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  • Date of Birth: 2011-11-06 12:11
  • First Forum Visit: 2013-01-09 22:35
  • Number of Posts: 426
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Ploing

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Last 20 Posts

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    Ciya wrote:
    based on http://games.chruker.dk/eve_online/mission_view.php?id=366
    The burners do total (Omni) dps of 690, a passive tanked T2 fitted drake can tank (Omni) 716dps, so it shouldn't really die...?

    Not sure about the math on rapid lights... thermal resist on sentinel armor is also fairly close to kinetic, so using the kinetic bonus of drake with hams, might actually do more dps even with the worse application?

    Am I missing something here? :) this would be a very cheap way to do them... aside from T2 purgers, but it shouldn't die based on those stats...

    [Drake, Ashimmu]

    Shield Power Relay II
    Shield Power Relay II
    Shield Power Relay II
    Shield Power Relay II

    Large Shield Extender II
    Large Shield Extender II
    EM Ward Amplifier II
    EM Ward Amplifier II
    Thermal Dissipation Amplifier II
    Thermal Dissipation Amplifier II

    Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
    Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
    Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
    Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
    Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
    Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
    [Empty High slot]

    Medium Core Defense Field Purger II
    Medium Core Defense Field Purger II
    Medium Core Defense Field Purger II


    Hobgoblin II x5





    with no dmg mods, webs and targetpainter the damage you apply should be 1/4 compared with rapid lights and 3 bcu. try it on sisi but it will be no fun and no success.

  • Warp scrambled by npc lvl 4 mission - triple warp core stab did not help in EVE Gameplay Center

    Alasdan Helminthauge wrote:
    Chainsaw Plankton wrote:
    Ploing wrote:
    or simply use a speedfitted slasher in which you can do recon 1-3

    I'd say dramiel, way better warp speed


    I'd say raptor. Even better warp speed and tank.


    nope. the dram with 3 warprigs has more speed than every ceptor (13.04 AU). the tank on the slasher is enough for part 3.

    [Slasher, Recon]
    Damage Control II
    Overdrive Injector System II

    Medium F-S9 Regolith Compact Shield Extender
    Adaptive Invulnerability Field II
    5MN Y-T8 Compact Microwarpdrive
    Adaptive Invulnerability Field II

    [empty high slot]
    [empty high slot]
    [empty high slot]
    [empty high slot]

    Small Auxiliary Thrusters I
    Small Core Defense Field Extender I
    Small Core Defense Field Extender I

    [Dramiel, warpspeed]
    Nanofiber Internal Structure II
    Inertial Stabilizers II
    Inertial Stabilizers II

    Medium Shield Extender II
    Adaptive Invulnerability Field II
    5MN Microwarpdrive II
    EM Ward Amplifier II

    150mm Light AutoCannon II, EMP S
    150mm Light AutoCannon II, EMP S
    [empty high slot]

    Small Hyperspatial Velocity Optimizer II
    Small Hyperspatial Velocity Optimizer II
    Small Hyperspatial Velocity Optimizer II

    Warrior II x3

  • Warp scrambled by npc lvl 4 mission - triple warp core stab did not help in EVE Gameplay Center

    Chainsaw Plankton wrote:
    Ploing wrote:
    or simply use a speedfitted slasher in which you can do recon 1-3

    I'd say dramiel, way better warp speed


    yeah thats what i use too, but want to keep it simple, cheap and functionally Cool

  • Warp scrambled by npc lvl 4 mission - triple warp core stab did not help in EVE Gameplay Center

    or simply use a speedfitted slasher in which you can do recon 1-3

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    just use javelin rockets and orbit @30 and replace a mgc with a sebo.

  • What's best for L3s: T3D, BC, or Low-SP BS? in EVE Gameplay Center

    a raven can handle L3 easily. its not the fastest option but you dont look at that at the moment.

  • What's best for L3s: T3D, BC, or Low-SP BS? in EVE Gameplay Center

    4.

    i would take a look at the tengu. over 1000 dps and a brick tank. then she is so flexible with the subsystems.

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    Lrrp wrote:
    In the team burner mission guide:

    https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.vmlzwdjzd80t

    For the Garmur, the guides preamble states that a AB/Web is a must. Yet in the Garmurs fittings, a mwd/tp are listed. ????


    this quote is only for those not using the garmur.

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    tried it on sisi right now and it works. time was 13 min only for the dramiels. add 1-2 min for looting and chasing the transport.

    wasnt fun at all Roll

  • Zekir's personal cap stable burner fits in EVE Gameplay Center

    nice that you enjoy my succubus idea. but with a bit pimp and a tradeoff by the rigs ( em vs ccc) it has cap over 8 min running all.
    without running guns its stable @ all v

    good work too.

    and i recomend the warning.

