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  • Date of Birth: 2014-01-03 19:12
  • First Forum Visit: 2014-01-04 13:47
  • Number of Posts: 3,729
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Salvos Rhoska

Security Status 5.0

Last 20 Posts

  • War decs : not achieving objectives in EVE Communication Center

    Frostys Virpio wrote:
    Rena Skjem wrote:
    Salvos Rhoska wrote:
    Those ships arent "specifically engineered" for any one task.

    The fits were designed to last long enough to catch reps + as much dps as you can get.
    So yeah.. they were engineered.

    HS incursions are that high because they run by competent FC with strategies that were refined over time.
    Even then its 150 m/hour on average. They are "really" high when there is 60bil on grid running TCRC non stop.

    Also incursions are group activity and why group activity should be less rewarding that solo activity?


    Please at least be fair. Incursion fits are the probably the PvE fit the closest to an actaul PvP fit since you can't tank specific damage type. The fits are pretty glass cannon but they sure make more sense PvP wise than a mission fit with gaping resist holes...

    You also happen to have a somewhat decent fleet setup with logi, boost and likely web support.


    I see I hit another nerve.

    GJ on a failed attempt to sideline the issue of HS Incursion profits and safety.

  • Low-sec Hopes and Changes in EVE Communication Center

    Orakkus wrote:
    Salvos Rhoska wrote:


    This is a nonsense point.

    If you dont have customers, your price or product is bad.
    Thats your own fault.

    Every system in EVE, has a market.
    If you find one that doesnt, GJ! Make your own there.


    You clearly don't have any idea what it takes to develop a market in Eve, and you can't have "bad" products in Eve, so that point you made is bogus. And while every system in Eve can have a station with a market in it, putting up a market in every system is not very efficient, nor does it mean that it will be profitable.


    1) There are "bad" products, in terms of there being no demand for it there.

    2) Its not about you putting up a market in every system. My point was there IS a market in every system.

    3) Whether it is profitable or not, is up to you.

  • War decs : not achieving objectives in EVE Communication Center

    Rena Skjem wrote:
    HS incursions are that high because they run .by competent FC with strategies that were refined over time.
    Even then its 150 m/hour on average


    And your risk, is what?

    You are just printing isk, day after day, in the safest sector of EVE.

    To make matters worse, you earn that, whilst the HS Locals get crippling penalties on their own income/efficiency due to system effects.

    Bullshit.

  • Low-sec Hopes and Changes in EVE Communication Center

    Orakkus wrote:
    Salvos Rhoska wrote:
    Shae Tadaruwa wrote:
    Salvos Rhoska wrote:
    Shae Tadaruwa wrote:
    Not every system has customers.


    Every system has customers.

    Liar. That statement is so full of **** and it is deliberate..


    Tell me one system that doesnt have customers?

    Empty ones.. like the ones that would exist under your perpetually bad ideas.


    This is a nonsense point.

    If you dont have customers, your price or product is bad.
    Thats your own fault.

    Every system in EVE, has a market.
    If you find one that doesnt, GJ! Make your own there.

  • Low-sec Hopes and Changes in EVE Communication Center

    Scialt wrote:
    As I said before... what I do in low-sec is FW.

    Low-sec will simply be a gatecamp zone that people who MUST travel through will have to deal with and everyone else will avoid. I don't see that as being beneficial to low-sec in general.


    1) FW LS and LS, are different.

    2) HS-NS material transport will never stop, and it MUST travel through LS unless they find WHs.

    3) If cynos/caps are removed from LS, you wont believe the amount of sub-cap freighters that suddenly appear moving the material through gates, rather than cynoing past you.

    4) You will be drowning in a ceaseless flood of sub-cap valuable freighters and targets.
    It will be a pirates paradise, both for PvP and raw real value.

  • Low-sec Hopes and Changes in EVE Communication Center

    Lan Wang wrote:
    Shae Tadaruwa wrote:
    [Such a pointless stupid discussion. The usual stuff from you.


    +1 im done with this noodle brain he doesnt have a clue


    Bye!

  • Low-sec Hopes and Changes in EVE Communication Center

    Shae Tadaruwa wrote:
    Salvos Rhoska wrote:
    Shae Tadaruwa wrote:
    Not every system has customers.


    Every system has customers.

    Liar. That statement is so full of **** and it is deliberate..


    Tell me one system that doesnt have customers?

  • Low-sec Hopes and Changes in EVE Communication Center

    Shae Tadaruwa wrote:
    Salvos Rhoska wrote:
    Sorry you can no longer lol-cyno past them.

    We can't.

    When did this change happen?


    Hur-dur.

    Post-change, obviously.

    Read name of thread again?

  • Low-sec Hopes and Changes in EVE Communication Center

    Shae Tadaruwa wrote:
    Not every system has customers.


    Every system has customers.

  • Low-sec Hopes and Changes in EVE Communication Center

    Orakkus wrote:
    Your idea destroys content.

    My idea creates content by making gatecamps conflict drivers, as they should be.

    No more lol-cynoing past them. No more lol-dropping caps on them.

    Beat it with subcaps, as the gatecamp is sub-caps itself.
    Or route through uncamped gates.
    Or fly your cargo in ships that can pass the gatecamp.

