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  • Date of Birth: 2009-03-12 17:57
  • First Forum Visit: 2012-02-04 21:32
  • Number of Posts: 406
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Xander Phoena

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  • Brutor Tribe Member since
  • Minmatar Republic Faction

Last 20 Posts

  • #EVE_NT 3 - EVE MEET IN NOTTINGHAM UK - 19th SEPTEMBER 2015 -SOLD OUT! in EVE Gameplay Center

    Anyone travelling down and back from Scotland who may require a lift drop me an Eve mail or even better hit me up on twitter (@midi2304) or by email (xander at crossingzebras.com). I'm going to be driving down from Thurso so can divert via pretty much anywhere on the way down to and around the central belt.

  • Xander Phoena for CSM X in Council of Stellar Management

    I have detailed my own ballot and the reasons for it in my latest CSM9 Weekly Report here:

    http://c-z.me/csm9wk42

  • Xander Phoena for CSM X in Council of Stellar Management

    Sat down to talk about the process with the Legacy of a Capsuleer dudes a few days ago. Recording is now available to listen to here:

    http://www.legacyofacapsuleer.com/mp3/LOAC_ep_21.mp3

    Please get out and vote and good luck to all the candidates!

  • Xander Phoena for CSM X in Council of Stellar Management

    Alan Mathison wrote:
    Xander:

    Just wanted to mention that I enjoyed your Cap Stable interview. Indeed, in some cases, I thought your answers were better than the questions. I look forward to dragging you to my voting block later this week.


    Thanks dude. The Cap Stable dudes have done amazing work this year and I was very relieved that they managed to squeeze me in at the end. Glad that my answers worked for you too.

  • Xander Phoena for CSM X in Council of Stellar Management

    StupidGenius Charante wrote:
    Recently, Xander Phoena and I sat down to discuss his CSM X Campaign. Listen here: http://capstable.net/2015/02/21/xander-phoena/


    Massive thanks to the Cap Stable guys for this interview and all the work they have done this election season.

    I wrote up a little piece following up some of the accusations that have been aimed at me this election season now that CCP have definitively stated there were zero CSM breaches this term:

    http://crossingzebras.com/on-transparency-ii/

  • Xander Phoena for CSM X in Council of Stellar Management

    Some other CSM candidates have been discussing me and transparency of late. I felt it only right that I added to the discussion:

    http://crossingzebras.com/on-transparency/

  • Xander Phoena for CSM X in Council of Stellar Management

    Angry Mustache wrote:
    More of a roundabout meta question for you Xander.

    What qualities in a candidate do you think makes one the most electable?
    What qualities would actually make a candidate the most effective once elected?
    And makes a candidate good to work with on the council as a team.

    Are any of these qualities mutually exclusive.


    Thanks for the great questions Angry.

    Qualities that make a candidate the most electable? Well without putting too fine a point on it, being a senior member / candidate from a 0.0 makes a huge difference. Whether it is fair or reasonable or not, if you are the candidate in a 0.0 bloc, that trumps just about any other quality. It's the nature of the beast.

    I think though the question you are actually asking is 'what qualities would I like to see in a candidate?' Before they are even elected, I like to see someone with a proven history of interacting with the community. Whether that be in alliance forums or twitter or a blog or here on Eve-O or whatever - I like to see someone who has went out of their way to interact with other players outside of the game.

    I personally like to see someone who understands their particular fields of the game (anyone who tells you they know everything about every part of the game is lying), is able to back up their own particular point or argument when necessary but also understands how to listen to opposing arguments and back down with it is correct to do so.

    They need to be able to communicate effectively with other Council members, CCP and the player base while also being able to effectively prioritise what is important in any situation. They also must understand that they will almost certainly be working with someone in the other 13 members who have distressed them in game in some way. Being able to put the meta aside is imperative.

    And understand that you will need to work hard at certain times, particularly around Summit. That was doubly so when we had to do the Minutes ourselves.

    I think that kinda answers questions two or three as well but I am more than happy to answer any follow-ups you have Angry.

