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  • Date of Birth: 2011-04-08 22:10
  • First Forum Visit: 2011-09-28 15:37
  • Number of Posts: 70
  • Bounty: 0 ISK
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Saeka Tyr

Security Status -0.5
  • Sanctuary of Shadows Member since
  • Triumvirate. Member since

Last 20 Posts

  • [March] Structure, Drone & Fighter improvements from Team Five 0 in EVE Technology and Research Center


  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    at least let us overheat for range

  • [WTS] Sisters of Eve Advanced Combat Suit - 110m in EVE Marketplace

    jesus christ just put it on the market

    cant believe you posted this and bumped it for two weeks

    see my new thread: wts 200 trit

  • Dev blog: Building Dreams: Introducing Engineering Complexes in EVE Information Center

    Fozzie could we please get a 2.11 modifier on the wh/null bonus to push t2 rigs past ME6? Without the 5 to 6 breakpoint, the difference between T1 and T2 ME rigging is significantly less than you might think otherwise.

  • [Ascension] Engineering Complexes in EVE Technology and Research Center

    Searching in asset window:

    FANTASTIC. Now please relabel from "Search in Stations" to "Search in Structures".

    With the fragmentation of rigs, finding a structure to do what you want is going to be pretty difficult. Especially if your one of those poor industrialists who got their back broken by a 1b capex investment. :(

    Currently, if I want to find a structure to build stuff in I have either the industry window or the structure browser to choose from. The industry browser has clearly not experienced much love :(

    With something like a hundred rig options, if your an industrialist who wants to find a structure that can build his widget, basically you have to go down each individual structure in either browser setting. This is "suboptimal" because the structure browser only says "OK THIS HAS AN INDUSTRY SERVICE, GOOD LUCK FIGURING OUT MORE!" and the industry browser just infobombs you.

    Further, the industry window does not seem to take into account access lists when searching. It'd also be nice to be able to say "non-public structures that i have access to" rather than "public or corp".

    What I would like to see is some sort of ability to find useful bonuses without having to poke through each individual structure. I'm unclear on how this would be best presented. The solution that's least visually awkward comes to mind as this, within the industry browser itself:

    * Player loads up a blueprint, either directly or in preview.
    * Player presses a button in the "filter me some ****" tab that says one possibly two things:




    This way you can filter for structures that are actually useful for your build. This will get super important as highsec gets littered with bullshit weirdly rigged EC's of various sizes.

  • WTS bulk monoliths/stars (Special commodities) in EVE Marketplace

    they compress far better than monoliths, which are half a station container now

  • WTS bulk monoliths/stars (Special commodities) in EVE Marketplace

    I have about 1350 mini monoliths and 250 handful of tiny stars.

    Any interest?

  • 100M sp PVP/CAP pilot in EVE Marketplace


    i offered you 50b for the titan+pilot. should have taken it.

  • Gorski Car for CSM XI in Council of Stellar Management

    digi wrote:
    Gorski Car wrote:
    digi wrote:

    You have my vote. Our candidate will enjoy his time in Iceland with you.

    May you both have great luck turning the CSM around.

    Keep up the great work in /r/eve. It's enjoyable and informative and I often consult reddit before CCP these days.

    I wonder how serious this post is considering the current state of me and Sions relationship after me taking most of the blame for how the reddit hivemind retaliated against him. But I am sure we can manage irl and have a good time and some productive/awkward meetings with CCP.

    As for the r/eve comment. It totally depends on what you need information on. Certain things I would not trust r/eve at all. Thanks for the comment though we in the mod team do as best of a work we can but it is def a unappreciated job where you get a lot of **** herding nerds. But it is a hard job given the tools we get.

    I consider it a sincere comment although I would hate to think that you would leverage your position as moderator to score political points on my friend. I'm almost sure that's not what happened as there is no way you could be as opportunistic as someone like Mitt Romney, who is pretty well known for using friends for political points.

    I do feel strongly about Sion's well-being so I assume you learned some things about crowd control and can take that experience with you to the CSM. One cannot learn valuable lessons without making mistakes.

    In addition to handing you my votes, I am indeed supporting Xenuria's run. I've come to admire him since he's been with us and he has a mind that is well suited to making order out of chaos. I'm actually quite giddy because you have no idea how bad it sucks when routines or structures get broken. Chaos. Xenuria knows these things very well and better yet , he can cope with it. There is nothing more chaotic than CCP.

    This year will be the year that rectifies everything. I believe it.

    you cannot be ******* serious

  • [AEGIS] Missile Hitpoints in EVE Technology and Research Center

    not going to buff capital missiles the same way?


