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  • Date of Birth: 2009-02-07 17:36
  • First Forum Visit: 2011-04-07 16:18
  • Number of Posts: 354
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Ravcharas

Security Status 4.7
  • Infinite Point Member since
  • Test Alliance Please Ignore Member since

Last 20 Posts

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Yazor wrote:
    We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff....

    I really doesn't matter how much you sell your dread hulls for, 1 isk or ten trillion isk. It doesn't leave the economy.

  • 118.9 - General feedback (PC) in EVE Information Center

    The new market graph is awfully dreary.

  • "Load Station Environment" option removed? in EVE Technology and Research Center

    Station performance has taken a hit for me after I upgraded to win10. Static environment or a more efficient scene would be quite welcome.

    (Also, huge advertisement billboards with moving pictures and dozens of blinking lights makes it really annoying to have the game up on a second monitor.)

  • EVE: Citadel expansion - Issues in EVE Information Center

    Jina OverLord wrote:
    From the patch notes:

    "Market:

    Market taxes have been changed:
    Broker’s Fee: 3%
    Reduced to 2.5% with skills and 2% with both skills and maximum NPC standings
    The brokers fee is paid to owners in outposts, is customizable and paid to owners in Citadels
    The skill Broker Relations doesn't apply in Citadels
    Transaction Tax: 2%
    Reduced to 1% with maximum skills"

    My Response: WTF is wrong with you guys, talk about your tax hikes, as if 800k more for jump clones wasnt enough. You aren't trying to become Entropia are you? I have Broker Relations 5, at it still has my brokers fees at 3%, you guys screwed the pooch on this, and snuck these **** changes in with the Citadels and Carrier Changes, bad form. What are you trying to accomplish by nickel and dime-ing people to death?

    Do what every other business has been doing since the dawn of civilization; pass your costs on to the consumer.

  • EVE: Citadel expansion - Issues in EVE Information Center

    Quake XL invention requires an "Altered Datacore - Mechanical Engineering" and not "Datacore - Mechanical Engineering." Intended?

  • [Citadels Release] Capital and Fighter Transition in EVE Information Center

    Quote:
    This involves many moving pieces so to make the transition as smooth as possible we're making this thread to detail what you can expect to find when you log in after tomorrow's downtime.

    Is this not the kind of change that warrants e-mails, eve-mails, and devblogs with huge block letters well ahead of time?

  • Citadels are now on Singularity in EVE Technology and Research Center

    The system name isn't automatically prefixed to the citadel name in places like the personal assets window. Is this intended behaviour?

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Malcanis wrote:
    Ravcharas wrote:
    This, by the by, is a huge incentive for botting.


    Eh, not really, because by the very nature of botting, the main effort is starting it up. That's no easier than just logging in 'normally' and killing a rat.

    Automating this task seems quite attractive when you consider how short the task-time and exposure is compared to the reward.

    *shrug* Maybe I'm wrong. It just seemed to me that the input pattern of a human and a bot would be rather difficult to tell apart when it's just a five minute session 'on your lunchbreak.'

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    This, by the by, is a huge incentive for botting.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Burning out; no longer just for moon logistics and jump freighter pilots

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Fourteen Maken wrote:
    baltec1 wrote:
    Mister Ripley wrote:
    baltec1 wrote:
    Terrorfrodo wrote:
    If you earn ISK while logged off than whatever that is you're doing should be nerfed :p

    It's called industry.

    I wouldn't say it's "earning ISK while logged off". The actual industry part is getting the materials and setting everything up and then selling it. The time to build is just a cap to regulate the production volume. Same goes for trading. It sound nice the think about it like "afk ISK" but that ISK is just the result of your logged in activity. You just get the money with a certain delay.
    Like killing a rat, logging off and then getting the bounty.


    I'd rather spend 20 min setting up industry jobs then going on a weekend break than spending the weekend grinding FW missions. This is why I like eve, I'm not disadvantaged for only having limited play time. I can earn my isk and gain sp just as fast as people who play every day. This idea punishes people like me as I simply cannot log in every day.


    but people like you can have +5 implants plugged in all day every day, people who are active and in space most of the time can't so actually it balances out.

