Have CONCORD sell a few deployables, of various levels of ISK investment and toughness. The base model would be 50m, probably, with the rest of the ISK cost coming from the actual activation.
Then, they are anchored somewhere (nothing special, 5m or 1m or whatever). Once anchored, they can be used to start a war (24h timer, obviously) or end it. Similar total costs as current system, except players should probably be able
to pay even more for tougher deployables. ISK cost to run instead of fuel, since as far as ingame lore, you're just interfacing with CONCORD systems to flag ship-vs-ship engagements as not to be responded to.
- The defending corp/alliance is not notified of the deployable location, but it is visible when entering a system.
- The structure must be located in empire space.
- If the defending corp/alliance or friends find and destroy the deployable, the war ends.
- If the deployable is un-anchored, the war ends.
- If the ISK runs out, the war ends, and the deployable can re re-used, but deccing again or deccing another will of course cost more ISK.
Details: Vulnerability timers? Weapons on the deployable? Reinforcement timers? Deployed near (but not on top of) player structures? Where can the structures be located? Should it have to be located in hisec to carry the war into losec and hisec? Losec anchoring for losec only? Any point in requiring the wardeccing person to actually be at the deployable? Probably not.
My thought is this: Wars are frequently not really very war-like. Lots of people use it just to get free targets, without any real risk, and then they just camp trade hubs. The attackers get to choose pretty much everything, target, timing, whether to engage or not.
This system would create a defense point for the attackers, and they would need to protect it during vulnerable times, and/or respond to the structure going into reinforced. A defender would then have a CHANCE of responding to a war in a proactive manner, or hiring mercenaries to track down, join defenders, and destroy the deployable.It would help create fights.
Bonus: if you successfully un-anchor and scoop, you get the deployable back.
Bonus: people can have fun hunting around for these, and selling the locations.