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Capture Portrait
  • Date of Birth: 2010-06-05 17:07
  • First Forum Visit: 2011-04-07 14:18
  • Number of Posts: 1,111
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Sentient Blade

Security Status 4.9
  • Crisis Atmosphere Member since
  • Coalition of the Unfortunate Member since

Last 20 Posts

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: Allow forming a fleet with a template, rather than having to wait for it to load, dragging yourself into fleet position, and then assigning the template.
    Keywords: Fleet UI
    Note:


    Suggestion: Swap the fleet window back to the fleet search window when you leave a fleet, rather than just closing the window.
    Keywords: Fleet UI
    Note: Mostly when leaving a fleet it's to move to another fleet.


    Suggestion: Prevent fleet from automatically closing when you're the last person in it
    Keywords: Fleet UI
    Note: This would be a big benefit for standing fleets created at the start of the day. If people log in and out the fleet can get closed when you're not paying attention.


    Suggestion: Secondary Fleet Bosses
    Keywords: Fleet UI
    Note: Would allow secondary bosses to do everything that a fleet boss can do (moving themselves into wing / fleet commander, posting an advert).



    Suggestion: Better being-targeted / aggresed icons on the overview. Rather than just the little red / yellow square, allow us to set a much larger area (or foreground) to flash.
    Keywords: Overview
    Note:


    Suggestion: When you are being attacked by drones, show the person controlling them as a red-box.
    Keywords: Overview
    Note:

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: Renew Expired Contracts
    Keywords: Contracts
    Note: Allow single-click renewing of an expired contract with the exact same settings as before, without needing to delete it, re-select everything, and re-post.

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: Button to click to refresh assets
    Keywords: assets, search
    Note: Docking / Undocking just to update your assets is less than ideal when doing remote inventory management.



    Suggestion: Allow stacked window tabs to run onto double lines
    Keywords: UI
    Note: This has been asked for a lot. Getting a little > arrow is less than ideal.



    Suggestion: Fix inconsistencies in name positioning and linking in corporate notifications subject.
    Keywords:
    Note: {user} joins {corp}, New Application from {user}, User has left {corp}



    Suggestion: Copying should maintain formatting tags.
    Keywords: ui
    Note: Copying a line of text loses its formatting tags, unlinking any systems, stations etc.




    Suggestion: Always put exact match at the top of the list, then sort by standings (Corp > Alliance > Good > Bad > Neutral)
    Keywords: ui
    Note: Quite often, when you search for a name, it appears far down the list with partial search even though the name is exactly what you want. The selection menu is a pain, so put an exact match at the top, then sort the rest by if they're in your corp, alliance, then with standings... as these are people you are most likely to want to communicate with.




    Suggestion: Filter "like this" on modules and ship types that would allow you to right click in inventory and switch it to only show similar modules.
    Keywords: ui
    Note: Right clicking on 50mn MWD and selecting filter like this, would show all 50mn MWDS.



    Suggestion: Right Click > Auto Link > Alliance
    Keywords: ui
    Note:


    Suggestion: Seperate the MWDs out into 5/50/500/50000 MN sub-category versions. The browse view in the MWD section is infuriating to use as there's too many in it, and meta 1 / tiericieded / meta 2, come in an unexpected order for their size.
    Keywords: market, ui
    Note:


    Suggestion: Slap whoever wrote the forum software to reject posts that include things like angled brackets around things like "user" so your little things posts don't get consigned to the void.
    Keywords: web
    Note: Really hard slaps.

  • Dev Blog: A New Deployable From The Upwell Consortium in EVE Information Center

    DrysonBennington wrote:
    because of the residual memories stored within the Clones that are then ground up?


    That's a whole other kettle of fish... can you imagine if you made boosters out of old corpses and a side effect was a 30% chance to swap your red / blue lists in the overview if the person whos corpse that was used to make the booster belonged to the opposite side?

  • Dev Blog: A New Deployable From The Upwell Consortium in EVE Information Center

    Good attempt, but you spoiled it with the beyond-silly booster percentages =\

  • Dev blog: Introducing Upwell Refineries in EVE Information Center

    If this comes out without a way to set alliance level ratting taxes i'm going to throw a shitfit.

  • Black ops+ hauling in EVE Communication Center

    It depends heavily on what your existing logistical situation is...

    Have a single jump between a highsec edge system and your nullsec home? A black ops and a blockade runner gives you your own mini jump freighter at the fraction of the price.

    However, in most cases, the combination is only used offensively for sneaky stuff.... Need to drop a POS tower well behind enemy lines so you can store your cap fleet in it but don't have a titan? Black ops bridge.

    It's useful if you have a use for it. I use it once every few months, rarely more.

  • [March] Character's Total Net Worth estimation in EVE Technology and Research Center

    Can we have an ouch-that-hurt feature?

    You know how when your wallet changes it animates and shows how much money gets added or subtracted from it?