    Getting podded often running level 4 missions in hisec, are you?

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Mister Ripley wrote:
    True. This has already been pointed out alot of times in this thread. But shouldn't it be the gameplay that makes you want to play and not some psychological trick?
    EVE has so many features that are half-assed and CCP is not touching any of them. Instead they implement F2P game mechanics.

    I think it should be both. Or rather, engaging gameplay relies on psychological tricks to work. But you need to be responsible about which tricks you use and how. Variable ratio rewards are the poster child for borderline unethical game design, and rightly so. But you also shouldn't design your loot drop tables to be entirely predictable either. It's fun to get a little something extra every now and then. But you need to be careful when you're meddling with what is essentially very deep buttons in the human mind that really none of us can protect. This is especially true in games like Eve, which really relies a lot on long term time investment, social bonding, and the kind of interconnectedness with your real life that means people actually get up in the middle of the night to respond to pings about tackled supers. Eve is real. So we all need to Eve responsibly. And that includes CCP.

    But I digress. I understand what you're saying, and I agree. At the end of the day all gamers are really showing up asking to be psychologically tricked into enjoying themselves. But we're mostly fine with being tricked if it's tickling our innate sense of wonder, or achievement, or exploration of the unknown, or social dynamics. That's a EULA most people are happy to sign.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Mister Ripley wrote:
    Ravcharas wrote:
    FT Diomedes wrote:
    I just don't understand why it matters that log in every day. I pay a subscription fee. Why does it matter whether I use the service as long as I continue to subscribe. I could understand encouraging daily logins in a F2P or one time fee game, but CCP gets paid no matter what I do in Eve, so long as I am willing to subscribe. They should be doing things to keep me wanting to subscribe. Right?

    The sad part is that this is going to make me subscribe less - not quit, just spend less on the service. Six accounts worth of dailies is going to cut into my "fun time" a bit too much. And I don't like the way Eve is heading, so, just as I did last year, when I went from seven down to six accounts, this year I'll be going from six down to five accounts.

    It matters because the game is more interesting and attractive it it feels populated. Eve is an interconnected game with a persistent world, so the consequences of my actions actually has an effect even after I'm logged off. However for every minute you are logged on, the possibility of interaction with other players is higher. Other people being the main draw of a massive multiplayer experience. But some actions have a much greater effect than others. And one hour of active play can be more important than other hours, even if that hour is spent doing the same kind of activity. That's the butterfly effect.

    I understand your point but FT Dio. points out that a paying customer should not be pushed to provide some service (in this case content) to the sales company.
    It's like buying something and then being pushed to write positive reviews and recommend the product to friends and family.

    In Free to Play games you are the product. In Pay to Play games this should not be the case. The total CCU (concurrent users) metric makes sense in F2P games because every minute someone is playing is a minute to push him to buy game currency (i.e. because something takes insane amount of time to build or to craft, but can be completed with just 100 diamonds).

    I don't understand why CCP seems so eager to improve this metric. I never had the feeling to be alone somewhere. Sure some 0.0 areas are basicaly empty, but that's because of game mechanics. People are in other areas where they can use said mechanics in their favour. Like a standing fleet in a system, forming groups to be safe.

    I agree. And I'm quite against this daily opportunity implementation, I think it'll hurt the game. However, it needs still be pointed out that in multiplayer games players enable gameplay for each other. That's true for Eve and it's true for TF2 and it's true for World of Tanks. Paying or not, there's at least a theoretical point of critical player mass, below which the game simply wither away. So in some sense the game needs to push or prod everyone to some extent, to encourage whatever behaviour is deemed to be positive for the game eco system as a whole.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    FT Diomedes wrote:
    I just don't understand why it matters that log in every day. I pay a subscription fee. Why does it matter whether I use the service as long as I continue to subscribe. I could understand encouraging daily logins in a F2P or one time fee game, but CCP gets paid no matter what I do in Eve, so long as I am willing to subscribe. They should be doing things to keep me wanting to subscribe. Right?

    The sad part is that this is going to make me subscribe less - not quit, just spend less on the service. Six accounts worth of dailies is going to cut into my "fun time" a bit too much. And I don't like the way Eve is heading, so, just as I did last year, when I went from seven down to six accounts, this year I'll be going from six down to five accounts.

