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  • Date of Birth: 2004-01-22 05:00
  • First Forum Visit: 2011-04-08 14:32
  • Number of Posts: 225
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Ravow

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Last 20 Posts

  • Multiple Clients and Multiple Monitors in EVE Technology and Research Center

    Cali Kalinovska wrote:
    Well I got the windows to work properly in Windowed mode, but I never did get the Fullscreen Windowed mode to work.


    Same, and it's laggish (same 150+ fps but really laggy) (might be enlightenment related)

  • Hangups with latest patches? in EVE Technology and Research Center

    No problem on my side.

    Wine 2.3
    AMD card with mesa (yesterday git) + gallium nine.

    Can you define the hang? like freezing and you have to kill it or something?

  • EVE Launcher for Linux in EVE Technology and Research Center

    Furor Crendraven wrote:
    Ravow wrote:
    Furor Crendraven wrote:
    Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks Smile


    Well, it's broken on my side to.
    I'm using it full screen at 4k res, Interval 1 set it to exactly 30 fps, with is not enough and with immediate, I get anything between 75 to 330 and it warm up the room... And something I see tearing as my screen is 60hz.

    I say do like me until it's fixed, leave it at interval 1 for station spinning and stuff like hauling and mining but as so as you decide to hot drop on peoples or do some other pvp activities, put it to immediate. Anyway, if your in a fight with lot of stuff and your FPS go to like 58, with a working vsync it would drop to 30 so better to leave immediate for pvp.


    No matter what Interval I select I always get the same FPS, I thought that this happened to all Linux users.. so there is no other way to limit FPS?


    If your using the normal Wine or Wine with CSMT (Like you have an Nvidia card for example), The bottleneck is the CPU and yes, I think the fps might be more stable (and lower). If your using an decent AMD card and the open source (Mesa) drivers with by the bay, perform now better even with native application again AMD BLOB, and have GALLIUM Nine enabled, the bottleneck become the GPU.

    As for the limite, it might be possible to enable the vsync on the driver level. I have the problem with Wine 2.3. I might have a different problem as my vsync work but just set the wrong limit (30fps instead of 60)

  • Multiple Clients and Multiple Monitors in EVE Technology and Research Center

    Cali Kalinovska wrote:
    I wish to have 3 separate clients each run on 3 separate monitors respectively. In Windows this works just fine as the in-game settings have a monitor selection dropbox. In Ubuntu I am not seeing this same selection in the settings, and when I manually change the yaml file the Adapter property seems to be ignored.

    Any other ideas on how I can run 3 clients simultaneously on 3 separate screens? I would prefer that this is something which can save the settings per account like other Eve settings are.


    Same, the pre-launcher era was so great for that, three client in full screen on 3 different screens with different setting I use to have.

  • EVE Launcher for Linux in EVE Technology and Research Center

    Furor Crendraven wrote:
    Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks Smile


    Well, it's broken on my side to.
    I'm using it full screen at 4k res, Interval 1 set it to exactly 30 fps, with is not enough and with immediate, I get anything between 75 to 330 and it warm up the room... And something I see tearing as my screen is 60hz.

    I say do like me until it's fixed, leave it at interval 1 for station spinning and stuff like hauling and mining but as so as you decide to hot drop on peoples or do some other pvp activities, put it to immediate. Anyway, if your in a fight with lot of stuff and your FPS go to like 58, with a working vsync it would drop to 30 so better to leave immediate for pvp.

  • Nividia and Amd currently both work nicely with wine? in EVE Technology and Research Center

    Both are fine.

    * Nvidia have support from nvidia, no native D3D so need more CPU to get the same performance than a decent AMD card.
    * AMD have native Linux support without installing external blob, are more compatible with bleeding edge stuff and have native D3D9 api support so require less CPU.

    - Right now I would say AMD all the way as the native support is often even faster than the Windows with AMD drivers.
    - If you want to play game made for linux without wine or other translation layer, a Nvidia card will give you more performance but if you plan to use mostly wine, AMD.

  • Help Appreciated... new GPU.... but seems not enabled (SOLVED) in EVE Technology and Research Center

    Adara Starkiss wrote:
    Thanks for the reply.

    I actually went and decided to go install 16.04 LTS and after doing 3 separate installs in different hard drives / SSD's, I got this one to work and I forgot to reply here about it.

    I find confusing that the AMD GPU's arent listed on the additional drivers section as it used to, which made knowing if your GPU is set easier, but after 16.04 installed I could see that the AMDGPU driver was loading correctly and then after doing the wine stuff, I got EVE working again with the GPU hardware.

    I think I will clone this install into another SSD and try the MESA part, which is still a tad confusing part, but I will try it.

    Im a tad burned at the moment with all the install tries I did that weekend, so it will be something for a few weeks ahead to do.

    I havent yet updated my eve firefox bookmarks and TS and other important eve stuff (mumble ugh), and completely forgot about this thread too.

