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  • Date of Birth: 2004-09-11 05:09
  • First Forum Visit: 2011-09-07 08:05
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Tara Read

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Last 20 Posts

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    It really begs the question what exactly is CCP's grand scheme for Eve Online? We've had zero meaningful content creation since the Introduction of Incursions, Wormholes, and Faction Warfare. Concepts and gameplay that has been in New Eden for the better part of what seven years? Phoebe was a restriction on force projection that since is still severely limiting on gameplay with the stacking of fatigue. It has been suggested that removing the fatigue timer and instead keeping​ the reactivation timer would solve many issues.

    Then we have the mind numbing excuse for Fozzie Sov and three RF timers on basic Astra's making any sort of war or attack simply a damned headache with Citadels literally turning into a cancerous endeavor followed by a sov system that is about as bland as rice cakes. Seriously when PL cleared the North I spent more time spinning around on an Entosis Node and multiboxing a Rorqual than anything. There was NO engaged gameplay no exciting mechanic and it makes the entire system tedious.

    Which translates into what exactly? Regional City States buffered by multitudes of Citadels and a Sov system no one dares to truly engage in compounded by the mind numbing 8 to 10 hour deployments of any serious kind of force for any sort of deployment. What exactly did CCP think would happen? Without regional projection and a Sov system that is not engaging along with no real sense of loss due to asset safety, the whole system and premise of combat seems stale and unimaginably droll.

    Marry this with a compounding fundamental shift in CCP's buiness model of micro Plex, skill injectors, micro transactions, and a forced approach to killing single player income streams, it is no wonder why CCP is pushing so hard to kill anyone's ability to make isk. Game design flaws, boring lack of innovation, and a pay to play model leaves the players with little to nothing to look forward to. Look at the slipping sales, the drop in subscriptions, the anger of seeing New Eden turned into a micro transaction playground where the blood, sweat, and tears of Capsuleers is thrown to the wind by nuPlex and Injectors. Where striving for skill plans and training lead to nerfed beheamoths, toothless Monsters that have been perceived in trailers and caught the eyes of sci fi buffs the world over only to see how fragile and truly weak Supers truly are.

    This is only the beginning. Titans will be next..and the next carrot on a stick. And the next Income generator. And the next. And the next. Never before has a ships PVE ability outclassed it's design in a PvP reality. It rather is quite shocking to see just how utterly blind and pointless CCP makes these changes. I look forward to the next round of cuts and killing off of individual isk streams for the sake of forcing us to buy Plex to fund twice a year PvP fights in a stale Universe. Fyi I've never been a Doom and Gloom kinda person. I've always paid my subscriptions with real money because I believed in the work people put Into this game. Now I see profit procluding vision. I see bottom lines before behavior. I see our opinions and the very nature of New Eden itself being slowly chipped away.

    This isn't just one nerf..it's a compounding mindset and a refusal to heed players and treat us rather with Contempt as was seen by CCP Quant on Reddit. I personally have little faith in CCP righting this ship before it too strikes an iceberg and sinks to the bottom with other failed MMO's before it giving into greed instead of the love of it's players.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Doggy Dogwoofwoof wrote:
    Well, We have a Response from CCP Quant on Reddit.

    https://www.reddit.com/r/Eve/comments/6gaemf/burn_eden_rorcarrieratting_edition/diovza9/
    CCP Quant wrote:
    What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago.
    Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency.
    This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT.
    Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind.
    Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders.



    Gotta love how they walked back the 260 mil tick comment when I tweeted them and laughed. No one makes 260 mil ticks. These devs have no idea what game they are even playing anymore. Cause it's the top 1% screaming their lungs out you are nerfing huge ships that players aspire to train into. Because it's the 1% that use Carriers in a PvP role. Because it is the 1% that make you mad that we ignore the Plex sales, The Plex advertising, the Plex Spam. Because ALL we are as customers are nothing but a cash cow to you CCP. You've proved it enough with how you respond to us like this in blatant ignorance and contempt. FYI I use my 7 accounts to PVP. Next time you want to generalize players and snob us be warned we're not taking it anymore and neither are our wallets.

    You devs don't even LISTEN to us anymore! You make such drastic changes and cram them down our throats in FOUR days and say gg? Jeez wonderful experience here in New Eden. CCP you better do a 180 and fast before you lose the last players that even care remotely about this game.

