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  • Date of Birth: 2009-11-22 03:43
  • First Forum Visit: 2011-04-08 02:44
  • Number of Posts: 177
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Takara Mora

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  • University of Caille Member since
  • Gallente Federation Faction

Last 20 Posts

  • Crius Feedback in EVE Information Center

    OK, so SI index cost is HUGE, thus driving all industry now - .01 SI delta is larger than any other tax/bonii influence.

    This drives ppl to more POS industry instead of stations (SI index is HIGH in systems with MFG & esp. RES stations, and no more corp offices avail in RES stations anyway, plenty of SI 0.00 in null & losec, low-pop hisec has 0.01 SI systems)

    Yet, there is no effective way (no permissions mgt outside of using a Solo corp) to really manage corp BPO sharing at a POS?

    So basically our choices are to go solo corp POS (low pop-hisec, losec, or nullsec)? Or Nullsec outpost?

    So much for encouraging group play ... "we want to encourage group play -> your choice is to either play by yourself in hisec, or go join one of only two existing Nullsec/Losec power blocs (if you use a POS you'll still need a solo corp tho at least a large power bloc can help you defend your POS and recover BPO's if it gets reinforced) and play the nullsec/losec apex power projection stalegame".... ?

  • Crius Feedback in EVE Information Center

    Meytal wrote:
    Krystyn wrote:
    You missed it. I was optimal. Patch occurs and BAM!! I'm sub optimal and not by a little bit. a LOT bit(6-9 months and billion isk) behind to the point of not bothering to try to catch up. Also my research POS doesn't work anymore either so my best method to catch up also killed by the patch. Follow me yet?

    ...
    The change actually affects everyone. For manufacturers of similar products, the change affects them all equally.
    ...
    Where you previously had a "perfect" ME 6 (or whatever) BPO, you now have ME-8 (or whatever). Everyone else who had a "perfect" ME 6 BPO -also- gets the new ME-8 BPO after the conversion. So it doesn't cost you any more than it costs someone else; it costs everyone a more. You are still quite competitive and have neither an advantage nor a disadvantage over anyone else, unless someone thought ahead and researched another ME level or two, wasteful research at the time, to reap the benefits post-Crius.
    ...
    Try to maintain a level head, and instead of complaining that prices went up like so many others are whining about in this thread, focus on CCP's ambiguous wording of blueprints remaining functionally the same or better post-Crius. I suspect that might be the only avenue you can explore for possible relief.

    .....

    The market will adjust. I can wait. My alts can wait. I'm not particularly worried.
    The sky is not falling.



    Nice to hear such a positive attitude!

    There's one problem that still sticks out for me though ....

    Keeping a POS up, without any interruption/job cancellations (due to wardecs, etc.) which would forfeit the Billion isk install cost, all while wide open to internal corp theft since they can't be locked down at a POS, for 10 months straight with no increments in between ---> Is anyone actually going to do this?

  • External Station Spinning / External Station View while docked in EVE Technology and Research Center

    Komi Toran wrote:
    As cool as it would be, it would have large implications for station camps. So, not supported.


    Hey Komi, would you mind describing more of the implications for station camps (Pro's/Cons as you see them)?

    Not sure I understand fully .... wouldn't any serious campers or camp breakers have spy alts available anyway?

    So far I see this less of a war mechanic issue (since there are so many ways to counter it), and more just as a way to add more visual wonder & experience to EVE ....

  • External Station Spinning / External Station View while docked in EVE Technology and Research Center


    Wouldn't it be cool to be able to view the exterior of the station while docked? Maybe watch all the cool and exotic ships coming and leaving .... being able to enjoy the outside solar scenery while station trading, etc.?

    Why not just add another option button while docked (Ship Hangar / Captain's Quarters / Exterior Station View)?

  • Kronos Feedback in EVE Information Center

    Anize Oramara wrote:
    Telesk wrote:
    Drones,

    Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.

    I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.

    I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.

    Yours Truly,

    Telesk.


    *Snip* Please refrain from personal attacks. ISD Ezwal.


    *Snip* Please refrain from personal attacks. ISD Ezwal.

    Especially considering the Gila. I've been doing exploration with it the last few days and I was able to beat out a sentry ishtar in a 4/10 a mere 30min ago with nothing more than a MWD, two valkyrie IIs and some RLML. That's with sub par skills too mind you.

    While you are free to think what you want, at the end of the day you are missing out and you are still wrong :)

    ps. Ok so I ran the numbers. I still have an eft from before kronos and I am comparing the rattle form pre to the one from post kronos.

