Sheol Duncan wrote:
Neither CCP nor the CSM is trying to nerf hisec, they are simply working on the principle that "taking risks should be rewarded." I think almost everyone in the game would agree that that is one of the guiding principles of EVE and should continue to be. It currently applies across the entire game, whether its taking the risk of undocking you officer fit mission running ship, and risking a suicide gank, speculating on the price of minerals, transporting goods through low sec, or bringing out your kickass pvp ship. The more you risk the bigger the reward is. Your officer fit mission ship rakes in more cash than a T2 fit would, the more money you dump into a commodity mean you stand to lose more or gain more, taking that shorter route through low sec means you can do more trips and make more money, but it puts your ship at risk. This principle exists both in hisec, lowsec and nullsec. But obviously it tends to place the rewards slanted towards nullsec because nullsec is where the risks are.
Goons and the other 0.0 alliances gain nothing by forcing you into nullsec, we need you in hisec to fuel our economies. But, I don't think it follows the above mentioned principle if hisec residents can make as much or more isk/hour than nullsec residents can with a vastly increased amount of risk.