to resist and **** on the idea.

    Also yeah, from my own experience, I was ready to attempt solo Sin way before I can actually fly a Sin. The pack just bridges that gap. Then again the Sin might be problematic as it requires multiboxing. But everything else is not.


    so on top of ccp magicking a ship from thin air, you also want them to magic isk from thin air as well? at that point why even bother having a player economy? lets just have all ships and modules be seeded on the market, and the only way to get t2 or faction ships is to buy them from the cash store. because that would actually be a more sustainable model than what you are suggesting.


    I don't see how you think my suggestions lead to ISK injection while quoting my post. Are you sure you have read it? The process I described is an exact replica of the player driven process (new player buys PLEX for dollar, sells PLEX for ISK, buys SP/Ship/Skin), except cutting new player's time in figuring out what is a good ship and what he can do with it. Instead of player doing all the buy/sell beginning from PLEX, CCP does it for him until he gets the particular ship/SP via market bots.

    It doesn't even have to be a 'market bot'. It can be a "buy all" button plus some automation in applying skills and fitting ships really. With one button you instantly buy a calculated amount of PLEX from CCP, sell it to Jita buy orders, buy ship/SP from Jita sell orders, fit/apply the skills/ship and you are good to go. The USD price can vary system by system, and it's OK if it is unavailable when the stuff is unavailable on the market as well.

    I don't necessarily say content packs are good for Eve, but I say this is how you can do it without half assing it.

  • "Alpha Clone" is not "Budget Player" in EVE Communication Center

    If we are talking content packs, these would be the kind that would make sense. Not the T1 explorer bullshit.

    How do you neutralize their economic effects? Well, maybe for each content pack that is sold CCP bots sell PLEX to Jita market and buy the materials/SP books/apparel from the Jita market. It is almost as if the player bought the plex for USD, then sold it to the market, then bought the ships and the SP, minus the middle steps. Pricing could be dinamic with respect to PLEX/material values. Maybe CCP bots buying and selling stuff or doing it at favored stations is problematic, but I don't think these packs will be sold to have a huge impact on the market anyway. It is not as if you have a reason to buy them again and again. Buying content packs to sell the rewards on market won't make financial sense either, thus it won't lead to a market crash, because you get direct skill upgrades and you will need extractors to extract them, costing money in-between. And the SP will probably be the most expensive item within these packs.

    I think most of the resistance to this idea can be reduced to status quo bias. If you want Eve to have content packs, this is the best way to go, and economics of it can be solved with half of the energy people will spend to resist and **** on the idea.

    Also yeah, from my own experience, I was ready to attempt solo Sin way before I can actually fly a Sin. The pack just bridges that gap. Then again the Sin might be problematic as it requires multiboxing. But everything else is not.

  • "Alpha Clone" is not "Budget Player" in EVE Communication Center

    Zirashi wrote:
    Marcus Heth wrote:
    The content packs were introduced because Steam likes to sell "DLC", and in the usual half arsed CCP way it never really got fleshed out or thought about properly.

    One step forward, two steps back.

    Yeah, shame on CCP for choosing to include all of the game's expansions free with subscription.

    And how dare they refuse to allow direct cash ship purchases that would destroy their lauded ingame economy in the process.

    Lastly, SKINs are exactly the same as the cosmetic DLC found in other games, except here you can also buy it with ingame money made from playing.

    "Two steps back," he says. LOL.


    Ships for cash is cool. Content packs are bad with respect to the ISK you could have by buying PLEX instead.

    A proper way of doing this could have been isolating niche fun ways of playing and selling packs like that, giving newbros incentive to go do some research. A newbro doesn't know that he doesn't know Stratios wh diving is a fun way to play Eve. Offer him a "Stratios WH Diver" content pack and now he knows what he didn't know, does some further research on youtube and he is good to go. What does the pack include? A properly fit Stratios for the exact purpose, all the skills (books and SP) automatically leveled for a core Stratios WH Diver (drones 5, amarr gallente cruiser 4 or 5 etc) and a few skins to have fun with. Have the price meaningfully lower than the total ISK value of the items, and you're good to go.

    " Fleet Stealth Bomber "
    " Solo Sin Hotdropper "
    " Tornado Gatecamper "
    " Sabre Nullsec Fleet "
    " Crow Small Fleet Tackler "
    " Navy Slicer FW Fighter "
    " VNI Nullsec Ratter "
    " Rattlesnake C3 Completer "

    Not only you have meaningful content packs that are financially making sense to purchase, but also you make newbros aware of what they don't know and push them to research more.

  • [May] CONCORD Aerospace Promotional Ships in EVE Technology and Research Center

    Faction blops is just too good to be true.

  • How many more players must we lose to bullying in EVE Communication Center

    Let me break a fact to PvE'rs that want safe spaces in this thread:

    For an MMO in 2017, PvE in Eve is extremely boring, dull and repetitive. It is not like doing dungeons in games like WoW which can be fun because there is an interesting variety, constant adding of new content, and the available room showcase player skill. Eve PvE is all about fitting the right ship and doing a few things over and over again. If all Eve had to offer was this PvE experience, then CCP was bankrupt years ago. Furthermore, it would take a non-feasible amount of resources for CCP to make EvE PvE be able to compete with other games.

    Luckily, Eve is also perhaps the best space politics/economics simulator with emergent gameplay and player driven stories. And this all derives from Eve being a PvP game, be it the market PvP, the political powerplay, or a simple gank. This is the reason majority of the people plays this game, and it is the reason why it survived and thrived all this years.

    So, what Eve does, and should keep doing, is using PvE a tool to foster PvP. It does it either by accumulation of wealth to fund PvP activities, or by creating gank situations or even fleet fights over expensive PvE capitals. All of these are content that we keep playing this game for.

    In WoW PvE and PvP are almost different games, as items that benefit PvE will benefit less to PvP and vice versa. But Eve is not WoW, and separating these aspects by making Eve PvE safer would deal a great blow to how fun Eve is.

    Eve has always been a risk/reward game. The more risk you take in PvE the more reward you get. And the risk factor here is often supposed to be the PvP that might occur. If you really want safe systems that you can't get hit you should also earn much less ISK than everyone else, or the risk/reward balance is broken. And I am pretty positive you wouldn't be happy if CCP gave you safe systems to PvE in, but your income was no more than 10m/hr. But completely safe PvE in Eve is not entitled to more than that really.

    Eve has problems implementing this core risk/reward idea, but still it is the goal that Eve should aspire to. And your suggestions are entirely opposite of that.

    Really, for every 5 person who leaves Eve because there is no completely safe PvE, or how PvE reward is balanced with the risk you take, I bet 500 other person keeps playing for the same reason.

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