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  • Date of Birth: 2013-12-29 00:15
  • First Forum Visit: 2014-02-27 20:01
  • Number of Posts: 253
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Scotsman Howard

Security Status 5.0
  • S0utherN Comfort Member since
  • Test Alliance Please Ignore Member since

Last 20 Posts

  • Mach > Vargur for Angel Anoms? in EVE Gameplay Center

    Do not get into a carrier for ratting. CCP is nerfing fighters agian.

  • MAXIMUM REP! (Sub cap) in EVE Gameplay Center

    Outside of some random rig I don't know about that increases rep speed (I know there are some for local reps but do not think those apply to remote reps) the only other way to increase rep would be to start blinging the fit/reps.

    The nestor is your ship then.

    Why don't you tell us exactly what you are doing?

    You are not posting with a throw away toon, so it can't be that secret. It's in high sec, so 90% of the people here do not care. And if it does not get you suspect timer, you are either doing some rather boring like repping a POS or so edge case its not like a ton of people would take note.

  • The Legendary Chribba in EVE Gameplay Center

    When the servers start shutting down; when solar systems start going offline; as players log off for the last time, there will be 3 characters in Jita. They will have a trade for 1 isk. The isk will be sent to Chribba and the trade conducted, but the other two get booted from the server before the isk could be given to the seller. Chribba is the last one online with no one to give the isk to. He smiles as he looks at his wallet (1.00 isk) and laughs. "Got em!" he says as the message pops up that the cluster has shutdown.

    Nah who are we kidding. If that happened, Chribba would track down the players in real life and give them whatever the equivalent compensation is for 1 isk and not get banned for RMT because he is Chribba (and the game is shutdown lol but small details mean nothing).

  • Holding aggro in a Navy Scorpion in EVE Gameplay Center

    I believe your problem stems from using a faction and battlecruiser for lv4s.

    In fact, you could probably argue that if you are not both using a rattlesnake, you are doing it wrong (outside of burners/blitzing with a mach).

    Yes, other ships run missions well, but the rattlesnake gives the best DPS options due to missles, drones, slot layout.

    As for the agro changes, yes npc switch now.

  • MAXIMUM REP! (Sub cap) in EVE Gameplay Center

    Odd request if this is for high sec:

    Might check high sec mechanics before you do whatever it is you are thinking of doing.

    Neut Logi support gets either suspect timer or engagement timer with the other group, so you might actually want that tank you are fine with dropping.

    If trying to prevent a gank, range would probably be an issue since they are usually bumping whatever it is they are killing (nestors range is not that far to be honest). You also have a problem with lack of a prop mod to actually move if target is being bumped.

    Neut reps on a POCOs/POS would be something I would assume follows same rules, but can't I have ever done it.

    Overall, it is hard to figure out a ship to recommend without knowing the purpose:


    The only logical use for such a ship would be neut reps in low sec on a high sec gate (in case elite PVP gatecamping gets overwelmed by elite PVP blobbing or whatever).

    So we need a logi ship that can keep an insta-locking frigate alive permanently against gate guns. In this case, you would be fine with an onerios and logi drones assuming if you fit something of a buffer on the frig. Keres is your friend here for the frig.

    Test it on the test server if you want, but the onerios with the Keres (insta-lock setup with some buffer) should work and give you much greater tank.

    Your weakness will be command dessies jumping your logi off gate or someone getting smart and waiting to tackle and kill the logi when it jumps into high sec with a suspect timer for repping a suspect.

  • best t1frigs for kit'n in EVE Gameplay Center

    Any frig can get countered by the right fit. Heck any ship can get countered by the right fit, so worrying about tracking disrupting is not something you should be doing (unless you know for a fact you are fighting it).

    Of all the ewar, probably the least common is tracking disrupting.

    As for your question:

    Stileto is not T1 - You are probably thinking of slasher.

    Here is what I would say:

    Breacher - Condor are good with breacher being better if you manage mods well.

    Imperial Navy slicer is probably the best navy frig though the comet is also good.

    Gaurmer is arguably the king of t1 kiting frig but pricey.

    I enjoyed flying an executioner around low sec for a while as a cheap slicer, but

  • Dev blog: PLEX Changes On The Way! in EVE Information Center

    Rivr Luzade wrote:
    Querns wrote:
    but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.

    Care to explain how turning 1 item into 500 items and require people to calculate things with 500 items instead of one makes things easier?


    It allows them to sell items (skins) for the same currency as player time (plex). Now a skin will be worht x number of plex instead of aurum which required a conversion to begin with. Granted, I probably would have done 100 or 1000 to make the math more of a decimal move, but 500 works as well.

