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  • Date of Birth: 2010-03-28 01:03
  • First Forum Visit: 2011-04-09 21:16
  • Number of Posts: 771
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Praxis Astra

Security Status 4.7
  • 0.0 Axis Fleet Member since
  • Stealth Syndicate Member since

Last 20 Posts

  • If its so much like real life why even play the computer game? in EVE Communication Center

    The reason I stopped playing EVE is that it got too much like real life.

    I don't want to play my computer game to be a tiny cog in a great machine; taking orders from and paying rents and taxes to other players so I can go about my daily activities. I don't want to have to worry about what is going to happening to my stuff when I'm not around. I have a real life where I can do plenty of that.

    I played EVE to enact the fantasy of being an outlaw or mad scientist. The illusion of actual freedom.

    The Tech II original blueprint made it impossible to compete in the manufacturing markets. The holding of the best moons for goo by the major alliances only in the North (more "realism") locked that down for people who weren't ever going to be me. Etc etc. But who cares because I got to play the game I came to play anyway.

    And now the individual player who wants their own POS with the trimmings has been nerfed out of it. We will have to pay someone else for these services. We are that less independent not to mention profitable.

    I suppose this is barely acceptable while NPC stations still exist. But if NPC stations are removed who gets to be Jita? I have no intention of even keeping this last account active if everybody in this game winds up having to pay the taxes that now go to the NPCs to other players. Because if the rich are only going to get richer in this computer game, who needs it? I get to play that game in RL. Every single day.

  • Final Report on the Smiling Friends Social Club in EVE Communication Center

    CONTINUED FROM ABOVE

    Some take home lessons?

    It is amazing how many people will believe you are evil simply because you claim to be.

    Almost all the security measures people take are cumulatively more costly than the things they are supposed to protect against.

    In order to have your agents spy on things successfully, they have to have something to spy for. Being a part of a community is the only real defense against most people going native or getting bored. SFSC was not a community.

    The fatal flaw of SFSC was my disinclination to actually be anything other than an educator. I was never all that interested in playing "against" anybody.

    The Secret Evil Plan of SFSC was to put people into positions where they could do what they said they wanted to do with their virtual lives and then to step back and see what they actually did. Since what about half of them actually wound up doing was going away and not communicating with me any more, I 'd say we had limited success with this.

    The agents who did make it in and wreck havoc were almost all doing so before they met me.

    Any spy master should reconcile themselves to being a part time Human Resources Officer for the corps they send infiltrators into.

    Its exhausting being uncertain of the people you are dealing with all the time. Even in a computer game.
    Over 98% of the job of a security officer is reminding people (also known as nagging.)

    The voice comms are the achilles heel of the spy. Its happened in the SFSC voice comms that a player recognized another player's voice from playing with them almost two years earlier. Oops.

    The better the security officer, the less credit they will get because their results are essentially stuff that doesn't happen.

    The only good security officers I met had an instinct that could not be taught. The bad guys would say something, do something, have something in their employment history that would ping on their radar.

    Decency, honesty, and trustworthiness abound, especially in New Eden. The vast majority of players have to be thoroughly provoked before they will resort to treachery despite the absence of any real consequences. Who woulda thought?

    The reverse of this is that there is a tremendous amount of power in being willing to do bad things to people you know. (The Dark Side indeed.) Crime Does Pay in New Eden. All the more marvelous that there isn't more of it.

    SFSC was my best bid to make New Eden a bigger and better place for all of us. This is perfectly understandable since I'm a better writer than EVE player. I'd like to think that the Smiling Friends was worthy of being one of the things that EVE is known for.

    Thanks to Doctor Steele who was the one and only of our resident Masters of Evil who was there from start to finish. I also thank Prayer Slayer for giving me my very first job as a security officer when I was only a 3 month old player. There are a lot of others I remember with respect and affection.

    And finally I admit that If SFSC was anything at all it was my love letter to all the inhabitants of New Eden and to the game of EVE itself. It was literally my heart on my shirtsleeve. My time with you guys has been very productive and I enjoyed spending time in New Eden with all of you.

