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  • Date of Birth: 2013-04-26 00:23
  • First Forum Visit: 2013-06-05 02:26
  • Number of Posts: 1,381
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Seraph Essael

Security Status 0.6
  • Anomalous Existence Member since
  • Spatial Instability Member since

Last 20 Posts

  • Hunting for J155008 in EVE Gameplay Center

    Who or what is Fovo?

  • Bane Nucleus for CSM! in EVE Gameplay Center

    It's like 2014 all over again in here...Lol

  • Login issues on June 16 in EVE Communication Center

    Nana Skalski wrote:
    Seraph Essael wrote:
    Rain6637 wrote:
    King Creator wrote:
    Jesus, this is like the 4th time in a fortnight I'm going to the launcher and all my accounts are forgotten and the second time all my settings have gone in-game. X

    what's a fortnight

    Two weeks.

    Actually its fourteen nights.

    Tomato ... Tomato ...

  • Login issues on June 16 in EVE Communication Center

    Rain6637 wrote:
    King Creator wrote:
    Jesus, this is like the 4th time in a fortnight I'm going to the launcher and all my accounts are forgotten and the second time all my settings have gone in-game. X

    what's a fortnight

    Two weeks.

  • Regarding scanning in EVE Gameplay Center

    Jedidiah Togenada wrote:
    Orlacc wrote:
    Jonn Duune wrote:
    Jack Miton wrote:
    If you get astrometrics to 4 and the support stills to 3, you can scan out any sig in a WH so certainly should be able to in HS.


    This is not true, sleeper caches will not be scannable with this level of skill, unless you are very lucky. You need to have at least 4s across the board, if not astrometrics itself to 5 to scan these down.


    Have you ever found a sleeper cache in a WH?


    My skills are all 3s, with the exception of Astrometics at 4. I find a sleeper cache in hisec about once/day as I'm looking for WH's. They kill me at about the same rate I find them. But I CAN scan them down in a Heron, I've just never been able to survive my own clumsy hacking abilities. But it's fun to try!

    Once again, Duune spreading his misinformation around... Why am I not surprised What?

  • Regarding scanning in EVE Gameplay Center

    Jonn Duune wrote:
    Jack Miton wrote:
    If you get astrometrics to 4 and the support stills to 3, you can scan out any sig in a WH so certainly should be able to in HS.


    This is not true, sleeper caches will not be scannable with this level of skill, unless you are very lucky. You need to have at least 4s across the board, if not astrometrics itself to 5 to scan these down.

    You kind of undid your own point there...
    So they are actually still scannable Lol

  • If you are a WH PvP alliance/corp facing eviction, WH NATO can help in EVE Gameplay Center

    Trinkets friend wrote:
    Seraph Essael wrote:
    So say for example Eyes.Fr went after Hole Control or something of the like.


    You lost me at illogical nonevent.

    I have bolded and underlined a part for you. Lol

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    I would like to be considered for a part in this focus group.

    I am a long time wormholer who flies a lot of T3s.

    I have my go to ship which is a combat scanning, buffer Tengu. But I also fly other types such as the ECMgu and the Regen blaster Tengu.

    During heavy armour fleets I will be found in a HAM Legion or a Neut Legion, sometimes 10mn sometimes 100mn fits.
    I have flown the Proteus, both cloaky, brick tank and also DPS buffer.

    Overall, I fly, on a regular basis, multiple versions of each ship. Using a wide variety of subsystems.

    T3Cs are a staple diet in many wormhole fleets (moreso than almost anywhere else) and I want to make sure that the wormhole community are represented, in a balance that will effect them somewhat adversely if we are not taken into account.

  • Bane Nucleus for CSM! in EVE Gameplay Center

    Wow this is a blast from the past... Shocked

  • If you are a WH PvP alliance/corp facing eviction, WH NATO can help in EVE Gameplay Center

    Jack Miton wrote:
    WH evictions are only OK if you plan to actually live in the system you're evicting.


    I agree with this, but I also think they're okay if you have a beef with the other corp / alliance too. So say for example Eyes.Fr went after Hole Control or something of the like. They're a good way to show a corp / alliance, actually, I have a problem with you, so I'm going to burn everything you own to the ground.

  • Advanced Audio Settings Changes in EVE Information Center

    Axhind wrote:
    Seraph Essael wrote:
    Axhind wrote:
    It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes?


    Sorry you see it that way.

    But look at it this way. If you give feedback saying "It's ****, I hate it" then don't give options on how to improve it or give actual reasons why, they won't do anything about it. End of.

    This change is happening (already happened) but if we give detailed, constructive reasons as to why we need / want a certain sound separate, they might...MIGHT... just give us that grace.

    I'm not saying you should thank them, quite the opposite. I really dislike the new Advanced Audio, the original was a lot better and I had all of the sliders adjusted, but at least I can see how giving some semblance of decent feedback can help the situation here as opposed to me going "yep, hate it. Change it back or else I'm unsubbing" (like some people have).


