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  • Date of Birth: 2010-09-24 18:02
  • First Forum Visit: 2013-09-21 21:03
  • Number of Posts: 37
  • Bounty: 0 ISK
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Zeitonaut

Security Status 1.3
  • Zeiteinheit Member since

Last 20 Posts

  • The EVE Store Is Back Online! in EVE Communication Center

    A "warp to the dancefloor" shirt would be nice.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New version of d-scan filter & ship database

    Improvements:


    • New, more useful summary.
    • "Clean d-scan" handling.
    • Ship type name is color coded to indicate threat level.
    • Merged columns and added metagroup icons.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New version

    Improvements:


    • Drop down list with predefined filters (e.g. "Tackle").
    • Fleet member locations/system names can be used as filter now.
    • Added wrecks (PvP and PvE separated) and Capsules detection.
    • Added ship type icons.
    • Found system name of d-scan is dotlan link now.


    PDF version no longer maintained.


    Fly aware!

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    I want to show the effective (weakest) resistances (determined on basis of a large EFT fittings "database" with commonly used fittings). So in some cases the natural resistance hole is not the weakest in my sheet, because the ship has the slots (and CPU or PG) to close that hole without losing to much of the fitting objective. Of course it is a subjective value, but in many cases it suits quite accurately.

    Maybe I should change the name from "resistance" to "resistance to shoot at", because I calculate the EHP of a ship (combined shield and armor values). So for the Confessor the ARMOR resistances are indeed THE, KIN, EM (and many popular fits have EHP/resistance in that order) but in my opinion/EFT-fits-db the average minimal EHP/resistance is THE, EM, KIN. But I am open to change that values if someone tells me, that I am talking bulls*it because of XYZ! Often enough the first three or the second and third EHP/resistance are very close together so the resistances order doesn't matter that much anyway.

    About the Harbinger values: When I determined the resistances values, I weighted shield fitted fleet fits too high. Shield Harbingers are not that popular, so I will edit the values. Thanks for pointing it out!

    Maybe I would avoid confusions if I would show the (shield/armor specific) base resistances instead, but I think in general the current subjective values are more helpful...

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New PDF and online version

    Improvements:


    • Ship database updated to December 1.1.
    • Ships with a "Micro Jump Field Generator" have a special e-war color-code.

  • Ideas for ISIS in EVE Technology and Research Center

    Maybe my browser-based ship info, d-scan and fleet composition visualization tool can help you?

    Because new and casual players usually don't know the PvP relevant attributes of all ships, I tried to visualize them in a handy way. Additionally you can subtract fleet members from d-scan to get a "clean" d-scan visualization.

    Please see my eve forum post for more explanation and a PDF version of the sheet.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New PDF and online version

    Improvements:


    • Added a short summary of d-scan for pasting into an intel channel.
    • Ship database updated to Vanguard.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New online version

    Improvements:


    • D-scan visualization also shows "combat probes", "control towers", etc. (example).
    • Handling (RIGHT MOUSE deletes last filter term, LEFT MOUSE adds clicked term).


    Note:

    For sharing enhanced d-scan visualizations I had to delete all old d-scans from database.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New online version

    Improvements:


    • "Clean d-scan" option (remove ships of fleet members from d-scan).
    • Ship database enhanced.
    • In-game browser: "Trusted Site" support, for determination of solar system name.
    • In-game browser: Set solar system destination for d-scans.


    About "Clean d-scan":

    A d-scan result can contain friend and foe. To get an approximation of the real amount of enemies, you can now subtract ships of a fleet composition from a d-scan (only fleet members/ships that are in same solar system and in space are included in the calculation). You can also share or load subtracted data (the underlying fleet composition will not be shared or loaded because of information hiding).

    For cleaning a d-scan you need a fleet composition and a d-scan that contains the solar system name (the solar system name can be determined if you trust the website in in-game browser or at least one celestial body or station is shown in your d-scan).

    When you paste a (or load a shared) fleet composition, check "Clean d-scan" and also paste a d-scan, the tool will estimate the "real" numbers. You can repeatedly paste updated data as long this option is checked.

