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  • Date of Birth: 2007-05-19 18:33
  • First Forum Visit: 2011-04-08 12:37
  • Number of Posts: 6,005
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Velicitia

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  • XS Tech Member since

Last 20 Posts

  • Putting the screwes to highsec gankers in EVE Technology and Research Center

    Jenshae Chiroptera wrote:
    Antillie Sa'Kan wrote:
    If you don't like suicide gankers leave hisec. I promise you won't see them out in null.
    We call them by a different name "Spectre fleets" out there. They like to call themselves "NPSI fleets" or something. Blink


    somebody paged Rooks and Kings didn't they?

  • Putting the screwes to highsec gankers in EVE Technology and Research Center

    Corraidhin Farsaidh wrote:

    Sorry, I wasn't very clear, I meant with regards to the OP suggesting allowing free wardecs on everyone. I'm guessing there were truckloads of jumps but the freighters ganked were the only ones carrying loads making the gank worthwhile.



    OK, so either I'm still drunk, or you're crossing this thread with something else. There's nothing in the OP about "free wardecs".

    Only ideas I'm seeing are:

    1. CONCORD pods "bad guy" if they pod a "neutral guy" (i.e. freighter, anti-ganker, whoever)
    2. Something about restricting docking rights in hisec. -5 becomes free target (this is already the case, actually)
    3. New / harder belt rats in HS.


    Or are you talking about what the original post that started our little (side-)conversation? That one also doesn't say anything about free wardecs -> just a bit about "people having the tools to make stuff happen".

    Although, I do admit that I re-read the page, and see you took his statement out of context and he was talking about "the bad guys" having the power to make hisec "harder" instead of the normal line of "carebears having the power to protect themselves". Really now, it changes the whole tone of the side-argument that we're having. With that said, it still doesn't change the point that the guy wasn't advocating for changes to the mechanics of hisec (at least in the quoted post -- if he's doing that somewhere else, I don't recall it).

    Hisec should NOT be lowsec (they're two different regions for a reason) ... but there's no way in hell that hisec should become the 100%-safe wonderland that certain types are pushing for.

  • Putting the screwes to highsec gankers in EVE Technology and Research Center

    Corraidhin Farsaidh wrote:
    Velicitia wrote:
    (removed because quoting rules)


    My point was that if restrictions are removed from hisec then everyone is fair game, you back up my statement really that CONCORD will destroy gankers but gankers get their kills. Currently I belive the system is balanced for hisec to make it a reasonable area for new players/those without the time or inclination to go to lower sec areas.. Good stats though, however the number of jumps would need to be tempered by the number of ships missioning/ratting there too that simply pass the gankers by. I often end up going through Uedema multiple times on a coulpe of escalation chases which would skew the numbers of actual players travelling through the system in gank worthy ships.


    What restrictions are getting removed from hisec? Pilots with -10 security status are already fair game to anyone else in hisec, even +10s (with no NPC repercussions to boot). Trouble is, that requires ~effort~ and ~coordination~ ... which are two extremely rare commodities in the general hisec population (generally it is hoarded by the 1% in the "bad guy" groups).

    For the numbers - yeah, it's skewed horribly die to "everyone else", but CCP doesn't provide "freighter jumps" and "non-freighter jumps", so it's pretty much impossible. I've personally seen at least 200 unique freighter/orca pilots jump through in a given day (I was gatecamping WT missioners ... and that was only a couple of hours) ... so we're talking about a "huge" risk now of 3.5%. And realistically, by WTZ on the relevant in gate, and having a webber on the other side to get you the hell outta there pretty much drops you to zero.

  • Putting the screwes to highsec gankers in EVE Technology and Research Center

    Corraidhin Farsaidh wrote:
    Velicitia wrote:
    Orange Something wrote:
    Corraidhin Farsaidh wrote:
    There is no point asking CCP to do this when every tool and skill required to make it happen already exists.

    Normally I would agree with this statement, but as it stands in game there really isn't a reason for miners/industrialists/traders/PvErs to go to low.

    [and more stuff about low]


    I think you missed the point GP was making

    OP --> "CCP, protect us more, there aren't enough NPC penalties for -10 people"

    Corraidhin --> "OP, seriously, fit a ship and SHOOT THE -10S!"


    Just for full disclosure here I'm not against the current hisec ganking mechanics at all just as I'm fine with the safety balance in hisec :)

    There needs to be a balance between valuable target/lol ganking and rampant losec standard destruction of anyone in space otherwise newer players will never learn anything before being vaporized so often they just walk away!



    Thing is "rampant killing of everyone" doesn't happen in hisec. most of the -10s I see are either career freighter/orce killers, or are solo/duo exhumer hunters.

    None of these ships are for "new" players -- I'll give you "newer", but fact of the matter is, by the time you've spent the 2-3 months it takes to get into one of these boats, you had damn well better know the dynamics of New Eden, even if it's just hearsay from NPC corp members.


