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  • Date of Birth: 2012-05-19 09:06
  • First Forum Visit: 2012-06-17 06:25
  • Number of Posts: 46
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William Husker Adama

Security Status 4.7
  • The Valiant Vanguard Member since
  • The Volition Cult Member since

Last 20 Posts

  • We want your corp little things! in EVE Technology and Research Center

    AttentionMore corporation logo options.Attention

    More icons, colors, patterns etc. for generic corp logos.

    AttentionCustom corporation logos.Attention

    These probably have to be moderated by CCP to ensure they are not inappropriate, don't infringe copyrights and meet other criteria. So CCP could require payment for custom logos, maybe AUR or PLEX. Some appropriate compensation would not be unreasonable considering the additional costs.

  • What if CCP removed the 30-day trial? in EVE Technology and Research Center

    Lan Wang"whats wrong with the current model? i dont see how t1 frigates with t1 mods will encourage people to play the game, i think faction warfare has enough t1 bot frigates roaming around farming lp"

    The current model doesn't allow players enough time to get into the game. If new players have more time to get into the game and develop social contacts with other players, I would guess they are more likely to continue playing and eventually upgrade to a proper account when they get bored of the T1 stuff.

    Mike Voidstar"Imagine a guy using a program that synchs up 50 accounts to the same input, Yoloing everyone in newbie frigates, all the live long day..."

    Multiplexing while multiboxing has already been banned and people who do it are permabanned, and basic accounts would be restricted to 1 account online at a time per computer, just like trial accounts are today. Plus you can force basic accounts to verify their account via Paypal, credit card or SMS, this way if they abuse the system, just disable the accounts and ban their Paypal, cc etc. This is more difficult to get around in terms of abuse.

    Lan Wang"so whats the point in this again? cant actually do anything in the game"

    Venture mining, exploration, frig/dessie PVP, frig/dessie PVE etc. Basically much of the same you can do with trial accounts, except there is no time limit, allowing players to learn to play the game and develop social contacts in the game, which hopefully would increase the chances of them subscribing.

    Paul Pohl"It still doesn't address, why anyone having gone through the 30 day trial would sign up for you imaginary 'basic plex', that stops them using the ships and skills they have acquired in the past 30 days of playing - seemingly because you have decided what they can and can't do - which includes scamming."

    Well the title of this post is "What if CCP removed 30-day trials?" ... so there would be no trial accounts. Just the basic non-subbed and advanced subbed accounts.

    ShahFluffers"- it allows for people to essentially create infinite alt characters
    (banning based on IP-address is a non-starter because it is not reliable and it pretty much outright bans college-dorm dwelling players and multi-EVE playing households)
    (having the client locked to a one "free" account at any given time can be easily gotten around with a simple crack. And given the potentially limitless rewards for doing so, I'd imagine many people would do it)."


    This problem is actually easy to avoid. First of all, it's hard to do what you are suggesting undetected, so people abusing the system this way will get their accounts disabled very quickly. Second, CCP can introduce account verification via SMS, Paypal, credit card or some other reliable way of identification other than only email. If the player abuses the system, just disable the account(s) and ban their credentials. Requires much more effort to get around this than just a new IP and email.

    ShahFluffers"- there are a plethora of activities you can perform in EVE with minimal skills. Mining, exploring, trading, scouting, etc. Once players find out that, most of the time, skillpoints are functionally a "nice to have" sort of thing, the odds of them subbing in any long term way will radically go down."

    Not a problem, make a hard limit of let's say 2 million SP for a basic account or 1.5 million SP per character per account. Any account with more than the limit has to subscribe.

    ShahFluffers"- you are falling for the classic folly of "well, as long as we have more people it will all be better and justify everything."
    Quality > Quantity
    MacDonalds serves more people per month than any Mom and Pop places do in a year. Yet I find that the burger place down the street is VASTLY superior to MacDonalds. And I don't get no happy meals or toys."


    What keeps EVE and CCP alive is revenue. What keeps the game alive is players. What provides CCP with revenue is subscribed players. If the number of subscribed players keeps going down, CCP will either shut down or increase their fees. I'd rather have more players, more of whom will become subscribers, even if some of them are idiots. Actually I enjoy blowing up idiots, so that's not a problem at all for me.

  • What if CCP removed the 30-day trial? in EVE Technology and Research Center

    ... and people could play with a restricted account indefinitely.

    This is just my opinion but I think it would increase the playerbase. Seeing as EVE is all about the players creating content with eachother, that might improve the game experience. If the game experience improves, more people are likely to play the game and subscribe.

    For example, CCP could create a Basic Pilot's License and an Advanced Pilot's License.

