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  • Date of Birth: 2013-07-07 10:34
  • First Forum Visit: 2013-07-07 11:02
  • Number of Posts: 3,095
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Tipa Riot

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  • Federal Navy Academy Member since
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Last 20 Posts

  • [Idee] PI - Detailgrad der PI erhöhen und Corphangar für POCO einführe in Deutsches Forum

    Ich find's OK wie es ist, einmal aufgebaut läuft meine Farm seit einem Jahr ohne Änderung. Ich versetze nur ab und zu die Extraktoren und starte sie alle zwei Tage neu. Abholen dann alle 2 Wochen und nach Wurmlochlage (vom Null nach Jita).

    Stressfreier geht nicht. Wenn das in irgendwelche Mining-Events oder Gruppenquatch umgebaut werden sollte, dann tschüss.

  • How to find a good place to build or research in EVE Gameplay Center

    Thanks, I'm using your page since posted on slack. Very helpful!

  • Invention for fun and profit? in EVE Gameplay Center

    The profit for T2 depends on the product and the right invention method. Do your market research. Atm I'm building about 50:50 T2 and T1 (including some meta modules). Be careful when including vertical integration, e.g. make your own PI, adv. components, into your profit calculation. If you can't build it for profit from Jita sell prices, you may be better off building and selling only the components or produce something else. There is an exception, I use sometimes, in case you want to convert trade profits from low buys, by using a target product, which sells with less effort then the resource at inflated price.

  • Invention for fun and profit? in EVE Gameplay Center

    Start reading here for example: https://wiki.eveuniversity.org/Invention ... then use the simulation mode of the industry window to figure out the numbers and skills.

    You don't need alts, but copying, reasearch compete with invention for slots.

    Datacores are dead cheap, just buy them in Jita.

  • [Idee] PI - Detailgrad der PI erhöhen und Corphangar für POCO einführe in Deutsches Forum

    Gregorius Goldstein wrote:
    Mich würde es nicht wundern wenn PI eine ähnliche Überarbeitung bekommt wie Moon-Mining. So in Richtung: Mehr Ertrag, mehr Risiko, mehr Interaktion zwischen Spielern.

    Mich schon. PI ist eine einsteigerfreundliche Einnahmequelle, und außerhalb vom Highsec ziemlich gefährlich. Nun auch diese in die Hände allein der großen Allianzen zu legen, würde meiner Meinung nach dem Spiel nicht gut tun. Es gibt nicht mehr viele Dinge in EvE, die ein einzelner Spieler für ein vernünftiges Einkommen machen kann, ohne sich einem Landlord oder einem Allianzboss zu unterwerfen.

  • Market Module on Azbel in EVE Gameplay Center

    Yes, it can.

  • Mehr Flexibilität bei Skill-Injektoren ab dem 23. Mai in Deutsches Forum

    GhostMB wrote:
    Wie schaut es mit dem Ghost Training/skillen aus ?
    Wird es dazu ein Statment geben.

    Ich hoffe nicht, und dann einfach fixen. Wenn sie eine Ankündigung machen, können die Nutzer noch schnell "auschecken".

  • Observation of resources prices over past year in EVE Gameplay Center

    They already did for capital modules. I'm very much in favor of a change like that. This will also help making T1 subcapital modules useful (as a resource for meta).

  • The deeper you go it's getting complex in EVE Gameplay Center

    Do Little wrote:
    Krysenth wrote:
    IIRC, and the database leaks stay accurate, for each of the current reactor modules on a pos, you will have an equivalent reactor service module for Upwell structures.


    Which means they'll each require fuel! Not sure if CCP will continue to restrict reactions to low/null/WH - if they do, it will be difficult to come up with a business case for refineries in highsec.

    They do; reactions only in lower sec space. But the incoming nerf to reprocessing in all other facilities than refineries will make them valid also in highsec.

    EDIT: Good luck to OP with T3 production, would be too much (logistic) effort for me. And the competition is fierce.

  • Need help with potential citadel/ engineering complex setup in lowsec in EVE Gameplay Center

    Skorpynekomimi wrote:
    Tipa Riot wrote:
    Skorpynekomimi wrote:
    What is System Index and why does it affect anything?

    The System index determines the cost of jobs. It increases with the number of job hours running. Hence, the more people doing stuff in a system the higher your industry costs in that system.


    Neat. Is there a known formula for this for me to plug into my spreadsheet?

