EVE Forums

Capture Portrait
  • Date of Birth: 2004-01-22 05:00
  • First Forum Visit: 2011-04-08 14:32
  • Number of Posts: 217
  • Bounty: 56,020,000 ISK
  • Likes Received: 47


Security Status -1.6
  • Respawn Disabled Member since
  • Brute Force Solutions Member since

Last 20 Posts

  • (Request) EVE Launcher wine arguments and support for virtual desktops in EVE Technology and Research Center

    Yes, THAT and also a way to put envvar.

  • Constant Freezes on Linux with Nvidia GeForce GTX 980, garbled audio in EVE Technology and Research Center

    Arshes Jakuard wrote:
    I had a similar issue, could be totally unrelated as my gpu is an amd 390, but worth a shot: only while playing EVE, sometimes after 30 mins, sometimes hours, system freeze.
    I tried a lot of solutions: custom kernel, download alternate binary blob, CSMT or nine, dedicated Xorg server... nothing helped.

    Turned out i had to set a custom gpu fan curve to keep the card cooler, even though the max temp I registered was 85C. Probably the default relies on downvolting the gpu to keep the chip cool or whatever, my card is an ASUS and has a "0dB" stock curve that keeps the fan off most of the time (idles at 65C, go figure).

    DON'T use blob for AMD cards

    Use mesa and Gallium nine for easy FPS*2 and way more stability.

    For the fan speed, I got some issue on my RX480 and I got to edit the BIOS to put higher fan RPM. The Max was set to 2200 buit the real supported max for my saphire was +-5400. The card was throttling constantly until I patch the BIOS. Note that edition BIOS will make your card BSOD on Windows as Blob don't like when people fix there s**t.

    Note that if your card crash with the Blob and with Mesa, you might actually have a problem.

  • EVE Launcher for Linux in EVE Technology and Research Center

    Terrifiedkiller wrote:
    Now if you guys would switch from DX 9 and DX 11 to Vulcon you could develop a Linux and Mac client with minimal changes perhaps windows too keeping everyone happy (and with a more optimized client to boot perhaps)

    CCP Snorlax wrote:
    The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.

    This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac.

    As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu.

    If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform.

    If I haven't scared you off and you want to give this a try, get the launcher binaries from here:

    Unpack this to your home directory (or wherever you prefer).

    Run the evelauncher.sh shell script – this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. I’d recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies.

    Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.

    Actually if they are willing to continue to support DX9 long term it's fine for me as it's native supported by Linux using Gallium. AMD have a perfect support (faster than DX9 on Windows) and Nvidia card are catching up (Older model support it just fine and better than using the Nvidia blob). Switching to vulkan will require a LOT of work, as a DX12 port will too. .. DX11 and OpenGL port are simple compared to DX12 and vulkan because these two new API are totally different and way more complicated.

    By saying minimum change, it's because you never tried to learn 3D API. I learned OpenGL and began Vulkan and it's way more complicated. I'm sure that there GFX Devs will all became bald if they try to switch... If they want to do that they probably have to get new devs and lay off the current GFX team once the port is complete. That's not required with a DX11 port.

  • Constant Freezes on Linux with Nvidia GeForce GTX 980, garbled audio in EVE Technology and Research Center

    It need to be reported upstream. Your link to the nvidia bug don't show up, they did remove it no maybe it need moderator approbation?

    Switching distribution is not a solution, Blob need to adapt to different kernel, xorg and userspace. Hope they are willing to fix it and not do like they did to me when I was using a Nvidia card the last time (We don't need to fix it, just add "nosmp" boot parameter and reboot to fix the issue... with meant for me "return to the shop where you just brought your card and get an AMD one instead")

  • EVE Launcher for Linux in EVE Technology and Research Center

    Le probleme actuel n'est pas lié à Wine mais au fait que il ne sont pas loadé par tin installation. Tu fonctionne complement en software rendering (ton CPU emule l'opengl) et c;Est une vieille version du LLVMPIPE donc pas suffisant pour rouler EVE meme a 2 fps.

  • EVE Launcher for Linux in EVE Technology and Research Center

    I don't see any nvidia module.. How did you install the nvidia driver?

  • EVE Launcher for Linux in EVE Technology and Research Center

    Meio Rayliegh wrote:
    OpenGL vendor string: VMware, Inc.
    OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits)
    OpenGL version string: 2.1 Mesa 10.1.3
    OpenGL shading language version string: 1.30
    OpenGL extensions:

    and i have to change the name of the folder program files (x86) to Program otherwise
    (x86)/CCP/EVE: bad variable name
    Filesx86/CCP/EVE: bad variable name

    No protocol specified
    QXcbConnection: Could not connect to display :0.0

    Your still running with MESA.. and not only Mesa, but the Gallium SOFTWARE RENDERER!