    There is currently vast wealth cynoing right over your head in LS.
    You dont get any content from it.
    I aim to remedy that.

  • Low-sec Hopes and Changes in EVE Communication Center

    Scialt wrote:
    Snip


    Escort your cargo and clear the gates for transit.

    Sorry you can no longer lol-cyno past them.

  • Low-sec Hopes and Changes in EVE Communication Center

    Shae Tadaruwa wrote:
    If you can't get your goods to market, there's no point manufacturing.


    Every system has a market.

  • Low-sec Hopes and Changes in EVE Communication Center

    Lan Wang wrote:
    no its not because you need to take gates through pirate infested space!

    Lol

    Thats what LS is, and should be.

  • Low-sec Hopes and Changes in EVE Communication Center

    Orakkus wrote:
    In addition, in order to make Low-sec more viable it NEEDS cynos and caps. It needs to develop an industrial base, and you can't have that if you can't import and export materials and goods. And you can't have an industrial base without people, and you can't have people without some measure of safety and convenience. And once you have more people, then and only then do you get more content.


    Explain how LS industry cant be viable without cynos or caps.

    Once cynos/caps are removed, your import/export is improved, as you dont need to fear cyno/cap drops that grossly exceed your effort or capacity to deal with them.

    Subcaps will be sufficient, and its far easier to find sub-cap players, than cap players.

  • Low-sec Hopes and Changes in EVE Communication Center

    Maximillian Bonaparte wrote:
    An I like to use my JF to get stuff in. Otherwise I would NOT live in lowsec.


    Why not?
    And where would you live instead?

  • Low-sec Hopes and Changes in EVE Communication Center

    Lan Wang wrote:
    what? so only jump freighters can be used in null also now?


    No. You can use whatever you want in NS.
    Its unrestricted space.

  • Low-sec Hopes and Changes in EVE Communication Center

    Herzog Wolfhammer wrote:
    Of the many things that killed lowsec, JFs was one of them.


    Amen.

  • Low-sec Hopes and Changes in EVE Communication Center

    Maximillian Bonaparte wrote:
    Snip


    There are 3400 NS systems to use JFs inorder to bypass bubbles/gatecamps.
    Use them there, where they belong.

    JFs with cynos make a mockery of LS.

    Maximillian Bonaparte wrote:
    give an opening for many more pilots who dont fly capitals to thrive in lowsec. :)

    Exactly. LS is all about gatecamps.
    Cynos, and by extension, caps, are making a joke of small entities in LS.
    JFs cyno past it all and laugh when entering HS security, or when entering NS support, in either direction.

    Gatecamps can and should be cleared (and setup) with sub-caps without cynos in LS.

    Gatecamps can, and should be, conflict drivers on HS-NS transit, and LS internal efforts.

    The key to that is removing cynos/caps from LS.
    FIGHT for the gate, whether at the HS or NS end, or internally with subcaps.

  • Low-sec Hopes and Changes in EVE Communication Center

    Maximillian Bonaparte wrote:
    Too much of it and you kill the content behind the camps.


    There is so much HS-NS transit of material through LS, that its almost impossible to even put a dent in it

    Believe me, the sheer volume of the above, is an an endless, unceasing source of content between both camps.

    You wont believe how much content LS will have once HS-NS transit has to run through gates, without caps drops.

    It will blow your mind.

    You wont be able to have a gatecamp big enough to intercept it all, and at the same time you will have to fight off other gatecampers who want to take it from you.

  • Low-sec Hopes and Changes in EVE Communication Center

    Scialt wrote:
    Gatecamps are almost never target specific... they blow up the loan rifter or venture that they can catch just as much as they do a freighter. They make travelling more difficult for everyone.


    This already happens. My change, does not change that.

    Scialt wrote:
    It feels like the main impact of what you're suggesting is to change lowsec into a zone where the primary action is moving supplies and protecting them vs gatecampers pirating them.


    This too, is already what LS largely is. Except cynos enable JFs and other cargo vessels to bypass gates, and caps/cynos allow dropping overwhelming force ontop of any attempt to intercept it.

    Scialt wrote:
    It would seriously put breaks on industrial/PVE/FW operations due to the larger number of gatecamps that would pop up (due to their being more targets).


    Lack of cynos/caps doesnt put a break on those. (as in two quotes above).
    Gatecamps already exist. The number of gatecamps is irrelevant, since cynos jump past them as is now.

    Scialt wrote:
    It might increase traffic through lowsec, but would lower the actual RESIDENCY. Small lowsec industrial corps would be better suited in Null as part of larger alliances who can provide escorts for freighters and better minerals for manufacture. FW (and those preying of FW plexers) might get more solo/small gang pvp in wormholes rather than in low sec due to gatecamps making moving around FW space more difficult. PVE types might have too much trouble getting through gatecamps in their mission fit ships and instead run lvl 4's in HS or anomalies in null.


    1) LS pirates will naturally become residents.

    2) Small LS industry corps would frankly, already, be better off in NS alliances (and its arguable how muxh of LS is already essentially NS front corps)

    3) FW and WHs are separate. If FW players want to raid a WH, they can still do so, as they can now. My change doesnt change that.

    4) As above, gatecamps already "prevent" mission fit ships from moving in LS.
    A PvE fit while traveling is always a bad idea, anywhere in EVE.

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