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  • Date of Birth: 2007-12-30 08:13
  • First Forum Visit: 2011-04-07 21:09
  • Number of Posts: 8,704
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Teckos Pech

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  • Amok. Member since
  • Goonswarm Federation Member since

Last 20 Posts

  • Idea: Auto logoff after 20-30 minutes of idle time in EVE Technology and Research Center

    How exactly do you know a person is AFK?

    I could be ATK, just not providing any input to the client. I could be ATK watching a gate and talking on voice comms. I could be ATK, but working on some spreadsheets for my invention business. I could be ATK and watching netflix and periodically checking up on market orders.

    The point is, how many false positives are you going to get? And if CCP says, "AFK players impose no problem in terms of server load." Why not avoid the issue of false positives and just not do it.

    Sorry, -1.

  • Idea: Auto logoff after 20-30 minutes of idle time in EVE Technology and Research Center

    Kassimila wrote:
    JC Mieyli wrote:
    Kassimila wrote:
    JC Mieyli wrote:
    there is and afk cloaker thread stickied post it there


    This thread is not about AFK cloakers.

    of course it is
    maybe not your intention but it is


    If it was ISD would have locked it for redundancy.

    [snip]


    Don't be so sure, it could still be locked....

  • Idea: Auto logoff after 20-30 minutes of idle time in EVE Technology and Research Center

    ShahFluffers wrote:
    Relevant thread from 2013:

    https://forums.eveonline.com/default.aspx?g=posts&m=4269005#post4269005
    https://forums.eveonline.com/default.aspx?g=posts&m=4287956#post4287956

    tldr:

    - someone wants to have "spammers" / "afk players" kicked out of Jita to open server resources for "active players."

    - DEV responds by saying that "afk players" do not consume server resources the same way "active players" do and are pretty much a non-issue because the server will automatically allocate resources accordingly.

    - even on dedicated nodes (which are separate from each other), major fleet flights are laggy and suffer TiDi because that is the nature of the beast.
    Kicking people out in some nodes will not make other nodes run smoother as they are utilizing resources on different hardware.


    Not empty quoting.

    Also, based on the above, strongly suspect ulterior motive.

  • AFK Cloaking™: Ideas, Discussion, and Proposals in EVE Technology and Research Center

    Mike Voidstar wrote:
    That is because local defense does not allow neutrals to remain unmolested in Null Sec.

    That's called player effort.


    That effort is for defending one's space, not local. Local is what lets you know a hostile is there. There is no effort expended to defend local, none is needed. Nor is there hardly any effort expended to obtain the benefits of local.

    Or let me put it this way, local facilitates player effort to secure their space. Local makes it easier to defend one's space...it reduces effort.

    Local is the problem, AFK cloak is the symptom.

    Dealing with the symptom, while ignoring the problem, will almost surely lead to new problems, possibly even worse problems....or changes that come with a nerf to AFK cloaking that you simply will not like at all.

  • AFK Cloaking™: Ideas, Discussion, and Proposals in EVE Technology and Research Center

    Mike Voidstar wrote:
    Teckos Pech wrote:
    Mike Voidstar wrote:
    If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


    Hmm... seems like player effort is the difference.


    Well gee Mike, where is it not a problem and where is it a problem?

    Not a problem in HS*? Why on earth might that be?

    Not a problem in w-space? Why on earth might that be? Maybe because local is delayed until one actually uses it as a chat channel?

    The problem is in LS and NS where people use it as the bedrock of their intel systems which in turn leads to AFK cloaking.

    In short, any doorknob knows that there are differences in terms of in game mechanics between NS, LS, w-space and HS. Primarily dealing with aggression and the attendant repercussions. If you engage in illegal aggression in HS you will have your ship destroyed. That is not the case in NS, at least not with the certainty that is present in HS. So HS players see a neutral in local and it has no impact at all, they just keep going about their business. I know you know this. So what is the point here other than being mendacious?

    *Although local is useful when in a war dec or scouting for suicide gankers for a freighter.


