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  • Date of Birth: 2011-01-10 21:37
  • First Forum Visit: 2011-04-07 16:15
  • Number of Posts: 574
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Sephira Galamore

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Last 20 Posts

  • Bookmarks not visible in space after jump in EVE Technology and Research Center

    I have the same, or a similar, issue.
    But since I have P&P always open, I have to either close and reopen it or hide and unhide any random bookmark group in P&P.

    Yes, the sensor overlay is set "on" and switching it (or all) off and on doesn't fix it. Nor does opening ISIS (which fixes other UI issues).

  • Steve Ronuken for CSM XI in Council of Stellar Management

    Hey Steve!
    Still love your tools and from what I can tell you are doing a great job on the CSM!

    How taxing has this term been for you? Are you dealing well with the workload (and drama?), and do you have time (and motivation) left to actually play the game?

  • Notice: Investgation and Prize Item Freeze for Teams in ATXIII in EVE Communication Center

    Ripard Teg wrote:
    I joked on Reddit about another issue that if you tell EVE players where the Line That Must Not Be Crossed is, they'll edge up to that Line naked until one butt hair is over the line, then do an obscene dance right there until that butt hair is lasered off, all the while protesting their innocence that they have not crossed the Line.
    [...]

    Uhm, Ripard, have you considered blogging again?
    It seems a lot of your recent comments on here, Reddit or FHC start with "I joked on reddit [...]" or such, so why not write it all in one place? ;)

  • Devsite Blog: Adding Bookmarks to the API in EVE Technology and Research Center

    Ah, alright!
    Seems like I didn't think your first reply through :S

    I'll be working with that, thanks! :)

  • Devsite Blog: Adding Bookmarks to the API in EVE Technology and Research Center

    CCP Tellus wrote:
    Sephira Galamore wrote:
    Can we somehow get the inclination of orbits within a solar system?

    Let P and S be celestial bodies where P orbits S (planet/sun, moon/planet, etc.). Let V be a normalized directional vector from S to P. Let C be a circle (y = 0.0) whose radius is the Euclidean distance between P and S. Let Q be a quaternion whose x, y, and z components are the cross product of (-1.0, 0.0, 0.0) and V, and w component is the arc-cosine of the dot product of (-1.0, 0.0, 0.0) and V.

    P's orbit around S is C rotated by the quaternion Q and translated to S' origin.

    Hope that helps.
    Thank you for the reply!

    Unless I'm mistaken, it still doesn't help with my issue tho.
    I will get a possible orbit, but in many cases not the one displayed ingame.
    E.g. for Rens & planet 2 I would get an orbit where the planet is at its highest y value. But this screenshot shows that it actually isn't that way ingame.

    Maybe I can phrase it differently:
    Orbits in Eve (on the ingame map) are circles on a 2d plane in 3d space. So to define a plane in 3d space we need 3 vectors: a location vector LV and two lineary independent direction vectors DV1 and DV2. In our case, LV would be a null vector, since the sun is at (0,0,0) within its system. Now we can use the vector from S to P as DV1.. but we still lack a DV2 to span the plane on which be draw our orbit.

  • Devsite Blog: Adding Bookmarks to the API in EVE Technology and Research Center

    Awesome!

    I once asked this... https://forums.eveonline.com/default.aspx?g=posts&m=5246900#post5246900
    And now is the time to ask again..

    Can we somehow get the inclination of orbits within a solar system?
    So we can draw solar systems with the orbits they have in-game - http://i.imgur.com/ZrsigmJ.png
    Last time I checked that information wasn't included in the SDE or anywhere else.

  • Dev blog: Summer 2015 Nullsec and Sov Status Report in EVE Information Center

    Alexis Nightwish wrote:
    CCP Fozzie wrote:
    Firstly, it will be possible for alliances to set custom vulnerability timers per structure.
    You've gone from no granularity to too much granularity. The problem with allowing every structure to have a different window is you make it a massive chore for attackers to strike. Now instead of "Alliance X is vulnerable from 12:00-16:00" you have "Alliance X, System ABC-D: TCU is vulnerable from 12:00-16:00, Station vulnerable from 16:00-20:00, IHUB is vulnerable from 20:00-0:00, System WXY-Z: TCU is vulnerable from 0:00-04:00, Station vulnerable from 04:00-08:00, IHUB is vulnerable from 08:00-12:00, System OMG-Y (on the other side of the constallation): TCU vulnerable from 12:00-16:00, Station vulnerable from 16:00-20:00, IHUB is vulnerable from 20:00-0:00, etc., etc., etc.!

    Keep in mind tho, you might have the same issue within a system with the original plans, too. It would just be different alliances (e.g. of a coalition) holding TCU, Station and IHUB.

  • Devblog: Fanfest 2015 - Devs vs Players Football Match! in EVE Information Center

    lm Stuck wrote:
    Came expecting a real football match. Leaving disappointed.

    Just a soccer match with a 0-0 or 0-1 final score. Nothing to see here folks, move along.

    (laughs maniacally)

    That ought to get those Euros fired up.




    inb4 the inevitable handegg jokes.


    :cough:

    CCP Explorer ‏@CCP_Explorer wrote:
    Full time: DEVS 14 - 3 PLAYERS. #evefanfest #tweetfleet


    That score okay for you? <.<

  • [Feedback Wanted] Time Zone Mechanics Survey in EVE Technology and Research Center

    Alp Khan wrote:
    Besides, any such scaling is easily bypassed by the defender if it's unfavorable for defense. Creating multiple alliances and distributing members between them is easy. But then again, if you had any idea of what you are babbling about and if you had prior experience in sovereign null, you would have known.