    Correct me if I'm wrong but using only t2 modules, All V skills and no implants the rattle from after kronos gets 300 MORE dps using heavies and 260 dps more using sentries? Combined with that the fact that you now don't have to recall drones EVER?

    *Snip* Please refrain from personal attacks. ISD Ezwal.



    Yeah Rattler with Heavies or Sentries still has good DPS, just lost a lot of flexibility ...

    Gila now cannot fit Heavies or Sentries at all though (Bandwidth 20) ....

    They basically seriously gimped the Gila and Rattler (in terms of flexibility, making them only good for specific drone sizes each) in favor of the Sisters, Gallente, and Amarr drone boats (which are still fully flexible) ... probably trying to provide some differentiation between them .... very sad for those who really really loved their Gila and Rattler ... they were iconic ships (the kind you used to live in) but now must be relegated to niche use. Ahhh well ... time to fully train out those Laser/Armor/Hybrid skills.

  • Kronos Feedback in EVE Information Center

    Aureus Ahishatsu wrote:
    Shy Luck wrote:
    Not happy with the changes to the Rattlesnake.... The ship was a mini carrier for lvl4s and 5s.. I've ben training noobs on how to conduct lvl4s and now without the huge drone bay I cant fit the T2 shield rep drones to help the new guys get throw the mission without losing there ships..... I was exited for this patch... but so fair Im giving it a -3 out of 5.

    half of the Reason I went for the snake in the first place was that there was a 400m3 drone bay and nice traits for light drones... now I have to use heavy dones... and with how rats attack drones these days... well lets just say this is gonna be a pain in the ass and my wallet. the old Rattlesnake also allowed there the be a vast amount of drones I could carry at one time, making it ideal for my needs... now its just a solo lvl4 ship...

    I was 100% happy with the old Rattlesnake, and now I feel like I should go for something other


    Um.... you're joking right? The new rattlesnake may have had a drone bay nerf but that was to compensate for the fact that you only need two drones to do the work of 5 now. Have you even tried it yet? Plus the ship is really oriented specifically for the gecko (which make sense since it's a guirista drone and ship). A single gecko and t2 cruise can absolutely decimate missions outputting over 1200 dps now without even trying. The gecko with the tracking speed it gets is capable of even hitting frigates and is so fast you'll never need to use anything else unless you want to whip out some wardens for extreme range Don't forget with the new sentry changes you're ridiculously lethal even with t1 sentries. You mentioned it being hard on your wallet but you are forgetting that boost isn't just to the damage of drones but also their tank! You almost don't have to worry about your heavys due to the ridiculous ehp. most missions I have tried i don't even worry about my single gecko because even when the whole room is attacking the thing they can't beat it's passive shield regen. Seriously give it a shot..... it's a death machine for pretty much any lvl 4 now.


    Edit: O and if you really want to have a good laugh put some torps on the thing with a range rig or two and laugh like a maniacal villian as you are extirpate everything within 20K of you with nearly 1500 dps!!



    It's may be OK for Sentries/Gecko/Heavies, but it pretty much lost all it's flexibility (reps, salvs, lights, meds) ... it feels as if it's no longer a drone boat now that it fields only 2 heavies/sentries at a time and has no room or bonii for much else ... doesn't feel any different from just using a pure gun or missile boat ... in fact, in most of those ships, you could still pump out full primary damage from guns/missiles while still fielding a full utility drone set (lights or reps, etc.). On the Rattlesnake, the only way to field utilities is to stow your primary damage (heavies or sentries) .... so now that the extra space and bonii for other drone types is gone, why bother?

  • [Kronos] Freighters and Jump Freighters Rebalance [Updated] in EVE Technology and Research Center

    Sniper Smith wrote:
    It's only a significant stat buff if you fit it that way, and only for any one specific stat.

    You can haul a LOT more.. if you don't want tank.
    You can haul a LOT faster.. if you want ~ tank and/or ~ cargo.
    You can tank the world.. if you don't want to haul much.

    There's gonna be as many people out there flying freighters full of stuff with less EHP, just as there will be people out there moving less but without much fear.. It's a good tradeoff.



    And no longer an automatic calculation for gankers ... now they will actually have to work just a tiny bit harder to figure out whether they have enough catalysts for a successful gank ...

