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  • Date of Birth: 2004-09-12 20:45
  • First Forum Visit: 2014-02-24 19:17
  • Number of Posts: 76
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Xzanos

Security Status -1.7
  • Fools Resurrection Member since

Last 20 Posts

  • Heat and Module Damage repair in EVE Technology and Research Center

    Hey guys so I have had this idea rolling around in my head for a while. I dont know if it should be a ship or a module or a combination of a few different things which i figure will probably be the case.

    Anyways there are two general ideas.

    Number one, a module that can siphon heat from a ship and turn it into capacitor. Maybe a script for Nosferatu?

    Number two, a module that can repair ship modules, maybe a script for hull repairs?? lol

    Anyways with the way citadels repair you now i figured it would be a great opportunity to discuss.

  • Vexor Nerf in EVE Gameplay Center

    W0lf Crendraven wrote:


    It cant lose if flown properly.

    Not to mention that you can beat a stabber in a 1v1 by pressing approach, mwd on and putting 5 light drones on him.

    Killing drones is almost never the right thing to do anyways.


    Some people may not think that this ship is overpowered but its defiantly near the top, and its easy to fly which makes it all the more powerful as there is more room for error. I think that this is the case with a lot of ships.

    Easy to fly = more effective

  • Vexor Nerf in EVE Gameplay Center

    Ping PangWang wrote:
    link a fit that does all that at once......................


    No ship can do everything at once, you are correct. But this ship does not have to sacrifice as much to increase its damage and can make up for its other stats.

    Drone boats in general have the extreme advantage of not having to stay near their target to apply a majority of their damage and there for being able to fight at multiple ranges with a single fit is also very possible. The tracking on rails is extremely good as well so kite fits are not as vulnerable of smaller ships (or even other cruisers for that matter) getting under its guns.

    These two fits one semi kite / buffer and the other an active armor, cant do everything but they sure can do more than most.

    [Vexor, Vexor fity]

    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Tracking Enhancer II
    Tracking Enhancer II

    Warp Disruptor II
    Stasis Webifier II
    Large Shield Extender II
    50MN Y-T8 Compact Microwarpdrive

    200mm Railgun II, Federation Navy Antimatter Charge M
    200mm Railgun II, Federation Navy Antimatter Charge M
    200mm Railgun II, Federation Navy Antimatter Charge M
    200mm Railgun II, Federation Navy Antimatter Charge M

    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I
    Medium Processor Overclocking Unit I


    Hammerhead II x5

    [Vexor, dps]

    Medium Ancillary Armor Repairer, Nanite Repair Paste
    Medium Armor Repairer II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Magnetic Field Stabilizer II

    Small Capacitor Booster II, Navy Cap Booster 400
    J5b Enduring Warp Scrambler
    Stasis Webifier II
    50MN Y-T8 Compact Microwarpdrive

    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

    Medium Nanobot Accelerator I
    Medium Ancillary Current Router I
    Medium Auxiliary Nano Pump I


    Hammerhead II x5


    And as a drone boat, I will retract my statement to say that perhaps its the damage bonus to the guns that should be changed, To keep this ship in its drone boat role.

  • Vexor Nerf in EVE Gameplay Center

    Kalihira wrote:
    W0lf Crendraven wrote:
    Jenn aSide wrote:
    Did someone get killed by a Vexor?


    Why do people always make it personal, the vexor is by far the best t1 cruiser. The only thing close to it is the caracal. It does everything, its extremely tanky with either absurd ehp via a buffer tank or dual or even triple rep. It does absurd dps for a cruiser (over 1k if fit for it), its fast, it can kite. It can do everything.


    A t2 fit buffer vexor has 52k EHP while dealing 628dps cold. In a game where most cuisers have about 30k ehp and deal 500 dps or so. It doesnt even require skills, its the perfect noobship (t2 light neutron buffer fit), its also perfect for older players.

    Its just way to good.



    And no i havnt died to a vexor in ages, so it really isnt personal.


    So your argument against the vexor is its versatility? It cant do all those things at once, do one thing and you cant do another. Its a fun ship, but nowhere near as powerfull as you make it to be. Fly it around and its limitations will become clear soon enough...


    Flying other ships will show even greater weaknesses.

  • Vexor Nerf in EVE Gameplay Center

    Nerlens Nerlens wrote:
    Xzanos wrote:
    [quote=Rawls Canardly]

    I guess I just never get good matchups... With no damage mods and med drones the Vexor is capable of pushing 500 dps. I will use the Rupture in this example which is only able to put out 340 dps




    To approach that amount of DPS without damage mods the vexor needs to fit blasters, which gimp the rest of the fit.


    Even with blasters fit the damage output at range is higher all the way to max falloff.. plus the drones damage distance from your target does not matter.