    The Advanced Pilot's License would be based on PLEX and subscriptions and would enable players to train any skill and fly any ship and use any module they are skilled for. Basically removing any restrictions on the account, so it would be like a normal subbed account today.

    The Basic Pilot's License would be free but only allow players to fly T1 non-faction ships with T1 non-faction mods and have other restrictions associated with trial accounts, including the ability to only use one account when logged into a basic account, to prevent multiboxing with free accounts. So if your sub runs out you can still play EVE, albeit in a limited capacity.

    I think this would positively affect CCP's revenue as well, although I obviously have no data to prove it. But if more people play the game, then more people are likely to upgrade to a subscription to be able to fly the cooler T2/T3/Faction ships.

    Just my 2 ISK.

  • Citadel concerns regarding small/medium wormhole groups in EVE Technology and Research Center

    xttz wrote:
    So in summary, Citadels are approximately 4.37 million times easier to defend than starbases. Why exactly did you post this?


    Well from what I knew the Citadels were going to have vulnerability windows for 4 hours every day like sov and be entosisable, but clearly they changed that, which is great.

    However in that context, to bash a Citadel with no players actively defending it you would've only needed one ship, whereas a POS takedown requires an entire fleet. That's what was concerning to me, if you read my post, which I assume you didn't.

    Anyway my information was outdated, so this post can now be closed.

  • Citadel concerns regarding small/medium wormhole groups in EVE Technology and Research Center

    Citadels will have substantial daily vulnerability windows and no automated defenses like POSes currently have.

    Additionally, big wormhole groups have been advocating that Citadels in wormhole space shouldn't have any asset insurance, like Citadels in k-space, where upon destruction assets would be transfered to an NPC station and impounded with a release fee.

    I worry about the effects this will have on small and medium sized casual corporations and solo players that live in wormholes.

    Currently POSes with automated defenses and a large amount of hitpoints enables small corporations to live in wormhole space without constant fear of someone running them over just because they are bored. POS bashing is not a huge issue for a big wormhole group, but it requires some degree of investment in time and resources, which often means there are some significant incentives. I certainly wouldn't bother bashing anything other than a small POS for the lulz, in most cases not even that. As a small or medium sized corp in a wormhole, mainly what you have to deal with is some group cloaky camping your wormhole, which is fine imo.

    But with the Citadels it becomes much easier to grief small and medium sized groups in wormhole space. Not only can they be griefed with cloaky camping, but with a little bit of intel gathering an entity with better timezone coverage can find out the timezone and weekly schedule of a small corporation, and hit them at their weakest. Citadel bashing will be a cakewalk requiring only an entosis ship and a few support ships because for a corp that's active only on weekends for example, there might not be anyone online during the week if the Citadel is hit on a Tuesday and RF comes out on Thursday, well tough luck.

    People will say, "Well if you can't defend a Citadel you shouldn't have one" and "Join a big wormhole alliance!" -- fair enough, but what if I don't want to do that? What if I just want to fly with a small group of friends, or live solo in a wormhole and not live out of a mobile depot with just one ship? Maybe I'm not speaking for the majority here but my style of playing EVE is definitely at risk and I can see myself unsubbing depending on how this turns out.

    In conclusion, the Citadels as they currently are considered will create much more risk to live in wormhole space, while not providing any tangible upsides or security in comparison with POSes. I think there should be something to balance this out, at a bare minimum the asset insurance feature should certainly not be removed for wormhole Citadels, maybe only for the L or XL sized Citadels while the smaller ones remain insured. Maybe also smaller Citadels could have some amount of automated defenses? I dunno. Something to think about.

    Just my 2 ISK.

  • Drug Manufacturing Ship in EVE Technology and Research Center

    I think it would be awesome if there was an advanced industrial ship that could function as a mobile druglab.

    You could pop in to a wormhole from highsec with some legal drug precursors and a blueprint, cook some space meth, and then smuggle it out with a blockade runner or something.

    It could have a module that you have to activate, kind of like the industrial core on a Rorqual, to manufacture drugs. Drugs would however be manufactured at a significantly accelerate rate but perhaps in smaller quantities or something. Seeing as you are taking a big risk, being uncloaked and immobile.

    CCP pls let me realize my dream of becoming a space faring meth cook!

  • Mission Cinematics in EVE Technology and Research Center

    Tabyll Altol wrote:
    William Husker Adama wrote:
    EVE trailers have really awesome cinematics. I wonder what missions would be like if a bit more time and effort was invested in them, such as by adding cinematics and audio voiceovers for the NPC agents etc.

    Of course doing this for all missions would be cost prohibitive (for now anyway, text-to-speech technology is getting much better though), but doing it for one or two lines of missions like the Epic Arc or career agent missions would be interesting as an experiment to see how people enjoy it and if it significantly improves the new player experience.

    Just my 2 ISK.


    Missions will get boring even if there are some cinematics in it so i canĀ“t see the longterm profit from such an investment.

    -1


    Everything eventually gets boring, but I think the longer a person plays EVE, the more they can do, just by skilling up their characters and that allows them to explore other areas of the game. So keeping new players engaged for longer by whatever means could be helpful.


    Thron Legacy wrote:
    voiceover could get expensive, but im ALL in for cutscenes


    Voiceovers are surprisingly affordable nowadays, as long as you don't need some celebrity to do them.

  • Mission Cinematics in EVE Technology and Research Center

    EVE trailers have really awesome cinematics. I wonder what missions would be like if a bit more time and effort was invested in them, such as by adding cinematics and audio voiceovers for the NPC agents etc.

    Of course doing this for all missions would be cost prohibitive (for now anyway, text-to-speech technology is getting much better though), but doing it for one or two lines of missions like the Epic Arc or career agent missions would be interesting as an experiment to see how people enjoy it and if it significantly improves the new player experience.

    Just my 2 ISK.

  • More Frigholes to Nullsec in EVE Technology and Research Center

    Nevyn Auscent wrote:
    afkalt wrote:


    Sorry, certain null elements can't be arsed securing their space and take a strong dislike to other people playing in their sandbox.

    Or possibly given a solo frigate can now reinforce a structure they've made it a little harder to get said solo frigate places in order to balance the vast increase in power once said frigate gets there....
    Just a stray thought and all.


    If you can't be arsed to defend your space from one frigate, then you need to leave sov nullsec.

  • More Frigholes to Nullsec in EVE Technology and Research Center

    Since S199 null-to-null wormholes were all but removed in Aegis, and the rest nerfed severely by reducing the lifetimes, CCP should make a new type of wormhole, null-to-null, low-to-null and high-to-null frigate/destroyer wormholes.

    That could at least partially make up for the lack of content generated by the nerf and Shart Dragon won't get "blobbed" by 20 cruisers. Win-win?

    I really miss taking my newbies on destroyer roams to nullsec via wormholes that I can no longer find except by spending a huge amount of time probing.

  • Corp/Alliance SKIN Licenses in EVE Technology and Research Center

    everender wrote:
    no


    Well, thanks for your input.

  • Corp/Alliance SKIN Licenses in EVE Technology and Research Center

    It would be cool if you could buy a SKIN license for an entire corporation or alliance, so that every player in that corp/alliance could fly with the same colors. Once the player leaves the corp/alliance, they would no longer be able to use the SKIN.

    Right now its not really worth the effort of having to convince every member to buy the same skin.

    Plus I don't even care enough for SKINs right now to actually buy them because they are simply too limited considering the price you pay for them.

    Anyway, my 2 cents.

  • Aegis Nullsec Wormhole Changes Too Big in EVE Technology and Research Center

    Iain Cariaba wrote:
    If you're that unhappy about the changes, vote with your wallet and unsub.


    I will when my sub runs out in 8 months, if the situation has not improved.

  • Aegis Nullsec Wormhole Changes Too Big in EVE Technology and Research Center

    Nyalnara wrote:
    William Husker Adama wrote:
    Please consider making some adjustments to the previous changes.


    Please consider moving to a WH with a static C5+ connection. Seriously. When CCP modifies things, you can either adapt (in your case, move to a new hole) or do nothing (and loose your income). Your choice.


    Sorry, but this is the features and ideas forum, where paying customers of CCP can give feedback and discuss features and changes on EVE Online.

    I am just providing feedback from my perspective regarding this change, how it is affecting my gameplay and my opinion on what could be done to improve the situation.

    If you disagree with my stance and have nothing to constructive to say, feel free to ignore this post, as it is certainly better than being a condescending bittervet.

  • Aegis Nullsec Wormhole Changes Too Big in EVE Technology and Research Center

    So in the Aegis patch there was a significant reduction to the frequency and lifetime of nullsec wormholes due to some complaints about PL killing ratters. Here's my feedback as someone who lives part-time in a wormhole.

    Personally I think the changes were too big. I make part of my in-game income from farming vital and instrumental core gas sites in C5 and C6 wormholes that I find while roaming nullsec from my own C3 with nullsec static. I have also been experimenting with some of the C5 data sites using a Stratios.

    This is no longer a viable means for me to make my ISK, because the amount of probing required to find a C5 or C6 wormhole in nullsec that is not at the end of its lifetime is absolutely ridiculous. I may end up probing 2-3 hours in different regions only to find one or two collapsing wormholes.

    However from the perspective of the C3, I do prefer the shorter 16 hour lifetime of the K346 static. Means I don't have to roll the static as often as I previously did.

