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  • Date of Birth: 2004-09-11 05:09
  • First Forum Visit: 2011-09-07 08:05
  • Number of Posts: 870
  • Bounty: 5,000 ISK
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Tara Read

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  • Sniggerdly Member since
  • Pandemic Legion Member since

Last 20 Posts

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Draclira Merlonne's Son wrote:
    Mother will be proud. Pirate



    Hahahahaha nice. Lol

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Reaver Glitterstim wrote:
    Ncc 1709 wrote:
    I was hoping for Doomday on the dread :(

    The nos bonus on the Fax isnt enough

    It needs to be 50% or 100% per level to make it properly useful

    Better yet, a Blood Raiders faction capital nosferatu.


    The titan needs a doomsday that sucks ships capacitor dry and then causes them to deal damage around themselves based on the capacitor they lost.


    So an AOE DD mutiplied by the flat capacitor they lose? An interesting concept but not something I think CCP will impliment. It would be an awesome weapon though!

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    CCP Larrikin wrote:
    Frostys Virpio wrote:
    Any comment on the hangar size debate so we can put it to rest?


    Sure, we're happy with the existing fleet hanger size. Its the same as the Vanquisher.



    What about a change to packaged vs unpackaged Titan modules in regards to m3 size? That way it's at least easier to carry refits and doesn't conflict with the design of unpackaged modules and refitting due to fleet hangar constraints? Meaning you can carry packaged modules but cannot necessarily refit them in combat because their unpackaged m3 amounts would stay the same?

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Tappits wrote:
    Tara Read wrote:
    Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay.


    If Only CCP had not of made this thing Where you can dock Titans which lets you have all the refits you like and you can pick what your fit is before you undock.
    I cannot remember what there called but there's one Called TrumpsWall in this small northern system which you can use.


    That doesn't matter in an evolving battlefield especially when you are flying something like a Molok. Depending upon a Keepstar when YOU should know this we deploy beyond and well outside of Keepstars is a terrible compromise when a ship that is bonused for capital sized nuets and nos along with two racial types of DD and Phenomenon Generators cannot carry them let alone refit in battle. If a ship is bonused for something would it not ideally be prudent to carry said modules the ship is bonused for? Only recently has CCP fixed things like that Nestor issue in terms of refitting.

    The Molok is the only Titan that is specifically bonused for Capital sized Neuts and Nos with enough utility highs to use them. Carrying those extra mods is a pain. Or have you forgotten how tight it is with Fleet Hangar sizes? Saying "hurr durr we have a Keepstar" fails on two points:

    1. You cannot actively engage in combat with several fittings and limits your adaptability in the field.

    2. Relying upon a Keepstar to even be able to use said Ship. This also applies to ALL Titans. It would be better if CCP reduced the m3 of the DD"s and modules like the Jump Portal. It would save a lot of headache.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    So I've compiled a list of basic modules to illustrate exactly how tight the space is in regards to the Moloks fleet hangar. First we will start at 90k m3 for bare minimum refitting purposes and go from there since you need that space to refit Titan modules. This is assuming you have the following fit: x4 of either a HAW or Anti Capital class beam or pulse weapon. X1 Doomsday (can be any). And x2 Capital class nos or neuts. Mind you this is ONLY dealing with space in regards to capital sized weapons. We aren't even touching the refits you'll have with you as far as tank modules, EWAR, Charges, Fuel and other various items you would carry in a combat scenario.


    1. X4 Other Energy type weapons. 4000 m3 x4: 16000 m3.

    2. X1 Racial Doomsday. 8000 m3. Lets also say you use two out of the three additional Doomsday devices and carry them with you.
    X 2 various DD's: 16000 m3. Total 24000 m3.


    3. Phenomena Generators of both races: 16000 m3.

    4. X2 other faction capital Nos or Neut since we have 2 already fit: 8000 m3.

    5. Jump Portal Generator: 10000 m3.

    So now that we've added up just the basic capital refits for a standard scenario with NO additional items added be it EWAR or the other items listed we have a grand total of only 16000 m3 remaining, this does not include capital capacitor booster charges or capital prop modules, heavy tackle nothing. Which leaves hardly any sort of wiggle room when it comes to the Titans usability or ability to carry proper combat refits. Let us also say you wanted to do a full neut/nos combination with said titan. You would not have enough space to even consider carrying any sort of full refit.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Astrid Farnsworth wrote:
    I know this is technical stuff but, will this ships have there own designed? Or just name and color change from other caps and fax?