  • Dev blog: Researching, the Future in EVE Information Center

    Anathema Device wrote:
    Anathema Device wrote:

    1% at ME1
    2% at ME2-3
    3% at ME4-7
    4% at ME8-15
    5% at ME16-31
    6% at ME32-63
    7% at ME64-127
    8% at ME128 - 255
    9% at ME256 - 511
    10% at ME512 or higher.

    Use a similar conversion for PE/TE.

    Given there has been no negative feedback from the people asking for compensation for highly researched BPOs then a variant on this idea is better than the CCP linear ME1 to ME10 conversion. Given different sized ships, modules, rigs and components are researched to different ME levels (probably no ME1024 Titan BPOs) then the scaling could be dependent on other behind the scenes adjustments CCP is making to rebalance module research/copy times. One possibility is:

    1% = ME1 for all BPOs
    2% = ME2-3 for Ammunition, ME2 for all other BPOs
    3% = ME4-7 for Ammo, ME3-4 for Small rigs, ships (e.g. frigates), modules, ME3 for all other BPOs
    4% = ME8-15 for Ammo, ME5-8 for Small, ME4-6 medium rigs, ships (e.g. cruisers), etc., ME4 for all other BPOs
    5% = ME16-31 Ammo, ME8-15 Small, ME7-10 Medium, ME5-6 Large, ME5 for Capital ships
    6% = ME32-63 Ammo, ME16-31 Small, ME11-18 Medium, ME7-10 Large, ME6 Capital Ships
    7% = ME64-127 Ammo, ME32-63 Small, ME19-34 Medium, ME11-18 Large, ME7-8 Capital Ships
    8% = ME128-255 Ammo, ME64-127 Small, ME35-66 Medium, ME19-34 Large, ME9-12 Capital Ships
    9% = ME256-511 Ammo, ME128-255 Small, ME67-130 Medium, ME35-66 Large, ME13-28 Capital Ships
    10% = ME512+ Ammo, ME256+ Small, ME131+ Medium, ME67+ Large, ME29+ Capital Ships

    This can minimise requests for compensation based on high research levels, will reduce the gift boosting of current BPOs up to 'perfect' BPOs, CCP did not put an upper limit on research under the current rules and people have invested real money via game time and ISK to reach their goals. The current linear translation proposed by CCP does not compensate for the real money that will be taken from one group and effectively gifted to other players who will receive 'perfect' BPOs. CCP's quick and dirty, linear solution for ME/PE/TE translations needs to be revisited.



    Except several/many capital ships reach "perfect" (no wasted components) at ME 9 and below ... so now you'd actually be REDUCING the quality of many BPO's .... tough to balance I guess ... BPO Calc is down atm so can't verify which easily sorry, but many.

    Edit: BPO Calc is up now:
    Orca - ME 6
    Nidhoggur - ME 9
    Phoenix - ME 8
    .... etc.

  • Dev blog: Researching, the Future in EVE Information Center

    Apelacja wrote:
    Takara Mora wrote:
    Does anyone else see a problem with the potential length of higher-level research jobs in Kronos? It was mentioned earlier but haven't seen much discussion on this aspect ....

    Currently almost everything(?) you do in EVE takes less than 1 - 2 months - and even the highest quality ME / TE can be incrementally improved in ~1 month increments.

    Kronos seems to be bringing some research increments on the order of ~Years instead of months (for some BPO's) ...

    What do people think - is this a significant issue or nothing to worry about?

    When CCP seems to actively be making everything "more accessible" for newer players, does it make sense to be creating jobs that have to bake in the oven (without any interaction, completely all or nothing with no way to pause / stop / move / adjust for that long without losing all research costs/mats/progress)?



    there was long discussion but was deleted by mods:P.

    Yea we are aware of it.


    Ahhh thanks for the scoop Apelacia.

  • Dev blog: Researching, the Future in EVE Information Center

    Does anyone else see a problem with the potential length of higher-level research jobs in Kronos? It was mentioned earlier but haven't seen much discussion on this aspect ....

    Currently almost everything(?) you do in EVE takes less than 1 - 2 months - and even the highest quality ME / TE can be incrementally improved in ~1 month increments.

    Kronos seems to be bringing some research increments on the order of ~Years instead of months (for some BPO's) ...

    What do people think - is this a significant issue or nothing to worry about?

    When CCP seems to actively be making everything "more accessible" for newer players, does it make sense to be creating jobs that have to bake in the oven (without any interaction, completely all or nothing with no way to pause / stop / move / adjust for that long without losing all research costs/mats/progress)?