    But I think wandering wormholes to and from C5 and C6 wormhole space should be increased significantly, like by 40-50% at least. Right now there's a real drought of content and ISK for people who utilize those kind of connections, and it's not only PL and HK that use them.

    Please consider making some adjustments to the previous changes.

  • Making missions and ratting a group activity in EVE Technology and Research Center

    Currently in most cases it's more beneficial to do missions and ratting solo with a somewhat pimped or optimized ship.

    Exceptions include incursions and some wormhole combat anomalies.

    One thing that could make these missions and ratting more appealing to do in a group would be an increase in mission rewards, LP points and/or bounties for people who are in a fleet.

    Let's say you'd get up to 10-15% more bounties and mission rewards depending on how many people are in your fleet and participating in the mission or ratting activity. So if you only have 2 people in fleet, maybe you only get 3% increase in bounties, 3 people and you get 6% etc. up untill maybe a maximum of 5-6 people where you'd get the highest buff.

    This is not a magic bullet to fix PVE obviously, but it would help to make it a more social activity rather than a solitary one.

    Thoughts? Comments?

  • New Player Experience: Accelerated Learning in EVE Technology and Research Center

    Iain Cariaba wrote:
    Read forum rule #17. This has all been covered before.


    I did find threads about skill training but none which had my specific idea. If mods feel they need to lock the thread then so be it.

  • New Player Experience: Accelerated Learning in EVE Technology and Research Center

    People don't like to say it but skill points are important in EVE, especially if you as a new player want to fly in smaller fleets and not just be another marginally useful tackle frigate.

    I've trained new players and they were able to fly very well in fleets and follow commands within a few weeks, but to get them into decently fitted ships, even just t1 destroyers or cruisers with t2 weapons, takes at least a few months of skill training. It's really only once you have those first few million skill points that EVE, in general, starts to open up.

    Also there's a lot of veteran players in EVE, and the experience, wealth and skill point gap between them and new players is very big. I think making some adjustments to skill training could help to reduce that gap slightly and improve the new player experience.

    ATTRIBUTE IMPLANTS

    Let's talk about attribute implants, they are a terrible idea. Why? Because the decent ones cost a lot of ISK, especially to new players who need skillpoints the most and are some of the biggest buyers of +3 attribute implants. Losing 30-50 mil for a new player is a lot, and understandably it makes them more risk averse and as a result they have less fun. The removal of clone upgrades helped this, but let's take another step forward. I'm not talking about removing these implants, but doing something so that new players don't feel they need to use them could possibly help.

    ATTRIBUTES AND REMAPS

    The attribute names themselves are confusing and remapping is also detrimental at this early stage. I've had many newbies who have messed up all their remaps, because at this stage they didn't really know what they wanted to specialize into, and then they were stuck with a bad remap for the next year which stunted their training.

    Attribute names should also be improved as they don't make much sense right now, like you don't need intelligence to fly a spaceship or fire an advanced weapon system? Really?

    SOLUTION? ACCELERATED LEARNING

    One idea I had to address some of these issues was accelerated learning. Children absorb information like sponges, they learn stuff a lot quicker than adults. Why not the same for new capsuleers? Every new character on subscribed accounts should have all their attributes at maximum points for the first 3-6 months or so. This way new players don't have to deal with implants or remaps. Also, the skillpoints you start off with, even for a trial account, should be higher. Suitonia made a post about this on reddit.

  • Fuel Block Hauler in EVE Technology and Research Center

    Corraidhin Farsaidh wrote:
    Occator works well for this :D. I wouldn't be averse to the other races getting a specialized hauler for stuff not already catered for, it would make sense lore wise for someone to exploit a niche in the market.

    But I can't use an Occator with my low SP hauler alt, and Iteron is bad, it has no defensive capabilities like warp core stabs unless you want to have ****** cargo bay size. It would make sense to have a specialized fuel truck imo.

    FireFrenzy wrote:
    I believe jumpfreighters and Rorquals already exist...

    Not in highsec and low class wormholes. Well, JF can be in highsec but it's a bit overkill and takes a long-ass time to travel gate-by-gate, oh and it costs billions. Even a regular freighter is expensive and slow for simple fuel block hauling.

  • Fuel Block Hauler in EVE Technology and Research Center

    Considering we have a bunch of specialized haulers for ammo (Hoarder), ore/gas (Miasmos), minerals (Kryos) and PI materials (Epithal), why not make one for the most hauled items in the game, fuel blocks?

    Caldari and Amarr don't have any specialized haulers, give the Bestower or Tayra some love. Or make an entirely new fuel hauler.

    Just an idea, something that I would find really useful as a POS operator. Daddy wants a fuel truck!