    Every time your ship gets blown up... do the same thing, but subtract it away from your total worth \o/

  • API Key Question in EVE Communication Center

    Amojin wrote:
    Even proper locks can't stop thieves when you give them the keys. All they have to do is gain your trust, and in all honesty, for a lot of people, that is an exceedingly easy thing to do if you're the charismatic espionage type.


    That's not how security works most of the time.

    I could give you the keys to a warehouse and you might be able to go in there and take a few things, but security is going to stop you if you bring in 500 trucks and try to clear the place out in 5 minutes without any written authorisation to do it from the higher-ups.

    Limits and triggers are an essential part of any modern security system, EVE has neither (in-game).

  • API Key Question in EVE Communication Center

    Ptraci wrote:
    assets which can easily - EASILY - be stolen because CCP can't code group security to save their lives, then it's not paranoia at all.


    This.

    Although having said that, some progress was made with the citadel permissions system.

    Ultimately, eve corps / alliances assets will continue to be "insecure" until CCP opens those functions up to writable API so we can write our own logic for who gets access to what.

    I'd happily dump 100 fitted ships in a hanger that my corp could take... so long as I could write my own logic on top of it.

    Click Button > Request Ship > Writable API is used to contract you one immediately.

    Already requested a ship 5 minutes ago? No more ships for you for a while.

    Vs Click > Drag > You now own 100 fitted ships.

  • Total Net Worth counter feedback thread in EVE Technology and Research Center

    FYI anyone waiting for this, I recommend EVE HQ and it's Prism plugin. Feed it your full API and watch the magic.

  • Total Net Worth counter feedback thread in EVE Technology and Research Center

    Amonios Zula wrote:
    Sentient Blade wrote:
    Speaking of assets... know what would be really cool? A single-click cleanup-rookie-ships option... Last time I did this I had to clear them out at about 100 different stations.

    I could imagine that button causing chaos for anyone who keeps disposable cynoships lying around, >poof< and all your jump nodes are screwed at once Twisted
    Would make a fantastic idiot filter I guess.


    Nah, pretty sure it's not beyond the wit of man to identify what's the exact noobship fit.

  • Total Net Worth counter feedback thread in EVE Technology and Research Center

    Speaking of assets... know what would be really cool? A single-click cleanup-rookie-ships option... Last time I did this I had to clear them out at about 100 different stations.

  • The CODE Bot Aspirant in EVE Communication Center

    Funny music... but from the way it's presented you'd almost think that mining was a high APM activity.

  • [March] Balance Tweaks: Fighters, Supercarriers & Burst Projectors in EVE Technology and Research Center

    So you've made it so fighters will get instablapped even harder by NPCs when they just decide to sit perfectly still after completing a command...

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Less HIC cancer is good.

    I'd like to see some more interesting gameplay vs just letting it cycle on a target though.

    Maybe give the scram script a longer range than what you're proposing, say 40km, with a combined grapple effect, then give it a 10 second activation and slap a 30 - 40 second reactivation on it.

    That way it's powerful for snatching targets, and allowing other ships to get on top of them to land hard tackle, but really lacking when it comes to holding a ship down entirely by itself.

    Non-scripted HIC beams would continue to have infi-points.

  • Dev blog: Sleeping beauty - How one of the oldest bugs in EVE ... in EVE Information Center

    CCP Snorlax wrote:
    Tonto Auri wrote:
    I'm wondering though. Do C++ supports the concept of destructors?
    In a language that does, I would place all cleanup code in a destructor and call it a day. Especially service objects cleanup.

    Sure, but the Python C API is just that - a C API, not a C++ API.


    https://s-media-cache-ak0.pinimg.com/564x/ff/88/21/ff8821dda34f16b946434236505df4ca.jpg

    Don't be silly, wrap your... C resource types inside reference countered pointers with suitable encapsulation.

  • Dev blog: Sleeping beauty - How one of the oldest bugs in EVE ... in EVE Information Center

    Sentient Blade wrote:
    All the same, pretty nasty.


    Oops. Just quoting myself as when I was reading through this again I realised my "pretty nasty" comment could be taken incorrectly.

    I meant it was a pretty nasty bug.

  • Dev blog: Sleeping beauty - How one of the oldest bugs in EVE ... in EVE Information Center

    CCP Snorlax wrote:
    Yes, there are two kinds of sleepers.


    Ones that wreck your ships and ones that wreck your code? :-)

  • Dev blog: Sleeping beauty - How one of the oldest bugs in EVE ... in EVE Information Center

    Kicked in the teeth by pointers.... You are now truly an elite programmer.

    All the same, pretty nasty.

    Then again, whoever wrote the original class didn't take much care to make it easy for themselves or their future colleagues, that's for sure...

    It hurts my head to see void Synchro::RemoveSleeper( Heap &sleepers, ...) where it's being passed its own class member as a reference. Out of curiosity are there other heaps of sleepers in use or was this a nasty port of some C code?

    Nice job finding it.