    Peux tu executer "lsmod" en root et me dire le result, voire si au moins le module Nvidia est loaded? Parce que en Software Rendering tu doit aller a 2fps... Enfait tu irais a 2FPS si LLVM était a jour.

    Check le lsmod, ensuite je sais pas, faudrait voir le support a savoir comment selectionner le driver sur ta distribution.

  • EVE Launcher for Linux in EVE Technology and Research Center

    execute : glxinfo | grep OpenGL

  • EVE Launcher for Linux in EVE Technology and Research Center

    Meio Rayliegh wrote:
    les drivers propriétaire genre lesquels? nvidia-346?
    et pour open gl je peux l'installer en dehors avec le gestionnaire?

    Les deux vont fonctionner mais y'a un bug avec post processing qui semble être reglé avec les 375 (bug des petit carré noir partout ou tu doit désactiver le post processing).

    OpenGL viens avec les drivers proprietaire, install *PAS* Mesa (libGL, nouveau, libdrm...) en meme temps. Pour ce qui es du gestionnaire, je peux pas trop t'aider la dessu puisque je n'utilise que Gentoo. Mais messemble que Ubuntu a un truc pour les drivers (Restricted?) qui permettent d'installé les dernier, sinon messemble que tu peux runner l'installer que tu peux downloader chez Nvidia en root, donc en dehors du gestionnaire, si tu as linux-header et build-essential d'installer, il va pouvoir installer le libGL Nvidia et compiler le module pour le kernel.

    Si tu install nouveau, tu risque que Linux load le driver nouveau et donc empeche le driver proprietaire de fonctionner et les drivers opensource ne fonctionne pas bien sur les carte Nvidia recente, c'est par contre excellent pour AMD.

  • 32 Bit Launcher still on the wish list? in EVE Technology and Research Center

    Yes, we can use the Windows one. But we use to be able to simply run it by exefile.exe.. Faster and simpler to debug.

    Is the Windows one 32 bits or it's 64bit only since they switched to the new qt based launcher too?

    @CCP Snorlax, You can build the 32 bits toolchain (with QT and all) by using MXE!!!

    Install MXE then with MXE, install QT and all other dependencie then use that toolchain to build the launcher, you will get a 32Bits launcher :)

  • 32 Bit Launcher still on the wish list? in EVE Technology and Research Center

    I don't think so, We did not hear about CCP Snorlax for a while.. That unofficial support did only kill 32 bit support with is quite unfortunate as EVE is a 32 bits game...

  • EVE Launcher for Linux in EVE Technology and Research Center

    Meio Rayliegh wrote:
    it is a 750 ti i was not sure about that but i choose my graphic card as the rest it is an assembly computer now i give some new information at the case but i don't know about the driver

    *-display NON-RÉCLAMÉ
    description: VGA compatible controller
    produit: GM107 [GeForce GTX 750 Ti]
    fabriquant: NVIDIA Corporation
    identifiant matériel: 0
    information bus: pci@0000:01:00.0
    version: a2
    bits: 64 bits
    horloge: 33MHz
    fonctionnalités: vga_controller cap_list
    configuration: latency=0
    ressources: mémoire:f6000000-f6ffffff mémoire:e0000000-efffffff mémoire:f0000000-f1ffffff portE/S:e000(taille=128) mémoire:f7000000-f707ffff
    for the driver i can't launch the game with another driver off

    server x.xorg new driver screen

    for my graphic card i must install the nvidia-346
    it is recommanded to install the 375 but when i use it it couldn't initialise GLX

    if i install the 346 then i have that

    [0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
    Installed Qt WebEngine locales directory not found at location /home/***/evelauncher/translations/qtwebengine_locales. Trying application directory...
    Qt WebEngine locales directory not found at location /home/***/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
    [0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    Segmentation fault

    So for the moment i didn't know exactly which driver i have and what driver i have to install for a good quality without the big lag

    ps: i can't make this link

    ln -s /opt/google/chrome/locales /opt/EVEOnline/evelauncher/translations/qtwebengine_locales

    because my file system is completely different i don't have a navigator file in the rep /opt i just have win-devel

    Avec une carte Nvidia tu doit utiliser les drivers propriétaire et non Mesa, les deux que tu as mentionner devrait fonctionner, EVE peut se contenter d'OpenGL 3.3.

    Les erreurs que tu pogne au lancement du launcher sont "normal", tu peut les ignorer. Par contre le segfault il serait bon savoir il est du a quoi. Essaye de lancer et tout de suite apres, executer "dmesg" au cas ou il indique ou se situe le plantage.

