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  • Date of Birth: 2009-08-13 00:01
  • First Forum Visit: 2011-11-16 04:33
  • Number of Posts: 533
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Oreb Wing

Security Status -2.7
  • Mecha Enterprises Fleet Member since
  • Federation Uprising Member since

Last 20 Posts

  • An evening in the life of a FW player in EVE Gameplay Center

    I wasn't boasting on my part. I'm a part time pilot and contribute when I can. Eha, on the other hand, is a pretty solid example of what taking a system is like up here. Thought I'd give the great pilots that hate brought it to 90's today some attention.

    Also. I think FEDUP deserve some love with the bump we gave you in the momentum you've established down there last month.

  • An evening in the life of a FW player in EVE Gameplay Center

    And systems keep falling. This will be the first time I see warzone domination happen in slow motion. Keep it up U'K. Check out the kills in Eha for the last week. The ball is rollin and wrecking.

  • FW Novice complex pvp noob in EVE Gameplay Center

    Thanatos Marathon wrote:
    How has no one said Tristan?


    Tristan is up there. Up in comment #3

  • FW Novice complex pvp noob in EVE Gameplay Center

    Breacher. Get some rockets. Won't take long to train. Will work like that Slasher if you AB fit it.

  • Structure services for faction war? in EVE Gameplay Center

    Nevermind. You were right on the blips having a hard delay. That's unfortunate. It would be a great tool for warzone control. Maybe an unfinished timer keeps it blipping. I have no idea.

  • Scram/web/bugged in EVE Gameplay Center

    Kethen T'val wrote:



    See the other 2 replies? You are just repeating, which leads me to believe you really just wanted to make that pointless addition in the end.

    Baad forum warrior Roll



    Because three kicks while you're down are more memorable than two. lol

  • This Week in EVE #148 - Week 12/2017 in EVE Information Center

    " Instead, you can actively steal from the moon material asteroid belt!"

    With a mining frigate? With the siphon dropped? Maybe both?

  • Structure services for faction war? in EVE Gameplay Center

    Cearain wrote:


    I don't think it is derailing the thread. I think it sort of fits with the idea of finding new ideas for structures for faction war. I am not exactly sure what you are talking about here though.

    I see you are saying that instead of a bunker a faction war corp could put up a citadel to act as the bunker right? So no one would be able to attack that citadel at all until enough plexes were run to make the citadel vulnerable, but then the citadel would be vulnerable the whole time and not just at set times right? Also a neutral could never shoot the citadel at all only fw militias. And you would only need to kill the citadel one time I assume not in seperate stages.

    In any event that would make bunker busting much harder wouldn't it? Especially if someone stuck a fortizar there. It would also pretty much allow a station in station less systems.

    Could could say amarr have a minmatar alt corp put the citadel up first and then lock everyone out?

    Overall I see some pros and cons to this idea. I like the idea of replacing npc bunkers with something players own and pay for.


    Basically this is exactly what I mean. Anyone not planting a Citadel over an iHub will not mind that it maintains its existing EHP and vulnerability once it is attacked. The iHub has always been just a large brick in space. With this it could be something much greater and, yes, capturing home systems much harder. That is why the restriction must be in place for only 1. Any corporation that reserves this opportunity for offensive operations would leave their system without an ihub, or one created by some alt militia dummy corp. In any case there will be less of them, but to avoid this alternate route, the system upgrades and benefits should only apply to the corporation that owns the Citadel in that system. So, you cannot benefit from the boost to PI, tower fuel reduction costs, and etc. if an Alt corp puts up the citadel. Other limitations can apply, such as starbase defense management limited to corpmates only. Many things can be done.

    As it is right now, a Citadel makes a stationless system meaningless. That won't change, but the significance of that system will with it being the Citadel system of that corporation.