  • Dev blog: PLEX Changes On The Way! in EVE Information Center

    CCP Phantom wrote:
    Changes are coming to PLEX, Aurum and the New Eden Store!

    Our first planned change is to convert every existing PLEX into 500 PLEX. After the change, anything you could get for 1 PLEX from CCP will instead require 500 PLEX. We will also convert all existing Aurum balances above 1000 Aurum to the new PLEX.

    Check out the blog for further info on this exciting change: PLEX Changes On The Way!

    Please note, these changes don’t have a set release date yet but will be coming to EVE Online this spring or early summer.


    Great idea overall, but only a couple of questions questions:

    1. Can we get an option to hide or move the plex value inventory location to the bottom of the tab (not the list but the whole left side of the screen) so it is out of the way? Yes I know it is a small thing, but it is always nice to know where your ship inventory is if you are in a hurry.

    2. How will the plex show in the API if it is techincally is every characters inventory?

    3. On the day of the patch, when you convert all plex to 500 plex, will they be automoved to the vault?

    4. Along the same lines as number 3, can plex be moved to the vault remotely. This is just a curiousity question as you can already remotely activate them.



    Another thing you completely left out of the blog was what this will do to your efforts of investigating RMTing. If I had to guess, it is easier to follow items through trades and contracts than killmails. With fewer plex killmails, it will make it easier to investigate them and drop the ban-hammer.

    5. Have you considered the affect this would have on Reddit and Zkillboard comments when people can no longer spam RMT failure/success? It seems CCP is trying to limit our commenting abilities here lol.

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    CCP Fozzie wrote:


    Luna TheMoonrider wrote:
    I don't have the numbers and all the big data, but it's seems a bit hard, second nerf in a row, without trying to effectively reduce the price of these very expensive drones.
    If the price drop accordingly, why not, but I feel sad for my mining friends.
    The current prices are a symptom of extremely high demand. Once the market cools down a bit we'll definitely re-evaluate and make changes to the components as needed. The price of Excavators is set by the player market and will only stay at whatever level people consider worth paying. If player's evaluation of how much they're worth changes, the price will change.




    I'm not sure this will work out in the end. I need to go back and look over all the different blueprints, but last I looked, the new mining excavators used the same (or at least the same rare ones) parts as the Augmented drones. Augmented drone prices were already high and for the most part did not drop.

    The price of these two groups are now tied together, so both will remain high as a result since they both pull from the same limited supply stock as inputs.

    Yes, you could consider both items "luxury items" but the current high price is due to limited input stock just as much as high demand here. Look at the price history for Augmented drones and you will see this.

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    LOL can't be having supers and titan prices falling to much now can we.

  • [March] Structure, Drone & Fighter improvements from Team Five 0 in EVE Technology and Research Center

    CCP Lebowski wrote:



    Drones
  • Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).
  • We've made some changes to assignable shortcuts for drone actions:
  • - Added a Launch Drones shortcut: By default this will act like right clicking on “Drones in Bay” and selecting Launch Drones, but you can now also select a favorite drone group to be the default target for this shortcut.

    CCP Lebowski


Fantastic changes:

Two questions for someone who won't be able to go test this for a day or two because of work.

- 500KM range increase - Am I correct in assuming this also affects the reconnect to lost drones?

- Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships?

What I mean by that last question was: I am in a tristen with favorite group of warriors. I switch to a myrm and set my favorite group to hammerheads. When I get back in the same tristen (it did not die) will the favorite group still be the warriors from before or will it error because no hammerheads?

Yes I am aware this could (possibly) be avoided by having a group called "favorite" but cannot recall if this will play nicely with different drone types.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Or'es'ka wrote:
    but seriously, can we please get an official answer? WILL BUBBLES GENERATE KILLMAILS! lol I think thats the real heart of this issue


    Go reread the post. Literally is the first highlighted item.

  • Smart Bombs in EVE Gameplay Center

    There are actually two things you need to look at here if we are wanting to deep dive and over analyse this.

    1. PVP - In theory, the delay of the smartbomb would allow more pods to get out as there would be fewer pods dying. Yes the attacker could activate it early and try to time it, but it would be harder (someone else can argue by how much) and therefore some more pods would get away. This in a vacuum would cause prices to decrease as fewer were being destroyed. However, if they are easier to save, people may be more willing to use them and thus counter the decrease with more demand.