  • Cap Stable Burner Fits in EVE Gameplay Center

    Zarek Kree wrote:
    I've been running the Fed Navy web on the Hawk simply for the extra 5% speed reduction over the Caldari version - though I can't imagine that it's worth an extra 200m more. I may try your fit just to bring the costs down.

    On the Daredevil vs Worm, I've gone and back and forth between a web and a scram and settled on the web because it has slightly better range and slows him down a bit more. A scram is certainly cheaper though.

    On the Daredevil vs Succubus, that Coreli AB seems to get me into range within about 10-15 secs when I overheat. My kill time is right around 1:15. I'd be interested in trying out that Wolf though.

    I'd like to run that collision accelerator in the Wolf for extra DPS, but my cap skills won't allow me to run anything short of CCC II. I'm just barely stable under neuting pressure as it is.


    running also a version with cal navy web but 3 instead of 2. this will become handy with the 200mm ac with barrage i also use .

    since i replaced the tp with the third web the guns hit much better and afterall is a bit faster. but i dont measure it jet.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    thx zarek for the good work.Smile

  • Range Control in Team Burner Missions in EVE Gameplay Center

    double post

  • Range Control in Team Burner Missions in EVE Gameplay Center

    @alasdan

    i do the jag usssually with javelins due the wrecking hits. i only change a mgc with a sensor booster. unheated all fits with over + 210 dps should do this in under 3 min which is way faster than your kitsune try in the burner thread.

    just orbit @30 and you will never hit by the jag. all others function @20 with faction ammo. so there is no need for a kitsune. if you like replace the sebo with an ecm to scare off one logi. experiment with it.

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    Chainsaw Plankton wrote:
    hmm I wonder how an MJD would fare in that mission? warp in, mjd away, and you have an extra 100km to deal with the sentinels. by the time everything catches up your mobile depot will be up and you can refit as you need.

    also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.



    tried this right now with a gnosis with no tank and 90 km missile range and 2 wardens. uhmm it went not good. sentinels are in about 10- 15 sec on you. Big smile

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:


    Yeah, I was thinking the same thing. You can only draw so many conclusions based on the after-effects. I may jump on with a second account and see what's really going on.


    but thats a thing ccp lebowski can help out. he knows whats should be going on. we can barely determine what happens , but he can.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    DeMichael Crimson wrote:
    I think the main point you're missing is that the NPC Ewar effect - warp scram - only last's for a short amount of time and then shuts off allowing your ship to do the Disconnection warp.

    Since there isn't any Neut Ewar happening, the cap stable defense of your ship would still protect you even if the NPC was doing Perma-warp scram.

    The only way to know for sure how long the Shield Boost cycle continues to operate after disconnection before warping out would be to have a fleet member monitor it. That would also show just how long the NPC warp scram holds the ship after disconnection as well.

    Anyway, this thread topic is definitely interesting.



    DMC


    monitoring it would only savely on teamburners and maybe the worm, but he would catch up interest from the burner to soon if he wanna get clocked and/or will not give a result which can be used.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:


    .. but I've checked it once on TQ (unintentionally) and a few times now on SiSi on a completely different mission, but I do seem to be auto-warping away.


    this change is a good thing compared before. but we dont now without an official statement.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:
    Ploing wrote:
    yes they did, but you should not warp away when scrambled. will take a look next time if the daredevil only disrupt or scrambles.


    I had always heard the same thing - that you wouldn't auto-warp if scrammed (like in many burner missions), but you would if simply disrupted (like in most every other L4 mission). But the Daredevil definitely scrams and I still auto-warped away upon disconnect. I just reconfirmed this behavior on SiSi with the Blood Agent Cruor burner. I turned everything on and then disconnected. When I came back 7 min later, I was sitting at the acceleration gate at the entrance to the mission - not in the mission room itself. Since I wasn't watching with a 2nd account, I can't positively say that I auto-warped before my ship was removed from the grid, but the effect was the same.

    I also confirmed that your high slot modules DO shutdown before running out of ammo, while the mids and lows stay active. I set auto-reload to off, activated all of my modules (including my autocannons) and then immediately disconnected. When I came back I had only fired 48 rounds, which represents a little over 1.5 min of firing time - which might simply be how long it takes for the server to positively declare you a disconnect. Unless I auto-warped off in well less than 5 min, the highs must have shut down.


    ok looks like they changed it a bit because of the expanded grid. some guys had to fly over 8 k to get rid of him and before expansion it was only 300+. maybe i will test it out too to verify it. but the highs are a bit annoying.

    maybe it would be an idea to fill a report and get ccp lebowski the link.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:


    I've always preferred cap stable burner fits for simplicity, but I didn't realize they would save your ship upon disconnect.


    yes they did, but you should not warp away when scrambled. will take a look next time if the daredevil only disrupt or scrambles.