  • Vexor Nerf in EVE Gameplay Center

    Rawls Canardly wrote:
    Ok, I'll bite, why do you think the T1 Vexor needs a nerf? The cap is too small for prolonged mwding around the field, it's tank is far weaker than caracal or maller, it's far slower than the rupture... The thing is honestly mediocre in most regards, and even the DPS barely keeps up (if your drones haven't died yet). Why, pray tell, do you want the droneboat's drone bonus nerfed?


    I guess I just never get good matchups... With no damage mods and med drones the Vexor is capable of pushing 500 dps.. I will use the Rupture in this example which is only able to put out 340 dps.. this is already a huge gap.

    This is easily compounded with damage mods or "sacrificing damage" to dedicate all lows slots for tank.
    The amount of damage that a shield fit Vexor outputs is so high that the Neut you could fit in a utility slot of the Rupture will not cap out your opponent nearly fast enough, and most armor Vexor fit cap boosters.
    The drone bay size also severely thwarts any attempt at fitting a smartbomb to counter drones.

  • Vexor Nerf in EVE Gameplay Center

    Sabriz Adoudel wrote:
    But it's also mediocre against frigates and T3 destroyers who can speed tank it, and has plenty of other limitations.


    These are the same limitations almost all turret cruisers face though so its not really a limitation only the vexor has.

  • Faction Warfare PVP Missions in EVE Gameplay Center

    Alasdan Helminthauge wrote:
    How can you restrict ship types without gates?


    The token you receive is encrypted to only work with a specific class of ships warpdrive

  • Faction Warfare PVP Missions in EVE Gameplay Center

    Missclick Quote and not Edit

  • Faction Warfare PVP Missions in EVE Gameplay Center

    TLDR; Create PVP missions for FW that match you with a fleet of the same size.

    Add PVP Missions to Faction Warfare
    -PVP missions can be accepted through current FW mission agents.
    -Players choose between PVE or PVP missions.
    -PVP missions can be accepted solo or with a fleet (similar to how payouts for missions are awarded now)
    -PVP missions would have levels 1,2,3,4,5
    -Ships allowed would be restricted similar to FW plex. level. 1 = novice 2 = small 3 = medium 4 = large 5 = x-large
    -Mission location would be provided in the journal
    -Mission would be located in a deadspace pocket with no gate.
    -Accepting the mission or being a part of a fleet with someone who accepted a mission would give that player a token allowing them a one time warp to the deadspace pocket.

    Defense Mission
    -Accepting a mission would spawn a defensive plex within a system currently owned by your faction.
    -If there is already a defense plex being controlled by the opposite faction see Offence Mission below.
    -If your faction does not control any systems than a plex will be spawned in a system that is by default controlled by your faction.

    Offence Mission
    -If a defense plex is already open that matches the mission level and fleet number of a currently open Defense Mission for the opposite faction that mission will be assigned as an Offence Mission.
    -If there are currently no open Defense Missions open matching your criteria see Defense Mission above

    Rewards
    -Rewards for capturing a plex would be less than current FW plex.
    -Kills inside a FW PVP mission deadspace would award bonus LP.
    -Kills using a ship from your faction award bonus LP.
    -Rewards would be balanced so that capturing a Defense plex uncontested would award much less than defending a current FW plex uncontested, real reward comes from enemy FW ship kill LP rewards.

    Reason
    While I know this post is probably going to be received negatively by a lot of players, I think a system like this could provide an outlet for the more casual player to find pvp while still having to risk traveling to the combat location and not knowing your enemy's composition other than possible ship types. More often than not do I hear people say that trying to find a fight is the worst part of playing EvE. I would never want to see a que system like you see in WoW for arena and battleground, but I feel this system would serve a similar purpose while still staying true to EvE.

  • Vexor Nerf in EVE Gameplay Center

    I think that the 10% damage and HP bonus for drones on the Vexor needs to be reduced to 5%. The vexor would still easily be the king of cruisers while at least dropping its DPS into a more comparable place to the other cruisers.
    Currently this ship is very overpowered.

  • Smart Bomb Camps in EVE Gameplay Center

    Yes i guess i miss understood, but you are correct. I mean to say that it always happens when landing on a gate not when coming through the other side.

    Sorry to "whine and cry" just trying to make this game more fun for everyone and not just a few. But your right I guess I just suck at Eve too, one more thing to add to the list.

  • Frigate Combat Survey in EVE Gameplay Center

    As more people take the survey the results are starting to add up keep things coming guys.

  • Smart Bomb Camps in EVE Gameplay Center

    [quote=Algathas]
    This means that its near impossible to smartbomb someone on the in gate/quote]

    I have never been podded anywhere other than the in gate so near impossible seems like a huge overstatement. Nor was it in a system over 14au. I hade no idea he was even there as he was cloaked. Regardless of them being nerfed before, It doesnt seem to have done much good.