    It matters because the game is more interesting and attractive it it feels populated. Eve is an interconnected game with a persistent world, so the consequences of my actions actually has an effect even after I'm logged off. However for every minute you are logged on, the possibility of interaction with other players is higher. Other people being the main draw of a massive multiplayer experience. But some actions have a much greater effect than others. And one hour of active play can be more important than other hours, even if that hour is spent doing the same kind of activity. That's the butterfly effect.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    sero Hita wrote:
    Nobody likes to be told to throw something away they think is a good idea on the basis of some random internet peoples opinion. What they want is constructive changes to the idea, so it would work better. Discarding the idea is not constructive.

    Not all ideas are constructive either, and not all ideas deserve to be negotiated around. Some things just don't have reasonable a middle-ground.

    "Hey, I've been thinking about setting our car on fire"

    "I'd rather you didn't, to be perfectly frank."

    "How about just the back seat?"

    "While certainly a less frightening prospect, that would not be a very good idea either."

    "Aw come on man, meet me half way and come up with a decent counter-proposal or I'm arranging something pyrotechnical in the glove compartment."

    "I'm calling the police."

    I'm not saying this feature is the equivalent of setting a car on fire. For one thing it can be turned off if whatever metrics they intend to use don't tick upwards at a satisfactory rate. (Although I'm afraid that's not what would happen, instead CCP would reach the conclusion that the solution to this pesky screw problem is to use an even larger hammer.)

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Lan Wang wrote:
    smartphone app would certainly do all kinds of wonders for login numbers

    Sure would if you put them together. What does it matter to me if the market orders got updated through someone's computer or someone's iphone? This module I bought got invented and manufactured by someone who logged in with the app, oh the horror!

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Last time the PCU were at today's level was what, 07-08? They "fixed" that by releasing content that excited players, like t2 ships and FW and then came Apocrypha which gave the entire game a boost.

    I mean, hell, if you really wanted to juice the numbers, release a mobile app already. We've had smartphones for nearly a decade, the jury is in; the hype is real.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Frostys Virpio wrote:
    Can't wait for the "I quit" forum post from people burning themselves out on optional content.

    I understand that argument, I really do. But the thing is that something can be optional and compulsory at the same time. (Not mandatory compulsory, soft compulsory.) All it takes is that the payoff is high enough, or the punishment for abstaining is harsh enough -- and people will figure it out on their own. This is usually known as a false choice. And in games, which are supposed to be if not fun then at least entertaining, it's almost always a ****** thing.

    The best example I have on hand from Eve is the recently departed skillclones. It was completely optional to forego keeping your clone up to date. No one made you push that button.

    For characters that risked getting podded, the cost/benefit estimation was obvious. You keep it updated. If you didn't, there was a very real possibility that you would lose out on skillpoints. There was just no way you would chose the paltry isk savings over sp loss.

    That's not an interesting mechanic or system to engage with. It was just drag.

    (For characters that didn't risk getting podded, such as station traders, the cost/benefit was equally obvious. The risk of getting podded was zero and nil, so there was no way you would chose even a paltry cost to safeguard against a non-existant risk. Also not an interesting choice to make. But atleast you didn't have to engage with it at regular intervals.)

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    So this is completely anecdotal evidence, take it for what it's worth.

    I checked in with a friend of mine who is currently unsubbed. His reaction was an immediate "uh-oh," followed by the opinion that the introduction of dailies is not something that bodes well for the future of a game. He thought 10k was an awful lot of skillpoints, and figured he would pretty much have to set time aside to do the daily in order to not lag behind other players. He didn't see the correlation between logging in to shoot an npc and an increase in in-game activity. Instead, he figured it was stat-padding to keep up appearances for investors and stakeholders.

    I've been trying to lure him back in, turns out I'm into co-dependency I guess. I don't think this change will make it more likely he'll return.

    Again, completely anecdotal, I know -- so if you want to dismiss it as the desperate gambit of an entrenched contrarian I suppose there's not much I can do about it.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    baltec1 wrote:
    How will the thousands of supercap and titan pilots get this sp "reward" every day?

    In style