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  • Date of Birth: 2017-02-09 10:26
  • First Forum Visit: 2017-03-16 02:31
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Sivar Ahishatsu

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  • Science and Trade Institute Member since
  • Caldari State Faction

Last 20 Posts

  • Low-sec Hopes and Changes in EVE Communication Center

    Lan Wang wrote:

    1.
    You say this but please explain how making highsec bigger would make players less bored, that doesnt make sense, they will just get the same bored but in a bigger area.


    It is not about making High Sec bigger, that is just a side-effect, it is about expanding available content to players. Players will have access to more resources and PVE missions or complexes and exploration and resulting industry and trade etc.

    If we think that there will be much space, then make empire space smaller turn a bunch of systems to nullsec let the Conquest begin!!

    Quote:
    2.
    it might push some of them but then some of them will just quite because the majority of people in lowsec do not like nullsec and you cant force that on people, its like me saying kick everyone out of highsec after 3 months because highsec is for new players not older players. im sure you bears wouldn't like that happening.


    Actually I love this point. Because low sec people demand that high sec people "bears" (even call them in diminutive ways), adhere to the "established order"...their order..while when put in the same situation where now you have to adhere to nulsec order you don't like it. And you think of quiting.

    Well, you just proved that High sec players quit the game because of the current setup. Because they think like you too, they dont like to play by your rules..just like you dont like to play by nulsec rules.

    And I am glad you made this point because now we are getting somewhere!

    Quote:
    3.
    Wrong again, pirates dont care because we all have alts to do stuff in highsec, we take pride in our -10.0 status.


    Again, all about you. How about other players not like you? Why don't they have the right to have fun too according to their vision?

    Quote:
    4. really? new players come in and out of lowsec everyday, not everyone is scared, if you are too scrared to jump into lowsec then you probably wont last long in eve regardless


    Yes new players come in low sec every day...they die in low sec every day too. I mean did you see many new players come in and just go about their day exploring in low sec, or mine some asteroids or some ice maybe?

    The moment they jump in they are observed and scanned down and located and eliminated..because..."its fun".. LOL.

    of course I go to low sec, but every time I do it is a battle, every time. And when I was newbie a battle to my expense..So I refuse to be your toy..so you can have "your fun"..I am here to have fun too. This is not only your game.

    And there is nothing to be scared about, what should I be scared about? Losing my ship? Are you serious? ISK plentiful now days just have to buy some Plex and sell it and boom billions.

    What I do not want to lose..is my time..entertaining you. Has nothing to do with being scared I actually like PvP..but I am not a criminal or a scoundrel..a PK..., I do not attack weaker players. I attack the gankers, in self defense or in defense of weaker players. Also I am acooperative player I like to build and share with others, not to deprive and destroy. That is my style of play.

    The point is that nulsec is useless to my style of play, just takes up space and limits many new players fun.

    Having said this, I would tend to respect your choice of fun as a player. I may not approve of you in game, consider you a criminal, but as a fellow player we stand in equality, and in reality you might be a cool person too. And I am not here to try and change your fun.

    But I want you to realise reciprocity in that statement. Don't try to change my fun either.

    Therefore, a more sensible solution here could be to leave low sec as is, so you can have fun, and in turn enhance high sec with a better overall experience (Pve , minerals explorations missions etc) to par levels as low sec. That way you can have fun there and I can have equal fun here.

    And sometimes I may even pay you a visit for some real PvP in low sec :)

  • Am I playing the wrong game? in EVE Communication Center

    Ima Wreckyou wrote:
    Sivar Ahishatsu wrote:
    High Sec PKing

    calm down miner. It's actually called elite-PvP not PK


    LOL... was World of Warcraft your first MMO?

    Ina sandbox game when you attack a weaker player who has no chance to really beat you it is called PKilling, because it is not PvP.

  • Why Eve Can't attract new players, and has lost 20,000 so far. in Council of Stellar Management

    Ima Wreckyou wrote:

    I'm sorry to say, but you just post the same flawed ideas over and over without actually considering the counter arguments to your rather flawed proposals. It was mentioned multiple times in multiple threads that expanding Highsec will literally do nothing since it already offers enough space and systems which are completely empty if you are looking for a corner where you don't have to compete with too many people.


    There has not been many counter points worth replying to because the counter points make assumptions and provide false premises. My suggestion for expanding High sec is not about having more space. I expressed in many replies. It is about accessibility to more content. The game is boring in High Sec, and those who do not wish to engage in PvP or be PKed dont have much choice really for more fun.

    Expanding highsec to include more lower systems will give access to people in Empire space to more content. And I am talking about a total experience here not just PVE.

    Quote:
    If you are thinking that the problem is the PvE content then why are you not asking for more PvE content? In the last years CCP actually started to expand on that and it would not surprise me if they add more interesting content in the future for people who like to shoot NPC etc. This can be added to the Highsec as it is, I don't see why this should be a problem.


    I do not wish to push people out of their fun, if that is what you think. This is not my type, I am not a Dystopian type player, a criminal or a scoundrel. You can keep all that to yourself if it gives you fun.

    I am the cooperative type of player, the builder the organizer and honorable type. You will not see me attacking an unsuspecting newbie, or miner, explorer etc in low sec nulsec or WH space. I find that behavior cowardly and criminal in nature. I will fight for two reasons, in self defense or for the defense of someone else. SoI would attack the coward ganker and the criminal. I like to PvP but also for a good reason, not mindless slaughter and certainly not for bragging and all that bull I see on youtube etc. We should be applauding people who courageously defended the miner from the ganker. And the place is full of videos of gankers patting themselves for having killed a victim who had no chance to fight back in the first place thinking that they just accomplished something great. It is dumbfounding to watch... I best most are WoW rejects..who came here to "Gank" and brag about it... *rolls eyes*..anyways.

