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  • Date of Birth: 2010-05-14 12:26
  • First Forum Visit: 2011-04-08 07:19
  • Number of Posts: 54
  • Bounty: 0 ISK
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Seatox

Security Status 3.4
  • The Scope Member since
  • Gallente Federation Faction

Last 20 Posts

  • Dev blog: Unboxing the new Camera in EVE Online in EVE Information Center

    Ok, I tried the new camera, I gave it a chance, but it just dosn't feel right. I've gotten too used to using Auto-track and clicking on the overview to orient myself against celestials, hitting C is one step too many. Why did you throw out the "Auto-track" options from the old camera? You even had a pretty UI icon for them.

    I keep right-clicking in orbit camera mode to pan the camera around to look at things - and nothing happens. Tactical is useless, because of this habit. The whole "not remembering your tactical overlay setting if you switch modes" thing makes it worse.

    The ship speed offset option and the Dynamic FOV settings are terrible, and made me feel motion sick until I killed them. I don't normally get motion sick from vidyagames.

  • New Camera Controls in EVE Technology and Research Center

    Jumping through a gate in first person camera mode causes some incredibly messed up things to happen with the jump effect and warp tunnel animation and breaks the camera controls until you switch around a few times.

  • CSM Guest Blog: "Reasonable Things" Voting Phase in EVE Information Center

    Seatox, 02, 21, 18, 19, 01, 04, 22, 23, 28, 14, 30, 40, 33, 53, 45, 59, 47, 60, 57, 62, 63, 67, 79, 96

  • [Proposal] Bitcoin as a payment option for either PLEX or Subscriptions in Council of Stellar Management

    La Nariz wrote:
    They will always be buttcoins.


    I prefer Cosbycoins for my internet cryptocurrency needs.

  • [Proposal] Bitcoin as a payment option for either PLEX or Subscriptions in Council of Stellar Management

    Vertisce Soritenshi wrote:
    The only currencies that will always retain value even after an economy fails is precious metals such as Gold and Silver. Virtual currencies will fail just as easily as the false currencies we all use today.


    I'd rather invest in tinned food, firearms, medical supplies, books on agriculture, farming tools, seeds and construction equipment.

    "Precious" metals are only that way because humans like shiny rocks - if the world goes so bad that money becomes worthless, a years' worth of food is worth more than it's weight in gold. The equpiment and knowledge to grow more reliably, priceless.

    Edit: Also, lol bitcoins. EVE Online ISK is a more stable currency than bitcoin, and we can print ISK by shooting little red crosses with a spaceship.

  • Dev blog: Odyssey summer expansion: Starbase iterations in EVE Information Center

    Is the current PoS code as truly awful as rumor has it? Someone should keep an eye on CCP Masterplan, lest he end up in a padded cell somewhere scribbling "POS = PIECE OF SKYNET IT ALL FITS HAHAHA" on the walls in crayon.

  • podded for the first time in EVE Communication Center

    James Amril-Kesh wrote:
    Seatox wrote:
    James Amril-Kesh wrote:
    Bastion Arzi wrote:
    I have a month or so old char so im still very noob at this game.

    so we're at war with another alliance. The day before yesterday we found the WT's in eudema so i knew that was where they hung out and this was all my own fault really.

    The next day i was happily missioning for minmitar hen i realised that i have 5.01 (or so) standing and thus access to level 4 missions with them. Im trying to build up standing with the navy of all four major factions evenly so i decided to look for a gallente navy level 3 agent. Found one, set my course and started happily jumping away.

    Rather foolishly i didnt check the route and jumped into straight into uedema.

    A brutix was waiting on the gate. I was immediatley locked, brutix released hammerhead II's and started closing rapidly. i activated my dc and decided to make a run for the gate.

    but the brutix had me webbed and scrammed.

    brutix opens fire and started eating through my shields.

    i thought f*** this and engaged the target. Ate through his shields but couldnt touch his armor tank for s**t. (i'm only doing 230 odd dps with drones with my skills)

    Anyway activated my repper and hardners and hoped for the best. The battle could have gone either way imo but then his buddies warped in Shocked and it was all over quickly.

    While i was dying i kept the dock/warp/jump hotkey held down and kept spamming warp to a planet. but this didnt work. Alas as soon as i was in my pod they had that scrammed as well.

    so i died for the first time lost 60 mill worth of ship and 100mill worth of implants.

    Eve is a harsh and brutal game and you know what

    i f***ing LOVE IT. Big smile

    You must have been doing something wrong. If you were spamming warp properly there's no way a Brutix could have locked and scrammed you before you warped off.


    A quick eve-kill search shows he was done in by an Omen Navy issue, a Thorax, a Phobos, a Brutix, and a Cynabal. My money is on at least one of those ships having a sensor booster (Probably the Cynabal), and poor Bastion wasn't quite as quick on the warp button as he thinks.


