EVE Forums

 
Capture Portrait
  • Date of Birth: 2011-04-03 22:11
  • First Forum Visit: 2014-06-01 01:35
  • Number of Posts: 23
  • Bounty: 0 ISK
  • Likes Received: 7

Xantia Naari

Security Status 5.0
  • XNaari Industries Member since

Last 20 Posts

  • Project discovery: Future discoveries in EVE Technology and Research Center

    I'm stocked to see you have expanded on the project discovery idea. I have a few suggestions on future project discovery themes you could consider.

    1 Project Hephaisitos: the surch for extraterrestrial civilizations to far away for communications.
    http://www.astro.uu.se/~ez/hephaistos/hephaistos.html#portfolio

    2 Project Foldit: Solving protein structures for science.
    https://fold.it/portal/

    Oh, and one more thing. Could you please give the Navy Domi a buff so it can used in lv4 missions. That would be great!

  • Where did the fun go? in EVE Communication Center

    I think people just grew up. I don't know what the average EvE player age is, but I bet it is higher then most and is increasing.

  • Sci fi versus Sci fact? in EVE Communication Center

    Owen Levanth wrote:

    Mining already is based on the periodic table of elements, just abstraced by gameplay necessity. Lore-wise, the names come from thousands of years of separate history. That's why you get stuff like "Pyerite", with a name so close to something in our world, you can easily see how they got their names, even if it has probably nothing to do with the "Pyrit" we know.

    Base metals mined with PI is for example exactly what you describe with sea water and alkali metals. Just that it turns on out you can also find it on planets without oceans.


    I don't understand, if the thousands of years could cause the lingual evolution of minerals, why did not also the names of moon "materials" (they are actually names of elements taken directly from the periodic table) also evolve? Take for example the extremly rare element Technetium...
    Either make these materials more fictional or make the minerals less fictional.

  • Sci fi versus Sci fact? in EVE Communication Center

    Deckel wrote:
    While it would make sense to keep the periodic table, that would also mean ratifying fictional industrial processes, components and manufacturing to real-world materials, which would be a huge turn-off for game designers as they would then need to always keep material realism as an aspect of all items in the game, rather than focusing on game balance and functionality.

    Personally I think they made the right choice in distancing themselves from real-world materials.


    That is a very good point. I also realized that the effort it would take to change such a thing and then balancing it etc etc etc, would be a nightmare for CCP. It would be a total cascade effect of changes. However, aren't the moon materials various non-fictional elements already?

    There are alternative ways to picture the periodic table that would fit the EVE, I guess.
    http://www.chemistry-blog.com/wp-content/uploads/2009/04/mayan.jpg

  • Sci fi versus Sci fact? in EVE Communication Center

    Tavin Aikisen wrote:


    Do we actually know the chemical composition of New Eden's minerals? All we know are names that have been given to them. Remember New Eden experienced a dark age and science and technology was reborn and thus so were naming conventions.

    The only opposition to this I can think of at this stage is Tritanium. The lore stated that it used to be volatile when exposed to an atmosphere.


    No we don't but we would expect them to be composed with the elements we have on earth. We would also expect the most common ones to be like the most common ones we have found impacting earth. i.e. iron asteroids. Thus Iron should replace tritanium, or at least name it Titanium instead of Tritanium...Unless tritanium is an alloy of some sort..in which case it would not lock like a smoky quarts crystal...what ever.
    In order to follow the lore, I would keep the names for the common and obvious elements that would not be forgotten. Such as oxygen, carbon, iron etc. The rarer stuff like those rare earth metals could have other names, but keep their abbreviation... For example Lutetium (71Lu) could be named Luminairium instead after the Gallente Luminaire system.

    Yebo Lakatosh wrote:

    Expecting anything realistic from soft science fiction just diminishes the enjoyment rate


    That depends on how it is implemented. I don't think slightly more correct chemistry would harm the joy, but perfectly correct could. My point is, using your analogy with Kerbal Space Program, at the moment the chemistry in game is so bad, the planets would be flat and square if the physics was equally as bad :D

  • Sci fi versus Sci fact? in EVE Communication Center

    I'm a huge fan of sci fi. Being a science teacher and all I enjoy the imagination about future technology. There is however some things that will be same regardless of what parts or time of space we visit. One of those things are the elements we find on earth will also be found all over space. The minerals that exist will be composed of those elements. The minerals that exist in EVE do not have an equivalent on earth and will never have. What I'm trying to say is that sci fi applies only to what intelligence does with technology. Nature will remain the same.