  • Dev blog: Researching, the Future in EVE Information Center

    Seith Kali wrote:
    "Blue print experience" "100 point system" all that crap just takes us further away from having things like stackable BPCs and a proper blueprint trading system.

    Stop whining over >1% for your little egos and look at the bigger picture.



    Sure, we can "suck it up" (after all, even Titans have felt the sting of extreme nerfdom with the removal of AOE dmg)... but first, let's discuss and make sure it really is "for the good of the community" and whether there are even better ways to acomplish what CCP is trying to achieve.

    A freighter BPO takes ~16 ME to differentiate itself and compete against more average BPO's/BPC's on the contract market. This change will invalidate 6 of those levels - that's ~8 months of expensive fuel/research time investment, that will simply evaporate from the EVE universe - talk about an isk sink.

    We'll basically see a huge equalization of researchers (as defined in terms of their BPO libraries), with mediocre researchers suddenly having libraries of "perfect" BPO's, and researchers who spent time and effort to excel (to be able to compete on the contracts market), suddenly relegated to mediocre status. It's the equivalent of CCP coming out and saying that all Titans will suddenly be relegated to lowly Dreadnought status (a well researched BPO library I'm thinking can easily out-value a Titan?).



  • Dev blog: Researching, the Future in EVE Information Center

    Dramaticus wrote:
    If we have a Venn diagram of 'Crippling Autism' and 'Bad Decisions' the ME/TE whoring would be the overlap.


    Hey, obsessives need to have fun in their games too :) -> it's a big money maker for game developers (many games are designed to maximize obsession with tiny tiny achievements over and over and over again, and they are HUGE money makers).

  • Dev blog: Researching, the Future in EVE Information Center

    Kun'ii Zenya wrote:
    Takara Mora wrote:
    Shoogie wrote:
    I think I have gotten past the anger stage of grief over the old ME/TE system and have moved on to the bargaining stage.


    What I don't like is the rediculous research times on the capital and supercapital blueprints. This is a game where players pay by the month. We get two expansions per year. When the quote says a job will take multiple years, nobody will take that choice. Taking away choices from players is bad.





    To expand on this issue a bit ... under the old system, all research was done in ~37 day chunks max (for say, an Orca or Freighter BPO, etc., or something thereabouts) .... so regardless of how high you were researching the BPO, you still never "risked" more than about a month of research time/mats at a time ..... sure, you weren't increasing the quality much (in terms of % waste) each month, but at least if you had to move your POS or switch labs, etc., you only lost 1 month ....

    Under the proposed system, it seems people might lose YEARS at a time .... not to mention clogging up station research slots for years at a time ... heck, the game doesn't even stay the same for years at a time.

    A possible remedy for this, would be to allow partial research credits against the BPO's as they are researched, so if you are researching a Level 10 that takes say 2 years, you could "Cancel" the job early after a month or two, and not lose all of the research time up to that point that you've sunk into the new level ....

    Any chance of this happening?


    Slots wont exist anymore so nothing to clog up.


    They will still contribute to system research costs .... but fair enough.

    The real issue, in short, is that in the current system, there is sufficient & reasonable granularity for managing research jobs & levels .... you can incrementally improve your bpo's (ME/TE) in ~1 mo increments.

    It sounds like the proposed future system will destroy such granularity ....

    I would advocate that some reasonable level of granularity needs to be retained somehow - granularity on the order of years is simply not manageable ..... so unless the goal is to make higher level research completely unmanageable, I hope they can put some compensating measures in so that we can all still have fun incrementally improving our BPO's.

    Researching BPO's to high levels may not even be "worthwhile" in terms of isk going forward (since there will be no way for prints to compete on the market/contract system at higher quality levels anymore), but I know a lot of us at least really love the feeling of achieving "perfection" - it's not about isk, it's a game achievement mechanic. Doing away with the achievement means there is less reason to play the game ....

  • Dev blog: Researching, the Future in EVE Information Center

    Shoogie wrote:
    I think I have gotten past the anger stage of grief over the old ME/TE system and have moved on to the bargaining stage.


    What I don't like is the rediculous research times on the capital and supercapital blueprints. This is a game where players pay by the month. We get two expansions per year. When the quote says a job will take multiple years, nobody will take that choice. Taking away choices from players is bad.





    To expand on this issue a bit ... under the old system, all research was done in ~37 day chunks max (for say, an Orca or Freighter BPO, etc., or something thereabouts) .... so regardless of how high you were researching the BPO, you still never "risked" more than about a month of research time/mats at a time ..... sure, you weren't increasing the quality much (in terms of % waste) each month, but at least if you had to move your POS or switch labs, etc., you only lost 1 month ....

