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  • Date of Birth: 2011-11-06 12:11
  • First Forum Visit: 2013-01-09 22:35
  • Number of Posts: 411
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Ploing

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Last 20 Posts

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:


    Yeah, I was thinking the same thing. You can only draw so many conclusions based on the after-effects. I may jump on with a second account and see what's really going on.


    but thats a thing ccp lebowski can help out. he knows whats should be going on. we can barely determine what happens , but he can.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    DeMichael Crimson wrote:
    I think the main point you're missing is that the NPC Ewar effect - warp scram - only last's for a short amount of time and then shuts off allowing your ship to do the Disconnection warp.

    Since there isn't any Neut Ewar happening, the cap stable defense of your ship would still protect you even if the NPC was doing Perma-warp scram.

    The only way to know for sure how long the Shield Boost cycle continues to operate after disconnection before warping out would be to have a fleet member monitor it. That would also show just how long the NPC warp scram holds the ship after disconnection as well.

    Anyway, this thread topic is definitely interesting.



    DMC


    monitoring it would only savely on teamburners and maybe the worm, but he would catch up interest from the burner to soon if he wanna get clocked and/or will not give a result which can be used.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:


    .. but I've checked it once on TQ (unintentionally) and a few times now on SiSi on a completely different mission, but I do seem to be auto-warping away.


    this change is a good thing compared before. but we dont now without an official statement.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:
    Ploing wrote:
    yes they did, but you should not warp away when scrambled. will take a look next time if the daredevil only disrupt or scrambles.


    I had always heard the same thing - that you wouldn't auto-warp if scrammed (like in many burner missions), but you would if simply disrupted (like in most every other L4 mission). But the Daredevil definitely scrams and I still auto-warped away upon disconnect. I just reconfirmed this behavior on SiSi with the Blood Agent Cruor burner. I turned everything on and then disconnected. When I came back 7 min later, I was sitting at the acceleration gate at the entrance to the mission - not in the mission room itself. Since I wasn't watching with a 2nd account, I can't positively say that I auto-warped before my ship was removed from the grid, but the effect was the same.

    I also confirmed that your high slot modules DO shutdown before running out of ammo, while the mids and lows stay active. I set auto-reload to off, activated all of my modules (including my autocannons) and then immediately disconnected. When I came back I had only fired 48 rounds, which represents a little over 1.5 min of firing time - which might simply be how long it takes for the server to positively declare you a disconnect. Unless I auto-warped off in well less than 5 min, the highs must have shut down.


    ok looks like they changed it a bit because of the expanded grid. some guys had to fly over 8 k to get rid of him and before expansion it was only 300+. maybe i will test it out too to verify it. but the highs are a bit annoying.

    maybe it would be an idea to fill a report and get ccp lebowski the link.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:


    I've always preferred cap stable burner fits for simplicity, but I didn't realize they would save your ship upon disconnect.


    yes they did, but you should not warp away when scrambled. will take a look next time if the daredevil only disrupt or scrambles.

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:
    I had some trouble finding a definitive answer to what happens if you get disconnected while engaged with NPCs during a mission, so I wanted to recount my experience. I inadvertently burned my missile launchers out while running the Burner Serpentis mission leaving me with no working offensive modules (experiment gone awry). However, I was running a cap stable Hawk fit so I could tank him indefinitely with my shield booster running. He had me scrammed and webbed of course, so there was no getting away from him. At 35 m/s, it would have taken me many hours to move far enough from the warp-in point to get him to disengage, so I had no choice but to log out.

    I can confirm that active modules in your mid slots (and presumably your low slots as well) will continue to function during the 5 min NPC aggression timer. I logged back in after about 10 min and found myself sitting at the mission gate with no damage, so my shield booster must have continued to function until my ship was removed from the grid. I docked up, repaired my launchers and warped back to the mission to finish up with no issues (the Serpentis Daredevil was simply hanging around about 100 km from warp-in where I had disappeared).

    This is one of the best reasons I've seen yet to use cap stable burner fits. If you DO get a disconnect, you won't lose your ship. Maybe others knew this, but after a search, all I could find was vague innuendo regarding the action of mid and low modules following a DC. Presumably your high slot modules WILL shut down, but I can't confirm that.


    normally if you are capstable, all modules should running. highs shut down during reload while you dont activate them again.

    from time to time i have also to fight with a socket close. since that i prefer a capstable version if possible.