  • All Character Portraits are white in EVE Technology and Research Center

    First of all, be sure you have proper OpenGL support and s3tc texture compression support :
    OpenGL 3.3 should be enough.

    xxxxx@tanith ~ $ glxinfo | grep s3tc
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
    GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image, GL_S3_s3tc
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
    xxxxx@tanith ~ $ glxinfo | grep OpenGL
    OpenGL vendor string: X.Org
    OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.9.0 / 4.10.6, LLVM 4.0.0)
    OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel (git-83e9de25f3)
    OpenGL core profile shading language version string: 4.50
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
    OpenGL version string: 3.0 Mesa 17.1.0-devel (git-83e9de25f3)
    OpenGL shading language version string: 1.30
    OpenGL context flags: (none)
    OpenGL extensions:
    OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.1.0-devel (git-83e9de25f3)
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
    OpenGL ES profile extensions:

  • All Character Portraits are white in EVE Technology and Research Center

    Never saw that specific bug, can you tell me what video driver stack are you using?

  • Linux and SLI support (or similar, or other suggestions) in EVE Technology and Research Center

    Adara Starkiss wrote:
    Hey, thanks for the suggestions ;)

    I been thinking about this a lot lately, and reading on the other thread about the RX480 I started to think that perhaps I could upgrade to the RX460, which sounds well pricewise, and I'd guess it will use the same driverset as the RX480 while being reasonably priced and still be an upgrade to my current Trinity HD 7650/7660.

    What Im unsure on what will happen with my built in video on the APU. I rememder, before, whenever we had onboard graphics and you added a pci-e card, you had theoption to choose between one or the other or both, but I dont remember trying this on this mobo/apu so Im sure on what will happen.

    Still, it should be a good upgrade to my current graphics. I'm normally at 60fps max, but when I run 4 clients, it goes to crawl speed at 10-15fps....

    What do you think?

    Yes, The RX460 use the same drivers/instruction, just slower.

    As of using it, if you plug nothing in the APU and plug the screens just on the new card, it should not try to use the APU. Also in the BIOS, you can put PCIe instead of onboard in "VGA Initialization" or something like that.

  • Launcher fails to start Client in EVE Technology and Research Center

    Adara Starkiss wrote:
    Are you using by chance one of the AMD APUs like mine (points to signature below) (Trinity HD 7650/7660)?

    16.04 has no support for Trinity HD :(

    IF you do, you will need to downgrade to whatever is your favorite flavor below 16.04, in my case Im running 15.04 and its working. If you want more support, then either 14.04 or 15.10 could be your option.

    IF you arent running an AMD APU with the Trinity HD... Im sure others can chime in and help :)

    (Some AMD chipsets and gpus have support in 16.04, but not all do).

    Or upgrade to a correct version of MESA.

    Supported Ubuntu versions:
    - 16.04 (xenial)
    - 16.10 (yakkety)

    For forum support see: http://goo.gl/qoUpWK

    === Introduction ===
    This PPA provides updated X (2D) and mesa (3D) free graphics drivers for radeon, intel and nvidia hardware. Updates packages provide:
    * OpenGL 4.5+ support and new OpenGL extensions: http://mesamatrix.net
    * packages built against llvm-3.9
    * gallium-nine support installed by default. Read the specific section below
    * VDPAU, OpenMAX IL Bellagio, VAAPI and XvMC Gallium3D accelerated video drivers (see below)
    * OpenCL support (mesa-opencl-icd package), including updated libclc
    * r600 LLVM compiler, enabled with R600_DEBUG=llvm env var
    * optional GLAMOR acceleration on radeon (>= r300), and nouveau drivers
    * i915 gallium driver replaces by default i915 classic driver
    * experimental ilo (intel) and virgl (virtio-gpu) gallium drivers (see below)

    For more details check the changelogs.

    === Basic usage ===
    See "Adding this PPA to your system" later on, or just do:
    sudo add-apt-repository ppa:oibaf/graphics-drivers
    and update your Ubuntu with the package herein.

    === Using gallium-nine ===
    Gallium-nine lets you run DirectX 9 games in a faster way, avoiding the inefficent translation of D3D9 calls to OpenGL. For more info see https://wiki.ixit.cz/d3d9
    You need:
    * this PPA with gallium-nine enabled mesa
    * wine from this PPA: https://launchpad.net/~commendsarnex/+archive/ubuntu/winedri3
    * if you want to test latest nine dev tree, including support for debugging problem also add this ppa: https://launchpad.net/~oibaf/+archive/ubuntu/gallium-nine/
    * then to enable gallium-nine run winecfg and enable native DirectX 9 under Graphics tab *in this case, custom wind in EVE launcher, write winecfg as the command, "run EVE", set nine then put Wine as the custom command and run EVE again*

