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Capture Portrait
  • Date of Birth: 2008-07-30 02:50
  • First Forum Visit: 2012-02-15 23:10
  • Number of Posts: 81
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Sieonigh

Security Status 2.1
  • Aww-Yiss Member since

Last 20 Posts

  • My friend needs clothes... in EVE Technology and Research Center

    Harry Ore wrote:
    I hope CCP implements biological self destruction if this goes live. I won't have you have my female corp mates. NEVVAAAA!

    Btw another thing I that came to mind about displaying corpses was this gruesome medieval thing they did back in the days. Hanging corpses outside a village or hideout to send a message. If you trespass beyond this mark your corps will be added to the collection for display at our stargate. But of course this would have to be special scripted not to decloak anyone.
    I for one would probably slightly poo myself If I found myself suddenly appear at a stargate surrounded with corpses all floating about and the local was full with reds. I might even press that self biological destruction button.


    cheers.



    or add them to your ship like revers in firefly

  • [December] Module Tiericide – Shield Rechargers and Others in EVE Technology and Research Center

    Rawketsled wrote:
    Trinkets friend wrote:
    Just a thought....

    Why not Flux Coils give you a percentage bonus to shield hitpoints?

    Currently there's no real point in passive tanking capitals. If your flux coils gave a 10% HP bonus you could do some pretty hinky stuff with passive tanked Wyverns.

    The PDS does that already. You're either going to compete with that module for the same job (which creates redunancy) or be outright better than the PDS which will likely result in the buffed coils being OP.



    not nessisarily, PDSs do more that just shild HP and shild regen, its also grid + cap amount + cap regen which is roughly 5% for each.

    so having say 10% and 10% for shild capasity and regen isn't a bad idea, question is whether or not it would break shild capitals.

  • [June] [Updated] Module Tiericide - Afterburners & Microwarpdrives in EVE Technology and Research Center

    Module....................................type..........meta.....PG......CPU....CAP cost..cap pen..sig pen..speed...OL
    Federation Navy 500MN Micro......Faction....8 (+2)....1250....83....270....-10 (+4)....470 (-19)....512 (+12) ....50
    Shadow Serpentis 500MN Micro....Faction....8 (+2)....1250....83....270....-10 (+4)....470 (-19)....512 (+12)....50
    Republic Fleet 500MN Micro......Faction........8......1375.....75.....320 (-4).....-10 (+1).....450 (-17).....512 (+12).....50
    Domination 500MN Micro......Faction..........8......1375.....75.....320 (-4).....-10 (+1).....450 (-17).....512 (+12).....50
    Core C-Type 500MN Micro..Deadspace...10 (-1)...1250.....87.....320 (-4).....-7 (+1).....430 (-3).....514 (+14).....50
    Gist C-Type 500MN Micro..Deadspace..10 (-1)...1500.....75.....270........-7 (+1).....440 (-4).....514 (+14).....50

    tried to line them up best as i could,

    why has the traits of the gist and core been reversed?
    you do know gist is from angels right? and there for should be like the domintaion as well as the core to be like the serpentice one.

    here you have the core with the lower sig penalty then the gist.
    you also switched the cap cost too, core is meant to be the conservative one and gist is meant to be the costly one

  • [June] [Updated] Module Tiericide - Afterburners & Microwarpdrives in EVE Technology and Research Center

    i feel the republic fleet, domination and the gist ABs are getting a RAW deal here

    Module..................................................type..........meta.....PG......CPU....CAP cost......speed boost.....overload
    Federation Navy 100MN Afterburner.......Faction........8 (+1)...625......55........240 (-80)............145 (+4)..........50
    Shadow Serpentis 100MN Afterburner...Faction..........8 (+1)...625......55........240 (-80)............145 (+4)..........50
    Republic Fleet 100MN Afterburner..........Faction..........8.........688......50........320 (+79)...........145 (+1)..........50
    Domination 100MN Afterburner...............Faction..........8.........688......50........320 (+79)...........145 (+1)..........50
    Core C-Type 100MN Afterburner.........Deadspace.....10 (-1)....625......58........240 (-1)...............150................50
    Gist C-Type 100MN Afterburner...........Deadspace.....10 (-1)....750......50........320...................150 (-3).........50

    this pattern is consistent with all higher meta ABs and all sizes
    as you can see here the cap cost for the RF, domi and gist have been majorly nerfed while the galeti equivalent has been buffed, both are now the same speed with the RF/ Domi one only being 5 less CPU benifit.

    so now its gonna be a no brainer when it comes to choosing faction and deadspace ABs

    make RF/domi/ gist AB faster to their meta counterparts for it to be worth the cap cost, otherwise they will not be worth it.

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Ion Blacknight wrote:
    I had the same response as Rena: the Command Node thing is very gamey, it has no logic to support it. Give us something we can begin to believe in.

    This discourages me from having a lot of assets and market inventory in null. I can only imagine what major industrialists and cap/supercap owners are feeling.

    The range of the entosis link needs to be short to ensure fights. We don't want kitey uncatchable entosisers as well as cloaky afk campers do we?





    im a touch your ihub :p

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    epicurus ataraxia wrote:
    Cr Turist wrote:
    well couple question.

    1 what is to prevent a cepter or bomber from reffing a region? will this module have some sort of charge making it not possible for a small ship to just gref people to death?

    2 shouldn't you make this module only fit able to command ships? makes sense to me. they have the tank and require some skill to fly. if you don't this is gonna be gay-boys online really fast. every noob gonna be like ooooo i has stealth bomber lets go take deklein.

