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  • Date of Birth: 2010-11-23 21:47
  • First Forum Visit: 2011-09-14 22:53
  • Number of Posts: 137
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TurAmarth ElRandir

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  • H.E.L.P.e.R Member since

Last 20 Posts

  • [Citadel] Capital Escalations and Drifter Boss in EVE Gameplay Center

    Hope this gets answered... here goes.

    We live in a C4 and run C5's for ISK... but we are not a large corp so while "Fozzie says" the Drifter End Boss will:
    (1) be killable by subcaps, just much longer and harder to kill...
    (2) still have the super weapon but will not "always" one-shot someone... (meaning it 'will' sometimes one-shot someone...)

    As we are a small group, we have to make up for numbers by running fairly expensive subcap fleet comps. In our comps, the loss of one BS will run us a approx 1.3 bil ISK... We simply cannot afford ANY one-shot losses... and at a max of 400m ISK per site it would take approx 3 full sites just to replace 1 loss... and that's only IF you kill the Drifter every time. Without the Drifter kill @ 50m ISK per... well that's just untenable.

    So what I am asking is...

    "Fozzie, do you see this new mechanic killing off the ability of smaller (4 to 6 man) subcap groups to be able to effectively and profitably run C5/6?."

  • CCP karkur - you're our only hope - new Little Things in EVE Technology and Research Center

    My little things...

    POS:
    attempt to 'board' a ship in a SMA moves your ship into range of the SMA instead of a dumb 'notification', Like the 'open can' or double-clicking on a can commmand moves your ship towards the can you want to look in...

    POD:
    set Name and save FFS

    Repackage:
    have the [YES] button appear WHERE you selected 'repackage' instead of hunting it down with the mouse

    Notifications:
    clicking OK on an Insurance notification, sets the mail as "already read"

    Sleeper SItes:
    GODDAM Gas in sites not soo GODDAMN bright PLEASE!!! EDIT: Why?? Uh... I can sit a few thousand KM off of a SUN and look directly at it for hours... but a gas cloud in a sleeper site is so bright it overloads my screens????? Really????

    Logistical Ships:
    PLEASE PLEASE turrets etc. for Reppers webber scrammers etc., etc., etc...

    Bookmarks:
    "EYE" symbol change to bright yellow if 'ON' and greyed out if 'OFF' please
    and...
    in Overview > Tab Presets > creating a new tab we need the ability to "shift click" to 'check' or 'uncheck' a range of selections in both the main window and inside a type sub window (multi-select Typs and multi-sect within a type)...

    Scanning:
    Need the 'center' of view rotation to be the 'center' of the scan probe group by default... instead of who-knows-where-for-who-knows-why... =P

  • Dev Blog: Shake my Citadel in EVE Information Center

    Iroquoiss Pliskin wrote:
    The point is not landing on them without Combats, but that most of these structures deposited in this way will be within very small margin from all of the warp lanes and on the same plane.


    Uhhh... no.

    I am thinking you have not done this very much.... if ever.

    I have.

    A lot.

    1AU is not a 'very small margin'... think it is? Fit the fasted frig you can... find anything in the game 1AU from something else... start burning there and see how long it takes. Email me ingame when you get there... I'll be retired by then and online moar than I am now.

    And 1 AU actually is a 'very small margin' to actually get with both methods I have described... normally I end up with BMs between 4 and upwards of 10AU from ANYTHING... including the local flight lanes.

    "Very small margin"... LOL

  • Dev Blog: Shake my Citadel in EVE Information Center

    Iroquoiss Pliskin wrote:
    On point 2) - You are still on the same plane as these objects. Feels 2D, bruh. Smile

    As mentioned earlier, I do agree that temporary exploration sites will have excellent real estate potential.


    But its not 2D bro... take a look at most systems... there are often, not always, but often one or more planets who's orbits are slightly to very eccentric, off-angle to the ecliptic... and yes, any Static Safe will still be 'inside the angles' between those and the other planets you anchor to, but you are not forced onto a flat 2D plane.

    And anyway... 2D/3D/shmeeD... doesn't matter... Combat probes will give you a BM on a POS but without them no amount of warping back n forth dropping BMs is going to put you anywhere near a POS in a 'properly made' Static Safe... even if it is exactly on the same plane as your anchors. If you don't have 2 warpables with the target IN A DIRECT LINE between them... without combat probes (again, in a properly made Static Safe) you cannot land on it ever.

  • Dev Blog: Shake my Citadel in EVE Information Center

    Ijesz ToKolok wrote:
    Quote:
    Structures having a solar system wide-effect or otherwise impacting some kind of area will be publicly visible in space and in the overview


    Are Citadels such structures?