    Having said that. Yes I am very open to consider alternative to make the experience in High sec richer than it is. And while I may have a hard time justifying lowsec, since I find it is filled up with cowards, criminals and scoundrels in game, I have to consider these people also as players and as such I am not better than them either and they have the right to their fun too.

    If lowsec is your fun by all means keep it. But then if High sec becomes richer in terms of Game experience do not come complaining that no more victims come to low sec to be ganked. Right? I would expect you would have no issue with High sec having same access to mineral resources and missions and opportunities as low sec, the only difference being security coverage.

    You are claiming the right to exist within what you consider Fun. But in that case you must at least recognize also the same right of others even if their view of what is fun is different than yours. Does that sound sensible and fair?

    Quote:
    The problem most people have with your approach is that you literally try to delete whole parts of the game and the whole core concept that you are not 100% save everywhere. This has nothing to do with the availability of PvE content. Those things are completely unrelated.


    I understand this as expressed above. So the alternate approach is to leave Lowsec untouched and make High Sec much better in such a way so that it doe snot feel constrained and limited and boring.

    See, many people in Low sec say that they do not like to play the game in nulsec, because large alliances and fleet stuff is not their thing, but then go and demand that high sec players should not have rights to fun and should adhere to the established order..their order in reality.

    And that is unfair, don't you think? You do not like it when I suggest that you should be pushed to nullsec, because you do not like to adhere to that established order. Now you probably understand how High sec players may feel too in turn, when low sec come and start spewing about, "live with it", "it is a dystopia", "no safety" ", deal" etc,..

    From my perspective here it looks like Low sec players are demanding from High sec players to deal with it, but then are crying themselves when expected to deal with it in turn. It cannot work like that.

    And this is what CCP needs to finally realise. The game attracts many kinds of players, it has to offer a niche of many different kinds of play styles which are not affected directly by the others, but remain open and are not insular as to permit players to jump from one another as they evolve or their preferences and likes change within EVE.

    The days where you force everyone in to one way of playing should come to an end.

  • Why Eve Can't attract new players, and has lost 20,000 so far. in Council of Stellar Management

    Black Pedro wrote:

    The most glaring problem with your idea is it is an obviously zero-sum change that would delete much of the space that thousands of players use every day. Why should CCP take away 75% of lowsec and give it to you? Don't you think that might have a negative impact on the players that do log in to fight and PvE in lowsec today? I mean, it's not like highsec is overcrowded. I make a point of visiting the more obscure corners of highsec and the vast majority of systems once you get away from the trade hubs have only a couple pilots in them at any time or are empty.


    The problem is not overcrowding, the problem is that there is no enough sand in High sec to build sandcastles from in the sandbox. So people are forced to take their shovels and buckets and venture in to lowsec to get more sand where they actually end up not only not getting sand but losing their shovels buckets and carts along with the fun and excitement of the prospect pushed back to no sand highsec.

    Quote:
    Further, have you ever entered lowsec? Aside from the faction warfare stuff, the general missions and mining gameplay is near identical to the rest of Empire space. Sure, you have level 5 and some higher end ore but it basically is the same as highsec. If you want to run missions or mine you already can perfectly well in highsec. I don't think slightly increasing the number of systems where players can mine or mission with CONCORD protection is going make anyone stay playing Eve much longer. The gameplay would be near identical and they can already do it in the 1200 or so systems in highsec. Removing most of lowsec as an accessible PvP space and home of Faction Warfare would cause people to leave however. It would seem to me if you really want that content, it would be better to ask CCP to add that content back to highsec than delete most of lowsec to give it to you.


    Yes I have. and every time it ends up with a fight. Every time. As a newbie it always ended up with me dying. And for what? I mean there is not even a valid reason here. Just a couple of days back some of my friends went to low sec, they were ganged within 5 minutes of being there. When asked why, the answer was "because its fun" their assailant being someone with hundreds of millions of SP, thousands of kills mainly just in that very system, My assessment is, that system is claimed by that person who spends their days not harvesting it or using its sand to build something but waiting for unsuspected newbies to come for that sand in order to just kill them in cold blood just like that because he can..and he finds that fun. Killing ventures and frigates and mining barges with full T2 and above ships and equipment. I analysed that persons victims etc, it was all just weaker targets.

    I am sorry but that is an awful waste of sand. How many players probably quit because of that very person who in reality may even be making enough from all the kills to be buying PLEX and not even actually giving any revenue to the game. Funny how Dystopias work both ways ;)

    Quote:
    I do find it amusing that you accuse others of "bombarding" you with rhetoric about how the game should work when it is you asking for radical changes to the game as it doesn't conform to your narrow view of how a PvP game should work. Many of us actually like Eve the way it is, as does CCP apparently. I am not sure where you get your hubris to tell everyone else how they should play or design an open-world PvP sandbox game. By all means, share what you are looking for in a game, but you also need to realize how and why Eve was designed this way, and that CCP has stuck with this vision for almost 15 years, and that it is an MMO that other people like to play in its current form.


    I have teh right to give feedback as a player. Ultimately, I will pack up and go to a better game that fits my idea of fun, but while I am here, I will give Feedback. I am not expecting that this feedback will be listened to or that something will be done to address any concerns my friends and I may have with the fun of the game. However, I have been playing MMORPG';s for more time than EVE itself exists and I do like to contribute with my feedback to the ongoing evolution and development of the games I play. I am not expecting that you agree with me. But do not think that your points are more valid than mine. You are but another player on equal standing as me. You are not better, you are just different with different likes and preferences.

    I find many people challenging me with this kind of approach "who are you to suggest such a thing", so arrogant and self-centered it is amazing. But I am not here to point fingers at any one person. I just share what I think is union in the game and what others and I think would make the game more fun from our perspective. And I think I have the right to do so as a player on equal footing as anyone else playing EVE. The game's universe maybe a Dystopia, but reality is not. And unless you come over and start paying for my Omega accounts you cannot tell me to shut up or tell me that it is hubris for me to express my feedback.