    As to whether they are mutually exclusive. Well put it like this, I am of the opinion that there are no 'perfect' council members on CSM9. Some get (a lot) closer than others but we all have things we can improve on - we are only human. I'd like to see all of the above in a council member but I realise that I myself am not perfect and try to be tolerant in the foibles of others.

  • Player vs Dev Football match: sign-up thread in EVE Gameplay Center

    Signing up Xander Phoena!

    Prefer to play either centre-mid or right wing.Striker at a pinch.

    Course, if you have too many players and you want a CSM as head coach, I'll throw my hat in the ring to do that instead. I'm flexible :)

    Do we need to take a strip of some kind or bibs there or what?

  • CSM9 Winter Summit minutes in Council of Stellar Management

    Rain6637 wrote:
    Quote:
    Xander said that he would officially like to be documented as protesting any art time going to avatars instead of spaceships.

    clown.


    Pretty shocked to hear a Goon advocate for Space Barbies. Just goes to show...

  • Xander Phoena for CSM X in Council of Stellar Management

    Hendrick Tallardar wrote:
    Well, let's just humor the concept you don't know what CCP are planning.

    What did you personally believe to be the biggest area of weakness for the NPE as a whole prior to joining the CSM?


    Edit - On a side subject, in this Capstable Podcast discussion the topic of having the CSM 10 candidates personal information remain private came up after CCP announced that will be the policy. As someone whose real name and such is already out there, what are your thoughts? Do you agree with Marc Scaurus, a former contributor at your website CrossingZebras who also levels some pretty strong criticism at you on his blog, in that perhaps your personal information should be put out there in order to run for CSM amidst the current gaming community's controversies? Things such as investigating people's personal lives, harassing those peoples family members and so forth over video games.


    I think the biggest issue getting players through the NPE is that crucial first 30 mins to an hour. People need to be grabbed in that timeframe except we all know that Eve isn't a game that's easily played in 30 min - 1 hour bursts, let alone that very first 60 minutes. There's one key way they could get round this and I can't discuss it in too much detail as it is NDAed but I certainly hope CCP follow through on it.

    I didn't spot Marc's post but wrt CSM members identities being private or not, I really don't have a particularly strong opinion either way. If someone in Eve really wants to go after you, they can probably find your real name pretty easily - gamergate only proves this thesis imho. On the other hand, there are some great potential CSMers out there who haven't stood up to now because they didn't want their names public. I guess we shouldn't be making it easier for them ofc but I certainly have zero issues with my name being public then CCP changing the rules down the line.

  • Xander Phoena for CSM X in Council of Stellar Management

    Hendrick Tallardar wrote:
    As a follow up, what are your personal thoughts on areas of interest that need a complete overhaul and what would you like for that specifically to be? (eg. making the career choice an immediate thing in the tutorial rather than later on or adding a PVP training zone in highsec starter systems etc.)


    See I have to be careful with this question because I actively now 'know' what CCP are planning to overhaul in the coming months. I say something which I know isn't slated to be on the table and I get egg on my face potentially or I say something I know is coming and it's grandstanding.

    What I will say is that as you saw from the Minutes, the immediate NPE - that first hour or so someone is in the game - is so super important and some of the ideas CCP showed us at Summit are fantastic. I genuinely think that even more than sov update, this NPE stuff is utterly vital to the long term health of the game.

  • Xander Phoena for CSM X in Council of Stellar Management

    Hendrick Tallardar wrote:
    Xander,

    As someone who works with me on the EVE101.com project, what are your thoughts on the New Player Experience in EVE in general? What do you think can be improved upon and adjusted to better incentivize new players into venturing down the path of PVP and eventually subscribing?

    One point of contention I have with the tutorials is that it does a very poor job introducing and preparing players for the concept of permanent loss when undocked and attacked by other players (or when their ship is destroyed by NPCs). There is also the problem regularly stated that a new player "has no clue what there is to do" when starting out and simply runs missions and so forth as commented on by CCP Rise at EVE Vegas. It could be said this is because the "sandbox gameplay" doesn't open up for the player until several hours into the game and beginners tutorial is completed. Your thoughts?


    Sup Hendrick. Cheers for the question.

    The NPE was a huge topic of conversation at Summit. It clearly needs improvement. There's no shocker there.