    Quote:
    We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay.


    I don't think wormhole space gameplay requires such towers to be warpable. WH folks, is it important?


    No, not directly warpable... as a matter of fact that, directly warpable, breaks W-space a little bit... but structures absolutely MUST be on Dscan. Other wise you force a scout to have no choice but to pop combat probes to "see" if there are POSes in a system and doing so 100% alerts the residents to the scouts presence... this would be a form of 'local' in that you would always see if a cloaky was scouting your hole or they would see you if you were scouting someone elses and this breaks how cloaky scouting works in Anoikis.

    What we do now is use Dsscan to narrow a POS down to 5% and then we know which Planet and Moon it is at and can scout if we want to risk a decloak trap. But at least the cloaky scout can serve his purpose, gather intel while cloaked. This is gameplay as old as holes and should not be fukked with.

  • Dev Blog: Shake my Citadel in EVE Information Center

    Iroquoiss Pliskin wrote:
    CCP Nullarbor wrote:

    2. I think we will show them on the onboard scanner to warp to.


    I haven't read the blog in its entirely yet, but how are these structures going to be deployed anywhere, if the only available points are the warpable solar system objects like the sun, moons, planets and all intersecting lines between them, i.e. someone will ALWAYS pass your structure in warp as it lies on the warp path between two objects, unless you deploy something like 2000 km off a planet's warp in point.

    In other words, you can't have positioning above the solar system's plane, unless you have old Deep safe spot bookmarks from many moons ago. Sad


    Hmmmm.... lessee...

    (1) [best] old saved BM from any completed exploration site/old wormhole/etc. will normally put you randomly approx 4 to 8 AU off a planet and often well above or below the ecliptic...

    (2) [2nd best] ever heard of creating a Static Safe Spot? Pick the 3 warpables farthest apart in any system, drop a BM approx halfway between 2 of them, then drop a BM approx halfway between that BM and the third warpable... you are not on ANY std. warp lane.

    Done.

  • Dev Blog: Shake my Citadel in EVE Information Center

    CCP Nullarbor wrote:
    Quote:

    Like I said, it depends a lot on the timers and I'm assuming if you're solo you are in high sec, so in part wardec mechanics too. Fortunately the asset safety means although you lose your structure, you won't lose everything inside it.

    If you cannot defend your structure though, you won't be able to keep it, but we want to give you every reasonable chance to defend it including the more casual players.


    ...I'm assuming if you're solo you are in high sec...


    Uh... hate to burst yer bubble man but due of the Wonder of No Damned Sov Crap plus Wormhole Spawning Mechanics... one hell of a LOT of the corps in low to mid range holes are really small to middlin sized corps... and yes, some are even OMCs with an army of alts...and in those if the Account owner aint logged on, aint NO ONE logged on...

    This "I ass-u-me" of yours will live up to it's name and screw really small gangs in low class holes... Hell I'm in a middling sized corp (wayyyy moar alts then living players) and half the time I'm logged on alone... with no back up and none to jabber in... add to this that our small number of players are spread from New Zealand all the long way round to the west coast of the US... well, life aint easy in holes... and from the sound of the above, ya'll are about to make it quite a bit tougher for small groups in Anoikis...

    You really need to look long and hard at how this is all gonna affect SMALL gang/corp gameplay and life in Anoikis if you don't wanna accidentally screw us hard... if you really do want to live up to the promise made here... Let’s Talk About Emergence.

  • Dev Blog: Shake my Citadel in EVE Information Center

    Lyron-Baktos wrote:
    When do we get some news on these new structures and how or if they will interact in wormhole space?


    Quote:
    All structures will show on D-scan, can be probed, and will be scannable to see their fittings and contents. We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay.

    again... ...to preserve Wormhole space gameplay.

    Could, would CCP Somethehellbody PLEASE explain how this is seen as affecting much less 'preserving' Wormhole space gameplay??? Sov style structure gameplay in holes preserves nothing.

    I ask again, with all due respect... we all know Nullsec is "The End Game of EVE" (personal opinion withheld) and for the foreseeable future CCP is onna All-Nullsec-All-The-Live-Long-Day binge (personal opinion withheld)... but damnit man... please tell those of us who have forsworn taking knee to the Lords of Nullsuc (personal opinion allowed to slip out a little), those of your paying playerbase who have actually made our homes in Anoikis... tell us how you see these new structures panning out in W-Space...

    Please.