    That might be the case but I'm seriously getting tired of CCP introducing UI changes that make things so much worse and then trying to tell us that we are ungrateful little fucks for complaining.

    At least the good old "EVE has sound?" will become a lot more truthful with these changes :D


    I get the frustration, I do, but have a play around with the new settings. Feedback to CCP Antiquarian and give him something to work on. The more we can give to him, the more we can get something looked at for potentially getting something sorted in the way of more adaptable sound settings.

    I don't see it ever going back to how it was but we can try and get it to something that slightly resembles it...

    But yes, I do see a few people turning sound off over this.

  • Advanced Audio Settings Changes in EVE Information Center

    Axhind wrote:
    It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes?


    Sorry you see it that way.

    But look at it this way. If you give feedback saying "It's ****, I hate it" then don't give options on how to improve it or give actual reasons why, they won't do anything about it. End of.

    This change is happening (already happened) but if we give detailed, constructive reasons as to why we need / want a certain sound separate, they might...MIGHT... just give us that grace.

    I'm not saying you should thank them, quite the opposite. I really dislike the new Advanced Audio, the original was a lot better and I had all of the sliders adjusted, but at least I can see how giving some semblance of decent feedback can help the situation here as opposed to me going "yep, hate it. Change it back or else I'm unsubbing" (like some people have).

  • Advanced Audio Settings Changes in EVE Information Center

    Max Deveron wrote:
    CCP Antiquarian wrote:
    Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.

    That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.

    Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.


    Uhm how about no,
    How about revert things so those of us properly using advanced settings have an advanced settings menu.
    And those that dont use them or dont care can have your now simpler dumbed downed menu.

    How is that hard or difficult to do?
    Even my TV has this kind of setup so i can fine tune things if i wish to.


    Honestly, it's responses like this that mean they won't even bother looking at it...

    Long story short is they're simplifying it... end of.

    But we are here to discuss how we can better streamline a simpler version than the old AAS. I'm a massive fan of the old AAS, every single slider was adjusted, but I don't think that's coming back.

    So maybe at least try to be constructive? No amount of special snowflaking is going to get this changed. We need to get actual testing and options / potential solutions across; not just moan at CCP indefinitely until they forget about it.

  • Advanced Audio Settings Changes in EVE Information Center

    Feedback after playing around with the sound for a bit:


    Atmosphere:

    As a someone who lives in a wormhole, having the Wormhole atmosphere turned up high to hear the mass stages is somewhat of a necessity. Currently, with these new changes it means that all atmosphere is up: Station environment within this setting is kind of frustrating as it is very very loud.
    Potential solution is to have wormholes and gates ambient sounds / atmosphere set to a different slider if possible. Station interior needs to have its own slider as it is really really loud.


    UI Sound levels:

    Crimewatch, Scanning and UI clicks. The crimewatch sound is now lumped in with the UI clicks (which sounds like insects running over my headset), the Dscan gong and Scanning. Lumping necessary sounds in with the sounds that are not necessary is a massive hindrance.
    The UI has so many different sounds. Some of which are useful, some of which are awful. I scan a lot, and like to know when my probes are moving, I like to hear when my timer goes off because that helps massively in certain situations (being engaged, mobile depot deployed, wormhole polarisation over) but there are sounds like the Dscan gong, the UI clicks that are not helpful in anyway.


    Jump activation:

    Third party warp, hearing people jump wormholes and gate jumping is all necessary sound functions. However, the gate jumping is so loud I either have to turn the sound down every time I go into K space or run the risk of missing a wormhole jump activation because I am going to leave the sound down so not have to keep switching.
    Potential solution is to have the third party warp effect (which is highly useful) separate from these. And also have separate sliders for gates and wormhole. I would not be opposed to lumping wormhole sounds into one slider (ambient noise / jumping) because there are some settings that for me, are always on full and probably most other wormholers will have these settings similarly high. In the middle of a fight on a wormhole, sometimes you need to be able to hear the activation above other things.


    Overall I think that these changes are an unnecessary over simplification to the audio features but I can understand why some simplification was needed. That being said. We have gone from 30 audio options, useful options, to 7 over simplified options. Going down to 15 ish options may have made this a little better for all and would have freed up some sliders for the necessary and unnecessary sounds rather than them (UI Slider and Atmosphere I'm looking at you) being lumped together in a mess of sounds.

  • Advanced Audio Settings Changes in EVE Information Center

    Dominous Nolen wrote:
    Seraph Essael wrote:

    I notice a few of the things I have turned down / adjusted is the UI sounds. Will there be some sliders for different UI sounds or will UI clicks and Scanning sounds all be in the same category?



    Sight specifics on this point. Right now they all seem to be lumped into the UI interaction/ secondary interfaces sliders based on what I'm reading.


    That could get frustrating if they aren't seperate mainly due to the UI clicks and they sound like insects running across my headset.