  • Low-sec Hopes and Changes in EVE Communication Center

    Orakkus wrote:
    So, does everyone have their own idea about how to make low-sec good, or have certain ideas/concepts started to get favor with the mass of low-sec players?


    Yup,

    Remove low Sec. Expand High Sec to 0.2, and leave only 0.1 with unresponsive Concord just for the ***** and giggles.
    Current situation is that Low Sec is innaccessible by many new players. As it is controlled by older Piraty players who kill kill anyone jumping in "their turf", and then go sell some insignias to concord to by pass the security hits they take.

    So it serves nothing really to have Low sec right now, it only filters new players out of the game as High sec gets boring after the initial ooohs and aaaahs of the game. I would say 2-3 months in players would start feeling boredom and frustration.

    It takes at least 1-2 years of skilling to match the players who control low sec so forget about fighting them off as a new player, many have 6 years + skills and game experience.

    Plus the game already has mechanics where players carve their own space in nulsec. Why double up on that? Low sec was not meant to be claimed by players it is empire space, and if yes, then I question that design decision of redundant gameplay experience. Low sec was meant to offer players a self policing, self balancing arena for PvP. It failed, the Pirates won. Now it is juts a death trap for anyone new to EVE.

    I think seriously expanding High Sec and reducing (or removing) Low sec will push the pirates in to the few NPC controll 0.0 zones and in to Alliance Nulsec.

    At the same time, it will provide for a sturdier base upon which new players and corps can evolve out of high sec and contest Nullsec (or add t the Pirate pop), in either case the action will move back to Nulsec, it will mean something having patrols and escorts and enforcing one's territory and pushing off new would be attackers from the new high sec.

    The truth is that, we all evvolve, we change with time and the only direction is forward, the game needs to follow the player base and provide new opportunities and challenges. The "how it was before" is not a destination for the majority of people, otehrwise they would still be here, and it is a step back for thsoe that are still here.

    James 315 was wrong, he was living and longing for the past (I empathise and understand him). But life moves forward and people look otwards the future, the game must be able to do the same.

  • Offline version if EVE. in EVE Communication Center

    You know what else they could do?

    I beleive I was that in another game that had Open PvP. it was Free to Play and they had Open PvP, and trading, so they came up with an item that they sold through the store.

    And it made one invulnerable to any attack for 24 hours. And people used that for the long Trading runs. Everyone was buying them. It kinda affected the Player Killer community in that game "Pirates" but enhanced the PvP in the game, the majority of people were happy and the company was making good money frorm these items too.

    As when peopel brought back the goods and made their money they would hop in to their combnat ships and go out and have fun fighting and sinking one another. They had money enough to be able to afford losses in game.

    Would you pay for something like that in EVE? Instead of an Offline version I mean. Do you think it is something that could work here?

    I mean, immagine it, can you immagine all the High Sec Miners running to Nulsec to mine thos juicy asteroids there?

    All the traders and Freghters going back and forth from Nulsec to HighSec, from trading Hubs to the heart of nowhere filling up the stations with goodies?

    Whoooweeee! heheh Gold rush!

    I am skeptical, but I am curious to know what you think, or others.

    I would prefer instead of expanding Highsec to give people same oportunity to establish stronger base from hwere to launch themselves in to PvP fun ina way that is affordable to them. Nullsec could see more action like that, no need of Low sec anymore to act a buffer.

    First golden rule is, "Fly what you are willing to lose", well when people have more they are also more willing to risk more, take more risks and are in the lookout for more rewards, and loss is less shocking.

    The reverse happens when you constrain people. They want to keep safe the hard earned little that they have, and losing it is a bigger shock.

    Look at you, you are seekig to play by yourself offline..it has come to that point...

  • Am I playing the wrong game? in EVE Communication Center

    High Sec PKing happens mostly in Ice belts.

    But I would agree with most a little caution helps much to reduce the chance of being killed in High Sec.

    Low sec is another story, most is claimed by old players (mainly pirates) now days. Forget about having any sort of fun there as a new player. Most of the Pirates there have very high skills and hardware and game knowledge one would need at least 1-2 years of game time to offer any serious competition.

    So if you had some success in low sec it was luck really.

    The problem with the game is not so much High Sec PKing, as much as High Sec Boredom, and no other alrternative.

    I think people who quit do so because they get Bored playing in High sec and not able to compete in Low sec and lower. It is why I think expanding High Sec to open up more content to people would go along way towards better player retention and give those players time to evolve and establishthemseves in such a way as to offer maybe even some competition to nulsec.

    Everyone wants new players to fall in line and either become pirates or join nulsec corps. But what about those that want to either play with minimal combat or those that want to organize and challenge nulsec for their own corner of the galaxy?

    And expanded HighSec could become the base from which new corps can organize and make a bid for nulsec.

    Oh and by the way I am saying all this frorm the Fun perspective here, I do not care about profits calculations etc etc, In today;s EVE most players can just buy and sell a few Plexes and have some billions to play with for a couple of months. So no need to worry about how to be efficient in making money. That was the old EVE.

    The new EVE is about having fun, and it is not always up to par, needs work.

  • Commander Aze for CSMXII, Make Eve Great Again in Council of Stellar Management

    Best of luck to you too and all the others.

    I have some proposals to make but I am waiting for the results to be announced and then we shall see if the CSM is actually representing all of the EVE players.

    I am sure you would you sound open minded.

  • High Sec Candidate in Council of Stellar Management

    Lorelei Ierendi wrote:


    Um... just a couple of questions...

    1) Can you think of a way to turn war decs into a meaningful, consistent and playable experience for everyone involved?



    There has not been a reply to this so let me volunteer one.