    So, looking at raw numbers in Uedama (which in my limited experience, seems to be "the system" for freighter murders) for the last 24 hours:

    78 (player) ship kills
    30 985 jumps

    Numbers courtesy of Dotlan.


    so, that's one (1) ship loss for every 397 jumps or so. Furthermore, this is counting ship losses incurred by CONCORDOKKEN too. So, let's be REAL generous here and say it takes ten (10) gankers for every freighter.

    That's seven (7) freighters in nearly 31k jumps -- or one freighter every 4400 jumps or so. That's damn good odds you're getting through.

  • Putting the screwes to highsec gankers in EVE Technology and Research Center

    Black Pedro wrote:
    Vic Jefferson wrote:

    Anything any character does at any time basically fits under the umbrella term of 'PvP' in this game. Parsing it into 'real' or 'fake' is fairly meaningless.
    Ok, believe what you want. The Alliance Tournament is PvP alright, but it is as real PvP as dueling your corpmate "just until structure" at the sun. It is completely consensual, balanced, and has no meaningful impact on the sandbox that is New Eden so while it is PvP, it barely qualifies as actually playing Eve. It might as well be happening on the test server for all anyone outside it cares.


    What is this "just until structure" ? We always did it "until you pop ... and if you don't GTFO, your pod's fair game too"...

  • Putting the screwes to highsec gankers in EVE Technology and Research Center

    Orange Something wrote:
    Corraidhin Farsaidh wrote:
    There is no point asking CCP to do this when every tool and skill required to make it happen already exists.

    Normally I would agree with this statement, but as it stands in game there really isn't a reason for miners/industrialists/traders/PvErs to go to low.

    [and more stuff about low]


    I think you missed the point GP was making

    OP --> "CCP, protect us more, there aren't enough NPC penalties for -10 people"

    Corraidhin --> "OP, seriously, fit a ship and SHOOT THE -10S!"

  • Clone? in EVE Communication Center

    J'Poll wrote:
    That was an old mechanic that CCP took out of the game.


    You USED to keep your clone updated with the amount of skillpoints you had. And on pod-death you had to rebuy the clone.
    If you got killed in a insufficient clone, you lost some SP.


    But CCP saw that it was preventing some people using their character in less friendly situations cause their clone update was actually way more expensive then their ships they lost.

    So they took that situation out of the game. Now, unless you fly a T3 Cruiser, you will never lose skillpoints.


    FTFY J

  • Ability to swap F1 buttons with 1,2,3,+ in EVE Technology and Research Center

    You can already do this

    escape menu -> shortcuts -> modules

  • Change word on play-button in EVE Technology and Research Center

    "Enable PVP" Blink

  • An interview with a line CODE member in EVE Gameplay Center

    Dream Five wrote:
    pastebin could be doctored just as well if that's your concern.


    nope, just trying to read through multiple posts of doctored chatlogs is annoying. Blink

  • Life of PI? Perhaps not in EVE Communication Center

    Hisec has a base of 5 or 10% from CONCORD (IIRC), in addition to whatever charges the owner of the POCO put on top.

    would need to dig up the devblog / explanation ... but effectively each type (P0 / P1 / P2 / etc.) has the same base price, regardless of how valuable it is in the overall economy.

    Note - it's been a while since I've bothered reading up on PI, things may have changed in regards to taxes.

  • An interview with a line CODE member in EVE Gameplay Center

    maybe, I dunno ... link to a pastebin of the chatlogs?

  • The price of heresy in EVE Gameplay Center

    dammit ... your blog was a favorite to point newbros at.

    will you at least keep the unfuck your overview (etc.) entries up?

  • A different take on a war with code in EVE Gameplay Center

    Drez Arthie wrote:
    Playing in groups rather than solo is less prone to ganks, isn't it? So why not have corp mining ops, freight ops, etc., have a beer together and chat on TS/Mumble instead of boring solo play.


    Because apparently it's soul-crushingly boring to do.

    (hint, if you're on comms, and relaying stories of great adventures of the past - both in game, and IRL - these types of missions are always a good time).

  • Option to disable corp friendly fire. in EVE Technology and Research Center

    Caleb Seremshur wrote:
    Dersen Lowery wrote:
    Didn't Awox just get on grid with anomaly-running corpmates, light a cyno, and suddenly reds? Meaning that the whole scheme relied on people out of corp, and this change wouldn't affect it at all?

    If anything, it would make that tactic more effective, because the no-corp-aggression flag would give the impression of increased safety.


    AWOX started out in amarr militia dunking people in caldari militia because he appears as a purple and used that to his advantage, also only standings loss with caldari (which didn't matter because he was amarr). Where he went after that who knows but it was just another example of poorly thought out game mechanics.