  • [BUG] It's full of black square in EVE Technology and Research Center

    AmpGod wrote:
    Tried enabling the threaded optimizations - as mentioned in here:

    PlayOnLinux script:

    #!/usr/bin/env playonlinux-bash
    [ "$PLAYONLINUX" = "" ] && exit 0
    source "$PLAYONLINUX/lib/sources"
    export WINEPREFIX="/home/ampgod/.PlayOnLinux//wineprefix/EVEonline"
    export WINEDEBUG="-all"
    #POL_Log=EVE online
    #ScriptID=EVE online
    cd "/home/ampgod/.PlayOnLinux//wineprefix/EVEonline/drive_c/./Program Files/EvE"
    export LD_PRELOAD="/usr/lib/libpthread.so /usr/lib/nvidia/libGL.so.1.0.0"
    POL_Wine eve.exe "$@"

    (located the libs with
    find / -type f | grep "wantedFilename.so"

    Black squares exist even with low postprocessing.
    Im not 100% certain if LD_PRELOAD is in effect at all -- since eve has to be launched thru the launcher.
    (Launching directly from exefile.exe brings up the login screen but it complains that logging in that way is disabled)

    Probably ARB_parallel_shader_compile which was mentioned in the changelog fixes the issue ...


    ERROR: ld.so: object '/usr/lib/libpthread.so' from LD_PRELOAD cannot be preloaded (invalid ELF header): ignored.
    ERROR: ld.so: object '/usr/lib/nvidia/libGL.so.1.0.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.

    So not the correct libs (same error with /lib32/ -files)

    We have that paradox where the launcher is 64bits but EVE is 32bits. Probably make the ld preloading snafu

    file ~/evelauncher/evelauncher
    /home/destroyfx/evelauncher/evelauncher: ELF 64-bit LSB executable, x86-64, version 1 (GNU/Linux), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.24, BuildID[sha1]=cb5a2a1369f3c8f818f0174eafd5bb85976c7bcc, not stripped, with debug_info

  • [SOLVED] Squished eve client with no mouse? in EVE Technology and Research Center

    Raikia Nardieu wrote:
    Hey, so I just switched one of my computers to fully linux (Arch ftw) running i3wm (i3-gaps specifically). I was trying to get the "linux launcher" to work for me, but when I start the game, I get this:


    The window is squeezed together like that and my mouse doesn't work at all (keyboard works sometimes).

    Has anyone come across this problem before? Because it is i3wm (a tiling manager), I have tried multiple different arrangements to see if that affects this. Even when it is launched in floating, full screen, on its own workspace, etc. All attempts yield this result.

    Everything else seems to work fine. Sound works fine, launcher works fine, etc. Hopefully someone out there has had this same issue Shocked


    System info:

    OS: Arch Linux
    Kernel: x86_64 Linux 4.10.4-1-ARCH
    Uptime: 6h 37m
    Packages: 617
    Shell: zsh 5.3.1
    Resolution: 5760x1080
    WM: i3
    CPU: Intel Core i7-6700K @ 8x 4.2GHz [27.8°C]
    GPU: GeForce GTX 1070
    RAM: 3967MiB / 32099MiB

    Graphics driver: nvidia proprietary 378.13

    It is related to the resolution.

  • How do you enter a different wine folder? in EVE Technology and Research Center

    I put the one installed by my distribution, /usr/bin/wine

    For you, if you have these two choices, I would choose wine-devel assuming that the devel version is also staging.. else, I would choose staging so you could use nine or csmt depending if your running with an AMD or Nvidia card.

  • [BUG] It's full of black square in EVE Technology and Research Center

    AmpGod wrote:
    I can confirm that updating to latest GPU drivers seems to fix the issue --

    Tested with
    Manjaro Linux x64 (seperate install - just to poke around with the GPU drivers)

    aur/wine-gaming-nine 2.4-1
    aur/linux-bfq 4.10.5-1
    custom/nvidia-dkms 378.13-4

    (custom repo = handpicked bits from pure archLinux repo - namely to test-upgrade nvidia drivers)

    Everything seems to work perfectly - DX9 & Everything set to high - no problems.

    And booting back to normal drivers
    Manjaro Linux x64
    aur/wine-gaming-nine 2.4-1
    extra/linux410-nvidia 1:375.39-3
    core/linux410 4.10.4-1

    - Black boxes reappear even with low postprocessing ... and disappear with postprocessing off

    I did look at the Nvidia changelog.

    *They have added ARB_parallel_shader_compile extension
    *And threaded optimization is on by default.

    Someone can turn on threaded optimizations with older drivers and see if the issue is still there? And if it fix the issue, check if there is any graphic difference between high or off. Just to know if it's related to that. The Nvidia changelog don't tell any other thing that could fix it.