    I'll reserve judgement until I get off work and can test them and post here with findings. Big smile

  • Advanced Audio Settings Changes in EVE Information Center

    Dominous Nolen wrote:
    Please separate the wormhole ambience from the stargate hum. I live in wormholes on all of my accounts, and stargate ambiance plays no reliance impact on my game and gets turned down to near 0, Wormhole states however... Big deal.


    Yep this!
    I would also like to see jump activation and wormhole activation in separate sliders also. I live in wormholes and have the wormhole activation turned pretty much right up. If I have to turn down the gates (because jesus they get loud) every time I go into K-Space it gets tedious.

    Dominous Nolen wrote:
    3rd party warp should be its own items. It's not a jump effect there for it doesn't make sense. I keep that setting maxed at all times and turn down my jump effect to 3/4 volume.


    I also have 3rd party warp set up high also. This is effective because you can tell when something else is landing on grid that you cannot necessarily see. Say for example, if its a fleet mate or someone is landing on a grid where your overview is cramped.

    I notice a few of the things I have turned down / adjusted is the UI sounds. Will there be some sliders for different UI sounds or will UI clicks and Scanning sounds all be in the same category?

  • 119.3 General feedback (PC) in EVE Information Center

    Dominous Nolen wrote:
    EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels

    Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue.

    This has been on going on multiple accounts, created a new profile and reset game settings.

    Opened EBR-115982 as well for the issue, but was closed by the bug hunting team.

    Example Here

    Video of the issue:

    CCP Please investigate. It's getting annoying

    https://www.youtube.com/watch?v=TsF1nA4Gt9w


    EBR-117619

    Same issue as above. Logging in from a Citadel causes UI window in top right hand corner to be moved down a fraction.

    Dock at Fortizar or any Citadel.
    Log out.
    Log in and undock and the item window is lower by about half a centimeter and overlapping the other windows not in specified location that it was in before hand.

  • Trilambda Feature Feedback - Suns, Hangars and Logos! in EVE Technology and Research Center

    If you have been monitering these, can we have a graph of the amount of players that use the advanced against those than dont? And on top of that, can we have a graph of the amount of different settings that are used?

    For myself, wormholes are turned right up as I need them as such and gates are turned down because i dont use them / too loud. If you simplify the setting and lump gates and wormholes in the same setting for example, the gates are going to be deafening.

    Every person that plays this game plays differently, and to lump a decent current selection advanced setting into a dumbded down, 7 options list is ridiculous.

  • Trilambda Feature Feedback - Suns, Hangars and Logos! in EVE Technology and Research Center

    No mention of the new audio changes then? (Posted 10 seconds before me).

    This needs addressing. Advanced audio settings do not need to be dumbed down to the point people would rather turn off the sound all together than have the new proposed audio that is currently being seen. It's in the name: advanced.

    The settings as they are now are fine and should be left alone. Making us listen to that aweful 'insects running across the headset' ui click will mean people get sick of it and mute all.

    There are sounds that are useful, for example wormhole fire, warp ins, shield alarms etc. Lumping them in with sounds like the new scanning sounds (which most people turned off) is downright foolish. I mean with the new scanning sounds I dont even know if my probes are heading off to scan for the first second or two, insead you remove it and put on a jingle when you have a sig at 100%.

    And now you're simplifying all the advanced option to 6-8 options as opposed to 30?

    Bad move.

    This is not acceptable...

  • 119.3 General feedback (PC) in EVE Information Center

    Sylvia Kildare wrote:
    Seraph Essael wrote:
    - Dscan button needs to be back at the top.

    - When scanning, if you select a sig, it need to get rid of the other sigs on your window.

    - I can no longer grab the edges of my probes to adjust size?


    1) A friend of mine was saying the same last night as he has his d-scan window at the bottom of the screen... personally, I don't care where they put the button on the window because ever since they allowed us to set a keyboard shortcut key to d-scan, I just use that (I'm using ~ (tilde)) right below escape/F1 and to the left of "1". You should try it out. You can d-scan without ever needing to move your mouse away from the overview or in space where you're clicking.

    2) They did that on purpose. I think so that you could scan multiple things down at once and see your progress on multiple signatures / structures / ships / drones together. I like it the new one, personally. Only you lose track of the stuff outside your probe range, it drops off naturally, but everything in your probe range stays visible.

    3) Another thing they mentioned in the dev blogs beforehand. Not sure why they made that change, but there are two other ways to change probe range that are far easier to use (slider and alt+mousewheel up/down), IMO, so no big loss.


    So, two things I got from this: A) You dont live in a wormhole and B) you don't scan a lot...
    I have my shortcuts set for dscan, but sometimes my other hand is occupied woth a cup of tea or whatever.

    Point 2, it's a pain in the arse, when you scan something all the time, being able to see only the sig youre scanning is key. Wormhole living is dependent on scanning and this is breaking it for some people (not me, as i am having to deal with it). Scanning was one of the things I enjoyed in EvE. Now not so much.

    As for the dragging edges, yeah they changed it, but wasnt sure if they made another changes and had it optional. I have the up and down set to shirtcuts too, but sometimes its easier to use just one hand.

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Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."