    Under the proposed system, it seems people might lose YEARS at a time .... not to mention clogging up station research slots for years at a time ... heck, the game doesn't even stay the same for years at a time.

    A possible remedy for this, would be to allow partial research credits against the BPO's as they are researched, so if you are researching a Level 10 that takes say 2 years, you could "Cancel" the job early after a month or two, and not lose all of the research time up to that point that you've sunk into the new level ....

    Any chance of this happening?

  • Dev blog: Researching, the Future in EVE Information Center

    Am I understanding correctly that researching, say, a capital ship, from ME 9 to ME 10, could take multiple YEARS? ....

    Does that mean the BPO would need to sit in a research slot, for multiple years running?

    Would that really be feasible? Especially for POS's .... imagine never being able to move the POS, etc. while researching that ....

    Will there be any option to remove the ME/TE job from the slot, without losing all of the time already expended?

  • Dev blog: Building better Worlds in EVE Information Center

    Unezka Turigahl wrote:
    Niko Lorenzio wrote:

    The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals.


    Barriers of entry are more of a themepark trait, not sandbox. There is nothing sandboxy about having to grind through a billion quests to unlock the ability for your character to set up a factory.



    If EVE were purely a sandbox, there wouldn't be skills to train, nor any PVE content, nor NPC's ....

    EVE works as a game ecosystem because it is a hybrid of multiple game types - sandbox, pve, everything in between ... it can suck in people who would never try PVP, and gradually expose them to it and even get them to try it.

    With such an amazingly integrated game system that is able to draw in players of all types, why would anyone want to destroy that by restricting certain types of gameplay? No amount of forcing will get non-pvp players to magically convert into pvp players (they'll simply go elsewhere) ... might as well instead maintain a game system complex and deep enough to allow both types to thrive, with even the non-pvp players being subject to various levels of pvp depending on what activities they participate in.

  • Dev blog: Building better Worlds in EVE Information Center

    Commander Venture wrote:
    Lors Dornick wrote:
    This will be fun.

    Thank you CCP (and possibly CSM).

    The age of Aquarius is over, this is the age of Vulcan ;)



    Actually if I had to name this expansion, it'd be after Vulcanus, smith of the ancient Roman gods. Like industry in EVE, he was the unwanted child that still got the job done, the Tyrion Lannister of the Roman pantheon.





    A better name: EVE CONTRACTION

    - Obsoleting of POS research labs (mobile labs)
    - Obsoleting of Faction Standings
    - Obsoleting of Drone Interfacing V skill
    - T2 Drone nerfs

    Have we heard about anything actually being ADDED yet? Or just many of the deeper and long term mechanics (longer training time skills, longer term achievements like Faction Standings) being made more short term / less worth while?

  • Dev blog: Building better Worlds in EVE Information Center

    Imiarr Timshae wrote:
    It's interesting to see that CCP have decided to make the summer expansion not a patch expansion or a content expansion but are actively killing ingame professions.

    30-40% reduction in loot reprocessing is very harmful to salvagers.
    Limitless station research slots is fatal to highsec researchers who use POS.
    No standings requirement to anchor POS is fatal to people who boost standings for POS deployment.

    That's two professions dead and a third drastically nerfed right there.

    I wonder what the logic is behind this.



    And the new name of the EVE Online Summer 2014 Expansion is:


    EVE: Contraction

  • Dev blog: Building better Worlds in EVE Information Center

    Lena Lazair wrote:
    Querns wrote:
    The removal of standings for anchoring POS makes it trivial to evade destruction of your POS.


    But the dev blog says "The core goal is to motivate player entities to actually defend their Starbases if attacked". So clearly you must be wrong! ;)



    Indeed ... why even defend them? Why even attack them? No one would be crazy enough to put any high value BPO's in POS's now ...

  • Dev blog: Building better Worlds in EVE Information Center

    Lena Lazair wrote:
    Makoto Priano wrote:
    I hate to be that guy, but: any content for shooting-at-people stuff, or any development along the explore-new-shenanigans and make-new-implants realm?



    There will be POS's everywhere and those POS's are now slightly more likely to contain BPO's. I'm pretty sure the shooting-at-people demographic is getting an indirect buff here ;)




    Those POS's will no longer contain ANY high value BPO's unfortunately .... and it will be trivial to re-anchor one ... so go ahead, have at'em.