  • VA/MD/DC Meet April 18th, 2015 at 1700 in EVE Gameplay Center

    I will make it if at all possible...

    (Sugar, did you want this setup on "EVE Meet"? I looked and didn't see it there....)

  • Dev blog: Back Into the Structure in EVE Information Center

    John McCreedy wrote:
    Not only are you currently proposing allowing so-called 'troll ceptors' to run around griefing the living daylights out sov holders by knocking their sov in to reinforced every day but now you're suggesting it can also be blown up. What if you're docked inside the structure at the time it goes boom? If I can't dock safely, can't store ships safely, can't buy ships safely, can't invest in the market safely, do you seriously think people are going to want to live in sov space, especially given you can get just as much PvP in low sec and make far more money in high sec? At best, 0.0 is reduced to 2003 levels with a smattering of alliances scratching out a living in NPC null.


    (1) 'troll ceptors' are not a thing nor are they anything CCP has proposed... they are a figment of nullwhinebears imaginations... the Entosis link does not even exist on TQ yet... sheesh.

    (2) "If I can't dock SAFELY, can't store ships SAFELY, can't buy ships SAFELY, can't invest in the market SAFELY, do you seriously think people are going to want to live in sov space, especially given you can get just as much PvP in low sec and make far more money in high sec?" OMFG!! Seriously???

    (a) you are not supposed to be SAFE anywhere, it's EVE... and nullsec is SUPOSED to be this dark deadly dangerous place... not the land of unicorns and hugz...
    (b) and if you can get 'just as much PvP' in low sec and make 'far more ISK in highsec', whyinhell are you in null to begin with??

    I live in Anoikis, WSpace... and ALL the stuff I have there is at risk 23/7/365... as for "safe" I have my ISK in the wallet (as we all do) and about as many ships 'safely' docked up in Hisec as I do in the hole...

  • Dev blog: Back Into the Structure in EVE Information Center

    Nevyn Auscent wrote:
    TurAmarth ElRandir wrote:

    I disagree... the Entosis module is all about Sov and only about Sov. No Sov in WSpace... no Entosis mechanic needed in WSpace. We don't want it, we don't need it, period.

    And taking away our widow is just mean and short sighted... =\

    You still keep your window, just take over piloting the station quickly, or ask the guy who is.
    It's not 'quite' as good, I agree, and we can hope that the code for piloting the station allows anyone 'docked' to observe their grid in all areas of space as an ideal solution. But weighed up against all the other benefits that are planned I'll take that slight downside, and yes I have done some POS living even if not as much as you probably have.

    I agree the Entosis is about Sov also, just.... CCP are trying to develop consistent and clear mechanics. And it's not that if behaviour changes on security status or area of space. So.... it's a question of which need over-rides, or how to adjust entosis while keeping it clear in other area's of space.

    I'm mainly high sec living now due to limited play time and I'm also totally not keen on someone being able to use an entosis link on a 20 man corp anywhere in a four hour time period and wreck stuff as a result. Since no way a small high sec, low sec or WH corp is going to be able to cover time periods like Null alliances will be able to. So I want a method that allows me to clearly defend in a realistic fashion also.


    No, if you don't keep the window then getting into a ship, or asking someone to move over so you can look out the one small window or undocking just to see what's going on outside is simply stupid. That humans have forgotten how to make windows 23,000 yeas in the future is simply personally unacceptable to me. The POS FF give us (1) an amazing 'window' AND (2) Forcefields are a std of almost ALL SF, and just FYI, I have been ingame over 4 years, I have lived in POSes for at least 3.5 years of that time.

    I have no issue whatsoever with what CCP is attempting with POS & Structure changes, it needs doing, badly. But while I appreciate consistency, please keep in mind IRL we have different equipment for different environments... you don't setup and ingloo in the Bahamas and you wouldn't try to live in a grass hut in Antarctica. Even forts built in polar climates are basically different from forts built in equatorial climes... and so it should be in EVE also. WSpace is not Empire space and, having lived in botth I can tell you from experience, it is NOT Nullsec no matter what the number at the top left says... it is inherently DIFFERENT and those differences must be taken into account or you end up forcing unbalanced and unpleasant gameplay on players.

    You have given me my second strongest argument for keeping the FF and not havinf the Entosis Link work on POSes in WSpace... "...no way a small high sec, low sec or WH corp is going to be able to cover time periods like Null alliances will be able to."

    We are NOT Sov holders... we do NOT need Sov mechanics in WSpace... just make a variant of the Std POS and the XL POS that are balanced towards the gameplay that is inherent in Anoikis.