  • [AEGIS] The Hecate in EVE Technology and Research Center


  • [Aegis] Missile balance package in EVE Technology and Research Center

    Capqu wrote:
    are you going to nerf the base range/application of any missiles to compensate?

    specifically i think nerfing light and cruise missiles by 1 TE would be good, cruise because you're gonna have enough slots on a battleship to get it back and beyond what it is already (which is pretty good) and lights because lights are already very strong and adding more options for them might push them to oppressive on destroyers and below

    your idea is bad. missile boats are in a bad enough state as it is.

  • [Duality] Sovereignty Playtest Competition in EVE Technology and Research Center

    Regarding the TCU/IHUB items, could you remove pointless stats from their attributes page?

    For example, since they can no longer be unanchored or scooped, could we get the unanchor/online/anchoring delay attributes removed? That way it is clear that these are more permanent structures.

    Also, the deployment distances need to be looked at as they serve no purpose.

    You physically can't drop two ihubs anymore: "05:55:11 Notify There can only be 1 Infrastructure Hub deployed in the system", so get rid of the "other ihub" distance.

    Finally, shooting an ihub gives this message. In nullsec.

    Aggression against this peaceful entity may have consequences such as a standings penalty or returned aggression. It is recommended that you reconsider.

    Do you wish to proceed?

    I think we can all agree that this has literally no meaning and can be removed.

  • [Duality] Sovereignty Playtest Competition in EVE Technology and Research Center

    Could the beacons be fixed?

    Right now cynos, drone sites, jove observatories, and now entosis things share the same overview beacon. This can result in a very crowded overview.

    Could the npc/sov/player beacons be broken up? Ideally the entosis beacons would be put into the anomaly window, which solves the naming convention issue and retains some value of consistency between the new sov mechanic and faction warfare. Inconsistent UI is sucky.

    Also, would it be possible to make the node and beacon the same thing? You warp to the beacon and you are presented with two things to sovwand, and the beacon itself takes 3 minutes to lock in a marauder so there'll be a bit of confusion as people figure out what needs to be sovwanded.

    The overall sov UI needs a bit more clarity. I see a red and blue, or maybe black, circle. I have no idea what this means, other htan something is either getting bigger or smaller. There is no visibility (as far as I can see) as to who owns the red bar, or the blue bar.

    Something more clear to measure the status of a system would be very helpful.

    On that point, when you get into the system info there is the sov tab. I love the sov tab. But a few points on that:

    1. A constellation level overview would be great.
    2. You open the tab and a 2 hour timer starts ticking, with the current time. This means absolutely nothing and appears broken.
    3. It'd be nice if you could show info on the "sovereign alliance".

    Also, there's currently no notifications when the command nodes are being hit as far as I can see. This is major, or a very interesting design choice.

    Can I also assume all of this stuff will be exported via API?
    Overall I really like the new system. It just needs refinement and better UI.

  • Social Corps in EVE Communication Center

    some people just don't know what to do when there aren't 20 neutral logi to support their fight against targets that can't fight back.

  • Nestor Complete Re-Work in EVE Technology and Research Center

    I very much like the idea of the nestor being a blops-bridgable logi.

    I continue to want it to have a covops cloak but that's neither here nor there, I suppose.

  • [Hyperion Feedback Thread] Wormhole Effect Rebalance in EVE Gameplay Center

    Lord Damo Boirelle wrote:
    I have an idea, why don't you design a anchorable device similar to tcu or customs office.
    This device will people in the wormhole space to be visable in local but instead of having 1, make the device have a range such as 9au.
    Just an idea from very tired person lol.

    go back to nullsec

  • Warning Re: Useless Mercs - Worm Hole./Honorable Third Party in EVE Gameplay Center

    Seraph IX Basarab wrote:
    Really? I thought I sent Shadow Cartel to do that for me already. Would you like another?

    how much isk are you wasting every week to keep us deced

    its' been a topic of conversation, considering how your many wardecs upon us only get like one or two kills a week.

  • Warning Re: Useless Mercs - Worm Hole./Honorable Third Party in EVE Gameplay Center

    Kagura Nikon wrote:

    You know high sec is as reachable for you as worm hole is for us

    Could you please link the last kill Forsaken Asylum got in anything other than highsec?

    Let's be realistic about what you guys are and are not before implying you fight in wormholes.

  • Super Capital Orders (New Mirror) in EVE Technology and Research Center

    CCP Goliath wrote:

    So if there was like, a 10x multiplier to research/manufacturing times, that would be "a good thing"?

    EDIT: 10x faster, not 10x slower.

    Actually, yes.

    Is something like that easy to implement?

    Worst case you could make a special slot 11 booster/implant that speeds up those industry times accordingly, and seed it specifically on sisi. And have fun watching people go mental when they see the database dump.