    What if mining instead was based on the periodic table of elements? Minerals in asteroid belts contain minerals rich in Iron, Tungsten, Iridium, Gold, Silver, Platinum, Osmium, Palladium etc. Rarer asteroids could contain some rare earth metals. Gas clouds could contain the nobel gases. Ice could contain half metals and light metals. Alkali metals could be found in sea water from PI. Some of the realy rare stuff could be isotopes that are either natural occurring or produced in factories.

    This would be lovely! This would be so awesome and would also be educational and relateable :D

    This is after all EVE and not WOW.... This is SCIENCE fiction and not MAGIC fiction XD

  • 119.1 - General discussion (PC) in EVE Information Center

    A few things that have crossed my mind...


    • I wish there where more things to buy with the AP from project discovery. perhaps just use AP to discount other things..
    • I wish the dominix got a buff. It is pretty much useless. Even the navy domi is terrible in missions. It's to bad since it is, in my opinion, amongst the best looking ships in the game.

  • Singularity: Requests for account reactivation in EVE Technology and Research Center

    activation please :)

  • What 3 things would you change about eve? in EVE Communication Center

    J'Poll wrote:
    1. Remove Concord.
    2. Ban all carebears (as in people who are 200% against any form of PvP possibility)
    3. Remove high-sec.




    and then EVE will never get a singel new player. It will be filled with bitter vets like yourself for a month before shutting down for good

  • What 3 things would you change about eve? in EVE Communication Center

    1. I would like to nerf the targeting time of fits that more or less insta-lock to more then 3,5 s. It should not be possible to catch everything on gate camps. Some things need to be able to slipp through.

    2. Possibility to color and group people on the fleet-watch list

    3. I want an ingame fitting application, so that I can test fits, see the stats and such, before buying the modules. I can not believe this does not exist by now. Why!? I do not want more third party API applications. I want more first party EVE online applications. Don't outsource your own jobs CCP, unless you intend to fully integrate the products into the game.

    additional: I would like to see more science lore explanations as to how the futuristic technology in game supposedly works. Also, it would be cool with some more dynamic missions that involve resent events covered by the scope. (something along the line with what you did with the wyvern that was stolen by the Guristas, but keep building on the story. Don't just abandon it).

    Thank you

  • What 3 things would you change about eve? in EVE Communication Center

    After reading many of the suggestions concerning changes to PvP I find that many ask for things that border to: "CCP, make PvP so I can eat the cake and keep it at the same time"
    Other comments are like: "CCP, make PvP so that I never lose a fight and so that those who get killed by me enjoy it"

    Please try to come up with more specific tweeks instead of general and obvious things.

  • What 3 things would you change about eve? in EVE Communication Center

    I have three simple ideas. They are not the 3 things I would want to change the most. Just some tweeks to the game.



    The fleet watchlist. It would be great if I could color code those that you add so you can tell them apart. For example, when running HQ incursion sites logies have a lot of people on their watchlist (The anchor, The FC, New guys and other logi). Beeing able to tell people apart easely would be great.



    I don't know if this is possible, but it would be nice if wrecks that are abandoned could be distingused from privat wrecks when combat scanning. This would open up an alternative way for new guys to make some isk if there are some philantropist who don't bother salaving their wrecks but chose to give them away.



    When running level 4 security missions and hording all the loot they generate, players will end up with hundredes upon hundreds of different moduls, ammo and what not. This is the same regardless of what faction you choose. Or atleast more or less. Missions for Brutor tribe will give you slightly more of one kind of modules then missions for caldari navy and vice verse, but there will still be hundreds upon hundreds of all kinds of stuff. So what do people do with it all? well stuff below tier 3 is reprocessed and the other stuff is sold of, but mission runners rarely have the skills to have hundreds of sell orders open at once. You see where I'm going with this...
    My wish is that the variety in security mission loot was more NPC corp dependent. This would spread players out more instead of focusing in certain systems like Funtanainen. The possibility to focus on getting specific kinds of modules in the loot inorder to fill a market nish would add alot more dimensions for the common mission runner and new eve player.

