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  • Date of Birth: 2010-06-05 17:07
  • First Forum Visit: 2011-04-07 14:18
  • Number of Posts: 1,122
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Sentient Blade

Security Status 4.7
  • Crisis Atmosphere Member since
  • Coalition of the Unfortunate Member since

Last 20 Posts

  • why are skills locked for alpha clones? in EVE Communication Center

    Because those are the limitations of playing for free as an alpha. If you want more, pay for omega.

    Or, get another few alpha characters, and then pick a fight with a solo omega.

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    Taking bets on the effective price being doubled.

  • CCP may you update the Insurance notifications please? in EVE Communication Center

    They should just make ship insurance an in-game item like a blueprint, and the payment goes to whoever holds on, that way it can be transferred with the ship.

  • AFK Cloaking™: Ideas, Discussion, and Proposals in EVE Technology and Research Center

    491 pages... still nothing.

  • Citadels and engineering complexes profitable? in EVE Communication Center

    Bjorn Tyrson wrote:
    The problem with industry though is that too much of it will make the index shoot up, making that area less appealing.


    Yeah they really cocked that up... There desperately needs to be a service or rig which negates the vast majority of the index rise.

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    I would like to see the skillpoint loss die in a fire... Much as I appreciate CCPs "financial benefits" to skillpoint loss, it's a godawful mechanic that dissuades a lot of players from using an entire class of ships that has no place in today's game.

    Remove the SP loss and you have more flexibility to play about with defensive options.

  • Warp Disrupting/Scrambling Drones: Were they ever a thing? in EVE Communication Center

    With most ships having only 1 point of strength... they'd be hard to balance scramming drones... You'd have to like.. multiply every ships warp core strength by 500 and then sell scramming drones in the PLEX store that each do 50 points of disruption.

    Obligatory /s

  • a good drake fit? in EVE Communication Center

    Drake will in all likelihood get wrecked in a C3. HMLs apply for crap and you can't really afford the mids to put application modules.

  • Predatory ice mining in EVE Communication Center

    You've obviously never encountered a 30 man Rorqual fleet.

  • Advanced Audio Settings Changes in EVE Information Center

    CCP Antiquarian wrote:
    Sentient Blade wrote:
    If I'm reading this right, please separate stargates activation from station interiors. There is a gameplay advantage to hearing a stargate fire where as station buzzing is just super-tedious when we're docked for hours at a time.

    I would like to see the map volume broken out too. Having that constant whine when the map window is maddening, but I do like some of the UI sounds.


    Slight misreading, but the result is positive: The wormhole activation sound (Jump Activation) is completely separate from Station Interiors (Atmosphere).

    Map is not lumped in with UI sounds, but is instead part of Secondary Interfaces. Win.


    Great, thanks!

  • Advanced Audio Settings Changes in EVE Information Center

    If I'm reading this right, please separate stargates activation from station interiors. There is a gameplay advantage to hearing a stargate fire where as station buzzing is just super-tedious when we're docked for hours at a time.

    I would like to see the map volume broken out too. Having that constant whine when the map window is maddening, but I do like some of the UI sounds.

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: Allow forming a fleet with a template, rather than having to wait for it to load, dragging yourself into fleet position, and then assigning the template.
    Keywords: Fleet UI
    Note:


    Suggestion: Swap the fleet window back to the fleet search window when you leave a fleet, rather than just closing the window.
    Keywords: Fleet UI
    Note: Mostly when leaving a fleet it's to move to another fleet.


    Suggestion: Prevent fleet from automatically closing when you're the last person in it
    Keywords: Fleet UI
    Note: This would be a big benefit for standing fleets created at the start of the day. If people log in and out the fleet can get closed when you're not paying attention.


    Suggestion: Secondary Fleet Bosses
    Keywords: Fleet UI
    Note: Would allow secondary bosses to do everything that a fleet boss can do (moving themselves into wing / fleet commander, posting an advert).



    Suggestion: Better being-targeted / aggresed icons on the overview. Rather than just the little red / yellow square, allow us to set a much larger area (or foreground) to flash.
    Keywords: Overview
    Note:


    Suggestion: When you are being attacked by drones, show the person controlling them as a red-box.
    Keywords: Overview
    Note:

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: Renew Expired Contracts
    Keywords: Contracts
    Note: Allow single-click renewing of an expired contract with the exact same settings as before, without needing to delete it, re-select everything, and re-post.