    The models themselves will remain the same as their non faction counterparts.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Querns wrote:
    Besides, just think -- if you can't carry as much in your fleet hangar, the total ISK value of your killmail will be lower. Perhaps if you optimize this well enough, you won't have to drop corp or unplug implants when you get caught doing something dumb.



    That was almost as funny as imagining you with a helmet and mouth guard typing this to make a funny. Congratulations you get a Pap Link.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Frostys Virpio wrote:
    Mr Rive wrote:
    From what I can tell his argument is thusly:

    Why bother using a faction titan, when that faction titan can only fit the modules of one race of bonuses in its hull?

    Effectively, you are saying 'here are the bonuses' but then negating that because the titan can only use one type of bonus without docking up to refit.

    In essense, the extra DD bonuses are pointless.

    Of course, it's still an advantage because the enemy won't know which DD you have fit until you fire it.

    That being said, it does seem a bit pointless to have a ship which can only use one bonus at a time without docking. For the price, you might as well buy two titans with the same racial DD's, as you could just do the same effective thing with them.


    If you carry just that, it fit int he hangar. Of course, you are not carrying just that since there are other things you carry around even in Titans without that options. The point will be to choose if you bring the extra DD, how many different ones of them and what do you sacrifice to bring them. More options will bring your harder choices to make because the extras actually cost you some of the "basics".


    This is the stupidest garbage I have ever read.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    TrouserDeagle wrote:
    have you considered storing your excess modules in a station or citadel


    Go back to flying frigates Trouser this doesn't concern you.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    So after looking at the relative comparison to the Vanquisher the Molok feels a little underwhelming. I propose two crucial changes for the Molok to make it a competitive alternative:


    1. The base Armor of the Molok needs to increase. You only have a 30.7% increase in raw armor compared to the Vanquishers 30.0%. Lackluster when the Avatar has always been considered the king of Armor Titans in regards to tank.

    2. The Fleet Hangar size of the Molok needs to be increased by around 50k m3. Doing so will allow for the Molok to carry the various racial Doomsdays and Phenomenon Generators as well as carry the compliment of Faction Capital Nos and Neuts that make the bonuses for this Titan even worth considering. A failure to increase the Fleet Hangar will incur major headaches for groups who already have set requirements for their Avatar contingents and to be frank Titans in general need a Fleet Hangar increase in general for all the additional modules they now require to be used effectively.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Frostys Virpio wrote:
    Tara Read wrote:
    Frostys Virpio wrote:
    Tara Read wrote:
    Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay.

    Aside from that loving the stats love the SMA size, the 4 turret DPS layout I would prefer an extra mid slot seeing as the Vanquisher already has the extra 8th low and a bigger increase to the raw Armor to make the Molok more of an incentive towards aquiring. So far everything else looks pretty dope. Twisted


    What if it was meant so you had to make choices?



    Please explain how you "make" choices when they are limited yet CCP gives you a ship that can fit multiple variants yet not have the space to DO so. Not to mention the SMA is larger than a standard Avatar so why wouldn't the Fleet Hangar be as well when the modules it carries and uses are massive when unpackaged?


    The choice is which modules you carry. You have space for X modules but you have Y fitting options. Y > X mean you have to make a choice of what you bring and what you don't. If you want to bring 12 different mods but only have space for 10, then you build a list and make decisions.


    As if I already don't have a list in the Avatar I currently own. Roll I am telling you that with the required additional modules for the Molok to carry it will NOT have sufficient space to do so. You also need a minimum of 5000 m3 of space for swapping so in actuality the m3 size is only really 95k m3.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Frostys Virpio wrote:
    Tara Read wrote:
    Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay.

    Aside from that loving the stats love the SMA size, the 4 turret DPS layout I would prefer an extra mid slot seeing as the Vanquisher already has the extra 8th low and a bigger increase to the raw Armor to make the Molok more of an incentive towards aquiring. So far everything else looks pretty dope. Twisted


    What if it was meant so you had to make choices?



    Please explain how you "make" choices when they are limited yet CCP gives you a ship that can fit multiple variants yet not have the space to DO so. Not to mention the SMA is larger than a standard Avatar so why wouldn't the Fleet Hangar be as well when the modules it carries and uses are massive when unpackaged?