    A way to make Wars more meaningfull is to make it Consentual, when Wars in Empire space.

    First of all the system would make a distinction between Corps based in Empire space or not.

    So here is how it could work in Empire space:

    - War is Declared by Corp A vs Corp B. Corp A pays nominal fee of 50 Mill.

    - War Declarations must be mutual in order to be war. So Corp B must accept the war.

    - Once acepted by both corps, all membership changes are locked for a perriod of 4 weeks, no one is permited to quit the corp and no new recruits can be accepted. The war is on for 4 week cycles.

    - After four weeks there is a 24 hour "Negotiations Window", this is the time when Corps can recruit new members, or members quit the corp. This is the time also for corps to negotiate mutual peace agreement and put an end to the war. If not War is renewed for another 4 week cycle.

    - At any time a War can end via a Corp Surrendering. Now Victories and Surrenders would be recorded in War History.

    In my experience such war mechanics are much more meaningfull. As people are in for War plan accordingly have a reputation to defend. And wars are not used to simply serve as a money sink (design wise) or a way to bully other corps. Wars are, like this, a much more engaging activity for both sides and not something to flee from.

    But most importantly, much more meaningful.

  • High Sec Candidate in Council of Stellar Management

    Hello Lorelei,

    It is not over until it is over.

    Late in the campaign according to whom? If there are still days remaining for voters to vote you shoudl use them.

    Yes there were votes involved in you answering the questions of course.

    So first let me say thank you for answering, and taking the time to do so, the questions to the best of your ability. I was hoping for more transparency and It feels like I am touching on to some topics that are very politicized in nature. But its fine.

    Now, you asked me some questions it is only fair that I answer back.

    You asked why to expand High Sec, but you did nto answer questions 1 and 2.

    Quote:
    1st - What do you think of Highsec Content? Is it fun, is it accessible? Is it enough?

    2nd- Would you like to have more content accessible in High Sec and if yes, what would be your suggestions to do it?


    The answer is more content more fun for the peopel who are not interested in playing the Empire Building Game of Nulsec or the aggression game of otehr areas of EVE.

    This is what Characterizes Highsec in reality. You said yourself that you tried the ganking. And? Did you like it? Did you enjoy it? Is it you? Are you a person who takes enjoyment in ruining someone elses day just to prove to yourself that you are better and have some illusory power over others?

    My guess is no, becaue otherwise you would have become a Player Killer yourself. Atr least you know what it is all about.

    So it is about more content and fun for the niche of players who also play EVE and are not interested in fighting with other players as part of their daily routine of fun in game.. See I do understand I am standing in front of a mounten of a mindset here.

    And in reality I am not hoping that anything will change for EVE.

    At least not before another similar game releases (there are a couple alreay in the making) So the chances are that a Better game than EVE will release in the comming years before EVE decides to change. The irony is that the advocates of the status quo will also change game because all their victims will move.

    Seen it in so many other games in the 20 Years I have been playing MMORPGs and especially of the Oldshool Sandbox type, with full PvP and full Loot. I am nto new to this setting.

    But I am intent on letting my opinion and thoughts known. Because many act like if these diverging opinions do not texist and that everyone should file in to follow blindly the narative and mindset that is vehiculated.

    Suffice it to say my answer to your question, I have.

    Quote:
    Now a question from me: Have you tried, for example, ganking? Do you know what you are talking about?


    I have. But it is not me, I did not enjoy it. Player Killing for pleasure, for mindset for profit even, is to me a parctice of low lives. Human beings without ethics or honor. Murderers and Criminals that is all theya re and have no resepct from me no matter their kill counts or anything else they think make sthem somehow great. The act to kill innocent unsuspecting weaker vioctims is the act of a coward.

    And it looks like EVE is full of them. Thena again this might be by design right? This is the Dystopian part of EVE, where all the low lives gather.

    And the funny thing is, the Dystopia extends outside of the game itself in these very forums in the meta game too, people who want to imporve the gaming experience and gameplay are shunned and blamed for it as well. LOL.

    Not for long though, to EVE's loss. Mind you I do love PvP, just not Player Killing, and while many in EVE pretend that there is no difference between the two, there is one.

    In any case, not here to make my case, just here to reply to you :)

    All the best to you in the elections. And wishing you fun within the vastness of Space!

  • High Sec Candidate in Council of Stellar Management

    Hello Lorelei,

    If I may I would like to ask a few questions to know your thoughts on some topics.

    1st - What do you think of Highsec Content? Is it fun, is it accessible? Is it enough?

    2nd- Would you like to have more content accessible in High Sec and if yes, what would be your suggestions to do it?

    3rd - Would you be for an expansion of High Sec to include low sec? Meaning expanding the CONCORD rule set to include all the way to 0.2. With only 0.1 systems being bereft of CONCORD presence. How do you think this would sound current to High Sec Citizens?

    4th- You speak of

    Quote:
    The problem with High Sec space is that the players there are all independent. There is no feeling of "we". This lack of "we" is a problem. The lack of "we all stand together" is a problem. The "apathy of the carebear" is a problem...


    Do you think this to be a result of lack of trust? Maybe even some level of fear? Are Empire citizens apathetic to one another because they fear and do not trust one another no knowing who will turn around to back stab them or Player Kill them in an ambush or Declare War on them? Is this maybe what prevents Empire citizens form developing a "WE"?

    5th- What do you think of Factional Warfare?

    6th- While many In EVE seem to confuse the difference between Player Killing and PvP, I would like to know if you see a difference and what would be your thoughts separately towards PvP in general and Player Killing.

    To be clear here, PvP means a contest between two people capable of fighting, while Player killing is the more cowardly violent action of a Player towards other who is weaker and unable to fight. This also includes Ganking in Low sec between a hunter and a victim.

    7th- Do you think that Justice and Punishment Systems are adequate currently in Empire space? And if not any ideas on how to improve them?