    Oh, I kind of skimmed his post and I thought this was just a 1v1 with him and the Brutix.
    Personally if I'm spamming warp I prefer not to use the keyboard. It just feels more secure if I'm repeatedly clicking the button in the selected item window. I think it's because there's absolutely no ambiguity there as to what I'm doing. As a result the only pods I've lost since I've started doing this were because I was in a bubble.


    I don't trust the keyboard shortcuts for movement either, I've been burned by the whole "press shortcut the click target" thing. I do use the lock/unlock target keys an awful lot, though.

  • podded for the first time in EVE Communication Center

    James Amril-Kesh wrote:
    Bastion Arzi wrote:
    I have a month or so old char so im still very noob at this game.

    so we're at war with another alliance. The day before yesterday we found the WT's in eudema so i knew that was where they hung out and this was all my own fault really.

    The next day i was happily missioning for minmitar hen i realised that i have 5.01 (or so) standing and thus access to level 4 missions with them. Im trying to build up standing with the navy of all four major factions evenly so i decided to look for a gallente navy level 3 agent. Found one, set my course and started happily jumping away.

    Rather foolishly i didnt check the route and jumped into straight into uedema.

    A brutix was waiting on the gate. I was immediatley locked, brutix released hammerhead II's and started closing rapidly. i activated my dc and decided to make a run for the gate.

    but the brutix had me webbed and scrammed.

    brutix opens fire and started eating through my shields.

    i thought f*** this and engaged the target. Ate through his shields but couldnt touch his armor tank for s**t. (i'm only doing 230 odd dps with drones with my skills)

    Anyway activated my repper and hardners and hoped for the best. The battle could have gone either way imo but then his buddies warped in Shocked and it was all over quickly.

    While i was dying i kept the dock/warp/jump hotkey held down and kept spamming warp to a planet. but this didnt work. Alas as soon as i was in my pod they had that scrammed as well.

    so i died for the first time lost 60 mill worth of ship and 100mill worth of implants.

    Eve is a harsh and brutal game and you know what

    i f***ing LOVE IT. Big smile

    You must have been doing something wrong. If you were spamming warp properly there's no way a Brutix could have locked and scrammed you before you warped off.


    A quick eve-kill search shows he was done in by an Omen Navy issue, a Thorax, a Phobos, a Brutix, and a Cynabal. My money is on at least one of those ships having a sensor booster (Probably the Cynabal), and poor Bastion wasn't quite as quick on the warp button as he thinks.

  • Cultural elitism and the war against Pubdom - is this is the future of EVE? in EVE Communication Center

    Prencleeve, Den, whatever you want to call yourself. In all seriousness, you need to stop posting on the internet and go see a bunch of mental health professionals.

  • Dev Blog: More from you and less from the evil nasty NPC in EVE Information Center

    Cerulean Ice wrote:
    Mara Rinn wrote:
    We already have 100m3 cans which are far too large for blueprints

    But, these cans are magic space expanding cans and can't be put in freighters. The idea of a small can for freighters to sort the tiny things is what we're after :3


    A 10m3 cardboard box.

  • Idea: Make the Accept/Reject conversation box go away - hide it in the Neocom in EVE Technology and Research Center

    Rordan D'Kherr wrote:
    I support this. The change should also include that mass convos cannot work like DDoS...


    I agree, but fixing that issue is a hidden server magic thing.

  • Idea: Make the Accept/Reject conversation box go away - hide it in the Neocom in EVE Technology and Research Center

    It's an exploit only because the game handles conversation requests badly. If it didn't a) mess up your controls and b) cause unnessecary lag, it wouldn't even be a thing.

    You're right though, just making the button glow is not enough - I was thinking more the big yellow arrow-tags they use in the new tutorial system. Bright and eyecatching enough to get your attention, but out of the way enough that they don't cover over important things like targets, module controls, the overview, etc.

  • Idea: Make the Accept/Reject conversation box go away - hide it in the Neocom in EVE Technology and Research Center

    Conversation spamming people is a Bad Thing to do. Apparantly, part of the badness is due to conversation requests having to reach the client before they're rejected, therefore lagging the victim.

    The other part, however, is due to how bad and wrong modal dialogs are - spamming someone who dosn't have autoreject on will effectivly lock them out from carrying out game actions until they've answered all the requests.

    With the some of the neat things CCP put in with the new Neocom, and the recent tutorial changes, why not ditch the terrible "Accept / Reject" dialog, queue up all the pending conversations under the Chat neocom icon, or even a sub-menu under that, and alert the player that they have incoming conversations by popping out a little message next to the icon?

  • Goons freighter killing spree in Uedama in EVE Gameplay Center

    Samahiel Sotken wrote:
    Grumpymunky wrote:
    How exactly does ganking remove ISK from the economy? What?