  • Final Report on the Smiling Friends Social Club in EVE Communication Center

    Final Report on Smiling Friends Social Club

    Since its inception in July 2011, SFSC was fully active for about 15 months. It has been about a year and a half since SFSC has been active in any meaningful sense aside from contact with the occasional player who wants some conversation. I've had a lot of fun documenting what happened for you guys over the years and it seemed fitting to share the final wrap up for the inhabitants of New Eden.

    SFSC was a failure in some ways and a success in others.

    I was, for example, utterly unable to organize a spy network around a cult of personality despite the very best of intentions to be the Old Man on the Mountain of New Eden.

    In more ways than not, SFSC was meant as a caution and curative to the many players who would prefer that the spy stuff just doesn't happen and play EVE pretending that it doesn't. No way to measure this but its reasonable to assume that some players who read my stuff were made more aware because of it.

    As a place for training and even solace for the gamers exploring their capacity for treachery, there's no way to measure but we did provide the social network for it and some of the folks were social.

    We trained anyone, especially if we thought they were spying on us for another EVE organization, in the hopes that they'd send in more spies so we could train those guys too. It didn't matter to us.

    (What was the SFSC training system? I could go on for pages and have in other places. At its simplest it broke down to the following five steps.

    1. Began with questionaire students had to send Praxis.
    2. Interview with Praxis or SFSC "Director."
    3. Reading The Technocrat and Neurotechnicon.
    4. Beginning the first mental recalibration: Golden Rule Exercise.
    5. Learn by doing: An assignment suitable to the student's stated goals. Ex: Recruitment/security officer , diplomat, scouting, assassination, researching possible targets for infiltration.)

    I had a LOT of fascinating conversations with the people who claimed to be students. I steered a lot of new players into much more interesting EVE careers than they were bargaining for. SFSC as a work of art and entertainment was a success.
    In the end, there is no measure of the success of the organization aside from the hits on the website, and the emails from and conversations with the people who told me the training and/or reading my stuff was useful to them.

    SFSC was a failure from the standpoint of profit, despite my best intentions. I had all the ISK I needed from other stuff I was doing and just didn't want to bother with customers and all these people who would have had their own ideas about what to do with our agents. In retrospect, the whole thing probably would have worked much better if I'd brought that dimension into it. It just doesn't help your image as a cult of flesh eating assassins that you have non profit educational corporate status.
    At its height I had 78 agents who'd agreed to various missions on "my" behalf. Almost all of these characters became inactive a month or two after going as far as infiltrating an organization. Of the few who remained, most of those sent word at some point that they were just going to hang out where they were and goodbye. Of the remaining, all but a handful went off on their own without another word.

    During the year of its most intense activity I was voice interviewing between 5-10 applicants a week. Somewhere in the area of 600. The total number of applicants who never even made it to an interview but who only sent in a questionaire was about six times that. If one in five applicants made it as far as a voice interview, that is a generous estimate. Interviews were from 5 min to an hour long depending on how interesting I found the guy. (And with only two exceptions all applicants were guys or faking it so well they convinced us in Teamspeak.)

    CONTINUED BELOW

  • Agentes in Rebus is loving it in Nullsec in EVE Corporations, Alliances and Organizations Center

    Our Daily Bump

  • Agentes in Rebus is loving it in Nullsec in EVE Corporations, Alliances and Organizations Center

    - Active lively TS3
    - We like new players
    - Plenty of pvp in nullsec
    - Prime space for mining/PI
    - Excellent ratting: Drones
    - Rent nullsec "training" system for new players
    - Also rent another system deeper in nullsec for more experienced players.

    Requirements for Agentes in Rebus

    - Interview with our CEO Owling
    - Minimum of 2 million skill points
    - Full API available in application to join (with no expire and across all accounts)
    - Teamspeak 3 voicecomm participation
    - Everyone pays share of rent to alliance


    Other officers who can answer your questions:

    CuteOne Industrial Director

    Praxis Astra Recruitment Director

    Ves Amaz Industrial Director

    Tanjin 19 Recruitment Director

    The Dude Lebowskii

    feel free to join our public ingame chat channel

    Vomitorium Emporium

    OUR EVE WEBSITE
    heartsandmindsalliance.org

    OUR GAMING WEBSITE
    league4gamers.com

    Our TS3 Server:

    ts67.light-speed.com:6176

  • Agentes in Rebus is loving it in Nullsec in EVE Corporations, Alliances and Organizations Center

    Are you looking to move to null sec, have a good time with folk killing 'rats, destroying 'roids and - not forgetting the most enjoyable part of the game - killing people and not going to prison for it?