    Thanks :)


    Great!
    Be sure that your using nine, you might double your FPS :p

  • Help Appreciated... new GPU.... but seems not enabled (SOLVED) in EVE Technology and Research Center

    Upgrade to kernel 4.10. But 4.11 recommended for moar fps.

    AMDGPU in the kernel and XORG driver, RADEONSI is the MESA driver (you need these three)

    You need to google about "gallium nine" and "ubuntu" and be sure to install the latext Mesa and wine that are "gallium nine" enabled.

    Also then once you have that, run the launcher, go in setting, choose the option to have your custom wine instead of the CCP one.

    type winecfg instead of wine for the wine command line.

    "run eve", you will get the wine configuration window, go in staging and enable "Gallium nine" or "Native D3D9".

    Ok that window, go back in launcher setting and put "wine" instead of winecfg in custom wine.

    Launch EVE and enjoy.

  • (Request) EVE Launcher wine arguments and support for virtual desktops in EVE Technology and Research Center

    Yes, THAT and also a way to put envvar.

  • Constant Freezes on Linux with Nvidia GeForce GTX 980, garbled audio in EVE Technology and Research Center

    Arshes Jakuard wrote:
    I had a similar issue, could be totally unrelated as my gpu is an amd 390, but worth a shot: only while playing EVE, sometimes after 30 mins, sometimes hours, system freeze.
    I tried a lot of solutions: custom kernel, download alternate binary blob, CSMT or nine, dedicated Xorg server... nothing helped.

    Turned out i had to set a custom gpu fan curve to keep the card cooler, even though the max temp I registered was 85C. Probably the default relies on downvolting the gpu to keep the chip cool or whatever, my card is an ASUS and has a "0dB" stock curve that keeps the fan off most of the time (idles at 65C, go figure).


    DON'T use blob for AMD cards

    Use mesa and Gallium nine for easy FPS*2 and way more stability.

    For the fan speed, I got some issue on my RX480 and I got to edit the BIOS to put higher fan RPM. The Max was set to 2200 buit the real supported max for my saphire was +-5400. The card was throttling constantly until I patch the BIOS. Note that edition BIOS will make your card BSOD on Windows as Blob don't like when people fix there s**t.

    Note that if your card crash with the Blob and with Mesa, you might actually have a problem.

  • EVE Launcher for Linux in EVE Technology and Research Center

    Terrifiedkiller wrote:
    Now if you guys would switch from DX 9 and DX 11 to Vulcon you could develop a Linux and Mac client with minimal changes perhaps windows too keeping everyone happy (and with a more optimized client to boot perhaps)

    CCP Snorlax wrote:
    The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.

    This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac.

    As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu.

    If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform.

    If I haven't scared you off and you want to give this a try, get the launcher binaries from here:
    https://binaries.eveonline.com/evelauncher-1043593.tar.gz

    Unpack this to your home directory (or wherever you prefer).

    Run the evelauncher.sh shell script – this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. I’d recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies.

    Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.



    Actually if they are willing to continue to support DX9 long term it's fine for me as it's native supported by Linux using Gallium. AMD have a perfect support (faster than DX9 on Windows) and Nvidia card are catching up (Older model support it just fine and better than using the Nvidia blob). Switching to vulkan will require a LOT of work, as a DX12 port will too. .. DX11 and OpenGL port are simple compared to DX12 and vulkan because these two new API are totally different and way more complicated.

    By saying minimum change, it's because you never tried to learn 3D API. I learned OpenGL and began Vulkan and it's way more complicated. I'm sure that there GFX Devs will all became bald if they try to switch... If they want to do that they probably have to get new devs and lay off the current GFX team once the port is complete. That's not required with a DX11 port.

  • Constant Freezes on Linux with Nvidia GeForce GTX 980, garbled audio in EVE Technology and Research Center

    It need to be reported upstream. Your link to the nvidia bug don't show up, they did remove it no maybe it need moderator approbation?

    Switching distribution is not a solution, Blob need to adapt to different kernel, xorg and userspace. Hope they are willing to fix it and not do like they did to me when I was using a Nvidia card the last time (We don't need to fix it, just add "nosmp" boot parameter and reboot to fix the issue... with meant for me "return to the shop where you just brought your card and get an AMD one instead")

  • EVE Launcher for Linux in EVE Technology and Research Center

    Le probleme actuel n'est pas lié à Wine mais au fait que il ne sont pas loadé par tin installation. Tu fonctionne complement en software rendering (ton CPU emule l'opengl) et c;Est une vieille version du LLVMPIPE donc pas suffisant pour rouler EVE meme a 2 fps.

  • EVE Launcher for Linux in EVE Technology and Research Center

    I don't see any nvidia module.. How did you install the nvidia driver?