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay.

    Aside from that loving the stats love the SMA size, the 4 turret DPS layout I would prefer an extra mid slot seeing as the Vanquisher already has the extra 8th low and a bigger increase to the raw Armor to make the Molok more of an incentive towards aquiring. So far everything else looks pretty dope. Twisted

  • I just took every ISK that Bombers Bar had - AMA in EVE Gameplay Center

    22 billion isk isn't worth burning yourself over. Excuses aside, BB Leadership is literally retaded but you don't burn yourself over other dumb people. Instead, you make yourself a valuable asset to other groups. If you were as "talented" as you claim you are you could have simply walked away. I'll never quite understand in this late stage in the game and saturation of isk why some people think X is worth trust and reputation. Unless you are leaving with 500 billion + and have an exit strategy and plan or usage for said isk it really isn't worth it. Well maybe just to see BB **** themselves and moan and cry. Now that part is delicious.

  • [March] Balance Tweaks: Fighters, Supercarriers & Burst Projectors in EVE Technology and Research Center

    progodlegend wrote:
    ITT:

    tears over not being able to carrier rat for 100mil ticks anymore.

    tears over not being able to obliterate subcaps with impunity anymore.

    Adapt or Die

    git gud

    learn 2 play


    You are just happy less of your dopey members will lose capitals in pve to us. Lol

  • [March] Balance Tweaks: Fighters, Supercarriers & Burst Projectors in EVE Technology and Research Center

    "Lastly, there was a bug when our AI evaluated the threat of fighters. NPCs didn't consider fighters as threatening as they should have. This bug has now been fixed, and NPCs will more often shoot at fighters."

    Are you freaking serious? Do you know how many times in missions fighters eat s#$& because of the horrible buggy way fighters interact with NPC's already? Try going from an entire squadron of fighters to having them completely alpha'd off field without hardly any way to have them MWD back to you. This includes mission ewar effects on complete squadrons as you watch an entire squadron die to web effects through an MWD cycle. Ever try running a Fortress without an entire squadron dying? Try it.


    I remember when the new fighter mechanics were first introduced and dozens of people who used carriers for PvE were shocked at just how badly fighters were eliminated off grid without any sort of way to have them return through npc aggression. Maybe you guys need to actually play this game instead of doing rediculous changes when the UI for fighters and fighter control are so buggy and messed up already. We've petitioned submitted bug reports and just lived with these horrible UI issues ever since the changes were released. Players have been patient and NOW you are going to ramp up NPC aggression on a UI layout and mechanic that is heavily bugged and complained about?

    I mean I know you guys want to eventually eliminate how PvE is done in this game entirely and we've all known about the nerf coming to running missions and sites in capitals was coming but this isn't the way to do it by just having squadrons wiped off and agressed by rats as soon as you land on grid and launch them.

  • ★★★ Tara Read Third Party Service ★★★ in EVE Marketplace

    Up again!

  • [December] Excavator Mining Drone yield rebalance in EVE Technology and Research Center

    CCP Fozzie wrote:
    Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.

    We have decided that we need to make a tweak in our December release next Tuesday to adjust the balance of mining Rorquals and keep the mining economy in a healthy place.

    We are planning two connected changes in this release:
    • Reducing the mining yield of 'Excavator' Mining Drones by 32%
    • Increasing the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components

    We are continuing to keep an eye on all aspects of gameplay around the mining foreman ships. I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves. We of course reserve the right to make more changes to this or any other aspects of the Rorqual in upcoming patches to keep the ecosystem in balance.

    Thanks!



    So let me understand this correctly. People injected characters, invested between 11 to 13 billion for a proper fit Rorqual with Excavator drones and haven't even recouped any sort of investment and you are reducing the mining yield by 32%? Incursions don't make hardly any isk. Mission LP is heavily saturated. I mean sure go ahead and nerf players abilities to make (finally) decent isk per hour. If the argument is risk you only need to look towards the heavy risk of having Excavators killed or the Rorqual killed itself.

    Perhaps a more modest reduction like 15 to 20% is fine? That way you won't have people ripping the SP out of their alts and selling Rorquals en masse which is already taking place.

  • ★★★ Tara Read Third Party Service ★★★ in EVE Marketplace

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  • ★★★ Tara Read Third Party Service ★★★ in EVE Marketplace

    Up again Cool