  • FW and CSM elections: questions to my beloved pew pew community in EVE Gameplay Center

    bump

  • Structure services for faction war? in EVE Gameplay Center

    Now as for the delay on the FW map on blips for objectives being captured. I have never seen the blip and headed to a system to see it empty. On some occasions a plex had just been completed. That is my experience of it. It was very useful and I used it as a tool to find fights for my squad and to camp outgoing gates from runners, or what you call rabbit plexers. If you can't run as fast as a rabbit, you outsmart him. Be like a trapper and use some other tricks. A cockbag thrasher is a wonderful thing.

  • Structure services for faction war? in EVE Gameplay Center

    Cearain wrote:
    Oreb Wing wrote:

    Astrographically, and in terms of content, FW remains one of the best entry points for Alpha players. Where we take FW in the future should reflect this and take advantage of such potential and cultivate it.


    Again without a concrete example of what you mean by this, it is hard to say whether I agree or not. I tend to think FW is also one of the best endgames for veteran players who no longer want to invest allot of time in a computer game (like in null sec) but still would like to get some quick pvp and participate in a war. The goals of new and veteran players are not always contradictory, but they often can be. That is why again I think ccp should consider adding another faction war to the game.


    For example, do you think neutrals should be able to enter fw plexes? That would seem to support your overall goal of isolating fw objectives to only fw players wouldn't it? I personally would not want to play in such a system, but many people have proposed that over the years. It might also be good for new players.

    https://forums.eveonline.com/default.aspx?g=posts&t=515016&find=unread


    I don't have any complaint with neutrals entering FW plexes. This has been a great source for content and of a predictable kind that has its limits in escalation, bound by the restrictions of the complex in which the engagement is taking place.

    I do, however, think a neutral player (non-fw) should be flagged as suspect upon entering a FW site. It does us no good to become pirate and this, which, by far, is one of the greatest reasons for it. Who will really debate the flag? They are coming in for a fight and they know it, so let them come and have the fight without the hit to security status that hurts engagements in other areas with other neutrals (i.e. on gates as logi).

    As far as isolating FW objectives to militia only. Surely you don't think it was ever a good idea to see infrastructure hubs shot by neutrals? This I would consider a major FW objective, the plexes a minor one.

  • Structure services for faction war? in EVE Gameplay Center

    Cearain wrote:
    Oreb Wing wrote:
    As for everyone having different ideas for FW, I think we can all agree that if an asset is tied to system upgrades and tier level, it should be a FW objective, not an open invitation to irrelevant non-FW blobs that tilt the playing field ....


    I'm not exactly sure what you mean here. Can you give some examples of what you would want changed from the current mechanic. Without something concrete its hard to say if we all agree on it.

    For example, do you think neutrals should be able to enter fw plexes? That would seem to support your overall goal of isolating fw objectives to only fw players wouldn't it? I personally would not want to play in such a system, but many people have proposed that over the years. It might also be good for new players.

    I think this is outside the realm of what structures or structure services would be good for fw in particular. So I think it would be a discussion about whether we should have more than one fw system that appeals to different playstyles.


    I don't want to derail your thread by pushing my own ideas here. I have one going at the moment for changes I think would be great to see. One of my throws, in particular, does land within the topic of discussion here. In my attempt to slay two birds with one stone, I suggested that Citadels be given a unique role within the FW theatre by giving them the chance to act as the Infrastructure Hub - in essence, to replace it by having it deploy over it. It would function the same way as the ihub and become vulnerable in the same way as the ihub does now, forever solving the problem of ridiculous multiple vulnerability windows while at the same giving the defending party (one in possession of the Citadel) the ability to offer a grand last stand, with something meaningful at risk. I would limit their number of course to 1 Citadel per corporation. So. In this way you have planted your flag in a given place and everyone can see it; it can only be assaulted by those taking part in FW; it limits their numbers so that they are still present, but not so much in a way that they hurt the theater (as they have) by making strategy in docking restrictions and stations meaningless; they provide a concept and foundation for system upgrades; they enable smaller rising corporations a fighting chance and give alpha's something to aspire to in an Omega clone. Something to call your own.