    Keep in mind tho that Entosis effects are tied to the alliance. I can't predict how much that matters but I'm sure it's a factor - when defending but also when attacking. After reinforcement / during the control node phase you can't group fleets based on those split alliances and in fact have to be very careful _only_ players of the right alliance use their links. (Oh, can't wait to listen in on fleet comms after the change)

  • Dev blog: Hashtag Swag - The Fanfest 2015 Store in EVE Information Center

    Up to which size are the T-shirts?

  • Dev Blog: Download-on-Demand Is Coming To Singularity! in EVE Information Center

    The dev blog states "Multiple clients, yes!"
    Does this include multiple clients running at the same time?
    A typical approach to that is having a symlink from e.g. "eveonline2" to "eveonline" so you only require one TQ installation but can have seperate game settings/preferences (e.g. window size).

    Also, does DoD require to keep the Launcher open while playing? Right now, after patching using the launcher I can start the with the exefile.exe the next time. Will this still be possible?
    (I do this, because despite using symlinks the launcher remembers the last username, no matter which account/path I used - and while I could use both accounts from the same launcher, it would always use the same preferences)

  • Rhea Issues in EVE Information Center

    Also regarding chat windows:
    Switching between tabs has gotten notably slower, quick question on TS confirmed everyone else has noticed that, too.

  • Rhea Feedback in EVE Information Center

    As I occupied myself with the topic of maps and orbits recently without a satisfying result I had a close look at the orbits in the new Star Map Beta.
    The result:
    http://i.imgur.com/5CzdIL8.jpg

    As opposed to the old map, in the new Star Map Beta all orbits and the sun appear on the same plane, which in many systems is simply impossible when taking the coordinates of planets in account.

    Right now this is not a big issue as you can't actually do much with the zoomed-in system map yet, but for making strategic decisions and for probing you need the actual planet locations (which then will have correct orbits).

  • Q: Where do I find the inclination of orbits within a solar system? in EVE Technology and Research Center

    Fun fact, the official Beta Star Map doesn't know the true orbits either <.<

  • Q: Where do I find the inclination of orbits within a solar system? in EVE Technology and Research Center

    So you made me do this :p
    https://www.youtube.com/watch?v=2Rje93BH-H8
    I should add w.r.t. the thread title: What changes as I rotate the egg, or as I look at a different band is the inclination.

    (Please bear my inexperience at unscripted recordings)


    Edit:
    As I looked a bit more at that little egg..
    I guess if I assume that the orbit always crosses the reference plane (which I further assume is spanned by u=(1|0|0) and v=(0|0|1)) at the points of the two 'solstices'.. hmm..

    Nope, the apogee assumption is falling flat.. http://i.imgur.com/ZrsigmJ.png

  • Q: Where do I find the inclination of orbits within a solar system? in EVE Technology and Research Center

    Dragonaire wrote:
    Assuming they are at apogee, and you know their eccentricity, their coords and that of what they are orbiting you can figure out the orbits.

    How? If I rotate around the axis going through apogee, star and perigree, I can see infinite orbits with the same eccentricity..

  • Q: Where do I find the inclination of orbits within a solar system? in EVE Technology and Research Center

    Lors Dornick wrote:
    Given that orbitals in EvE (planets, moons, stations and so on) doesn't actually orbit, they stay in one position all the time, it might be that the data quite frankly isn't there, nor needed.

    It seems (I haven't checked) that the orbits shown in the client is based on the assumption that each orbital is 'frozen' at it's apogee.

    Ya, I know that it doesn't have any game mechanic relevance, but if you want to draw a system in 3d it's nice to have visible orbit lines - which is precisely why we have them in the client :)

    I don't see tho what the assumption about the celestial beeing frozen at its apogee has to do with its orbit inclination tho. No matter the eccentricity (which IS in included in the export btw), there are still infinite possible orbits.

    You either need the orbit inclination based on a defined plane, or the coordinates of a second orbit location to determine the exact 3d orbit.


    I should add..
    Parts of this are new territory for me, and my brain already hurts from wraping some of those around.. so if I'm missing some detail, please correct me thoroughly! :)

  • Q: Where do I find the inclination of orbits within a solar system? in EVE Technology and Research Center

    I wonder what the chances are to get it included...

  • Q: Where do I find the inclination of orbits within a solar system? in EVE Technology and Research Center

    Is there some way to get the inclinations of planet (& moon) orbits?
    I can't find them anywhere in the Static Data Export and I would need them to draw orbital lines in 3D space...

    How does the the client plot orbits? I assume the data exists, but it's just not included in the SDE?

    Dev reply appreciated, but any help is welcome.. maybe I just missed something!

    For those wondering..
    http://i.imgur.com/kIm3BM1.png should illustrate why just sun and planet positions are not sufficient to determine an orbit.

  • Add ice belts to w-space in EVE Technology and Research Center

    corbexx wrote:
    On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?

    Why are you pushing for this?
    Beeing a wormholer myself, I always thought it made sense not to have ice in Anoikis. If I'm living on the rim, I would expect some reliance on known space, and the effort/risk involved with that (logistics).

    // Edit: I guess I'd give it a 4 on the mad scale - not really mad but a bit confused...