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: Button to click to refresh assets
    Keywords: assets, search
    Note: Docking / Undocking just to update your assets is less than ideal when doing remote inventory management.



    Suggestion: Allow stacked window tabs to run onto double lines
    Keywords: UI
    Note: This has been asked for a lot. Getting a little > arrow is less than ideal.



    Suggestion: Fix inconsistencies in name positioning and linking in corporate notifications subject.
    Keywords:
    Note: {user} joins {corp}, New Application from {user}, User has left {corp}



    Suggestion: Copying should maintain formatting tags.
    Keywords: ui
    Note: Copying a line of text loses its formatting tags, unlinking any systems, stations etc.




    Suggestion: Always put exact match at the top of the list, then sort by standings (Corp > Alliance > Good > Bad > Neutral)
    Keywords: ui
    Note: Quite often, when you search for a name, it appears far down the list with partial search even though the name is exactly what you want. The selection menu is a pain, so put an exact match at the top, then sort the rest by if they're in your corp, alliance, then with standings... as these are people you are most likely to want to communicate with.




    Suggestion: Filter "like this" on modules and ship types that would allow you to right click in inventory and switch it to only show similar modules.
    Keywords: ui
    Note: Right clicking on 50mn MWD and selecting filter like this, would show all 50mn MWDS.



    Suggestion: Right Click > Auto Link > Alliance
    Keywords: ui
    Note:


    Suggestion: Seperate the MWDs out into 5/50/500/50000 MN sub-category versions. The browse view in the MWD section is infuriating to use as there's too many in it, and meta 1 / tiericieded / meta 2, come in an unexpected order for their size.
    Keywords: market, ui
    Note:


    Suggestion: Slap whoever wrote the forum software to reject posts that include things like angled brackets around things like "user" so your little things posts don't get consigned to the void.
    Keywords: web
    Note: Really hard slaps.

  • Dev Blog: A New Deployable From The Upwell Consortium in EVE Information Center

    DrysonBennington wrote:
    because of the residual memories stored within the Clones that are then ground up?


    That's a whole other kettle of fish... can you imagine if you made boosters out of old corpses and a side effect was a 30% chance to swap your red / blue lists in the overview if the person whos corpse that was used to make the booster belonged to the opposite side?

  • Dev Blog: A New Deployable From The Upwell Consortium in EVE Information Center

    Good attempt, but you spoiled it with the beyond-silly booster percentages =\

  • Dev blog: Introducing Upwell Refineries in EVE Information Center

    If this comes out without a way to set alliance level ratting taxes i'm going to throw a shitfit.

  • Black ops+ hauling in EVE Communication Center

    It depends heavily on what your existing logistical situation is...

    Have a single jump between a highsec edge system and your nullsec home? A black ops and a blockade runner gives you your own mini jump freighter at the fraction of the price.

    However, in most cases, the combination is only used offensively for sneaky stuff.... Need to drop a POS tower well behind enemy lines so you can store your cap fleet in it but don't have a titan? Black ops bridge.

    It's useful if you have a use for it. I use it once every few months, rarely more.

  • [March] Character's Total Net Worth estimation in EVE Technology and Research Center

    Can we have an ouch-that-hurt feature?

    You know how when your wallet changes it animates and shows how much money gets added or subtracted from it?

    Every time your ship gets blown up... do the same thing, but subtract it away from your total worth \o/

  • API Key Question in EVE Communication Center

    Amojin wrote:
    Even proper locks can't stop thieves when you give them the keys. All they have to do is gain your trust, and in all honesty, for a lot of people, that is an exceedingly easy thing to do if you're the charismatic espionage type.


    That's not how security works most of the time.

    I could give you the keys to a warehouse and you might be able to go in there and take a few things, but security is going to stop you if you bring in 500 trucks and try to clear the place out in 5 minutes without any written authorisation to do it from the higher-ups.

    Limits and triggers are an essential part of any modern security system, EVE has neither (in-game).