  • Structure services for faction war? in EVE Gameplay Center

    I would love to read your posts, but in all fairness they are very... Drawn out. Your responses here were very clear and to the point. I like that. It saves time. As for everyone having different ideas for FW, I think we can all agree that if an asset is tied to system upgrades and tier level, it should be a FW objective, not an open invitation to irrelevant non-FW blobs that tilt the playing field and make growing corporations within the militia abandon higher goals which would remain within the scope of established alliances.

    Astrographically, and in terms of content, FW remains one of the best entry points for Alpha players. Where we take FW in the future should reflect this and take advantage of such potential and cultivate it.

  • Structure services for faction war? in EVE Gameplay Center

    I can't agree with the notifications, but there is the link to the separate thread and debate of that.

    I am for specialized or VIP docking structures with special permission within factional warfare space. I know there are some folks that oppose this, saying that lowsec is not just for factional warfare. This being true, it is also true that not all lowsec systems are FW territory. Some of them are located within the warzone and even adjacent to many of the warzone entries and exits. So there is no restriction on non-FW entities. There's plenty of lowsec space out there no one lives in. Let's be honest too, that much of the reason many corporations reside in certain areas is for the consistent content that FW participants create. We welcome this too, but, speaking for myself, wish for FW to have a better corner where we are left alone with our adversary, as in ihub fights. When one faction must destroy a vulnerable Infrastructure Hub, only FW players have the ability to shoot this structure. If there are structures for docking and such too, i wish for them to have the same conditions.

    I don't understand how you expect to receive notifications, as if you expected to defend a constellation single-handedly? The FW window of the warzone shows small blips on where outposts are in progress of being captured. I do not know the delay on it, but it is surely there. Hover your mouse over it, sir. I think that should be enough as for intel one should receive remotely. Sorry. Couldn't help myself.

  • PVP Fitting Series: Twitch discussions/tutorials in EVE Gameplay Center

    Really got down to the raw basics. You can't be too new and not be able to follow Soter here. Well done. Anything for new players, especially now with the Alphas, can only be good. Explanation of killmails and how to read them would be a great section in any of the following tutorials.

  • IT'S TIME FOR KILLS TO BE EARNED in EVE Gameplay Center

    There really is no other way to see who 'deserves' the kill mail. Top damage is in its own parameter and therefore can be parsed into some data.

    Just forget the inaccuracies and settle yourself on high whoreing mails as a sign of high participation numbers. I, on the other hand, really do enjoy the odd km here and there that can tell a story in itself.

    Once, I held tackle on a boosted and pilled up Hawk with an AB active rep Comet with high kinetic resists. I had something stupid like 12k dmg on it but the other friend who got there to help me top him off got the km with 500 dmg. He doesn't play anymore and isn't registered to eve-kill, so sadly I can't look it up from there. I have to fish it out of my notebook in-game of freak km's. Or maybe I'm just remembering how it used to be.. Anyway, it was a pretty hilarious fight with my trusty NOS and repair implants.

  • IT'S TIME FOR KILLS TO BE EARNED in EVE Gameplay Center



    =/ alright, who shot the pod?

  • FW Past, Present, and Future in EVE Gameplay Center

    Bump for update on 3rd post

  • Can CCP update the corvette class ship in EVE Gameplay Center

    Soel Reit wrote:
    just let it happen Roll


    lmao

  • FW Past, Present, and Future in EVE Gameplay Center

    Icarius wrote:
    Oreb Wing wrote:
    Strengthen Faction Navy (on gates and stations) to make it harder to camp opposing highsec to farm newbs.



    You know nothing about that, easy you said ... well let see your kills in ennemy hi 'sec".
    The problem is not the strengh of the faction navy but its stupidity and how it has been designed(with feets).
    Result : all the fw spawns can be moved to waste their fire power to a magic neutral drone, its not a question of strengh at all, just lame


    You cannot lead the turret away if it works the same way as a gate gun. It doesn't matter where the navy is and they can leave that borked mechanic alone and implement this so that it emulates the parameters of engaging enemy faction pilots.