  • Bye bye watch lists in EVE Communication Center

    I am all for this change, so I'm gonna say good job CCP!Big smile

    This will hurt griefers the most.

    I don't know if I'm on anyones watchlist but I do alot of exploring and have been caught a few times with a lot of relic loot in my cargo so I would not be surpriced if some who specialize in hunting explorers have me on their watch list. However, I have some of them on my watchlist so that is the only thing that will hurt me after the change. It's nice to know if I need to be extra careful when hacking relic sites in null sec.

    I'm all for this change but I wish their could be some exeptions to it.

    For example, characters with a standing that make them criminals should be adable without concent. Characters that have podded you should also be adable without concent.

    Keep up the good work CCP

  • Seed Mordus legion Ships in EVE Technology and Research Center

    It has been announced that the BPCs for the Mordu's ships will be dropped by rare Mordu's rats in low sec belts. However, I think they ment to say very very rare. I spent 9h chaneing belts in low sec today and so did 3 others from my corp in other parts of low sec. Nothing...

  • Most New Players' First PvP Experience.... in EVE Communication Center

    My first PvP experience was with a different account. I had mined for two weeks in a bantam and desided to cash in my effort. So I took my new badger that I barely could offord and flew to the best price I could find on the market. Like 5 jumps later I enter low sec. Like 5 seconds later I was podded and laughed at. Apparently I was a "f*cking noob". Two years later I come back and start a new account. That was 2 years ago.

  • Dev blog: Fortune Favors the Bold in EVE Information Center

    Aalysia Valkeiper wrote:
    think about it.

    what demographic plays on line games most? 12-16 year old males

    is that demographic mature? do I really have to answer?

    What does that demographic mostly desire? hack-n-slash, the bloodier-the better

    Does that demographic care about anything else? only when forced to by game mechanics.

    what does catering to that demographic and its desires give you? an immature, hack-n-slash, shoot'em up.

    are there any other games out there catering to this? ***glare***

    so, how can you best cater to this? become the most immature, bloodiest, hack-n-slash around.


    The reason I play EVE is because I find it mature, but it is changing. I will give it up if it continues. It is as you say. CCP must do something about it eventually or the game will die.

  • Dev blog: Fortune Favors the Bold in EVE Information Center

    Aalysia Valkeiper wrote:
    I have put several ideas in the forums in attempts to reverse the trend.

    Each time, those ideas are jumped on and flamed to ashes. I have never seen a single CCP rep post about any of the ideas, but I have noted the posters who flame the ideas post massively in threads discussing PvP and ganking.

    I don't think it is coincidence.


    Probably not. They shout the loudest which is why CCP listens. They are probably miserable in their real life's which is why they act it all out in EVE. It saddens me that CCP favour such behaviour.

  • Dev blog: Fortune Favors the Bold in EVE Information Center

    Aalysia Valkeiper wrote:
    I have no idea, either, but i can tell you that's happening.

    Recently, the 'Lan Club' at the college I study at decided to check out if EvE online was a viable game to play or even establish a corp in (to represent the college).

    I was the ONLY player in the club already playing EvE at the start of the test.

    27 players opened trial accounts and played the ENTIRE time the accounts were open.

    NONE of them subscribed, even though the college was offering to pay for the subscriptions.

    I am now the only player in the Lan Club playing EvE.


    That's so sad!

    I have a lot of friends that wish to join but after the trial say that it's too late to ever get a fighting chance. I hope future releases will provide more real incentives for new players. Eden would be a better place with more unique characters rather then a box of alts.

  • Dev blog: Fortune Favors the Bold in EVE Information Center

    Aalysia Valkeiper wrote:
    Xantia Naari wrote:
    Aalysia Valkeiper wrote:
    Does that truly surprise you?

    Think about it.

    They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.

    Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.

    Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it.


    Well, actually yes it does surprise me.

    I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income.


    Then can you explain why they have made it so hard for new players to actually play without being jumped and ganked?


    No, but I would rely like to know.

  • Dev blog: Fortune Favors the Bold in EVE Information Center

    Aalysia Valkeiper wrote:
    Does that truly surprise you?

    Think about it.

    They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.

    Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.

    Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it.


    Well, actually yes it does surprise me.

    I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income.