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  • Date of Birth: 2014-01-03 19:12
  • First Forum Visit: 2014-01-04 13:47
  • Number of Posts: 4,217
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Salvos Rhoska

Security Status 5.0

Last 20 Posts

  • PLEX after change: in EVE Communication Center

    Chainsaw Plankton wrote:
    Salvos Rhoska wrote:
    Caveat: If NS recruits really hard, some of that attrition may be retained as players potentially find the means to PLEX via NS activity/income, but this will be at most some few %.

    I strongly encourage everyone to consider moving into NS or established WH corps this summer.
    Its "that time" now to make the move.

    HS/LS and low WH content income is not going to be adequate to PLEX without a great deal of activity ingame earning.
    The isk is in NS and WHs, and to an extent, LS if you play hard.

    if people go to null/wh and start farming more that just shoots the plex price even higher, OPE, bounties, and blue loot inject a ton of isk into the game.


    Yes.

    But look at market reports on isk introduction in NS as is.

    The higher PLEX price rises, the more incentive there is to move to the rich farming fields of NS.

    I will finally make the move to NS this summer. Tbh should have made the jump ages ago.
    Hopefully I wont get completely destroyed there by people Ive pissed off here on the boards! :D

    Anyways, Im perfectly happy to give my money to CCP.
    I love the hell out of this game.
    PLEXing is nice when I can, but otherwise Ill sub.

  • PLEX after change: in EVE Communication Center

    Nvm.
    I ran the numbers wrong.
    Injectors are overpriced.

    As PLEX rises, I expect Injector price will drop as players consolidate their accounts down and sell off SP.
    Its unclear how interested the wealthy will be in Injectors as they suffer malus when injecting on their mains, and even their alts are already well established in SP, leaving demand largely in newer players (whom weigh Injectors vs PLEX)



    1.2bil already really pushed the envelope for many players to PLEX according to earning from fairly active playing in a wide range of activities popular on a single account.

    1.5bil is gonna cut off a lot of alts, as the 300mil increase additively multiplies the more accounts a player has.
    It gets harder to leverage multiple accounts against a 300mil income increase demand per account for PLEXing.

    Leading to exponential amount of subbed/PLEXed account attrition, which is going to look bad on CCP ledgers, despite the artificial retention of those accounts as "Alpha". Especially over summer when a lot of players actually end up playing less even though they may have more expendable freetime.

    This money grab is not going to pan out well in terms of activity numbers.

    I wouldnt be surprised to see a sustained ~-20% activity attrition by the end of summer into fall as compared to now.



    Caveat: If NS recruits really hard, some of that attrition may be retained as players potentially find the means to PLEX via NS activity/income, but this will be at most some few %.

    I strongly encourage everyone to consider moving into NS or established WH corps this summer.
    Its "that time" now to make the move.

    HS/LS and low WH content income is not going to be adequate to PLEX without a great deal of activity ingame earning.
    The isk is in NS and WHs, and to an extent, LS if you play hard.



    No "EVE IS DYING", but I think this may be the worst summer yet for EVE, and the tipping point towards an accelerated decline in activity.

    Ironically, the only remedy I see for that, is as many players as possible moving to NS/WHs this summer/fall unless you are prepared to sub with cash.

    Lets call it "The NS Summer".


    Hell, even I am going to make the move.
    Its the only way to save EVE, in your own interest and for the good of the game.

  • PLEX after change: in EVE Communication Center

    Just yet another change that ended up screwing over the isk poor little guy.

  • Roleplay corps is it a thing in EVE? in EVE Communication Center

    CODE confirmed LARP.

    I place legit New Order licenses on my neighbors cars windshields when they pay up.
    Im protecting the innocent pavement and little gravel rocks from afk oppressors.

    If they refuse, I send them nasty little notes in their mailbox and stare at them in stern disapproval when I pass them in the stairwell.

    James315 is Savior of my parking lot.

    See my sig for details.

    (Unfortunately, due to budgetary restraints, the Licenses turn to mush when it rains and are invalidated when discarded in rage, but its a worthy cause and thats all that matters)

  • [HELP] Best Way to Make Money In Nullsec in EVE Communication Center

    1) PI
    2) Carrier ratting
    3) Bling BS DED running
    4) Rorqual mining
    5) JF service
    6) Running HS incursions on an alt meanwhile

    Relics are ok, but you dont need to be in corp to run those, and its much less /hr.