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    MoonDragn wrote:
    Thanks for the advice and fit, took out the Angel Dremiel in less than 30 secs with that fit.


    thx you appriciate it.

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    lol yeah thats bad

    but be a man and try it. someone tried it and was pleased afterwards. tried to find the post but the thread is to huge.

    maybe we get an update for the OP from jori in the new feature. Big smile

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    MoonDragn wrote:

    I thought the rigging skills reduced the drawback? In this case we're using two shield riggings which have 10% drawbacks. Does that mean instead of 30% resist I'm only going to get 20% without any rigging skill? 21% since you need 1 level of shield rigging to install it.

    The capacitor control circuit doesn't have drawback. so that's ok.



    yes they reduce the drawback. with shield riggin @ 0 you have a sig of 39.5 and @ V you have 36.2. personally i am @ IV

    so it doesnt matter that much. but arthur was asking for a capstable version. personally i swap the ccc with a second em rig because over 3 min cap are way enough even if windows crashes.

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    of course keeps the sb up Big smile skillwise you dont need maxed rigging skills. it just reduces the signature. but explosive shield compensation should be at least 4 or 5

    normaly its done between 30-45 seconds

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    one web is enough because of the afterburnerbonus from the succubus. when you are not faster he continues to spiral around you. if you faster hes following like a dog.

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    yeah if u not faster than him you have no chance to hit him. dont forget to use a 60% web. just start to fly in any direction u want apply all mods except guns. wait with that a few seconds. if the dram is stabilized behind you start guns.

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    Fluffy Moe wrote:

    So fit wise I'm looking at T1/T2 stuff, or is that just not possible with these ? As well as some general feedback about starting out on the burners from you vet players.

    Thanks



    welcome back.

    for starting i recommand teamburners with the garmur which is able to do all 4 types. its very easy to use and with a cheap fit ~ 100 mill. ROI ia after a few missions.

    [Garmur, Polarized Starter]
    Crosslink Compact Ballistic Control System
    Crosslink Compact Ballistic Control System
    Crosslink Compact Ballistic Control System

    5MN Quad LiF Restrained Microwarpdrive
    Astro-Inertial Compact Missile Guidance Computer, Missile Range Script
    Astro-Inertial Compact Missile Guidance Computer, Missile Range Script
    Peripheral Compact Target Painter

    Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
    Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
    Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket

    Small Hydraulic Bay Thrusters II
    Small Rocket Fuel Cache Partition II
    Small Warhead Flare Catalyst I


    just make sure you have the relevant skills up to 4-5 especially missile range skills.

  • Burner Mission - Ship advice to solo them including fittings in EVE Gameplay Center

    with 3 alts i would use 3 daredevils with the unified fit.

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    ohh dear you didnt do that on sisi?

    was wondering about the 4 sentinels before but...

    if not able to make a kill with rapids its useless with hml and hams. larold should scratch that idea.

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    Arthur Aihaken wrote:
    Ploing wrote:
    Big smile

    On my way (took forever to draw the Blood Anomic Base)... I'm more concerned that I won't have enough DPS to kill the Sentinels.


    yeah thats what i think too.

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    Big smile

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    arthur i know that he should use infernos for the sentinels.

    but that tank will not survive

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    maybe but the dps are insanly low with reload calculated.

  • Could a Drake be used for Blood Base burner? in EVE Gameplay Center

    just played around with eft

    [Drake, Blood passive]
    Power Diagnostic System II
    Power Diagnostic System II
    Power Diagnostic System II
    Co-Processor II

    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Shield Boost Amplifier II
    Large Shield Extender II
    Pithum C-Type EM Ward Amplifier
    Pithum C-Type Thermal Dissipation Amplifier
    Pithum C-Type EM Ward Amplifier

    Heavy Missile Launcher II, Scourge Precision Heavy Missile
    Heavy Missile Launcher II, Scourge Precision Heavy Missile
    Heavy Missile Launcher II, Scourge Precision Heavy Missile
    Heavy Missile Launcher II, Scourge Precision Heavy Missile
    Heavy Missile Launcher II, Scourge Precision Heavy Missile
    Heavy Missile Launcher II, Scourge Precision Heavy Missile
    [empty high slot]

    Medium Anti-EM Screen Reinforcer II
    Medium Anti-Thermal Screen Reinforcer II
    Medium Anti-Thermal Screen Reinforcer II

    Hobgoblin II x5

    this should work and later you can change tank for dmg