    Bots make timing not an issue.

  • Smart Bomb Camps in EVE Gameplay Center

    Algathas wrote:
    If a ceptor has a "get into warp" time of under 2 seconds its almost (if not 100%) impossible to point them on the gate even with the maximum possible scan resolution. On top of that they are nullified and can't be stopped by bubbles. This means they are invincible except for smart bombs. Then if they wish they can keep this speed and put a tank good enough to survive more than 16 large T2 bombs all at once. -- All in a ship that cost almost nothing. That is way more cancerous than some slow clunky battleship that has to be in an exact location waiting and hoping that someone will be dumb enough to warp to them while being so weak that a cruiser landing could kill them.


    THIS has been the only good reason someone has given for why not to nerf SB, I have not been in null for a LONG time and completely forgot about the interdiction nullification bonus that ceptors got. However smartbombs have been in the game for much longer than the ceptor change so to say that that is there purpose i think is a bit incorrect.

    I would rather see a SB activation distance get nerfed along with the nullification changes reworked (from what i have heard mostly everyone has a negative opinion on nullification ceptors.) Maybe only nullify the bubbles that are in dscan range from where you start warp.

    (lore wise basically the ship can only compensate for a bubble that was within the ships scanner range when initiating warp.)

    This would allow for bubbled SB camps in systems more than 14 AU across to still work IF the ceptor pilot/pilots are LAZY but also make them avoidable for players who use pings/ celestials in systems where it is known a SB camp could happen instead of never knowing if one is present and having to use a ping on ever low/ null gate in new eden. Thats a lot of BM's


  • Smart Bomb Camps in EVE Gameplay Center

    Also everyone who is bring up null sec, that has nothing to do with I am talking about. You can still use drag bubbles in null and bomb the f out of whoever in line warps. What is all this talk about zero tank ceptors? and why is there such a dire need to counter them? i mean webs come to mind as an alternate counter.

    I just don't understand why people are hanging on to a game mechanic that is so cancerous you might as well be a tumor sitting on the gate. I guess a majority of players get more enjoyment out of ruining other peoples fun than actually providing content.

  • Smart Bomb Camps in EVE Gameplay Center

    Algathas wrote:
    Xzanos wrote:
    Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.

    I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan


    If lazy people in untanked ceptors wouldn't constantly warp straight to them, then the smart bombers wouldn't be there. The issue is not the weapon but the fact that players feed them easy kills (including you). If more people went around, warped from a different angle, or hot dropped the smartbombers then they wouldn't be there as it would be too much work.


    Most people do this with an alt, afk, and bots/macro anyways so i doubt that the frequency would change anything. I mean hundreds of people use a gate every hour. There will always be someone who slips up or is a new player and has no clue what even happend.

  • Smart Bomb Camps in EVE Gameplay Center

    TXVinDicate TXBlackOps wrote:
    What's this world and this game coming to? FFS man learn to pilot your ship and take the extra time to learn how to make and use pings or simply warp to just about any celestial that takes you off the line of warp-in other that the gate to gate path. That will solve your problem with smart bombers in low security space.
    There's no need to nerf this game every time some LAZY player cries because he's too foolish to learn the mechanics to it.

    When you see a long warp in lowsec, and you're not ALONE in local, PING. If there's a smartbomber there come back with something and tackle him and kite outside his bomb range and kill him. He'll be a pirate and you won't even take gate aggro for it. FYI there doesn't have to be a new rule or law to protect every fool who is too lazy to learn.

    EVE DOESN'T NEED AN EASY BUTTON!
    HTFU

    o7
    VIN


    Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.

    I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan

  • CCP’s Most Calculated Endeavor in EVE Communication Center

    Yebo Lakatosh wrote:
    Sister Stetille wrote:
    TLDR; CCP is slowly turning EVE into a FTP game.
    Not sure what do you mean. Playing since january, plexing two accs, never payed a dime.

    EvE is F2P. Deal with it. It makes awesome people like me to arrive.

    It's also very cleverly disguised as pay-to-win, so whales spend a lot only to realize it's not.


    How many hours a day do you play to plex two accounts? Also if someone else paid CCP to create a plex that you purchased from that player to use for game time, how is that FTP, maybe for you, but CCP still made the money.

  • Frigate Combat Survey in EVE Communication Center

    Carine Lefevre wrote:
    Can I ask what the purpose of this survey is?

    I found myself picking the same answers for virtually every question: all the frigates except the griffin and vigil. In my experience pretty much any T1 frig can beat any other, depending on fit, how the fight starts and pilot skill, with the exception of the two I listed above as they don't really have the dps.


    Assume all variables are equal for both parties. when it comes to fitting just use the fittings you know of vs each ship and the fittings you know of. From my experience for example a Tristan trumps a Rifter everytime regardless of fittings.

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*activates thermal hardeners for incoming flame