    8th- Why do you play EVE?


    All the best in your Campaign!

  • So finally people will fight against Suicide Ganks and Harrasments in EVE Gameplay Center

    Zander Moreau wrote:
    Sivar Ahishatsu wrote:
    Same old Carebear rhetoric that has been disproven time and time again.


    There is no carebear implication here. PVP is PLAINLY defined as "Player Versus Player"

    Not: Player with Guns versus Player with Guns.

    Not: Player who wants to fight occasionally versus Player who wants to fight all the time.

    Not: Player who wants to do PVE versus Player who wants to fight occasionally.

    Not: Player who is capable of combat versus Player who might be capable of combat.

    Not: Player who is fitted for Ratting versus Player who is fitted for hunting.

    Player. Versus. Player. PERIOD.
    .



    LOL!! I am having a great laugh seeing you all trying to pick apart various notions from my posts and trying to misconstrue them in to your own narrative and mindset.

    I enjoyed this one too, So lets talk about what is PVP in a more informed and less biased way, to not say ignorant.

    I Shall quote, and you can look it up yourself from Wikipedia article on "Player versus Player"

    Definition:

    Quote:
    Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.[1] This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus environment (PvE). The terms are most often used in games where both activities exist,[2] particularly MMORPGs, MUDs, and other role-playing video games. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between experienced and novice players. PvP can even encourage experienced players to immediately attack and kill inexperienced players.[3] PvP is sometimes called player killing.


    You can read about the History of PVP in MMORPG games at your leisure, I shall not go there in this reply.

    What I would like to draw your attention to however is the concept of Player Killing (PK) and Player Ganking.

    Short Definition:

    Quote:
    Player killing, or PKing, is unrestricted PvP resulting in a character's death. Some games offer open PvP (also sometimes called world PvP), where one player can attack another without warning anywhere in the game world. A pure PK game is one where PvP conflict is the only gameplay offered. Ganking (short for gang killing) is a type of PKing in which the killer has a significant advantage over his victim, such as being part of a group, being a higher level, or attacking the victim while they are at low health.


    There is a distinction between PVP and PK or Ganking.

    PvP implies a competition between two players who are able to compete with one another. In EVE PvP happens in Factional Warfare or in Nullsec Warfare.

    But what happens in Low Sec and Even in Warmholes is not necessarily PvP it is Player Killing. Suicide Ganks, are Player Killing. Attacking Miners and weaker Targets in Low Sec is Player Kiling. It is not PvP.

    Anri-PK exists because Pking is perceived as low, as coward, was criminal, as dishonourable.

    You do not see Anti-PvPers, you see Anti-PKillers.

    I have nothing against PVP as I stated in numerous times, but since we become more technical in the discussion, what I have a problem with is PKilling and I think te level of it is what discourages many players.

    My suggestions to expand High sec and Enforce Punishment system is not there to limit PvP, it is there to Limit Pkilling.

    Many keep hammering that undocking is a consent to be killed. Yet players get a game warning when they jump in to Low sec, they do not get a warning when they undock.

    the game's mechanics disagree with your claim and mindset.

    And please, I have nothing against CCP devs and nothings against their statements, but you need not hammer them either. I have been playing MMORPG's since before CCP devs were even Devs of EVE.

    And I am certainly not new to Sandbox full Loot non consensual PvP. It still doe snot mean that I have to like cowards who attack weaker and unnamed victims.

    What I have come to recognise during all these years though is that not everyone is of aggressive nature and interested in PKilling or even PvP. And there are allot of players like that.

    if CCP wants a piece of that pie, then they better make an environment where such types of players can also thrive and have fun. Because already there are many areas of the game that cater to the PKiller and the PvPer.

    But Highsec is limited and gets boring after a time, and player snot interested to PVP and PKilling simply quit. Not because they have not been attacked but because the limitations of High sec limit accessibility to more content for them to have fun with and play longer with.

    Some people will never switch will never change. I know of some that did, they started our being interested towards other aspects of EVE and when they got bored they got interested in conflict and that opened up other areas of the game and more content for them..but many others never get interested in conflict...EVE as it is now, condemns them to quit the game.

    To its loss.

    I am sorry but if you really care about the game (EVE) you would be forced to conclude the same, and only if you are interested in your own game (self) you would conclude otherwise. Or at least come forth with solutions that would make the game fun for others too not only yourselves, or at the least not bash those that do. At least in some hopeful hypothetical way I am not expecting everyone to be mature, it is a game forum after all.

  • Why Eve Can't attract new players, and has lost 20,000 so far. in Council of Stellar Management

    Erebus 'TheChin' Sundance wrote:
    What does that matter to a new player? In regards to the OP.

    They see a Twitch/YouTube vid, or they see EVE is free on steam. (I would wager most new folk passing through EVE's doors lately come from steam, followed closely by accidentally stumbling on media news.)

    They don't know anyone and they have a small idea what EVE entails. It's in space. It's a sandbox...ooooh.

    They are unlikely to have any concept of any in game value, Or what High sec or low sec is. They don't yet know of the great data wizard CCP Quant.

    They choose Gallente apparently because of the soon to be removed empire lore text 'The only true democracy in New Eden'

    They do the NPE and think, ooooh this is pretty, this is actually jolly good fun, I might play this.

    They look at the sub fee to go OMEGA POWER! ...Then ask in rookie or starter corp "Can a new player get a PLEX in a month" OR "What do I need to do to make enough for a PLEX each month" ...common theme.

    "Missions" someone says, "work up to lvl 4's" ...will take time, and skill points... "Exploration" another says, but they can't scan anything good down and when they do someone else jumps in, nails the site and leaves... "Join a Null sec corp" another announces, "Can make all the monies and win at eve." but, "Don't trust anyone" and, "Don't fly what you can't afford to loose!" "Wormholes" someone bellows, "Ninja Gas clouds" "bookmark the entrance" "Don't talk in local" "Warp out right away if you see sleepers, or anyone else"

    ...sleepers, gas clouds, bookmarks... er...

    They think about it, about all the options available to them in this darkly oppressive alternate reality... and go mining. In high sec.

    They get ganked.

    They realise, with a cold shiver, they have no control over their stuff. At any moment anything they have worked towards can be violently taken away. That in effect, the time they put into the game has no value, and as such appears unvalued by the very creators. That If they did sub, they would essentially be paying for this unwelcome outcome. Why bother investing any time at all in it?

    They leave.

    They directly leave, they don't pass GO. They simply go play another game, and they certainly don't bother filling in the why did you leave questionnaire. Thus providing CCP with zero useful feedback.



    This is actually very correct many players undergo the same.

    Especially the last part about not giving feedback. Most players will not, They will indeed throw the game in the garbage bin and move on. The problem being the game.

    Having said this there is also those who come in to the game fully aware of its realities but simply wanting to enjoy the other aspects of it sans too much PvP aggression or conflict. I mean the occasional suicide gank etc is acceptable, it is part of the reality of the game. But one can still enjoy it through some missions still enjoy various "Careers" between security distribution, mining and research. Small scale industry can be fun as well.

    The issue here is of a different nature. people who are not interested too much in PvP aggression and conflict are limited in how far they can have fun in the game.

    And in the long terms the game does become boring under that limitation. Someone said I do not remember in which thread that CCP made some statistic and found out that people who were ganked were more likely to stay in game that those that haven't.

    I say this maybe so, I would not dispute the factual statistic, but I am disputing the interpretation of them. The people who stay after being ganked did so because the gank gave them anew area to explore of the game many of then most probably wanted to learn how to fight themselves and it was a change of pace and added more time to their enjoyment. But the people who were not ganked and quit did not leave because they did not get ganked, they left because the game is boring in HIGH sec in the long run if you do not wish to PvP...

    And I think the actual numbers were not given I seriously think that there were far more people who left than those who stayed.

    The game may sport PvP, but it is still an MMORPG, and it has to be expected that it will attract people who do not wish to have fun with PvP and are looking to have fun in other areas. High Sec is the place they can have that fun, but it is limited and this limits their time in game too.

    Expanding highsec to include more systems all the way to (in my opinion) 0.2 (with similar security punishment as 0.5) would in my opinion make it viable for many such players to stay in EVE much much longer, and heck even move to other areas of the game in their own pace and time too. It would definitely make EVE High Sec allot less boring since it will open the way to more mission opportunities mining and Industry for these players with a relative "protection"..(we all know EVE is not 100% safe anywhere).

    Unfortunately, the vocal mob of the forums is of the mindset that everyone should PvP and any other opinion gets bombarded and burred alive with rhetoric of what they think and want the game should be like. All the while new players keep on quiting.

  • Higsec Security and Justice plan? in Council of Stellar Management

    Hello Miss. Lorelei.

    Thank you I read your platform. It is interesting.

    I do not come often to the forums, I thought it would be better to just ask instead of trying to read through all the platforms.

    Besides, it also shows like this who is actually paying attention to ordinary citizens like myself in the community on top of who is interested in enhancing the game play of Empire space for those that live in it.

    Thank you!

  • So finally people will fight against Suicide Ganks and Harrasments in EVE Gameplay Center

    Zander Moreau wrote:
    Same old ganker rhetoric


    First of all, to those that say the game is about freedom and is made so that we do what we want, you forget something.

    Your freedom stops where someone else's freedom starts. meaning that the you do not have more right to what you want than anyone else. meaning that the unnamed miner has equal right to decide to go mine and has a right to be able to mine without you coming along and preventing him to mine out of a self-established mindset that somehow the miner decided to become your victim the moment they embarked in a mining ship and unlocked.

    What utter Rubish!

    The truth is that gankers are cowards in reality, that seek a cheap thrill of getting an easy kill from easy targets.

    This is not about PVP.

    PVP implies two or more sides that are capable of engaging in combat. When you shoot down a miner that is not PvP.

    Plus the game provides many ways to PvP, is really PvP is what you seek. You can run Faction PvP, you can go to Nullsec for AdHoc PvP, you can go to Wormholes for again AdHoc PvP, you can join a Nulsec Corp/Alliance for much PVP.

    You do not have to "hunt" players who do not wish to PvP and and unable to do so at the moment of your attack.

    Lets make something Very clear here, I am not against PvP in EVE, I am not against Sandbox Open Ended environment either. There are many ways to PvP in EVE and available to all at your leisure. What I am against is the unequal violence of people who want to take it out towards people who did not seek any of it.

    You say that is what makes you play this game, I can understand this. What I am saying is that many people are not playing the game for the same reason as you.

    Can, you, understand that?

    Not everyone wants to PvP all the time and everywhere. Not everyone appreciates your mindset and not everyone agrees with it. Many people DO NOT consider that undocking from the station in mining ship is a license issued to you to come and blow them up.

    But you know what the reality of it all is too? Most people like that simply walk away and do not spend their time hanging out in the forums and overwhelming threads with their rhetoric and mindset. Many people wish for changes in EVE. And Some much more drastic than what I think is even needed.

    Most of these potential players of EVE are not as vocal as the ones who wish to maintain the status quo.

    Normally I do not even bother to come here and post. I spend my time playing the game instead. But now I dedicated a couple of days to be vocal too and I made a simple suggestion.

    To have a place for all these other people who wish to play EVE without violence imposed on them for its other MMORPG aspects than PVP. And you all feel threatened and take offense, like if you would lose something when as mentioned before the game is full of what you claim to like. PvP.