  • This Week in EVE #155 - Week 23/2017 in EVE Information Center

    lol

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Frostys Virpio wrote:
    Tara Read wrote:
    So next time you want to clarify that this was mainly a DPS nerf to put Supers more in line with HAW Titans why don't you go with that angle instead of from the PVE angle and have everyone freak out? It implies you nerfed fighter dps solely for a PVE majority. Clarification would have been nice.


    They literally said in the OP they though carriers/supers were over performing in PvP and the change would alleviate some of this. Too bad people didn't read all the way to the end of the post.


    Their main reasoning was a PVE based nerf. Read carefully next time Cool

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    So next time you want to clarify that this was mainly a DPS nerf to put Supers more in line with HAW Titans why don't you go with that angle instead of from the PVE angle and have everyone freak out? It implies you nerfed fighter dps solely for a PVE majority. Clarification would have been nice.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    I stated back when the December 07 show came out and saw Guards comments on changing all of pve to make it a sort of "group" experience that this was just a way to force players to spend more real money on Plex. That's all it is at this point. How can you fly doctrines without isk Income? How can you PVP without PVE income? Simple. Eve turns into a pay to play system of Plex. The silly thing is that CCP wanted more involvement in the space groups held and boy they sure got it.

    My prediction was CCP would nerf individual PVE streams such as Rorquals and Super ratting which are some of the highest income streams for individual players and had been for years. What CCP fails to realize is that people don't pve for fun in high end groups, we pve to pay for our PVP. When you lose a doctrine ship or a dread or something of that nature in a big brawl (that CCP sort of markets to Bright eyed new players who they pray have a Credit Card and will inject and buy Plex to reach a level veteran player have)

    You naturally need to replace it. What CCP fails to realize is in their greed ridden pay to win system of BUY PLEX NOW and ridding Eve of it's pve streams gradually is that now you are truly killing content for players. You give us less targets to hunt, you give us less big ships to destroy because dumb people like to fly big shiny ships, and you further alienate the concepts talked about during the release of Citadel when Supers and Titans were reworked and retooled to give then a new role with very big nerfs to hp and ewar immunity.

    Odd how this isn't a dev post on the PvP ability of such ships but rather a economc view. Eve has trillions of isk in it's economy and has for over a decade. Why now the sudden shift towards killing individual income streams?

    Because all CCP wants is for you to buy Plex with real money period. First they'll nerf Rorquals and Supers. Then theyll nerf anom repawns. Then they make it where capitals cannot run anoms or level 5 missions and instead encourage "group" pve like those stupid Blood Raider sites that can be ran in frigates as "high end pve" as a way to finally kill individual income. Welcome to the new Eve. Better whip out that credit card.

    FYI CCP I've always paid for my 7 accounts with actual money. I hate the idea of having to pve for my subscription and my pve time is spent fueling my PvP for PL and my own endeavours. Keep this up and I think a few of us will just get so sick of the EA like way this game is headed and go find something else to play. Which is pretty sad. Don't make us buy Plex to PvP.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Dear CCP Fozzie,

    I have played this game since 2004. As a player of a multi million dollar media empire with its own website, t shirt brand, and twitch stream I cannot tell you how boiling mad I am at the changes you are making. I've suffered through this game for over 10 years now and I have to say HOW DARE YOU. I pay for my seven subscriptions with real currency. Sitting in a Colossal for hours upon end as I hear the soft cheerful humming of my excavator drones brought a smile to my life of bleak sadness and misery. When I heard about the changes to the Blood Raider capitals and how to aquire them I became severely depressed and sad.

    I developed a condition known as PTSD (Post Traumatic Sotiyo Disorder) and played "Below The Asteroids" on repeat until I cried myself into a stupor. Thanks to YOU sir now I cannot cheer myself up hearing the happy sound of my drones crunching away at asteroids 24/7 with my fellow Coalition mates. I had 25,000 friends 24/7. Now I'll only be able to socialize 5 times in a 24 hour period with them about the fluctuating value of Spod rocks.

    I will GLADLY take my hard earned money and put it elsewhere into a game that has such amazing replayability and unique player driven content like World Of Warcraft. Did you know I can craft my own Legendary and call it Molok? GEE WOULDN'T IT BE NICE TO GET A REAL MOLOK AS EASY AS THIS HUH? I mean what the heck? I'm literally shivering and my jowles are flapping in silent fury. This will not go unnoticed oh no. The friendship boat has sailed. We do not forget. The sound of our wings buzzing in unison will drown out all opposition. WE WILL NOT SUFFER THIS OUTRAGE.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Cali Sazabi wrote:
    I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them...



