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  • Date of Birth: 2010-02-14 23:45
  • First Forum Visit: 2012-05-11 03:40
  • Number of Posts: 4,438
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Rowells

Security Status -2.4
  • ANZAC ALLIANCE Member since
  • Mercenary Coalition Member since

Last 20 Posts

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Hi, I'm Rowells, FC in Mercenary Coalition, and I'll be applying for consideration.

    I've used and lead T3s in numerous different situations:

    - Highsec, Lowsec, Nullsec fleets
    - Shield/Armor doctrines
    - Used in large and small fleets, blops, utility/prober/hunter,
    - Member of two different alliance doctrine teams (T3s being a common subject)
    - PVE uses including anomalies, missions, and incursions

    T3s have been my bread and butter for the last few years and I don't think I can remember a time when they weren't in my hangar for one purpose or another. I'm quite certain we can mold these warhorses into to something that is still a reliable jack-of-all-trades while adding and maintaining plenty of uniqueness for them.

    I'm already fairly active on slack and have personally always enjoy some good mental flossing with problems like balance and fittings.

    As a side note: will this and future teams be using reddit for discussion like some of the previous groups? Or has that been nixed?

  • Proposed Structure Combat Mechanics Revision Suite in EVE Technology and Research Center

    For number 3, I personally prefer that invul timers be removed altogether and use RF exit timers instead. Throw that on top of the number of timer scaling with the structure and you've got an actual scaling system of defense capability for different sized structures,

    While the method for number 1 may make people cringe to think of logistics involved, I definitely believe that abandoned structures need to lose some of their strength. With real-estate being almost infinite now, the harder we make it to kill them the more and more trash we'll accumulate. I wouldn't want to see this problem try to be addressed years down the road when the problem is even worse and harder to deal with.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Oliver Wendel Jones wrote:
    I tried to skim through to find this answer without luck, but what happens to our outpost control towers, defensive anchorables, etc?

    Wrong structure. POS isn't what's being replaced. Only the three POS modules listed are having special bonuses removed.

  • Sooooooooo why cant I sell my skill points? in EVE Communication Center

    CEKS wrote:
    Salah ad-Din al-Jawahiri wrote:



    Yeah.... not what I meant.

    I guess you mean this then:

    https://www.eveonline.com/skill-injector/

  • CCP’s Most Calculated Endeavor in EVE Communication Center

    I don't play many FTP/P2W games so maybe I'm wrong, but the biggest difference I see in CCPs model is that besides the access a subscription gives you, there is no exclusive content or advantages you can purchase. Aside from vanity items and PLEX subscriptions, everything in this game is attainable in by means everyone has (special cases like AT ships aside).

    Someone had to mine the ore for the Titan, someone had to pay sub + train skills to get that SP, someone had to eat that isk into existence. Your not necessarily buying an advantage, you're trading for it.

    What passes for Eve's P2W model started with the introduction of PLEX. This has been going on for years, so it would be my guess that he real impact has already happened. The recent changes have only expanded on it. This isn't the earthwuake, these are the aftershocks.

  • New Probe and Directional scanning UI and UX Feedback thread in EVE Technology and Research Center

    I don't know if this has been covered or not, but previously you could open the dscan and probe windows by pressing the hotkeys that cycled each. Now it's tied specifically to a hotkey that opens the windows. For whatever reason, the dscan window still opens when you try to dscan, but the probe window doesn't.

  • EC rig build costs are absurd - lower material requirements in EVE Technology and Research Center

    Do Little wrote:
    If there is a material shortage, CCP can tweak the drop rate but the problem should be addressed by encouraging more supply -not artificially reducing demand.

    That would have far-reaching impacts on many other things in order to fix one problem area.

    Also to OP, iirc fozzie did mention that many of the larger rigs were looking to have their build costs reduced significantly. I think it was one of the fanfest presentations.

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: Copy and Pastable Reinforcement Timer Information
    Keywords: timer, structure, POS, customs office, citadel, engineering complex, vulnerability period
    Note: Major QoL for structure interaction
    ---
    This would be some sort of way to copy and paste timer/structure information without needing to handjam it into tracking tools and spreadsheets. At a minimum this would denote the type of timer (reinforced, next vulnerability window, end of vulnerability time, etc) in a common format.

    If it were to go further, it could also include the structure type, owner info, location (possibly using the "nearest celestial info), and maybe a few other relevant details that could be squeezed in. Adding in a feature to use the calendar might help someone too.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Fish Hunter wrote:
    Especially the way you're implementing it basically allowing a group to Ninja another groups outpost right before change time and then give a week long invulnerability which is perfect for unanchoring the new collectors item.

    How does one "ninja" a station? This truly would have been useful information back in WWB. That cleanup took weeks, maybe even months.