    You are dancing all over it yourself with wardecs and suicide ganking. People still die from aggression, and local didn't protect them because they didn't go through the effort of making it useful.

    It's much the same in LS. You *can* clear LS if you want with only slightly more fuss than Null Sec, but people don't...and thus it's not the same kind of problem for hunters either.

    Wormholes are completely beyond the scope of a conversation involving local.

    Only in NS are folks so butthurt that they litter space with throw away alts in cloaked ships because their joyride looking for soft targets is actually contested by dedicated defenders. It's not really about local at all, it's all about player efforts thwarting you.


    They don't go through the effort because dying to aggression in HS is very, very rare. And by that I mean the incidence rate. A neutral in NS is far more likely to be a direct threat than a neutral in HS. You absolutely know this. People who are not in a war dec and are not mining in a retriever or covetor can safely ignore local because the repercussions for doing so is so low. Why is that? CONCORD.

    In NS, CONCORD is not there, and that makes local far, far more valuable because ignoring what it is telling you is far more likely to lead to significant loss.

    And you have it wrong, most NS players do not come crying to the forums. The players who are truly butthurt are you and those like you.

  • Breaking News: Citadel/Plex Contracting. in EVE Communication Center

    Gimme Sake wrote:
    Coralas wrote:
    Salvos Rhoska wrote:
    Gimme Sake wrote:
    You can as well make payments through high collaterals.

    Hmm, so deliberately fail a courier contract of carbon, so contractor receives x collateral, to launder the exchange of OOG cash payment for isk ingame.

    So, in extremis, the contractor/contractee can mask detection of the OOG RMT, by the RMT purchaser issuing a private contract to the RMT supplier, and blocking the recipient from picking up the actual rough equivalent value from the pick up point (as a cover) hence leading to a systemic contract failure, assets/cargo remaining secured, and collateral being delivered to the RMT purchaser.

    Furthermore, 3rd parties/alts can be used to obfuscate the RMT laundering even further.

    Furthermore, since courier contractees cant see the contents of cargo before they accept the contract, nor control acces to the pick up point or delivery point, there is plausible deniability throughout.


    Did I get that right?


    A contract hangs around forever, ie its a bad place to launder objects because CCP can see the event months later, and so can we.




    Yes, but you can always justify with "it was a scam".


    Really? You think CCP is that stupid?

    CCP: "We suspect of you RMTing via contracts."

    RMTer: "No, it was a scam, honest."

    CCP: "Fifty three times? Were you dropped on your head as a baby or do you just play while blind drunk?"


  • Breaking News: Citadel/Plex Contracting. in EVE Communication Center

    Coralas wrote:
    Marek Kanenald wrote:
    Shae Tadaruwa wrote:
    Marek Kanenald wrote:
    Basically the current mechanics just invalidate the whole courier contract system when it comes to citadels.

    That's a bit melodramatic.

    That's like saying contract scams invalidate all contracts. They don't. They just mean you need to be cautious with what courier contracts you accept and there are plenty of Citadels that will never be set to anything other than Freeport.


    A regular contract does what the contract states. The mechanics are solid and do not allow for the altering of terms after it has been accepted.


    This is not the case with citadel courier contracts since one party can just instantly withdraw from the contract.



    Market orders fail as well, ie this mechanism is essentially the same as another mechanism in game - ie it has precedent.

    The contract mechanism works fine, and the contract selector gives you ample warning of the risk. If there was a contract where docking rights was being sold, then _that_ contract system would be broken if docking rights weren't conferred. These are not that.



    Right, the margin trading scam is an example.

  • Breaking News: Citadel/Plex Contracting. in EVE Communication Center

    Salvos Rhoska wrote:
    Teckos Pech wrote:
    You just blew up his citadel, clearly he did not get to keep all of his stuff.

    Meh.. That goes without saying.


    I trained Stating the Obvious to not just 5, but 6. P

  • Breaking News: Citadel/Plex Contracting. in EVE Communication Center

    Kixx wrote:
    Doesn't it seem kind of two faced that someone who owns a Citadel can make contracts that I cant pick up therefore basically being able to keep my belongings, but if I go and blow up his Citadel, I wont be able to take his stuff.