    3 why you hate capitals so much yo. i know CCP Rise cant fly them but that doesn't mean the rest of us don't want to. i really hope you have some good content in the pipe for supers. titans, dreads, and carriers. because as of right now the content for them is limited and post this patch that amount of available content drops even more dramatically


    As someone pointed out earlier a single atron flown by SOMEONE WHO LIVES THERE can prevent them switching a system.
    If no one lives there give up any idea of assistiance from 40 jumps away.



    its almost as if CCP want you to hold the systems you are using *mind blown*

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    S3ND3TH wrote:
    Aryndel Vyst wrote:
    HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

    Do you want everyone to do high sec incursions or something?


    ~content creation~


    goon tears are by far the sweetest tears



    i cant wait to fill my cup with FA's

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Leisha Miranen wrote:
    Holy ******* **** CCP, is this a joke?

    40 Minutes to RF? Tone this down before it's too late to back out. This is insane. LET ME REPEAT, THAT IS INSANE. Why would anyone store ships in a system that can be RF'd in 40 minutes by a small gang?

    R.I.P. Null sec Coalitions.

    It should take a significant amount of work to take a system. This will be the last nail in the coffin of EVE online's Null Sec. population, because it no longer be viable to defend and hold sov. Srsly. ******* fix this, right now.


    firstly its meant to break the coalition gameplay

    secondly:
    5 or 2 min + (notification of attack) 10 - 40 min + 2 days RF + time to complete command node contest + 2 day free port
    then its capture-able.

    http://cdn1.eveonline.com/www/newssystem/media/66967/1/sovflow.jpg

    blue flow graph, learn to read

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    KelSaor wrote:
    d0cTeR9 wrote:
    #1 I hope this is a VERY basic idea going around, because it's extremely poorly thoughout.
    #2 Why bother keeping space?
    #3 Another slap to supercarriers... last thing to do was structure fighter bomber bashing or repping, gone!
    #4 Here comes fleet of cov-ops going around trolling stations...

    Well that was dissapointing...

    Can my supers dock now? At least i can station-spin them... Maybe use their fitting service since station services are going to be near-perma disabled...

    #1 its ccp........
    #2 moon income, thats it
    #3 Pretty much
    #4 yup


    then its ready to implement, ship it tomorrow!

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Aungverdal wrote:
    great work CCP.
    welcome to new MOBA EVE \o/


    Goonswarm structures are reinforced fortified

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Arrendis wrote:
    Altirius Saldiaro wrote:
    I believe it does force you to be there till the cycle ends like a cyno.


    But, based on what the devblog said, it doesn't force you to come to a stop, unlike a cyno, triage, or siege module.



    " run away, run away, run away" Arther King of the Britains

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Ned Thomas wrote:
    MIss Sideways wrote:
    wtf? change!!! noo!!! *rage*!!

    all jokes aside...

    make it harder for folks to capture if you want to implement this...

    Change it so that folks have to siege for this...


    A 20 hour daily invulnerability window isn't hard enough?


    only 4 hours vulnerable, even a filthy casual can maintain that

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Agent Known wrote:
    Evil BeeHatch wrote:
    Prime time timer:
    For that it forces alliances to focus to single tz.
    We need to make this go away.

    Entosis Link:
    This is OP as ****, A ceptor can fly around our Ihub at 20k per sec and take our IHUB
    So basicly say that the Entosis Link should be like a seige mode.


    Maybe so...but CCP could always make it require too much PG to be fittable on interceptors that try to also fit an oversized MWD. Same with the Svipul.


    don't let the defenders know about the Maulus! shhhh

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Querns wrote:
    Vol Arm'OOO wrote:
    Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?

    TCUs and IHUBs are blown to smithereens once an attacker successfully contests their sov game. This is especially important for IHUBs, which are freighter sized.


    oh man think of all the fraighter kills, i cant wait :D

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Grath Telkin wrote:
    I love every one of those 7000+ words.


    Ram it home.


    and watch the CFC bite the pillow

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    Milla Goodpussy wrote:
    CCP in all their might.. still never even mentions on how they will deal with AFK CLOAKY CAMPING in null sec

    as I previously mentioned "we'll all end up AFK CLOAKING left and right"


    therefore with this plan.

    A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets

    this is what CCP wants and calls it active gameplay


    thanks for the direction to another game and company ill spend with them instead of you ccp..

    congrats on losing money



    shhh shhh im right behind you .... point!

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    EvilweaselFinance wrote:
    Two step wrote:
    Suggestions for addressing the timezone issues:

    1) Expand the window to 8 hours
    2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times.

    this system is already hilariously biased in favor of the attacker, what would make you think they need more


    so everyone is inclusive in attacking the goon structure. don't be a meeny selfish bee and leave out other peeps to play, that wont be fair now :p

  • EveHQ - Continuation in EVE Technology and Research Center

    i have a really wierd bug, i have another character on my EVE HQ i didnt add

    the char is called Da Fox.

    it doesent appear in the API manager under API accounts.

  • Ammatar Navy Power Diagnostic System STILL UNOBTAINABLE in EVE Technology and Research Center

    as its nice to see PDUs have their module tiri-side pass 1 thing still remains an issue with the Ammatar Navy PDU, an issue i have brought up at lest twice before in previous threads.

    i checked the LP stores and it hasn't been added and to my knowledge the mod doesn't drop at all in the game.
    (if i am wrong please show proof)

    proposal: add to Ammatar Navy LP store.

  • EveHQ - Continuation in EVE Technology and Research Center

    when do you expect the update to be ready?