  • Roleplay corps is it a thing in EVE? in EVE Communication Center

    I dream to this day of a DUNE mod/server for EVE...

  • did plex get more expensive? in EVE Communication Center

    One good thing, is there is bits of PLEX being sold in many places.
    Its good that Jita doesnt have the top 20l listings on a commodity, whenever that happens.

    Bad thing, is its all still fixed to Jita prices, and thanks to PLEX Vault, it really doesnt matter much where it is bought.

    Id have prefered that PLEX required transport inorder to implement, but its way too late for that now.

  • Challenge: One commentor to rule them all in EVE Communication Center

    Here is your participation award!

    Gj, little guy! Big smile

    That you tried your best, is what matters.

    "pats on head"

  • Strategic cruiser balance pass in EVE Communication Center

    Beast of Revelations wrote:
    Lillith Sakata wrote:
    @beast: How else are they going to get any feedback? demand it?


    Personally, I think the best way to do it would be a thread like this. Anyone can participate, put their views out, defend them, ask or answer questions from the devs, etc. In other words, an open forum. .


    Hopefully that will happen anyways at some point, regardless of the closed focus groups discussions.

    In anycase we can continue here so as to maintain a public, open thread for discussion on it.
    Thread has remained fairly civil (bias considered normal) and I expect CCP will allow it some small levity to continue.

    Id sign up to the focus group, but I dont fly T3C often so I doubt I meet that specific entry criteria.

  • PLEX after change: in EVE Communication Center

    Im not surprised either.
    I expected a 2-300mil increase in the immediate aftermath.
    Calling it at 1.6bil by end of summer.
    Maybe even 1.8 bil by Chrstimas, depending on how the injector situation goes.

  • Strategic cruiser balance pass in EVE Communication Center

    Jenn aSide wrote:
    Hurr Durr


    Dont see you signing up, Jenn.

  • PLEX after change: in EVE Communication Center

    Currently at 1.4-1.5bil.

    Surprised?

  • LS Anti-Miner Command Destoyer: in EVE Gameplay Center

    Im looking for advice on which Command Destroyer to choose and how to fit for the purposes of annoying/destroying Miners in LS (especially in ice belts).

    Currently Im looking at the Magus to:
    -Microjump the miner 100km from their drones/and or field
    -Warp Scramble them
    -Pound them and defense drones with 3x 200mm AC, whilst running 5 Acolyte neuts + 2 Nos if they are active tanked.
    OR
    -Swap to damage drones if passive tanked.
    -Jump them again if necessary when cooldown is up.

    Bifrost dps is anemic and cant fit drones, nor neut potential.
    Pontifex lacks drone bandwidth.

    Incomplete draft build:
    [Magus, Magus Neut]
    Damage Control II
    Drone Damage Amplifier II
    Small Armor Repairer II
    Small Armor Repairer II (better off with Ancillary)

    Warp Scrambler II
    Micro Jump Field Generator
    [empty med slot] (cap booster I guess)
    1MN Afterburner II

    200mm AutoCannon II, Hail S
    200mm AutoCannon II, Hail S
    200mm AutoCannon II, Hail S
    Small Energy Nosferatu II
    Small Energy Nosferatu II

    Small Auxiliary Nano Pump II
    Small Auxiliary Nano Pump II

    Acolyte EV-300 x5 (-35GJ/6s)
    'Augmented' Valkyrie x3
    Republic Fleet Warrior x1 (Only minmatar specialised)

    Questions:
    1) Is the premise viable? Can I break the tanks/of which mining ships/survive vs their drones?
    2) Do drones get pulled by the micro jump too? (within 6km)
    3) At what range do the drones disconnect. 250km is correct?
    4) Is the lock and the point maintained after the jump?
    5) Does the Field Generator apply the sig bloom only when activated, or when simply fitted?
    6) Optimal fit suggestions? (Currently have no nanite paste/cap booster skills on toon in question.)

  • Silly Deaths in EVE Communication Center

    Herzog Wolfhammer wrote:
    Salvos Rhoska wrote:
    Fresh story from right now:

    Not a death, but someone apparently MJDFG me off my Augmented Drones while I was lazily afking on a Refuge.