    Not gonna lie - regarding your 'loss' comment, I completely agree however it didn't really come up at Summit. I think your second comment kind of brings up the bigger issue which isn't just teaching players the basics, it's pushing them in some kind of direction in Eve. The tutorials do a bad job of that at the moment. CCP showed us some 'very' cool ideas for where they could go with this in the future. We made 'very' clear that CCP should actually go and do these things. I hope they do. If they do, I think the NPE will be SO much better.

    Sorry for being vague but yeah, CCP are aware of the issue, they have some very solid ideas on how to solve it and I hope they follow through.

  • CSM9 Winter Summit minutes in Council of Stellar Management

    Huge thank you to CCPs Logibro, Leeloo, Manifest and Falcon for the super fast turnaround on these Minutes.

  • Devs vs Players football match at Fanfest! in EVE Gameplay Center

    Count me in.

  • Xander Phoena for CSM X in Council of Stellar Management

    Laurici wrote:
    Xander Phoena wrote:
    appocalypsse wrote:
    are you a official candidate of PL? other thank your weekly blog and the imput stuff what else have you done this year for the csm?


    Did you read the OP where I specifically listed some of the actual concrete things I have achieved this term?


    Actually, I think this is pretty fair cop. The things you list are the weekly updates and having "played a small part" in the null sec discussion. You specifically talk a lot about "ccp" and "the csm" but don't list your actual contributions. Additionally, you mention in the CCP Dev Blog about the input broadcasting which was a pretty hot topic for most csm members. Do you see your role as mainly an unofficial CSM reporter?

    The other question is pretty fair, are you an official PL candidate?


    Fair enough - I mistakenly thought I had mentioned the input automation issue as well as the other thing I discussed in the dev blog from yesterday in the OP but obviously not. To be clear, from the CSM dev blog released by CCP Leeloo yesterday:

    'A couple of things that came slightly out of the blue which I wanted resolved have come to me from the player base since I was elected. The first was the issue of input automation which I very quickly engaged CCP on with initially, limited success. I requested a session to discuss this at length at the Summer Summit and you can read how that particular conversation went in the Summit Minutes. It was clear that this urgently needed addressing so it was fantastic to see CCP clarify what was a previously grey area and to feel I personally played a significant part in that.

    I also wanted to address how CCP devs actively play the game in a very real way after the issue was brought up by a player. After all, how can a dev balance the demands of a large 0.0 bloc FC if they can’t experience said gameplay themselves? This is something I pointed at CCP Rise and Fozzie when they came on Crossing Zebras a few weeks back and I believe CCP will act on this in the not too distant future.'

    I thought I had mentioned these in my original OP in this thread but clearly not - my bad.

    To be clear, I would need to check logs but I am entirely confident that I was the first person from CSM9 to address the input automation issue with CCP early on in our term. I pushed for the session to discuss it at the Summit and as you can see from the Summer Summit minutes, it was something I pushed on heavily during and after.

    As to being a reporter, I definitely consider that part of my job but not all of it. As listed above, I have achieved real, concrete change as well as being a conduit for the player base.

    As so being a PL candidate, I am a candidate standing on the CSMX election who flies with PL same as Manfred Sideous and Bobmon.

  • Dev Blog: CSM 9 - The Year In Review in EVE Information Center

    Mike Azariah wrote:
    I liked it. I also think that you should ask Leeloo why only seven of the fourteen members wrote.

    Anyone thinking of running in the upcoming election would be well served to read between the lines and know what they are getting into. Both the good and the bad. I am amazed at how many of the candidates are campaigin for the type of council that is a thing of the past or never existed at all.

    Read, research, learn, plan.

    m


    So much this.

    Also Marlona, as Sion mentions, if you have evidence of CSM impropriety, it is your duty to get that evidence to CCP as soon as possible.

  • Xander Phoena for CSM X in Council of Stellar Management

    For those of you interested in the CSM process, I highly recommend reading CCP Leeloo's dev blog from today wherein I detail what I feel my accomplishments were this term:

    http://community.eveonline.com/news/dev-blogs/csm-9-review/

  • Xander Phoena for CSM X in Council of Stellar Management

    appocalypsse wrote:
    are you a official candidate of PL? other thank your weekly blog and the imput stuff what else have you done this year for the csm?