  • EVE Launcher for Linux in EVE Technology and Research Center

    Meio Rayliegh wrote:
    OpenGL vendor string: VMware, Inc.
    OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits)
    OpenGL version string: 2.1 Mesa 10.1.3
    OpenGL shading language version string: 1.30
    OpenGL extensions:

    and i have to change the name of the folder program files (x86) to Program otherwise
    (x86)/CCP/EVE: bad variable name
    OR
    Filesx86/CCP/EVE: bad variable name

    No protocol specified
    QXcbConnection: Could not connect to display :0.0
    Aborted


    Your still running with MESA.. and not only Mesa, but the Gallium SOFTWARE RENDERER!

    Peux tu executer "lsmod" en root et me dire le result, voire si au moins le module Nvidia est loaded? Parce que en Software Rendering tu doit aller a 2fps... Enfait tu irais a 2FPS si LLVM était a jour.

    Check le lsmod, ensuite je sais pas, faudrait voir le support a savoir comment selectionner le driver sur ta distribution.

  • EVE Launcher for Linux in EVE Technology and Research Center

    execute : glxinfo | grep OpenGL

  • EVE Launcher for Linux in EVE Technology and Research Center

    Meio Rayliegh wrote:
    les drivers propriétaire genre lesquels? nvidia-346?
    et pour open gl je peux l'installer en dehors avec le gestionnaire?


    Les deux vont fonctionner mais y'a un bug avec post processing qui semble être reglé avec les 375 (bug des petit carré noir partout ou tu doit désactiver le post processing).

    OpenGL viens avec les drivers proprietaire, install *PAS* Mesa (libGL, nouveau, libdrm...) en meme temps. Pour ce qui es du gestionnaire, je peux pas trop t'aider la dessu puisque je n'utilise que Gentoo. Mais messemble que Ubuntu a un truc pour les drivers (Restricted?) qui permettent d'installé les dernier, sinon messemble que tu peux runner l'installer que tu peux downloader chez Nvidia en root, donc en dehors du gestionnaire, si tu as linux-header et build-essential d'installer, il va pouvoir installer le libGL Nvidia et compiler le module pour le kernel.

    Si tu install nouveau, tu risque que Linux load le driver nouveau et donc empeche le driver proprietaire de fonctionner et les drivers opensource ne fonctionne pas bien sur les carte Nvidia recente, c'est par contre excellent pour AMD.

  • 32 Bit Launcher still on the wish list? in EVE Technology and Research Center

    Yes, we can use the Windows one. But we use to be able to simply run it by exefile.exe.. Faster and simpler to debug.

    Is the Windows one 32 bits or it's 64bit only since they switched to the new qt based launcher too?

    @CCP Snorlax, You can build the 32 bits toolchain (with QT and all) by using MXE!!!

    Install MXE then with MXE, install QT and all other dependencie then use that toolchain to build the launcher, you will get a 32Bits launcher :)

  • 32 Bit Launcher still on the wish list? in EVE Technology and Research Center

    I don't think so, We did not hear about CCP Snorlax for a while.. That unofficial support did only kill 32 bit support with is quite unfortunate as EVE is a 32 bits game...

  • EVE Launcher for Linux in EVE Technology and Research Center

    Meio Rayliegh wrote:
    it is a 750 ti i was not sure about that but i choose my graphic card as the rest it is an assembly computer now i give some new information at the case but i don't know about the driver

    *-display NON-RÉCLAMÉ
    description: VGA compatible controller
    produit: GM107 [GeForce GTX 750 Ti]
    fabriquant: NVIDIA Corporation
    identifiant matériel: 0
    information bus: pci@0000:01:00.0
    version: a2
    bits: 64 bits
    horloge: 33MHz
    fonctionnalités: vga_controller cap_list
    configuration: latency=0
    ressources: mémoire:f6000000-f6ffffff mémoire:e0000000-efffffff mémoire:f0000000-f1ffffff portE/S:e000(taille=128) mémoire:f7000000-f707ffff
    for the driver i can't launch the game with another driver off

    xserver-xorg-video-nouveau
    1:1.0.10-1ubuntu2
    server x.xorg new driver screen

    for my graphic card i must install the nvidia-346
    it is recommanded to install the 375 but when i use it it couldn't initialise GLX

    if i install the 346 then i have that

    [0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
    Installed Qt WebEngine locales directory not found at location /home/***/evelauncher/translations/qtwebengine_locales. Trying application directory...
    Qt WebEngine locales directory not found at location /home/***/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
    [0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    Segmentation fault

    So for the moment i didn't know exactly which driver i have and what driver i have to install for a good quality without the big lag

    ps: i can't make this link

    ln -s /opt/google/chrome/locales /opt/EVEOnline/evelauncher/translations/qtwebengine_locales

    because my file system is completely different i don't have a navigator file in the rep /opt i just have win-devel


    Avec une carte Nvidia tu doit utiliser les drivers propriétaire et non Mesa, les deux que tu as mentionner devrait fonctionner, EVE peut se contenter d'OpenGL 3.3.

    Les erreurs que tu pogne au lancement du launcher sont "normal", tu peut les ignorer. Par contre le segfault il serait bon savoir il est du a quoi. Essaye de lancer et tout de suite apres, executer "dmesg" au cas ou il indique ou se situe le plantage.