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  • Date of Birth: 2006-01-19 14:25
  • First Forum Visit: 2011-09-13 18:15
  • Number of Posts: 98
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RDevz

Security Status 5.0
  • GoonWaffe Member since
  • Goonswarm Federation Member since

Last 20 Posts

  • Parallax - Issues in EVE Information Center

    Quote:
    Infrastructure Hub in GA-P6C has initiated self-destruct
    From: Goonswarm Federation
    Sent: 2015.11.03 20:25

    {[character]charID.name, linkify} has started the self-destruct sequence for the {[item]structureTypeID.name, linkify} in {[location]solarSystemID.name, linkify}. Unless the sequence is aborted, this structure will explode at {{[datetime]destructTime, date=full, time=short}}. Any director of {corpName} may abort the self-destruct sequence by flying to the structure and rescinding the self-destruct command before {{[datetime]destructTime, date=full, time=short}}.


    The most helpful notification ever sent out by the game client. :(

  • Dev blog: Alliance Logos & You - Submissions Re-Opened! in EVE Information Center

    CCP Falcon wrote:
    RDevz wrote:
    CCP Falcon wrote:
    Primary This Rifter wrote:
    Real talk: does CCP actually have a legal team? What kind of lawyers would seriously advise them that the best way to avoid IP issues is by creating a blatantly derivative work?


    I'm not a lawyer, and this was the compromise that our legal counsel came up with.

    If you have an issue with this, feel free to contact our legal department and they'll be able to advise you further.


    Based on these compromises, I'm having trouble believing that your legal counsel are lawyers. If you could give details for contacting your legal department, it'd be much appreciated. Specifically, I'll be asking the following questions:

    1) Why, exactly, was a worldwide, non-exclusive, irrevocable, perpetual, royalty-free licence to do whatever you want with a logo unacceptable, given the set of people who can grant permission to do what you're planning on doing with logos is a subset of the set of people able to grant such a licence?
    2) Given copyright exists and begins at the point of creation of a work, how is it possible to submit something that isn't copyrighted?
    3) If derivative works are copyright to the organisation or person doing the modification, can I apply a distress filter to Eve artwork and pass it off as my own?

    Alternatively, if CCP Legal could post here instead of hard-worked community managers absorbing the flak from their customers, that'd work.


    Our legal team is based in our atlanta office, you can find their mailing address on the ccp games website Smile



    Alas, there's no email address for CCP Legal on www.ccp.is - Are you really responding to serious questions about policy by expecting me to go on a snipe hunt to find a postal address?

  • Dev blog: Alliance Logos & You - Submissions Re-Opened! in EVE Information Center

    CCP Falcon wrote:
    Primary This Rifter wrote:
    Real talk: does CCP actually have a legal team? What kind of lawyers would seriously advise them that the best way to avoid IP issues is by creating a blatantly derivative work?


    I'm not a lawyer, and this was the compromise that our legal counsel came up with.

    If you have an issue with this, feel free to contact our legal department and they'll be able to advise you further.


    Based on these compromises, I'm having trouble believing that your legal counsel are lawyers. If you could give details for contacting your legal department, it'd be much appreciated. Specifically, I'll be asking the following questions:

    1) Why, exactly, was a worldwide, non-exclusive, irrevocable, perpetual, royalty-free licence to do whatever you want with a logo unacceptable, given the set of people who can grant permission to do what you're planning on doing with logos is a subset of the set of people able to grant such a licence?
    2) Given copyright exists and begins at the point of creation of a work, how is it possible to submit something that isn't copyrighted?
    3) If derivative works are copyright to the organisation or person doing the modification, can I apply a distress filter to Eve artwork and pass it off as my own?

    Alternatively, if CCP Legal could post here instead of hard-worked community managers absorbing the flak from their customers, that'd work.

  • The 'one-line bad idea' thread in EVE Technology and Research Center

    Let's nerf the Rorqual's jump range to 5 AU so there's no chance of it using its overpowered drone damage bonus to hot drop people.

  • Dev blog: Player Submitted Content For o7: The EVE Online Show in EVE Information Center

    Why is it that Eve TV can cope with "...an irrevocable, perpetual, worldwide, assignable, royalty-free license and right to use the video...", yet your lawyers claim that adding alliance logos to the game needs a transfer of copyright?

    Have your lawyers finally completed Licensing 101, and if so, will they be reissuing alliance logo advice forthwith?

  • Dev Blog: Alliance Logos & You - Clarification on submissions in EVE Information Center

    Koebmand wrote:
    Thread too long to read and doesn't seem to be a final answer from CCP.

    What confuses me is this.

    If I make a piece of program, I can give anyone the right to use it in their program - including for free in programs they are going to be selling commercially. While retaining the right to use it as I please myself - including selling the the same right to use to someone third.

    This is called a non-exclusive agrement.

    Why can't the logo be treated the same way? I don't see the difference on picture and algorithm here?


    Because CCP's lawyers are either incompetent or evil, and wilfully ignore the fact that if someone isn't in a position to licence the work under the most generous conditions possible short of exclusivity, there's not a chance in hell that they're in a position to transfer the copyright.

  • Survey for Structures in EVE - Your opinion matters! in EVE Technology and Research Center

    CCP Arrow wrote:
    We of course don't want to inject any ideas, but it could hint at having the gameplay more of a collaboration of many rather than something you would delegate to a single individual to achieve.


    To which I hope the universal response is "Please don't make me round up 50 of my closest friends and colleagues to do boring mundane task #47 than can currently be done by one person."