    Did you read the OP where I specifically listed some of the actual concrete things I have achieved this term?

  • Xander Phoena for CSM X in Council of Stellar Management

    Protovarious wrote:
    There's a special place in our hearts for Xander. It's an enigma, really.

    We can't deny his dedication to the community. We admire his work / life balance and ponder how he manages to be an effective CSM member with his attendance at undeniably top levels. More importantly, he's a catalyst of what makes the out-of-game meta of this game so endearing.

    ...and we love to troll the living s**t out of him!

    Xander, of course you have my vote. You're a stubborn, hard-headed, egotistical, maniacal family man who always puts what the community and the game needs first above all the crap. So you're basically me.

    Xander Phoena for CSMX or riot.

    #Endorsed


    As far as endorsements go, this one is rather epic. Cheers man!

  • Xander Phoena for CSM X in Council of Stellar Management

    Alan Mathison wrote:
    Space has become littered with abandoned POS structures. What is your position on getting rid of them? I'd like to see, perhaps, a orbital degrading mechanic once the fuel is gone. This, then would open up the moons for pilots that will actually use them. The current mechanic, of course, involves Wardec-ing a possibly abandoned Corp and then sitting there for an extended period of time blapping the structures. I think something better is quite possible.


    I think some kind of degrade mechanic would be entirely reasonable. As you know, structures are going to be addressed soon - mainly in the case of sov but certainly not exclusively. I'll definitely make sure this question is asked at Winter Summit.

    Alan Mathison wrote:
    EVE seems to be popularly seen as more than a game, perhaps moving into the hobby realm. I'm aware that some discussions have been held with regard to finding a way to bring a more casual player or a more casual play-style option into EVE. Would you advocate this? If so, how might this be done without fundamentally changing the nature of the game? Would it?


    Hm, this is a tough one. See on the one hand, I would like to see there be more ways to play Eve 'quickly'. I hate that in Eve you normally need to sit down and dedicate a good chunk of time to any given play session. FW is maybe one of the few exceptions to this. So I guess I am more an advocate of 'quicker' gameplay options as opposed to more 'casual' ones. Whether that is actually an achievable goal, I'm not so sure. I definitely like the fact that Eve isn't a simple game and it caters to a fairly specific audience. I'm not necessarily sure attempting to attract a more casual audience in an attempt to increase subs is the way to go forward.

    Alan Mathison wrote:
    It seems a given that CSM X and CCP will look at dealing with the SovNull question this term. Beyond that, from a gameplay perspective, what would you advocate as the next priority?


    Another tricky one. I think lowsec as a whole, not just FW, could probably do with a good looking at. I think it's purpose and niche within the wider Eve universe has perhaps lost some focus of late and it could do with being worked on. Of course, those who fly in lowsec may avidly disagree with me there.

    Alan Mathison wrote:
    EVE players seem to be quite passionate about the game, yet it is said that the voting rate for CSM elections is lower than that of even the United States midterms. Does this diminish the validity of the CSM? What would you like to do to combat the voter apathy that we see and effectively educate the voters on the reality of what the CSM can effectively do?


    I don't think it diminishes the validity of the CSM. I also don't think there is a direct correlation between what the CSM can achieve and voter turnout. That said, it's reasonable to assume that CCP would be more likely to trust a CSM advocating a particular position on behalf of the player base when 90% of that player base voted them in than if 10% voted them in. As such, we all need to work hard to increase voter turnout.

    As to what can be done? CCP do seem to be doing more and I have very high hopes for that they have planned for the CSM X election. As CSM members, it is imperative that we each actively go out and engage with the player base. I myself have regularly blogged and taken part on #tweetfleet. I know some others have blogged, some have been incredibly active writing for news sites, some have been active on Eve-O or on their own alliance forums, etc. I will be watching the turnout figures for CSM X very closely indeed.

    Alan Mathison wrote:
    Finally, and most importantly, do you like cats? :-)


    I love cats and own one but I hate to tell you, I prefer dogs! Myself and my wife have two labradors and they are way more fun that our cat who I feel barely tolerates our existence.

    Thanks for the questions!

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