    2. PVE - This is very much a theory and is one of those very minor cases. PVE Smartbomb ratting allows for sites that spawn faction drops (and implants) to be run faster. By delaying a smartbomb damage at the beggining of the first wave, it could allow for an NPC to get out of range and thus slow the site down allowing for few sites to be run. A player could counter this again by activating the bombs before the wave spawns, and this would only really apply to the first wave of a site as after that, the cycle time between damage is the same. So if you allow this to slow down 1 site every 4-5 hours (because this would not be a huge impact) by 10-30 seconds, and then calculate that over the whole game for a few days, you might see 1 or 2 less implants dropped per day.

    Number 2 was more of a thought experement for me, and would probably not be noticable.

  • Citadels, the most fun in Eve history in EVE Communication Center

    Major Trant wrote:
    Citadels are a huge quality of life improvement. But there are teething issues with them at the moment and certains mechanics that I don't like.

    1. There aren't enough filtering options in your overview for them. You can either turn them off or on. If on, all dockable Citadels in system and all Citadels on grid regardless of docking rights are on your overview. You can't sort by standing. You can't sort by services. You can't tell (I believe) whether you can dock at a Citadel you are on grid with, without actually trying to dock.
    2. You shouldn't be allowed to warp directly to them from the entry in the D-Scan window.
    3. If they are hidden to you (non docking rights), you should have to probe them down, it should be easy mind, 1 scan at 32 AU should get you a warpin. Not - just look in the main window for the big blue beacon, right click, warp to 100.
    4. Citadels shouldn't show how many people are docked from the outside.
    5. If nobody has docked since downtime, it tells you this too. Initially, I thought this should be removed, but now I think this should be changed to state when the last time someone was docked there or alternatively whether anyone has docked in the last 24 hours. This is the only way of telling when a Citadel has been abandoned, but currently this has far more value to late US and AU TZs than early EU TZ.
    6. Asset recovery should be removed.

    People are already complaining about a prolification of them in certain systems. Dealing with points 1 and 6 will remove this problem.


    Some thoughts:

    1. Agree with you, but I would guess in order to do this, it would require a rewrite of the overview. The one issue that does need to be fixed is ALL citadels appears on your overview when you first jump in the system before the overview can filter them.

    2. I was surprised by this when I discovered it, but I bet it is a mix of how items appear in the overview, etc. like in part 1.

    3. I would agree with this ONLY if they added the notification for structures being anchored in your space that are not your alliances (like they use to for POS). Right now, you have a 15 minute window to kill the thing when it onlines. Completely hiding them like this would make it to easy to sneak one in. Sorry, but forcing someone to go through every single system with a probe launcher every day is not a valid idea as it simply adds a dedious task that serves no purpose. Yes if you own the space you should use it, but if you own the space, you would think the tcu would also alert you to new structures.

    4. I will agree with you even though it is very helpful for hunters lol.

    5. Was not aware of this but based on your description I agree like in part 4.

    6. You do this, you are basically going to force alliances back into stations and out of citadels because the market will go where it is safe (ish).

  • Dev blog: The future of probe and directional scanning UI in EVE Information Center

    The changes look great. I can't wait to test it on the test server. It definitely looks much better and readable than current (on the new"ish" version).

    Thanks for looking at the feedback.

  • Nullification and Interdiction in EVE Technology and Research Center

    Lugh Crow-Slave wrote:


    lol does test have trouble keeping its ratters safe from the little guy with a cyno?


    LOL we dont have space for ratters (or at least enough to matter right now).

    I just pointed out what I considered a broken mechanic. Also if you read the post other than just my alliance tag, you would notice I mentioned that I as well have cloaky camped ratters in their stations.

    T3Cs are the only ships with covert cyno AND interdiction meaning they eliminate half the options of killing them.

    Covert Cyno on others ships can still be intercepted by bubbles, so they can be killed by a bubble behind a gate and decloaked.

    T3Cs can only be killed via bad game/server ticks or a good/lucky uncloak on a gate camp.


    Let me put it to you another way. A recon ship can be caught on both sides of the gate via bubbles and die. On the IN gate, you need to bubble the ship and then get a decloak. You have time to decloak the ship due to the bubble. It is hard but not that bad considering a t3c.

    You cannot kill a t3c on the side of the gate you are jumping FROM (out gate) because of a bubble. He laughs and jumps through regardless. You can kill him on the other side BUT it can only be done via an uncloak because a bubble does not stop him. This means you have at most 5 seconds to:

    See him uncloak
    Burn toward him
    decloak him
    notice he has been uncloaked
    lock him
    scram/disrupt him

    Much harder to do period.


    NOTE: I left out the possibilities of an instalocker because both ships are affected, but if you need to rely on someone living in England for your gatecamp, that is another issue by itself.