    'high sec awoxing' was years overdue for an overhaul, it was basically an exploit.



    learn your EVE history ... awoxing has been around far, far longer than FW. Hell, it was "history" back in '07.

  • Option to disable corp friendly fire. in EVE Technology and Research Center

    If hisec becomes a carebear wonderland, hope the markets, belts, moons, etc get gutted and made worthless. Also, add loads more lowsec.

  • Forum Three Strikes Suggestion in EVE Technology and Research Center

    I can give but one +1 (and space like).

    Guess you'll need a new name now though.

  • War on Gankers in EVE Gameplay Center

    Barik Tal wrote:
    Currently it does not matter if you are afk or staring at your screen if the bumper picks you and you dont have people willing to put forth the effort then your freighter is gone 95% of the time.Bumping the bumper isnt very practical even with a skilled bumper.Webbing is in the 5% that it might work and thats if the bumper is a slacker.


    Eve is a MMO. You SHOULD have friends (or hell an alt).

    FFS, the last "escorted" run I needed to make was simply "Hey corpies, I need to move this freighter with 900m worth of YOUR STUFF thru Hek. I'm waiting in [whatever neighbouring system] ... I'll wait 15 minutes for you to get there, else I'm risking it. Oh, and if I pop, neither I nor the corp is reimbursing you."

    I had 4 guardians, a daredevil, and 2 falcons show up. This was on top of my existing scout/webber.

    Barik Tal wrote:
    Your best chance is to have proactive people willing to communicate and spot the bumper.Once the bumper is spotted you then stick to him like glue.If bumper jumps to safe then you watch all system gates for him to appear again.As an example there is one guy who i will not name(he would love that)that does most of the bumping for them.Once i spotted him i stayed on him like white on rice.Every time he stayed on gate i orbited him at 500 in a smart bomb thrasher.Eventually he found a victim and i switched orbit to him and code rolled in.I was able to smart bomb almost the whole fleet(10 or 11?) off the field before they popped the freighter.Feel free to check my kb to confirm im not talking out of my arse.


    Seems having friends, as in my situation above, would've worked better (because that freighter still died). Now, if you webbed/pointed the mach so he couldn't bump well (if at all), maybe the freighter would've gotten away.

  • War on Gankers in EVE Gameplay Center

    Black Pedro wrote:
    Velicitia wrote:
    I (currently) "believe" in AG because of the hope that content might be generated.

    Snowball's chance in hell of anything actually happening though.

    Being part of, or supporting the Anti-Gankers and fighting ganking in the game is noble and to be commended. You are engaging in the content that the ganker/AG conflict produces and making New Eden a more interesting place.


    Never said it was an altruistic reason -- I just wanna read the propaganda war on the forums here.

    (and well, whatever other in-game content that can be created because of it -- aka selling war material to both sides).

    Personally, I don't really get along with the AG crowd (OMG YOU'RE A [GANKER|CODE ALT|SOCIOPATH]!!!11!!!!1!oneone1!!!!eleven!!!!) ....

  • Wardeccers cost me my corp/alliance membership, need advice in EVE Gameplay Center

    Posadas wrote:
    Areen Sassel wrote:
    Posadas wrote:
    PS I was in a PvP wormhole corp getting silly ISK for doing sites and getting into mad fights with far far more experienced pilots when I was at 500k SP.


    But in spite of having been able to get silly ISK doing that, you absolutely were forced to go to highsec (without temporarily dropping corp) to run some missions to make ISK because reasons?


    yeah. Ran out of ISK and I also needed improved standings. Dropping corp wasn't something I could do - I asked my corpmates and they objected (because reasons)

    Mount Sumaco wrote:
    Concord Guy's Cousin wrote:
    Am I too late to say aww diddums?


    It's never too late for that, especially when it's warranted.

    Something I forgot to mention previously: though you may personally feel different, you may think the playerbase is "blind" to the game's faults and sees only rainbows and unicorns in Jita local, the general "gamer" out there disagrees with you.

    [url]http://www.mmogames.com/gamearticles/mmogames-best-2014-readers-poll-awards/[/url]

    And though you seem to have overcome your angst, its good to just remind you (and anyone reading who agrees with you) that, as usual, probably all your problems can be found in the mirror, and not in the environment around you.

    ... that damn mirror...


    This is an hilarious reply, thank you for posting it.

    The playerbase isn't blind to the game's flaws (which are many) but a great many here seem to be - such as the angry defensiveness and desperate attempts to dismiss my experiences by linking that (highly scientific and reputable) online poll. Fantastic stuff. Beats actually thinking for yourself though, right?

    You can put up as many polls as you like, doesn't change what happened to me, does it?

    I think there's a weird kind of stockholm syndrome mixed with slavish brand loyalty at work with some players in this game. it's a shame - it makes the others who are more objective and considered look bad to be associated with you.



    Thing is, most of these "more objective" players pretty much only are after "make eve like WOW in space".

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One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia