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  • Date of Birth: 2011-11-01 22:11
  • First Forum Visit: 2012-08-14 05:04
  • Number of Posts: 616
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Skia Aumer

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Last 20 Posts

  • Monthly Economic Report - March 2017 in EVE Information Center

    Lieutenant Berrendo wrote:
    Introduce IN-GAME GAMBLING

    Please keep gambling out of EVE.

    CCP Quant wrote:
    Implementation of Financial instruments in EVE
    I realize this is as niche feature as it gets...

    Please do make collaterized loans available in-game.
    As for a niche... POSes were also utilized by a small portion of the community, right? Then we witnessed Citadel, one of the most successful expansion, followed by Ascension with engineering complexes and refineries are coming soon(tm). Throw us a bone with this simple financial instrument, see how it goes and maybe some way down the road it will result in something bigger.

  • No one talking about lead(s)? in EVE Gameplay Center

    It is a valid investment idea, but it can be a really long run. CCP have their hand full: they need to rebalance T3Cs first, as they announced, and they need to implement blood raider sites. So both team "spaceships stats" and team "NPC content" will be busy throughout the summer. During that summer prices for "leads" could dive much lower, and you'll be missing some other market opportunities either way, as you'll be short of cash.

    Speaking of PBs - what do you think happened at the end of the February? Mach, Bhaal and Nightmare bounced significantly and simultaneously.

  • [Summer] RLML and HML balance pass in EVE Technology and Research Center

    While you're at it, could you take a look at precision light missiles? In my opinion they lack velocity already, and now that they lose bonuses from many hulls, it puts them into an even weaker place.

  • [Summer] RLML and HML balance pass in EVE Technology and Research Center

    Fozzie, why dont you start with an easier task and fix the torpedoes?
    Those are ridiculously underperforming. I doubt anyone uses them at all, aside from stealth bombers.
    Instead, people use RHMLs as a high damage mid to close-range weapon system that can actually hit a target smaller than an Upwell structure. Cruise missile battleships find some use in PVE and large fleet meta, but their close-range brethren are already a rare breed that can go completely extinct.

    HAMLs may also need some love. Once both torps and HAMs are fine, you'll feel more freedom to adjust rapid launchers without screwing up a whole bunch of missile ships.

    Fix the torps. Just do it.

  • Dev Blog: A New Deployable From The Upwell Consortium in EVE Information Center

    I dont think I'll drink Quafe ever again...

  • Trilambda Feature Feedback - Suns, Hangars and Logos! in EVE Technology and Research Center

    1. Bring in some color into neocom icons.
    2. Adjust Chimera so that it looks like Chimera rather than a Rokh.
    Thank you in advance.

  • Proposed Moon Mining Changes in EVE Gameplay Center

    Do Little wrote:
    It's unlikely there will be an abrupt transition.

    It will be abrupt. Source: Fozzie at TiS, 00:31:50
    On patch day, all moon harvesters and reactors will go offline. Brace yourself, it'd be helluva storm.

    Furthermore, they've not yet decided if they want to release blueprints for refineries beforehand. If they dont, it'd be a ******* armageddon, and no amount of stockpiles would keep the market afloat. Bob save us all!

  • Dev blog: The Advancing World of Upwell Structures in EVE Information Center

    h4kun4 wrote:
    Simple idea to deal with abandoned citadels.

    No fuel = no tether, no RF timer, always vulnerable, no damage cap, no asset safety.

    Yeah, but they dont even acknowledge there is a problem!
    The survey asks a lot of questions of minor importance, while the most outstanding problems are left for ~internal discussion~
    Which means they may or may not be solved within the next decade.

  • Dev blog: The Advancing World of Upwell Structures in EVE Information Center

    This survey lacks at least one crucial point.
    Abandoned citadels are way too difficult to destroy.
    In case you dont have ideas how to solve this, I'll give you some. Make "S" size structure that we can anchor near citadels. Those would automatically attack citadels once they go vulnerable. If defenders show up - they can destroy it very easily. But if they dont, attackers would not have to spend their game time grinding the bloody thing 3 times, potentially far off their prime timezone.

    Furthermore, I have a lot of concerns regarding the citadels vulnerability mechanics, especially timezone warfare. But this one is just ridiculous. And it was raised numerous times, so I have no idea why CCP forgot to ask about it in the survey. I know some people think Fozzie-sov is bad. I also remember people complained about Dominion sov grind and how awful it was. I've read about pre-Dominion POS sov and that it was so much worse. You know what? We'll soon end up in Citadel sov, so let's make sure the grind would not surpass our wildest nightmares.

  • Dev blog: PLEX Changes On The Way! in EVE Information Center

    Sullen Decimus wrote:
    Is plex safer now? sure. Does it impact anyone's gameplay though? not really.

    It does impact traders. Regional arbitrage is a thing, and not only for generic times, but for PLEX, extractors and injectors as well. While I dont think CCP will revert this decision, could we at least get rid of remote skill injection? This thing is very counter-intuitive to begin with. And again, could be at least a minor substitute to drug smuggling business that was stomped over recently.

  • Dev blog: PLEX Changes On The Way! in EVE Information Center

    Manic Velocity wrote:
    But I absolutely DO NOT like the concept of the PLEX Vault. This completely eliminates the risk/reward aspect of moving PLEX throughout the cluster...

    First, let's get rid of remote skill injector activation.

  • Dev blog: PLEX Changes On The Way! in EVE Information Center

    While you're at it, could you please add information about my Omega clone expiry date somewhere ingame?

  • 119.3 General feedback (PC) in EVE Information Center

    And dear devs, if you think "nah they'll get used to it, they always do"...
    Bring back the colored neocom.
    The only reason I keep "beta map" icon on it is because it's red. My eyes need some anchor. I am not color blind, why do you make me feel like I am?

    I wish there was some Convention against torturing people with bad UI.

  • 119.3 General feedback (PC) in EVE Information Center

    1. You made the gong, again.
    2. You flipped dscan UI made it unusable for me.
    3. You turned my Chimera into a Rokh.

    Worst patch ever.

  • Monthly Economic Report - February 2017 in EVE Information Center

    Thanks for more graph porn and for regional stats in particular!

  • Erika Mizune (aka Yumene) Running for CSM XII ~ in Council of Stellar Management

    Erika Mizune wrote:
    What I proposed won't be able to get rid of all the clicking, I don't think anything can. PI will, I feel, always will be the click-fest that it is. With that said tho, PI is also one of the areas that has been pretty much untouched for years, and it really is time for a overhaul - Time to upgrade!

    No it's not. Some UI facelift - yeah, sure. But dont touch the system core. It's very robust, it survived Citadel and Ascension, please dont ruin it now. I honestly dont think CCP has developers pool that can work with such features atm. Let them first clean the mess they made in the mineral market. And we're yet to witness the maihem in moongoo. Also, combining engineering complexes with Crius production was not smooth at all. If you add PI on top of that, it'd be a perfect storm.

    Just dont do it.

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    Cade Windstalker wrote:
    It's also a mistake to think that the options here are just to mine with a Rorqual or mine with an Exhumer. Quite a few pilots in this thread are going back to Carrier, Super, or Titan ratting after these nerfs, not back to a smaller mining ship or a different mining setup.

    For that reason I think the idea that this nerf changes nothing is incorrect, we're already seeing the effects on the market and anecdotally as people move away from Rorqual mining and try to sell off their assets ahead of a potential value drop. Whether or not this nerf will be enough to get the mineral market back to a healthy state though is another matter entirely. For that we'll have to wait and see.

    I agree that the nerf will help mineral market a lot. But my point was about the proposed role of "mining foreman". It never happens with this approach. People would either mine with multiboxing Rorqs, or dont use them at all. We lived without those foremen since forever, and the sky will not fall this time either. But it's a missed opportunity, as I still believe that it could be implemented if CCP were a bit more inventive. I mean carrier rebalance was great! Rorqual rebalance is a great failure instead.

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    Coelomate Tian wrote:
    CCP Fozzie wrote:
    After these changes the Rorqual absolutely maintains its title as the greatest mining vessel in the history of New Eden. Nothing else comes close to its mining ability (not to mention all the other things it does).

    Don't worry, I'll keep multiboxing them to prove you right Cool

    These new numbers seem to be having the right behavioral impact locally. Smaller scale players are dropping rorquals fast (-ore supply, +isk supply as they return to ratting). Multiboxers and those using it for fleetboosts are holding steady or buying more to compensate for the nerf. It may hit a decent equillibrium.

    If a single rorqual earns less income per hour than a carrier, but is more relaxed and easier to multibox, I expect that will be healthy for the game long-term. Ore and mineral prices are volatile, but right now that looks like where we'll land after the March patch.

    These are the words of truth. Fozzie's vision of "mining foreman" can never be further from the harsh reality. The world of mining is governed by min-maxers. If they were multiboxing 20 exhumers, they will multibox the **** out of any new toys CCP gives them. Even if Rorq yields 10% more ore than exhumer, there will be 20 multiboxing Roqs. If it means additional risk, they'll manage it. For them, mining 10% less than theoretically possible means losing in EVE. If the risk turns out to be too high, they'd rather quit the game than downgrade.

    Now I'm not saying that it's good or bad. But if the goal was to create "mining foremen" then CCP should've taken a very different approach. There should be diminishing returns. It could be considerable increase of effort. Or it could be resource depletion. We've seen both methods earlier: the former for carrier ratting, and the later for ice mining - and they work... well, to some extent. CCP could go inventive and show us something new. But nerfing yield is just a band-aid and in the long run it gives nothing.

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    JonasML wrote:
    The price of excavator components is being kept high by drone region alliances. The components are bought through alliance buy-orders out there and they then control the release to empire. It's not the first time it's been done nor will it be the last. Once again you display your ignorance of nullsec.

    Ask Aryth to control the price of Bhaalgorns.
    Even in drone lands players are not slaves. You cannot force them to use alliance buy orders, especially for such lightweight items. Courier contracts would take an enormous amount of work to inspect, and wormhole connections just cannot be controlled unless you are the Bob himself.
    And please, tell us more about ignorance - it's so funny.

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    Pesadel0 wrote:
    And i dindt read a good reason from the devs telling us why the mineral crash would be a bad thing , i mean isnt the market self regulated like the drone prices are ?Maybe i'am being dense here but if people out mine the rourquals eventually will make less cash ...

    The problems are:
    1. There are players in hisec.
    2. Dirt-cheap minerals mean dirt-cheap ships, and a lot of risk-reward equations in PVP get busted.