    Excellent question!

    First we must make a distinction that the material that go into producing the goods themselves are not isk. There is an inflation/deflation of mineral supplies, but that's not what we're really talking about here. The isk lost in new eden is isk that was spent through isk sinks, such as purchases from NPCs, the purchase of goods that are non insurable, fees and taxes associated with such, or the inefficient of opportunity costs. This is where goods derive their value from. By destroying goods we necessity the reinvestment of isk into isk sinks in order to replace them. Thus increasing their overall value and removing liquid capital from the money supply.

    If it helps you can think of us as a Keynesian style initiative. By increasing market inefficiencies we stimulate production and innovation to meet demand, thus shifting the economy out of a period of stagflation.


    The destruction of a freighter, on it's own, injects ISK through the insurance payout. It's fortunate that people move billions of ISK+LP worth of implants around in a freighter - having a few hundred +5 attribute implants burning up is quite the ISK sink, as well as a sink for LP.

  • Scammed by Goonswarm(yes i hear it happens alot) NEW PLAYERS MUST READ!! in EVE Gameplay Center

    Paul Oliver wrote:
    Yolanta Geezenstack wrote:
    As mentioned before, yes, a small amount of research and you could have avoided falling for the scam.

    But I like the calm tone of your post - most other threads were people complain about those Goon-recruitment scam were full of tears and rage. You give the impression that you haven' forgotten (yet) that this is just a silly game about spaceships.
    You're absolutely right it is just a game until they start trying to convince new people (some of which may be minors or people with mental handicaps for all they know) to spend real life money on plex to cash in for the 500mil isk to give them. Thats where I start to take offense at their actions and begin to wonder why exactly CCP allows this, surely after all these years they're aware of what Goons do, then I notice how powerful they are in game, and how much money they're probably collectively paying CCP in subscriptions and plex purchases, guess thats why.

    Its not that I don't feel a lot of rage over this, its just that I see this same crap happen in real life all the time, so why should I expect anything to be done about it in a silly game about spaceships.


    Actually, I'm pretty sure the rules around scamming people is such that outright telling people to buy a PLEX so you can scam it out of them is utterly forbidden.

    Now, if someone goes out and buys a PLEX, sells it, and then gets the Isk scammed out of them, that's their own stupid problem. This is EVE - CCP will gladly sell you plenty of rope, what you do with it is up to you.

  • Scammed by Goonswarm(yes i hear it happens alot) NEW PLAYERS MUST READ!! in EVE Gameplay Center

    Frostys Virpio wrote:
    James Amril-Kesh wrote:


    It's hilarious because everything he said is true.


    I didn't meant to say it's not. All I meant is I don't understand why some people fall "victim" to the recruitement.


    Failure to do basic research. Like, 30 seconds of research. People are dumb and/or lazy.

  • Semi-Permanent Damage in EVE Technology and Research Center

    Ashlii wrote:
    Retmas wrote:
    large fleet fights. your idea would basically make tanking in those literally impossible. a ship taking sustained damage would explode based on sheer damage intake, regardless of how much or little tank it has, in the time it takes to normally primary the next one. excellent thought process, unfortunate result. would read the next one.


    Ahh, but that was sort of my point and contention. That eventually anything should fall given enough damage, despite the tank that is put on it.

    You can chose to ether continue to blast for a _long_ time to eventually kill your subject, or do the normal way around remote tanking and surprise alpha strike a new target. You have pros and cons to each. Potentially take out ten other ships in the time it takes you to whittle away one that is being fully RRed.


    One of the most effective ways I've seen of breaking a fleet's RR capacity is a good bombing run combined with a regular fleet. While the logistics are flooded with repair broadcasts from survivors/people who took 1% shield damage and just felt like letting everyone konw, primary target broadcasts are going to get missed, and then they die. RR is fine, use better tactics.

  • Semi-Permanent Damage in EVE Technology and Research Center

    Retmas wrote:
    large fleet fights. your idea would basically make tanking in those literally impossible. a ship taking sustained damage would explode based on sheer damage intake, regardless of how much or little tank it has, in the time it takes to normally primary the next one. excellent thought process, unfortunate result. would read the next one.


    Hull repairers, both local and remote, are utter rubbish, as well, so Hull damage is effectivly permanent until you find a station / refit a hull repper and run it.

  • T2 shuttle (Don't Panic) in EVE Technology and Research Center

    Reminds me of the oldschool Diku-mud teleport spell. Teleported a character randomly to *anywhere* in the game world. Including instant-death-purge-all-your-stuff rooms.

    Related tangent: Anyone remember UO's portal spells, and all the fun grief you could inflict with those?

  • R.I.P. Vile Rat in EVE Communication Center

    If only hate and rage could be confined to the internet, where it can't kill real people.

    Rest in peace, Vile Rat.