    Roughly number of job hours in system vs. number of job hours in universe. But you don't need a spreadsheet, there is this: https://www.fuzzwork.co.uk/blueprint/costindex.php

    EDIT: new article related https://imperium.news/api-reveals-hourly-manufacturing-activity-for-every-system/

  • Need help with potential citadel/ engineering complex setup in lowsec in EVE Gameplay Center

    Skorpynekomimi wrote:
    What is System Index and why does it affect anything?

    The System index determines the cost of jobs. It increases with the number of job hours running. Hence, the more people doing stuff in a system the higher your industry costs in that system.

  • Increasing demand results in increased price in EVE Communication Center

    Mr Epeen wrote:
    Sonya Corvinus wrote:
    Can you earn enough to buy month's plex in game in an hour of play time? A simple yes or no answer will do.
    I'll take this one. Yes. Yes you can.

    I'll give you one example. I just finished building a Nomad today.

    Real time: Over a month. Time logged into the game (play time): Under an hour.

    You can buy plenty of PLEX with 8+ billion Iskies. Obviously less when you take into account build costs, but you see what I'm saying. Still well over a months worth of PLEX per hour played.

    Mr Epeen Cool

    ... you talk about revenue, but profit is needed to have spare ISK for PLEX consumption, and margins for jump freighters are not that great last time I checked (if you are not falling for the "minerals I mine are free" trap). Blink

    But of course, yes, you can make 1.4B ISK with one hour net playtime per month, after you have invested into the right setup. Probably rather not or only with some luck, within one hour at a time.

  • Is this within the rules? in EVE Gameplay Center

    Elizabeth Norn wrote:
    You're not buying from the one unit order, you're buying from a hidden order that is priced below the one unit order.

    Shocked buying from hidden orders???

  • Dev blog: Increased Skill Injector Flexibility Coming On May 23rd in EVE Information Center

    Shvak wrote:
    This game has one thing going for it, time invested = Skill. You are messing with a very fragile game dynamic that once changed will end the game.

    We already crossed the line and left it far behind ... and the game still lives. The amount of your char's SP is determined just by your wallet or the ability to make ingame ISK, the connection to time was cut the moment skill injectors were introduced.

  • Dev blog: Increased Skill Injector Flexibility Coming On May 23rd in EVE Information Center

    Milla Goodpussy wrote:

    ccp you might as well begin selling SP for cash..

    Your realize CCP is exactly doing that? Actually they even sell the same SP multiple times, brilliant ... Blink

  • Einstellung des alten Scansonden-Interface in Deutsches Forum

    Leider ist für mich das Scannen im Moment unspielbar. Unter Gefechstbedingungen habe ich gestern abend versucht, mit dem neuen System ein Schiff auszuscannen ... frustrierend. Heute nochmal probiert. Sobald Probes in der Map sind, gehen die FPS bei mir in den Keller auch in leeren Szenen, 60 -> 22! Außerdem wird das Interface laggy und unresponsive, was das präzise und schnelle Verschieben der Probes unmöglich macht.

    Ich habe alles probiert, und eh die Setting auf Low.

    Es macht keinen Spaß mehr. Sad

    Bug Report und Ticket sind gesendet.

    ... und ja, EvE Voice ist ausgeschaltet.

  • Account nach 8 Jahren wieder mal aktiviert in Deutsches Forum

    Sicher, dass Du den richtigen Char/Account aktiviert hast? Normal kommen Sachen nicht weg, wenn niemand anderes an Deinem Account dran war ... sonst Support Ticket.

  • How to avoid overproducing? in EVE Gameplay Center

    Yes, simple, expand your portfolio, produce different things together or change from day-to-day, I'm doing both.

  • Fortizer in EVE Gameplay Center

    Zeno Phobe wrote:

    I need a good setup that are able to defend itself "fortizer"

    The skill would include being able to lead or hire a 50-100 ship fleet for defense. There is no way a Fortizar can defend itself alone. Especially in highsec, with severely crippled self-defense options.

  • Need help with potential citadel/ engineering complex setup in lowsec in EVE Gameplay Center

    Sabriz Adoudel wrote:

    You are assuming the people that put up public citadels have a competitive mindset.

    Yes, but rational thinking is the only useful assumption you can make. I'm like you using every bit of the new system to my benefit (this is EvE), but I criticize a system, which to make it work requires irrational or altruistic behavior of players.

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