  • We want your corp little things! in EVE Technology and Research Center

    Roles.

    It requires Director role to change the time at which an Infrastructure hub exits reinforced mode. This is inconsistent with stations, which can be retimed by Station Manager. More to the point, an Infrastructure Hub (and indeed a Territorial Claim Unit) can be offlined by a Station Manager.

    This makes the added security from limiting the retiming further a massive headache, as sov-holding corps try to limit the number of directors they have, because directors can do fun things like drop the corporation out of the alliance.

    To quote a certain short, ginger developer at Fanfest 2013, this is a "really dumb" game design decision. I'm willing to offer eternal gratitude and/or leftover duty free alcohol from the next time I visit Iceland if it's changed so that Station Manager can time the Ihub.

  • CCP Greyscale no longer with CCP in EVE Communication Center

    https://www.youtube.com/watch?v=xBlQZyTF_LY&feature=youtu.be&t=6m45s

  • Dev Blog: Alliance Logos & You - Clarification on submissions in EVE Information Center

    Amely Miles wrote:
    if thats what your reading then your intel is a little out of date ... read the CSM9 Minutes they have Alliance Logos addressed on pages 94-99


    I had a look at the minutes. I was unimpressed.

    CSM 9 Minutes wrote:
    Okay, so the first point is that because alliance logos are part of the EVE client, CCP has to own the logo. Otherwise, we can’t use it or show it for stuff like Twitch, we can’t use it during the AT, we can’t use it on ship models, in comics, or anything else potentially. We basically can’t use the logo unless we own it, from a legal standpoint. If CCP doesn’t own the logo, then players can potentially advance IP infringement suits against CCP or other players, and we can’t take the risk there. Ownership of logos and player created content is consistent across the industry and PC games.


    This is incorrect. Anyone who is in a position to potentially transfer copyright is in a position to transfer a suitably worded perpetual and royalty free licensing arrangement which gives CCP all of the rights needed to exploit the logo in any way shape or form that CCP may think of. Licences to use third party content are common as muck - how do you think that Rockstar North manage to create radio stations in the Grand Theft Auto games that use popular music without getting sued to hell and back? By licensing, of course.

    CSM 9 Minutes wrote:
    Point two: Because players create their own logos and submit them to CCP, many player believe that they own their logos and that it is their IP. This directly contradicts the EULA, where submitted content belongs to CCP.


    Alas, EULAs don't override national law. There's a whole host of national laws stipulating the form of the transfer of ownership of IP. Indeed, in Germany it's impossible to transfer it in the first place, and many nations need something more binding than a click-through agreement. The submitted content does not and has never belonged to CCP.

    CSM 9 Minutes wrote:
    For example, if a logo is in EVE, and the logo is in another game, game publishers may find themselves in conflict over who owns the logo.


    A non-exclusive licensing arrangement from the content creator fixes this.

    In short, your lawyers are dangerously incompetent at best. You need better lawyers.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Kismeteer wrote:
    Wait, I get it. I finally understand the Dev exodus to Riot games.

    You can't jump for 50 minutes? Might as well play some League of Legends in the meantime.


    Speaking of which, Greyscale: Pro click zone

    It's for the greater good.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Altirius Saldiaro wrote:
    RDevz wrote:
    How does applying any amount of fatigue to a ship which is incapable of taking part in combat (except in the case of extreme comedy fits) add anything to the game except for frustration and alt-tabbing to do something that's actually fun?

    Quite clearly, we should fear the massed fleets of battle rorquals and jump freighters carrying combat ships to a war zone.

    I think fatigue will apply to the pilot, not the ship.

    Crew on the ship will be fatigued too I guess, but they dont matter.


    s/ship/pilot in a ship/ then. The point still stands.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    How does applying any amount of fatigue to a ship which is incapable of taking part in combat (except in the case of extreme comedy fits) add anything to the game except for frustration and alt-tabbing to do something that's actually fun?

    Quite clearly, we should fear the massed fleets of battle rorquals and jump freighters carrying combat ships to a war zone.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    But freighter escort parties, the six hour marathons of tedium as you warp from gate to gate across a 170 AU system at 0.7AU/sec are content!

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Mona Zoid wrote:

    Remember when eve had no JF?


    We had a nyx full of haulers, with the haulers full of stuff. Before that, we had carriers full of haulers. Good times~

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Why do you feel the need to make the most tedious, thankless, and time consuming task in the entire game - that of nullsec logistics - even more tedious and time consuming? Noone in their right minds is going to warp freighters full of moon goo or fuel blocks through gates. Instead, they're just going to **** off and play a more interesting game - such as watching paint dry - while they wait out the fatigue timers.

    If you could do an Appendix A example of Little Bobby Tables deciding to fuel a couple of his control towers, then being unable to go on a fleet that's using a jump bridge because he's had the sheer unmitigated gall to use a jump drive in the last hour, you might begin to see the problem.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    How many of the CSM are in favour of this change, and how many think that you're making a change that will kill the game?

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    CCP Fozzie wrote:
    improvements


    This must be some strange new meaning of the word "improvements" of which I was not previously aware.

  • Dev Blog: Alliance Logos & You - Clarification on submissions in EVE Information Center

    Dorijan wrote:
    Hey Seagull, remember this?


    You'll notice she didn't specify which August. My money is August 2019.

  • The Null Deal: A Statement from Sovereign Nullsec in EVE Technology and Research Center

    I never thought I'd see the day where the leaders of 90+% of nullsec would agree on something more meaningful than water being wet.

    Oh, and poast~

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