    Seeing as how Citadels are a direct replacement for Pos's, one would think they would at least follow the gameplay of a Pos, which they don't, because when you destroy a Pos you get a portion of that players belongings.

    I don't see asset security is a thing, they have basically robbed the average person in contracts to provide it to the Ctiadel owners.

    This dimmenished EvE overall as it royal deinsentivizes killing Citadels where Pos killing could be a profitable endeavor.

    Personally growing up in wormhole space It feels like EvE ruined an entire aspect of gameplay, and the thought of fighting over territory in wormholes now seems just dumb.

    Eve shouldn't feel like the devs care about my stuff more than I do, but at this pont it feels that way horribly.

    Even in Ultima Online if you lost your house you lost your stuff, I bet Albion will be the same way. Eve, has gone the reverse way, giving you an ability that isn't only bad for EvE but also impossibly stupid to explain in a realistic sort of way.

    If a dev makes a decision one way, then makes the next opposite of the first and it is almost on the same subject, then the whole system overall cant be doing well.


    You just blew up his citadel, clearly he did not get to keep all of his stuff.

  • IT"S BEEN 7 YEARS!!! OPEN THE FREAKING DOOR ALREADY! in EVE Technology and Research Center

    Marr21608 wrote:
    Daichi Yamato wrote:
    Marr21608 wrote:
    Seriously, it's been 7 years.

    What the heck?
    Like, this is the most blatant and obvious banner for how CCP operates and what they expect from subscribers.

    Doesn't this stand out to anyone at CCP?
    This is one of the first things new players see.....? Shocked

    Is there a CSM I can vote for who's entire platform is to open the door?
    I vote for the "Open the damn door party".


    And do what? Play barbie?

    The whole walking in station thing is pointless. There is nothing to do whilst walking around that you can't do whilst docked in your ship. A massive time sink of dev time for a heap of naught.

    Thats why it got put on the back burner indefinitely.


    So if you could suddenly walk in the stations, like "Surprise here you go!". You are saying you wouldn't walk around in every type of station that there is to check out?
    I find that hard to believe. Lore is cool, EVE Lore is really cool.
    I for one would love to check out a Blood Raider Station.


    I'd rather they fix other aspects of the game first....

  • IT"S BEEN 7 YEARS!!! OPEN THE FREAKING DOOR ALREADY! in EVE Technology and Research Center

    Daichi Yamato wrote:
    Marr21608 wrote:
    Seriously, it's been 7 years.

    What the heck?
    Like, this is the most blatant and obvious banner for how CCP operates and what they expect from subscribers.

    Doesn't this stand out to anyone at CCP?
    This is one of the first things new players see.....? Shocked

    Is there a CSM I can vote for who's entire platform is to open the door?
    I vote for the "Open the damn door party".


    And do what? Play barbie?

    The whole walking in station thing is pointless. There is nothing to do whilst walking around that you can't do whilst docked in your ship. A massive time sink of dev time for a heap of naught.

    Thats why it got put on the back burner indefinitely.


    I thought it was put on that cork tivet in the corner.

  • AFK Cloaking™: Ideas, Discussion, and Proposals in EVE Technology and Research Center

    Linus Gorp wrote:
    Mike Voidstar wrote:
    If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


    Hmm... seems like player effort is the difference.

    You truly are a so ******* dumb it's unbelievable.


    While I generally go with dumb over mendacious, not in this case.

  • AFK Cloaking™: Ideas, Discussion, and Proposals in EVE Technology and Research Center

    Mike Voidstar wrote:
    If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


    Hmm... seems like player effort is the difference.


    Well gee Mike, where is it not a problem and where is it a problem?

    Not a problem in HS*? Why on earth might that be?

    Not a problem in w-space? Why on earth might that be? Maybe because local is delayed until one actually uses it as a chat channel?