    As for the notion of Full PVP. I am m sorry this is not a Full PVP game, this is first and foremost an MMORPG which contains much more substance than PvP. And I certainly did not come to play EVE only for PVP.

    If I wanted to play a Full PVP game I can play World of Tanks/Warships, Spaceships, LoL, Over-watch, any any other MOBA out there. Actually there are others which are more persistent than MOBAs..MMOS such as Planetside 2, Wolrd War II Online, and many Others, and are Full PVP MMO games. No RPG elements no Mining no Crafting no Industry no Economy, no Role Play etc..None of that is needed to have PVP.

    Yet for some reason what many of you are pushing here is a mindset which claims that none of that is actually important. And that only PVP is in an MMORPG. This is a false view, I am sorry.

    EVE is not a full PvP game. Even is what you like most maybe the PvP aspect, go PvP where Pvp is meant to be played. Why impose it on people who wish to play with the many and equally important other aspects of it?

    There is a reason why many people stay in Empire space.

    May Bob bless you!

  • Why Eve Can't attract new players, and has lost 20,000 so far. in Council of Stellar Management

    Teckos Pech wrote:
    [

    You must keep in mind that risk is not something that the game comes along and imposes on you out of the blue. Chances are if you find yourself in a very risky situation it is because you did something to "bring" that risk down on you. If you look at freighter suicide ganks (i.e. excluding war decs) for example most of them have way too much cargo value. Even the ones that have low cargo value you should check to see if they have a double wrapped courier package. Those often get ganked based on the premise: if they double wrapped it, it must be valuable. In other words, these players took actions that increased their risk.


    Actually yes the game does impose risk. Because the game decides what is possible and what is not. Not the players.

    Tell me what is wrong with a guy on a Covetor mining in an Ice field in High Sec, and suddenly having a Catalyst blowing it up without any kind of provocation? Yes a minute later the Catalyst was dead by Concord...too late though for the Covetor.

    Who faulted here?

    I cannot blame the Miner for mining. Did he really do a mistake? For what? Wanting to log on to a game and having some fun?

    We could try to blame the Killer but that would not solve anything ..

    The issue is the game's systems, which made it possible for the Attacker to attack.

    It causes everything else mentioned above,to continue upon the shark analogy, EVE empire space is like a Resort in a tropical island inviting people to have fun surfing while not having a fence in place to protect them from shark attacks

    As for the example of the double wrapped courier package, who decided that people should not transport these? It seems all very arbitrary to me and not in a good way.

    And again the games system permit you to decide that so and so should not be transporting what they want to and that they should be attacked for the apparent value in their hold.

    This is a problem...from one side the game provides tools for transport and mechanics for packages and form the other lets thugs punish people for wanting to have fun.

    Don't you see that in the long run this is detrimental to the game itself. Because the Hauler has two choices really. One is to turn in to a thug themselves and give up hauling or simply go play something else and be totally indifferent to you like if you never existed and matter not.

    People say "your not obligated to play the game", and I agree, it is true, I am not. if I think that the game is unfun, I can quit it no opne can force me to stay, the game goes in the garbage and gets a bad reputation and you become nothing, and the aggressor here becomes nothing, just a whisper in the wind for whom Ia m totally indifferent about.

    Is that what you want? People to throw EVE in the garbage and consider its player community insignificant and meaningless?

    It is only a matter of time before you find yourself alone in a shrinking game community...

    There are many mechanics in the game already for Aggression, Faction Wars, Corp Wars, Nulsec Wars Wormhole Wars, if action is what you seek take your pick it is all there! No need to go after the new players, the weak players or the unnamed ones...

    I dont understand what would be lost by having a safer more just Empire space where crime is deterred and discouraged...I can only see what the game and its community would win with such a setup.

  • Why Eve Can't attract new players, and has lost 20,000 so far. in Council of Stellar Management

    Teckos Pech wrote:
    Sivar Ahishatsu wrote:
    Teckos Pech wrote:


    Roll

    How much stuff moves around HS vs. is ganked or killed in a wardc? How many players move around HS vs. being ganked or killed in a wardec?


    Not sure I understand your question. What do you mean?


    Most players move around HS unmolested. Most haulers move around HS unmolested. In fact, I'd say tens of trillions move around for every trillion that died in a gank or a war dec over the course of a month. That is HS PvP is not some overwhelming ubiquitous thing that is stifling game play.

    But we see or hear about those who get killed because we keep track of them via killboards like zkill. So you are reacting to what you see, but ignoring what you can't see (or see so easily). Go sit in Uedama and watch how many freighters go through without a problem. Do it for an hour. My guess is you'll be surprised.


    I see, thanks for explaining so it is a statistical point of view you are expressing.

    Yet there is a psychological effect here to consider. This is no different than someone getting attacked by a shark in a crowded beach. Many people will be deterred from going to that beach thereafter anyways regardless of the statistics.

    I mean, if I come and tell yo there is a great white that killed someone here yesterday, would you go swimming even if you know that it is the only attack in the past 6 months?

    Rationally and emotionally would you?

    And that is just one aspect of all this.

    the second question to ask, is why is it wrong that several haulers make it past in Uedana?

    I mean, do you start killing truckers in the street because too many trucks get to pass by every day? You would be considered a murderer and a criminal if you did that.

    This kind of behaviour is what is loathed.

    Everyone can understand on the other hand Warfare.You want to prevent a competitor corp from making their deliveries and hamper them in the market, that is why Wars are there, Make war and fight it out ambush their Haulers etc etc.

    But the average new developing player is not after conquering the market, cornering the market or competing with industrial copr's profits. The average player that comes to play EVE is a Sci-Fi enthusiast, seeking an experience in Space, to explore it, to trade in it to mine in it, not necessarily for grand profit but for the enjoyment of doing these activities. Yes there are people who enjoy mining as weird as that may sound to some. And not everyone comes to play eve with the intent to do combat and murder other people's character and pop other people's ships. Not everyone is aggressive like that or enjoys to be aggressive towards other players. And these people are shunned out of the game.