    Hell, it would have especially nice during the tribute war. I'm sure NC. And horde would have appreciated this kind of info before they spent weeks trying to make progress.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Drago Shouna wrote:

    You're full of crap..

    Lots of us have been arguing the whole time,even at fanfest.....

    Team 5 0 led by Fozzie doesn't give a flying feck what the player base think of the changes, they never will.

    Fozzie.."so what if players leave, we can always get more"

    That's what he thinks of all of us.

    Sorry couldn't hear you over the resounding applause of multiple presentations regarding destructible structures. Could you say it one more time please? Maybe with enough people to be heard over the crowd.

  • To: The Developers (Ability To Set Engagement Radius For Drones) in EVE Technology and Research Center

    If I had 10 isk for every time "but AFK" was used as an excuse for QoL improvements, well I wouldn't need to bother with income.

    At best it supports an active players ability to utilize an included feature of drones.

    At worst it might...? I'm not really seeing how this benefits AFK play style so much that it really changes the meta even a little bit. Doesn't affect fighters since they specifically don't work unless ordered to. And doesn't help very much on assigned drones since the engagement range is always determined by distance from the mothership. And since the range can only go down, it's not even a new advantage.

    I for one would enjoy not finding out that my EC-300s have decided "that damn sentry gun must be jammed" in the middle of a fight.

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: Add a drag and drop feature to the autopilot route
    Keywords: autopilot, route, starmap, destination, waypoint
    Note:
    ---
    Just a way to more easily manage and adjust routes on the fly without needed to open the route planner or remake the entire route. Possibly even going as far as to allow linked systems to be simply dropped directly into the route between waypoints.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Valkorsia wrote:
    What we don't like is being 'setup' by a dev who clearly has an ax to grind with Providence and has lost touch with the very player base he seeks to attract.

    I'm having flashbacks to WWB SOTG speeches.

    Is that you...mittens?

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Sgt Ocker wrote:
    Rowells wrote:
    Sgt Ocker wrote:
    Rowells wrote:
    It's going to be really neat seeing nullsec outpost models in empire space

    I wonder how highsec/ NulSec NPC stations will be handled as far as ownership, vulnerability and destruction gets handled.

    What happens to all those nice safe LowSec NPC stations where FW dudes stage and live?

    As far as the current plan (or any hinted/discussed plans) they're not changing at all.

    Although I understand the reasons why, I still feel it is a shame especially for LowSec.

    I don't fancy wading through all the fanfest footage - Are HighSec and LowSec stations being treated the same as those in Nul as far as industrial things go?

    Same as nevyn said, I haven't heard any plans to make NPC stations like player-owned structures at least in the last year.

    Destructible FW stations might actually be an interesting concept though.

    E: maybe I'm not understanding that second part. What do you mean by "as far as industrial things go"?

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Sgt Ocker wrote:
    Rowells wrote:
    It's going to be really neat seeing nullsec outpost models in empire space

    I wonder how highsec/ NulSec NPC stations will be handled as far as ownership, vulnerability and destruction gets handled.

    What happens to all those nice safe LowSec NPC stations where FW dudes stage and live?

    As far as the current plan (or any hinted/discussed plans) they're not changing at all.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    What will happen to market orders and contracts during the change?

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Petrified wrote:
    Akrasjel Lanate wrote:
    Scatim Helicon wrote:
    Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0?

    No... why you ask ?


    Likely because they don't like the freedom people have to live in NPC null.

    Who doesn't?

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Milla Goodpussy wrote:
    what about players who have researched BPO's of those platform eggs?

    Good question.

    Milla Goodpussy wrote:
    what about players that were told they'd get reimbursed for having that ancient crap!

    Probably get angry at the person who told them that. As far as I've seen, CCP has been purposely vague about this process until now because they hadn't decided yet.

    Milla Goodpussy wrote:
    what about the sov holders who were hoping to be paid out based on the value of the outpost in order to fund their keepstar project!!

    They can still sell them if they don't want the new structures. Otherwise them hoping for more isk was kind of a long-shot anyway.

    Milla Goodpussy wrote:
    this entire idea you came up with fozzie sucks.. so you sit there and provide an event for wrecking balls to steal stations on the last day then they'll get a free faction citadel in its place..

    Not CCPs problem at all if the owners can't hold their assets under normal mechanics. People were told outposts were going to be nuked one day. If they thought they were going to get a free ride until then, that's their own problem.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    It's going to be really neat seeing nullsec outpost models in empire space

  • Fighters damage level indicator. in EVE Technology and Research Center

    It's already on deck for next release:

    https://forums.eveonline.com/default.aspx?g=posts&t=515661&find=unread