    Awwww boo hoo. Newsflash everybody injected into a Rorqual and mined like they were the freaking dwarves of Moria. If you RL spend money on Plex that is ones personal preference. No one here is supposed to hold your hand and keep it away from Mommies credit card. Same goes for a knucklehead who credit card swipes into a super and a toon and eats ****. Is it the devs fault for their own choices? Naw.

    All this butthurt is because tbh the Rorqual train was just too damn good and you always have a few crazy people who take it to the extreme. I mean originally when you could pull 400+ mil an hour off of ONE Rorqual it was nuts. Now multiply that times 10 to 50. Even with the nerf now the isk per hour is insane once you stack to a certain amount.

    Everyone knew something like this was coming. Everyone who has played Eve for a long time knows CCP goes and brings the hammer on new changes then scales them back. This is nothing new. Welcome to Eve Online. Enjoy your stay.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    *takes deep breath*

    AHAHAHAHAHAHAHAHAHAHAHAHA

    Thank God I sold my Rorqual after the last nerf and extracted the skills. I made 60 bil off of one Rorqual before the nerfs so thanks CCP. Twisted

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Draclira Merlonne's Son wrote:
    Mother will be proud. Pirate



    Hahahahaha nice. Lol

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Reaver Glitterstim wrote:
    Ncc 1709 wrote:
    I was hoping for Doomday on the dread :(

    The nos bonus on the Fax isnt enough

    It needs to be 50% or 100% per level to make it properly useful

    Better yet, a Blood Raiders faction capital nosferatu.


    The titan needs a doomsday that sucks ships capacitor dry and then causes them to deal damage around themselves based on the capacitor they lost.


    So an AOE DD mutiplied by the flat capacitor they lose? An interesting concept but not something I think CCP will impliment. It would be an awesome weapon though!

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    CCP Larrikin wrote:
    Frostys Virpio wrote:
    Any comment on the hangar size debate so we can put it to rest?


    Sure, we're happy with the existing fleet hanger size. Its the same as the Vanquisher.



    What about a change to packaged vs unpackaged Titan modules in regards to m3 size? That way it's at least easier to carry refits and doesn't conflict with the design of unpackaged modules and refitting due to fleet hangar constraints? Meaning you can carry packaged modules but cannot necessarily refit them in combat because their unpackaged m3 amounts would stay the same?

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Tappits wrote:
    Tara Read wrote:
    Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay.


    If Only CCP had not of made this thing Where you can dock Titans which lets you have all the refits you like and you can pick what your fit is before you undock.
    I cannot remember what there called but there's one Called TrumpsWall in this small northern system which you can use.


    That doesn't matter in an evolving battlefield especially when you are flying something like a Molok. Depending upon a Keepstar when YOU should know this we deploy beyond and well outside of Keepstars is a terrible compromise when a ship that is bonused for capital sized nuets and nos along with two racial types of DD and Phenomenon Generators cannot carry them let alone refit in battle. If a ship is bonused for something would it not ideally be prudent to carry said modules the ship is bonused for? Only recently has CCP fixed things like that Nestor issue in terms of refitting.

    The Molok is the only Titan that is specifically bonused for Capital sized Neuts and Nos with enough utility highs to use them. Carrying those extra mods is a pain. Or have you forgotten how tight it is with Fleet Hangar sizes? Saying "hurr durr we have a Keepstar" fails on two points:

    1. You cannot actively engage in combat with several fittings and limits your adaptability in the field.

    2. Relying upon a Keepstar to even be able to use said Ship. This also applies to ALL Titans. It would be better if CCP reduced the m3 of the DD"s and modules like the Jump Portal. It would save a lot of headache.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    So I've compiled a list of basic modules to illustrate exactly how tight the space is in regards to the Moloks fleet hangar. First we will start at 90k m3 for bare minimum refitting purposes and go from there since you need that space to refit Titan modules. This is assuming you have the following fit: x4 of either a HAW or Anti Capital class beam or pulse weapon. X1 Doomsday (can be any). And x2 Capital class nos or neuts. Mind you this is ONLY dealing with space in regards to capital sized weapons. We aren't even touching the refits you'll have with you as far as tank modules, EWAR, Charges, Fuel and other various items you would carry in a combat scenario.


    1. X4 Other Energy type weapons. 4000 m3 x4: 16000 m3.

    2. X1 Racial Doomsday. 8000 m3. Lets also say you use two out of the three additional Doomsday devices and carry them with you.
    X 2 various DD's: 16000 m3. Total 24000 m3.