    And It is human nature to want safety too. This is why we invented laws and peace enforcement. If we were all fine in living every day looking behind our shoulders in an anarchy we would not have laws, ethics, human rights and morals. We would all live like animals, eat or be eaten.

    And it matters not if this is a game, the feeling of constant fear is not enjoyable to many people, who instead would just move on to play something else.

    This is why it would be good, I think, that fear is considerably reduced from Empire space, let people have fun in it let people come out from it on their own accord according to their own realisations and thrill, and most importantly emergent ambitions!

    There is nothing wrong with the game having a large Empire population which is enjoying itself according to what is enjoyable to it.

    Don't you think?

  • Why Eve Can't attract new players, and has lost 20,000 so far. in Council of Stellar Management

    Teckos Pech wrote:
    Sivar Ahishatsu wrote:
    Ms GoodyMaker wrote:
    Eve has lost over 20 thousand players in the years I have played this game, and it is sad to see.
    The player base continues to tell CCP that the one thing that drives players away the most is CCP continuing to allow players to suicide kill other players in empire space, with little to no ramifications for their actions, while the players they kill take huge losses.

    No one will continue to play under such circumstances, and the drop in population shows it.

    Take CCPs position allowing suicide ganking in empire to continue to it's natural conclusion; no one will bother to contribute to the economy because it would just be destroyed, and everyone would sit around and suicide gank each other until there is nothing left.

    All CCP has to do is disable people from being able to fire on each other in empire space without a war dec. Very simple, they already have the mechanic in the game - bombs don't work in empire, capitals can't jump to empire, etc. CCP, if you want to attract people to play this game, create a safe space for people to learn and play in safety, and then move out to null sec or take part in war decs when they are ready.

    Dust514 is shutting down, your Valkyrie product is not going to have a good reputation either, when your preceeding product is hated by most of the gaming community.

    Will the Council try to get across to CCP that the on going state of Eve-Online is glorified gang warfare, disgusting to all civilized people, and must change as outlined above, to continue to survive.

    Times have changed, Eve-Online has to change to, or die.


    Hmm, I find it a bit too drastic. It would effectively make Empire space (I am assuming from 1.0 to 0.1 here) consensual PvP... it would be EVE's Trammel in a way...

    The idea has some merit, in that it has worked in some other games, but still, I prefer deterrence and self-policing than outright prevention...

    Of course this solution here would be the easiest to implement for CCP.

    I do agree that the "slap in the face" mechanics and the weak Security system in place is a deterrent to players playing the game at this time. And this situation needs to be turned around for sure..if anyone really cares about EVE that is...


    Roll

    How much stuff moves around HS vs. is ganked or killed in a wardc? How many players move around HS vs. being ganked or killed in a wardec?


    Not sure I understand your question. What do you mean?

  • Why Eve Can't attract new players, and has lost 20,000 so far. in Council of Stellar Management

    Ms GoodyMaker wrote:
    Eve has lost over 20 thousand players in the years I have played this game, and it is sad to see.
    The player base continues to tell CCP that the one thing that drives players away the most is CCP continuing to allow players to suicide kill other players in empire space, with little to no ramifications for their actions, while the players they kill take huge losses.

    No one will continue to play under such circumstances, and the drop in population shows it.

    Take CCPs position allowing suicide ganking in empire to continue to it's natural conclusion; no one will bother to contribute to the economy because it would just be destroyed, and everyone would sit around and suicide gank each other until there is nothing left.

    All CCP has to do is disable people from being able to fire on each other in empire space without a war dec. Very simple, they already have the mechanic in the game - bombs don't work in empire, capitals can't jump to empire, etc. CCP, if you want to attract people to play this game, create a safe space for people to learn and play in safety, and then move out to null sec or take part in war decs when they are ready.

    Dust514 is shutting down, your Valkyrie product is not going to have a good reputation either, when your preceeding product is hated by most of the gaming community.

    Will the Council try to get across to CCP that the on going state of Eve-Online is glorified gang warfare, disgusting to all civilized people, and must change as outlined above, to continue to survive.

    Times have changed, Eve-Online has to change to, or die.


    Hmm, I find it a bit too drastic. It would effectively make Empire space (I am assuming from 1.0 to 0.1 here) consensual PvP... it would be EVE's Trammel in a way...

    The idea has some merit, in that it has worked in some other games, but still, I prefer deterrence and self-policing than outright prevention...

    Of course this solution here would be the easiest to implement for CCP.

    I do agree that the "slap in the face" mechanics and the weak Security system in place is a deterrent to players playing the game at this time. And this situation needs to be turned around for sure..if anyone really cares about EVE that is...

  • Higsec Security and Justice plan? in Council of Stellar Management

    Hello CSM Candidates!

    Highsec Security and Justice system is an important Item for me and I suspect many others.

    I would like to inquire, if there are any candidates here who have in their platform a plan to introduce or suggest a new and better Security & Justice System for Highsec to deal with Criminals and Criminal behaviours towards weak and innocent Capsuleers.

    As a highsec Citizen of Empire space I am interested in seeing Empire space a better place to live in. And currently find that the Security and Justice system in place if very weak. Innocents and unnamed Citizens in all four empires get attacked with impunity.

    Miners are in danger, so are Traders and also Citizens working for the various Agents, not to mention new Citizens recently having undergone the transformation to capsuleers.

    Pirates dominate the lower sec of Empire space, It is maybe time that Empires do something about it? Ordinary citizens are not able to conduct business in all of empire space.


    Please feel fee to reply here with links to your Intro posts so I can look up your plans and better decide on voting.

    Please only Candidates who actually have a plan to Improve Security and Justice in Highsec.

    Thank you kindly.