    We are a small corp looking to expand slightly. We're looking for people who aren't afarid of joining voice coms and being heard. We are out daily killing things: rats or people, we don't discriminate! Other than blues, that is.

    What do we need from you?

    * 2 mil SP minimum, no trial accounts
    * Full API (all chars on the account, all check boxes, no expiry date)
    * TS3 Server participation required
    * No CTA's, mandatory ops, etc.
    * Mail Owling stating why you want to join us, e.g. killing roids, rats, people

  • New Players: Very First Steps in EVE Communication Center

    Happy holiday season! Hm. Not sure what the New Eden holidays are but I want to be ecumenical in my greetings!

    Big smile

  • New Players Have More Power Than You Think in EVE Communication Center

    Happy holiday season! Hm. Not sure what the New Eden holidays are but I want to be ecumenical in my greetings!

    Big smile

  • This is EVE: A Rant in EVE Communication Center

    Happy holiday season! Hm. Not sure what the New Eden holidays are but I want to be ecumenical in my greetings!

    Big smile

  • EVE Online and Your Central Nervous System in EVE Communication Center

    Happy holiday season! Hm. Not sure what the New Eden holidays are but I want to be ecumenical in my greetings!

    Big smile

  • Getting More Players Through Their First Two Months in EVE Communication Center

    Happy holiday season! Hm. Not sure what the New Eden holidays are but I want to be ecumenical in my greetings!

    Big smile

  • Your Source for Info on Spies and Spying in EVE in EVE Gameplay Center

    Happy holiday season! Hm. Not sure what the New Eden holidays are but I want to be ecumenical in my greetings!

    Big smile

  • Welcome to the Family/Fleet/Four Ring Circus in EVE Corporations, Alliances and Organizations Center

    Happy holiday season! Hm. Not sure what the New Eden holidays are but I want to be ecumenical in my greetings!

    Big smile

  • Vomitorium Emporium in EVE Corporations, Alliances and Organizations Center

    Happy holiday season! Hm. Not sure what the New Eden holidays are but I want to be ecumenical in my greetings!

    Big smile

  • New Players Have More Power Than You Think in EVE Communication Center

    Katran Luftschreck wrote:
    How long does it take for any newbie to train into a Noctis? Ever try to get your typical T2 battleship vet to "lower themselves" to "salvage duty?" Congrats, you've just found yourself an invaluable niche in your company. They'll probably buy/loan you the Noctis, too.

    Just starting out in industry? Start queuing up big ammo projects, keep your combat buddies supplied with bullets. You are now popular.

    Any larger company is always going to need stuff moved from Office A to Office B on a daily basis. Anyone can fly an industrial. Volunteer.

    Even pure PvP player corps always need some peon who's willing to take a wimpy frigate and get podded doing "recon duty." Heck, most of them consider that part of the initiation ritual.

    All you have to remember is the one thing most vets forget: There is more to EvE than pew-pew. Just because a job is less exciting doesn't mean that it's less important. Someone has to mine, someone has to build, someone has to transport, and someone has to salvage. Most of these things require very little skill to get started with. Make yourself useful.




    Hear hear! And let's get some folks in those newbie systems getting those guys to loosen up a bit and talk!

    P

  • New Players: Very First Steps in EVE Communication Center

    And here's hoping you are having a wonderful day in New Eden and are not being evacuated or crushed or being called bad names.

    Big smile

  • New Players Have More Power Than You Think in EVE Communication Center

    And here's hoping you are having a wonderful day in New Eden and are not being evacuated or crushed or being called bad names.

    Big smile

  • EVE Online and Your Central Nervous System in EVE Communication Center

    And here's hoping you are having a wonderful day in New Eden and are not being evacuated or crushed or being called bad names.

    Big smile

  • This is EVE: A Rant in EVE Communication Center

    And here's hoping you are having a wonderful day in New Eden and are not being evacuated or crushed or being called bad names.

    Big smile

  • Getting More Players Through Their First Two Months in EVE Communication Center

    And here's hoping you are having a wonderful day in New Eden and are not being evacuated or crushed or being called bad names.

    Big smile

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Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org