    Not that I expect this, when CCP decided to change Scanning they really screwed us in Anoikis... I am pretty sure this will be the same.

  • Dev blog: Back Into the Structure in EVE Information Center

    Nevyn Auscent wrote:
    They said 'POS Gunners' will be replaced by 'Piloting' the station. So you will be able to look around the whole grid it's on and control all it's modules (Wonder if stations will get local reps). Just as if you were flying your ship on the grid, but instead being a whole 100km station!

    As for Entosis module, yea, it becomes a lot more problematic in all the non null spaces, where alliances are a lot lot smaller if that mechanic still exists elsewhere. But also becomes weird if only null stations get entosis'ed while everyone else gets shot.


    I disagree... the Entosis module is all about Sov and only about Sov. No Sov in WSpace... no Entosis mechanic needed in WSpace. We don't want it, we don't need it, period.

    And taking away our widow is just mean and short sighted... =\

  • Dev blog: Back Into the Structure in EVE Information Center

    June Blindbird wrote:
    Starbase defence (with guns control) and flying ships inside the forcefield (because cannot dock) don't seem to have replacement since Mooring means no pilot inside and docking means ship spinning and no view of space.

    What are the plans for these ?


    While I am very excited at the concepts, I am worried about the above... How all of this will affect Wormhole space... WSpace in not Null...

    (1) Will we get the XL 'POSes'? IE dockable Outposts in WSpace??

    (2) Why oh why are you considering removing the Forcefield?

    It is one of the most enjoyable things about POSlife... unlike the poor sots in Stations and Outposts we have a huge 360 deg WINDOW... Please, fukking PLEASE don't take that away from us... Hell make the damn thing WORK right FFS.

    Instead of shooting THROUGH the FF how about all weaponsfire impacts the FF itself??? Or are we in Anoikis going to have to deal with the Entosis module too?? If yes, WHY??? We do not hold Sov and we don't want it! FFS please do not make us play that silly game!!!!

    Other than those issue I don't see a lot here I am not on board with...

    CCP, please keep Wormhole Space in mind while you look at POSes.... we are NOT Sov null, we don't want to be... don't please don't make us play their game.

  • VA - DC - MD Meet up Feb 7th 2015 at 1800 EST in EVE Gameplay Center

    [/quote] I will finally get to buy you a beer? After all the disagreements we have on blogsites, I think I owe you one Blink[/quote]

    Well... I dunt know about any disagreein... but I'll damn sure take a beer and buy you one er two in return my friend!!

    I and my corpmate and son-by-anotherpfather, Strigon, will be in attendance!

    And, over on EVEMeet (www.evemeet.net) on Jan 31st, there is another meetup in the DC area... a "W-Space Virginia Meetup" at "James Hoban's" which I hope to attend also...

    Can't wait to meet ya'll!

    Tur

  • VA - DC - MD Meet up Feb 7th 2015 at 1800 EST in EVE Gameplay Center

    Annnnndddd.... Here we go again! I will try and make this one... but this time, the only thing holding me back will be finances, so wish me luck!

  • Sounding board 13th Dec in EVE Gameplay Center

    Pls sign me up.
    Will, ofcrs notify if scheduling gods decide to crap on my calendar.

  • PvE Sounding board 13th Dec in Council of Stellar Management

    ...raises hand May I bring popcorn?


    Sign me up pls.

  • Dev Blog - A new look for EVE’s UI – feedback needed! in EVE Information Center

    Oh and what Endy (Typhirr) said... =\

    OK for reals...

    May I ask a simply question... Why do you have the screens set as TRANSPARENT, you know so you can SEE what's behind them... then add a BLUR... you know, so you CAN'T see what's behind them???

    For the very first time in my 4 years in EVE, after defending you guys against every accusation and troll...

    FFS seriously? You honestly thing BLURRING (so you can't see through the) TRANSPARENT (supposedly so you can see through them) windows makes some kind of sense???

    This is ******** at a whole new level of 'tard CCP. Get rid of , or let us turn off the tard dreamed up blur.

  • Dev Blog - A new look for EVE’s UI – feedback needed! in EVE Information Center

    Seriously??? FFS CCP WHY?? Blur? So I CAN"T see what's happening in space??? COLORS where none are NEEDED and only act to confuse and obfuscate???

    Please dear gods please let there be an opt out.

  • Data Site Loot in EVE Gameplay Center

    FFS, search for them in contracts... Of not found. And you don't want em, send em to me.
    They are basically lore/ RP items of no intrinsic value to the gameplay.

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TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/