    The problem is in LS and NS where people use it as the bedrock of their intel systems which in turn leads to AFK cloaking.

    In short, any doorknob knows that there are differences in terms of in game mechanics between NS, LS, w-space and HS. Primarily dealing with aggression and the attendant repercussions. If you engage in illegal aggression in HS you will have your ship destroyed. That is not the case in NS, at least not with the certainty that is present in HS. So HS players see a neutral in local and it has no impact at all, they just keep going about their business. I know you know this. So what is the point here other than being mendacious?

    *Although local is useful when in a war dec or scouting for suicide gankers for a freighter.

  • Stable?! in EVE Communication Center

    Out of game the price of PLEX have increased. Using 500 PLEX so we can do before an after comparisons, the price of a PLEX was $19.99, now it is around $21-22 depending on how you mix-and-match PLEX sale packages. Let's say $21.50. So that is a price increase of around 7.5% Looking at the prices in game the overall price increase has been around 11.3%. So it looks like about 2/3rds of the IG price increase is explained by the OOG price increase. What explains the remainder? PLEX is replacing Aurum. That is an additional increase in PLEX demand.

    There is no story here. Not to mention the price has been stable for the last 6 days.

  • Stable?! in EVE Communication Center

    Mr Epeen wrote:
    Teckos Pech wrote:
    Aedaxus wrote:
    Nana Skalski wrote:
    I see that PLEX is now 4x what it was when I started playing. From 350M to 1400M.

    Yes, its steadily rising in value.

    Due to the no tax nullsec the richer get richer. Check out RL its kinda like eve online just more players but same economics.



    More like PLEX have become useful in more aspects of the game. For example, want to transfer a character you need a PLEX. As the uses of PLEX have increased the demand also increases as does the price. There is nothing nefarious going on here other than
    To the underlined.

    They finally fixed that?* I haven't put any characters in the market lately.

    If it's still not fixed, then they've actually removed some of the utility from PLEX and yet the price still increased. So it's not increased uses of PLEX. It's something else.

    My guess is it is the amount of ISK fountaining into the game with recent changes massively devaluing ISK . Doing nothing for struggling new players but everything for CCP's favorite sons, the null bittervets.

    ~ed~ *They didn't. Just checked.

    Mr Epeen Cool


    Except that the economic reports show deflation not inflation.

    And ISK growth has been rather flat lately.

  • Stable?! in EVE Communication Center

    Sylvia Kildare wrote:
    Teckos Pech wrote:
    Can anyone who has an alt in Perimeter post the current PLEX price (sell order and buy order)? I'm at work and can't log in and EVE-central does not report citadel prices.


    At first, EVE Central didn't report Citadel prices... as of a few months ago, it now does.

    https://eve-central.com/home/quicklook.html?typeid=44992

    I don't see any Perimeter buy or sell orders... and in fact, there seems to be very few sell orders from citadels. But there ARE buy orders.

    Someone at Frarn - 0% ☆ IChooseYou (near Rens) is trying to buy 1190 nuPlex atm and someone at Azer - YOUR EVERYSHORE (INVENT & BUILD) (near Dodixie) is trying to buy 5557 nuPlex atm, for instance.

    As of now, the above citadel buy orders I just mentioned are the top buy orders (2.705m and 2.701m-ish), above the next few (which are in Jita at the NPC trade hub station).


    I am actually logged in and there are PLEX orders in Perimeter. If eve-central is not showing them then eve-central has a problem. Also no buy orders for citadels in Maurasi either.

  • Historic Prices on Plex. in EVE Gameplay Center

    And PLEX prices have been stable for the last 6 days.

    So much for this nonsense thread. Roll

    Oh, and look...the OOG cost of PLEX to buy 30 days of game time has gone up....and so has the IG PLEX price. What a shock.

  • James315 is a Narcissistic Sociopathic Bully in EVE Gameplay Center

    Bjorn Tyrson wrote:
    Valona Siura wrote:
    Dom Arkaral wrote:
    inb4lock


    oh it's Dom 'deluded' Arkaral Big smile

    i am fully aware that this thread will probably be locked. But not because I'm wrong but because I'm right.