    He then flew back and picked up my disconnected drones while I was busy shiptoasting elsewhere.

    Alteast I think that is what happened.
    Drones are gone and I'm 100km away :D
    Ingenius o7

    Dronejacking!!! BRILLIANT!


    I had bought them less than 30 mins earlier after finally training Minnie Mediums to IV, and at 10mil over Jita prices a piece..

    Whoever it was has inspired me to get a command destroyer myself to see what kind of mischief I can come up with the MJDFG :D

    Maybe jumping missioners/miners off their sites? Especially clustered mining operations on ice fields in LS.
    Perhaps so they lose contact with their mining drones and with enough time to rush back with MWD to pick them up or grab them with an alt.

    The 160s cooldown should be short enough to chain jump slow ships.
    Seems you maintain locks on targets through the jump, so perhaps can point them as well to prevent them warping out.

    Dunno if MJDFG also jumps drones within 6km.

    PS: https://www.reddit.com/r/Eve/comments/5p5rgq/psa_how_to_steal_excavator_mining_drones/

  • Silly Deaths in EVE Communication Center

    Fresh story from right now:

    Not a death, but someone apparently MJDFG me off my Augmented Drones while I was lazily afking on a Refuge.

    He then flew back and picked up my disconnected drones while I was busy shiptoasting elsewhere.

    Alteast I think that is what happened.
    Drones are gone and I'm 100km away :D
    Ingenius o7

  • Please Remove 100% Target Jams From the Game. in EVE Communication Center

    Beast of Revelations wrote:
    Snip.


    You proposed a 100% chance of delay on lock in first cycle + 100% chance of delock on second cycle

    That creates a perpetual cycle with 100% efficiency that far exceeds the current ECM situation.

  • Please Remove 100% Target Jams From the Game. in EVE Communication Center

    Beast of Revelations wrote:
    Salvos Rhoska wrote:
    Change ECM to 100% chance to increase the target's lock timers by a X%, and re-apply the current RNG roll (at a reduced rate) to instead break an existing lock on a lucky roll, to require a subsequent new delayed lock by the target.

    This should get rid of permajam and yet maintain ECM usefulness even in 1v1.

    Thus, instead of ECM preventing locks (which is crap), it will delay locks (for sure) and break locks (on RNG).


    I'd really like to see RNG thrown into the garbage.

    What about this? Keep your idea the same, but no RNG. First cycle increases target's lock timer. Second cycle breaks target lock.


    Id like to see RNG thrown away as well.

    But in your proposal its a 100% chance of delay + a 100% delock on second cycle + an additional 100% chance of delay to re-target, rinse repeat.

    Comparing that to the current RNG factor, thats instead 3x100% certainties that arguably make ECM even better overall at shutting down a target's targetting than now.

    This could be counteracted by ECM cycling being reaaally slow, but that would just instead frustrate the ECM user.


    As others have pointed out, there is a precedent of RNG already not only in projectiles (and drones), but also in the critical hits.

    Swapping the RNG factor on ECM to causing a de-lock, whilst increasing the chance of a delayed lock to 100%, reasonably fairly equalises the use of ECM both for 1v1 and fleet engagements.

  • Silly Deaths in EVE Communication Center

    Nvm

  • Silly Deaths in EVE Communication Center

    Drinking/smoking on my balcony, arguing US election politics on teh internets with my remote tablet, whilst lazily flying my loot fat Cheetah alt back through LS after an extended NS voyage.

    Switched back just in time to see my cloak drop on gate, surrounded, panicked, ran inside and tripped slamming my forehead hard on the stairs.

    Made it to my PC just in-time to get my pod out.
    Probably incurred a concussion, but atleast I saved my implants.

  • Please Remove 100% Target Jams From the Game. in EVE Communication Center

    Change ECM to 100% chance to increase the target's lock timers by a X%, and re-apply the current RNG roll (at a reduced rate) to instead break an existing lock on a lucky roll, to require a subsequent new delayed lock by the target.

    This should get rid of permajam and yet maintain ECM usefulness even in 1v1.

    Thus, instead of ECM preventing locks (which is crap), it will delay locks (for sure) and break locks (on RNG).

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