    TLDR: T3C are much harder to catch then other ships that can have a covert cyno.

  • Nullification and Interdiction in EVE Technology and Research Center

    Steve Ronuken wrote:

    Some topics:

    Should you be able to have nullified combat ships? Why, or why not?

    How about non-combat ships? Shuttles? Blockade runners? Yachts?

    Should anchorable bubbles exist? Should they decay if they exist?


    What I write below is based on my experiences in null as a cloaky camper, guy getting cloaky camped, fleet scout, fleet member, and normal player trying to move around.


    Before I address the questions, I feel that interdiction should be a module that can only be fit to certain ships.



    Should combat ships be nullified? - Yes BUT:

    - They should not able to instawarp (ceptors). Please keep in mind I am referring to combat ships only here. I would have no problem with a shuttle that could insta-warp and be nullified.
    - They should not be able to fit cynos (or at the very least covert cynos). This primarily affects T3s as far as covert cynos go.


    Should non-combat ships be nullified? - Yes BUT:

    Shuttles, Yatchs, etc. (basically stuff that is just there to help a play move from one place to the other.
    - Zero combat possibilities
    - Cannot fit cloaks
    - Cannot fit cyno
    - Zero cargo space (or heck let them have cargo space so we see blueprint shuttles killed)

    Blockade Runners, others: No unless interdiction is a module, but even then it could be debated against.


    Anchored Bubbles: Yes keep them BUT:

    1. Have them use stront or something as fuel. Make it a small amount needed but small cargo bay so it has to be refilled 1 or 2 times a week.
    2. KILLMAILS
    3. Reduce their EHP
    4. Limit how close they can be anchored together to prevent spam (probably increase the size of the bubble to compensate a little but be careful as one bubble would then be able to completely cover a POS)

  • [February] Insurance in Upwell Structures & more from Team Five 0 in EVE Technology and Research Center

    CCP Lebowski wrote:
    Hey all thanks for the feedback so far, just to let you know I've added a few more things to the OP, more to come in the next few days I hope! <3

    CCP Lebowski wrote:
  • Multiple Character Training Certificates may now be activated in Upwell Structures
  • Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields
  • Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities


  • Just to clarify on the fighter abilities being disabled:

    1. I assume this means they can still be recalled like normal. You just mean their combat abilities stop working. I believe this is pretty clear, but the next items was what I thought of first but thought this should be clarified first.

    2. Does this mean that the fighter movement commands (such as approach, orbit, go to via manual controls) no longer work? Does this also include the fighter microwarp drive (to help them return faster)?

    I am fine with whatever is decided just curious as to how quickly you can expect fighters to return to carriers after this.

  • Citadel defenses are pathetic.....why bother? in EVE Communication Center

    Lothar Mandrake wrote:


    Last week, I watched a guy alone in a Raitaru who with missiles flying couldn't fight off 2 battleships. It was so pathetic to see the impotence of ASML-LD missiles in action. My stomach turned at the sight.



    To be fair, if this was the same video I watched, that citadel was not fit properly for defense, and I am pretty sure he mentioned this in the video. All he was trying to do was annoy them and make it take as long as possible because he knew there was nothing he could do.

    1. He drained his cap using the ECM mods. While he may have had passive mods hidden, there are ways to help this.

    2. He had no point to keep things on grid.

    3. There were three neut gaurdians on grid. With a point and his two ecm mods, he could have held things down to prevent reps.

    4. A raitaru is not meant to fight on its own (no citadel really is, but the indy arrays definitely need to be defended).

  • First time PC build. in EVE Communication Center

    virm pasuul wrote:


    Enjoy your first PC build. Find someone close in real life who has done it a few times to help you. Try and get someone neutral who doesn't have prejudices for or against certain hardware manufacturers. If they mention RAID 0 find someone else.
    Decide a budget.
    Don't skimp on non sexy components like power supplies.
    There is no one best system sorry.
    Try and avoid flashy lights and pointless gizmos, you want good quality simple stuff.
    Read lots of reviews online of anything you are considering buying.
    Avoid dodgy software, pay for windows, it works out better for you in the long run.
    Make sure everything is totally compatible, e.g. processor and motherboard, memory and motherboard, power supply connectors and graphics card.
    Look for deal and special offers.
    Buy in the new year if you can, hardware seems to get a lot more expensive before xmas in my opinion.
    The most important choice you make will be the person who helps and guides you, make sure to get that right.


    Agree with everything said here. He brings up another point I did not add. By buying windows (get the OEM version) yourself, you have not crapware installed on it like when you get it from a store.