    The powers that be hate to be reminded that James315 is now more or less running the game.

    However I give this assurance.

    CCP can ban this character.

    CCP can ban the account from which this character derives.

    However CCP can NEVER ban ME

    So I'll see you guys in my next incarnation. Smile

    And please remember in 11 years of playing Eve I've never bullied anybody


    okay lets see if we can dissect this here.


    Maybe we should get her mom, some body really needs a nap.

  • Increasing demand results in increased price in EVE Communication Center

    Indahmawar Fazmarai wrote:
    Sonya Corvinus wrote:
    Indahmawar Fazmarai wrote:
    Probably next time he shouldn't be born in places like Serbia, Bulgaria, Bolivia or Brazil, where the minimal wage is about 1.50 USD per hour.

    ...silly 'muricans... Roll


    Today I learned it's impossible for people to move.

    Did you miss the part where I moved thousands of miles to have a shot at a good job? I moved thousands of miles with only what I could carry with me. One more time, if you can't afford $10.95/mo, stop playing video games and focus on your life.

    But I forgot, I'm american, so there's no possibility I had a **** life for decades. Roll


    Moving within your country is not "moving". Also there's a well known fact that people who start down and reach to the top usually suffer from survivorship bias ("If I made it, why they don't try?"), forgetting the random opportunities they enjoyed.

    And by the way, a person can have a perfectly focused life (like having an appartment and a internet connection and a computer) and yet be stupid if they spent money in videogames they can pay with just gametime.


    Actually, yes moving within a country is still moving. Maybe not as stressful as moving to a foreign country, but at this point you are arguing over who is the tallest pygmy.

    As for using game time to "pay", if you like "grinding" and thereby make enough ISK to PLEX your account, yes then that makes sense. However if grinding is in fact a real grind and you can afford a yearly subscription, then grinding makes little sense...that opportunity cost thing you know.

    Nothing is free in life.

    And excellent point on survival bias and selection bias in general.

  • Breaking News: Citadel/Plex Contracting. in EVE Communication Center

    Kaeden 3142 wrote:
    Teckos Pech wrote:
    Kaeden 3142 wrote:
    Whoever suggested that you attack a citadel after courier scam for a counter is pathetic. Most peeps in your corp / alliance would just think you're an useful idiot for picking up an pubic courier HS contract with a going rate of 2mil per jump and paying for the "collateral". For the so call counter you would need a war dec to attack the citadel in HS. By this time it's more than likely that it would be unanchored. If it's not unanchored, organize a fleet for a boring drawn out POS bash like attack Roll.


    How long does it take to unanchor a citadel?


    Well, it takes 7 days to unanchor a citadel. I guess it's more than unlikely to be unanchored. Still seems like a waste of time.


    People have an amazing ability to seek out those who have done them wrong and try to exact some sort of retribution even if it comes at a cost.

    Suppose we play the following game:

    I am given $50, but I can only keep (some) of it if you agree.
    Now I present you with an offer--i.e. part of the $50. My offer is $0.01.
    Would you accept it?

    Economic and game theory says, yes you should because even with just $0.01 you are strictly better off and you'd foolish to turn it down. Yet that is precisely what happens. In experiments where this is tried it is not uncommon for the offers to be close to 50%. Why? Because go much below that and the second player "harms himself" by rejecting the offer. That is the gist of the ultimatum game. Game theory and economics say one thing and experiments say another. How to resolve the conundrum? Researchers conclude that people care about fairness and reciprocal relationships....so much so that people will incur a cost to "punish" those who abuse those relationships and act unfairly.

    As an aside when the first player is a computer the second player is far more likely to accept lower offers. It for reasons like this that I think turning things over to the game is not good. It removes lots of potential game play.

    And how many times have we heard of players going to great lengths to exact revenge? Hell that whole Guiding Hand Social Club story was exactly that. The guy who paid for that whole incident....all he got was satisfaction.

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"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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