    3. Phenomena Generators of both races: 16000 m3.

    4. X2 other faction capital Nos or Neut since we have 2 already fit: 8000 m3.

    5. Jump Portal Generator: 10000 m3.

    So now that we've added up just the basic capital refits for a standard scenario with NO additional items added be it EWAR or the other items listed we have a grand total of only 16000 m3 remaining, this does not include capital capacitor booster charges or capital prop modules, heavy tackle nothing. Which leaves hardly any sort of wiggle room when it comes to the Titans usability or ability to carry proper combat refits. Let us also say you wanted to do a full neut/nos combination with said titan. You would not have enough space to even consider carrying any sort of full refit.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Astrid Farnsworth wrote:
    I know this is technical stuff but, will this ships have there own designed? Or just name and color change from other caps and fax?


    The models themselves will remain the same as their non faction counterparts.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Querns wrote:
    Besides, just think -- if you can't carry as much in your fleet hangar, the total ISK value of your killmail will be lower. Perhaps if you optimize this well enough, you won't have to drop corp or unplug implants when you get caught doing something dumb.



    That was almost as funny as imagining you with a helmet and mouth guard typing this to make a funny. Congratulations you get a Pap Link.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Frostys Virpio wrote:
    Mr Rive wrote:
    From what I can tell his argument is thusly:

    Why bother using a faction titan, when that faction titan can only fit the modules of one race of bonuses in its hull?

    Effectively, you are saying 'here are the bonuses' but then negating that because the titan can only use one type of bonus without docking up to refit.

    In essense, the extra DD bonuses are pointless.

    Of course, it's still an advantage because the enemy won't know which DD you have fit until you fire it.

    That being said, it does seem a bit pointless to have a ship which can only use one bonus at a time without docking. For the price, you might as well buy two titans with the same racial DD's, as you could just do the same effective thing with them.


    If you carry just that, it fit int he hangar. Of course, you are not carrying just that since there are other things you carry around even in Titans without that options. The point will be to choose if you bring the extra DD, how many different ones of them and what do you sacrifice to bring them. More options will bring your harder choices to make because the extras actually cost you some of the "basics".


    This is the stupidest garbage I have ever read.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    TrouserDeagle wrote:
    have you considered storing your excess modules in a station or citadel


    Go back to flying frigates Trouser this doesn't concern you.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    So after looking at the relative comparison to the Vanquisher the Molok feels a little underwhelming. I propose two crucial changes for the Molok to make it a competitive alternative:


    1. The base Armor of the Molok needs to increase. You only have a 30.7% increase in raw armor compared to the Vanquishers 30.0%. Lackluster when the Avatar has always been considered the king of Armor Titans in regards to tank.

    2. The Fleet Hangar size of the Molok needs to be increased by around 50k m3. Doing so will allow for the Molok to carry the various racial Doomsdays and Phenomenon Generators as well as carry the compliment of Faction Capital Nos and Neuts that make the bonuses for this Titan even worth considering. A failure to increase the Fleet Hangar will incur major headaches for groups who already have set requirements for their Avatar contingents and to be frank Titans in general need a Fleet Hangar increase in general for all the additional modules they now require to be used effectively.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Frostys Virpio wrote:
    Tara Read wrote:
    Frostys Virpio wrote:
    Tara Read wrote:
    Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay.

    Aside from that loving the stats love the SMA size, the 4 turret DPS layout I would prefer an extra mid slot seeing as the Vanquisher already has the extra 8th low and a bigger increase to the raw Armor to make the Molok more of an incentive towards aquiring. So far everything else looks pretty dope. Twisted


    What if it was meant so you had to make choices?



    Please explain how you "make" choices when they are limited yet CCP gives you a ship that can fit multiple variants yet not have the space to DO so. Not to mention the SMA is larger than a standard Avatar so why wouldn't the Fleet Hangar be as well when the modules it carries and uses are massive when unpackaged?


    The choice is which modules you carry. You have space for X modules but you have Y fitting options. Y > X mean you have to make a choice of what you bring and what you don't. If you want to bring 12 different mods but only have space for 10, then you build a list and make decisions.


    As if I already don't have a list in the Avatar I currently own. Roll I am telling you that with the required additional modules for the Molok to carry it will NOT have sufficient space to do so. You also need a minimum of 5000 m3 of space for swapping so in actuality the m3 size is only really 95k m3.