    This feature does not consider standings of d-scan entries. If there are multiple friendly fleets in solar system or the fleets are moving fast and pasted data hasn't been updated "Clean d-scan" visualization is less meaningful.

    Note:

    For copying a fleet composition you have to have the appropriate access right. If you have it, you can click on the icon in "Fleet" tab → "Show Fleet Composition" → Ctrl + A in the "Fleet composition" window → Ctrl + C and paste it into Inf[l]ight.

    Sample calculation:

    20 Tempests on d-scan. 15 Tempests are in your fleet, but only 10 of them are in same system and ...

    • 10 of them are in d-scan range = The result table will show the correct amount of 10 "possibly opponent" Tempests.
    • 5 of them are in d-scan range = The result table will show at least 10 "possibly opponent" Tempests and not the correct amount of 15.
    • 0 of them are in d-scan range = The result table will show at least 10 "possibly opponent" Tempests and not the correct amount of 20.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    Thanks for your feedback!


    Lloyd Roses wrote:
    Regarding the "weak resist" column...

    I improved the tooltip (on "Resis") a little bit how to read the values (and hope that it is good enough to understand). But you are right, a "<" is better understandable...

    I show 3 values, because in reality all 3 resistance/EHP values are often nearly the same and if the third shown is "Kin", a ship with "Kin" damage bonus should use it. If "Kin" is not shown (because it is the highest resistance) it might be more effective to use another missile type.

    Lloyd Roses wrote:
    It lists the drone bay, but not the bandwidth...

    Added in latest version.

    Lloyd Roses wrote:
    The "U" row could also state total highslots...

    Amount of high slots added in latest version.


    oZ

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New online version

    Improvements:


    • Additional filter option for d-scans.

  • CCP karkur - you're our only hope - new Little Things in EVE Technology and Research Center

    drag an item (from inventory, fitting management or ...) and drop it on "search term" input field of market window should load the market data for that item.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New PDF and online version

    Improvements:


    • Pasted data can be saved/shared and loaded.
    • Enhanced speech recognition.


    About sharing:

    A scout can paste his d-scan, filter it for interesting stuff and share it inclusive filter settings. That allows a scout to draw attention on something specific. Examples:

    When you share or load a paste "too frequently" spam protection takes effect. As result you cannot share or load a paste for 5 minutes.

    The in-game browser has problems with rewriting URLs, so the handling of URLs after sharing and pressing "Clear inputs" is a little bit different then in modern out-of-game browsers.

    After a "certain time" the shared data will be deleted automatically.


    oZ

  • Change state of reimbursed implants in EVE Technology and Research Center

    Lan Wang wrote:
    they were plugged in when you lost them so why should they give you them back so you can sell them?


    To make it more clear:

    I did not got them reimbursed. I bought this implants via a contract from someone who got them reimbursed.

  • Change state of reimbursed implants in EVE Technology and Research Center

    FT Diomedes wrote:
    The intent is that you plug them back in, not sell them.


    But you are not forced to do so.

  • Change state of reimbursed implants in EVE Technology and Research Center

    I accepted a contract with implants that have apparently been reimbursed by CCP and are in an unpackaged state so that I cannot sell them via market.

    My question is: Why does GMs/CCP reimburse them in that state?

    I believe that approach is pointless, because: For prohibiting resell of reimbursed implants they have to be implanted into the brain, otherwise the player who got them reimbursed can still sell them via contract.

    I could sell them via contract, too, but I would feel like a scammer and selling them via market is more profitable (I already opened a ticket like this player did: https://forums.eveonline.com/default.aspx?g=posts&t=397904).


    Ergo: It would be less labor-intensive for GMs if implants would be reimbured in packed state.


    oZ

  • CCP karkur - you're our only hope - new Little Things in EVE Technology and Research Center

    1) please increase width of input field "wallet -> my wallet -> transactions -> item type".

    2) it would also be nice if "item type" input field would have an clear input field button like in "inventory -> filter".

  • (Ghost) Fitting Window; More relevant stats, less gumpf in EVE Technology and Research Center

    The fitting window should show the icons for tech 2, faction, deadspace and officer modules.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New PDF and online version

    Improvements:


    • Ship database enhanced (inter alia: added column for drone bandwidth/capacity).
    • Added optional audio feedback for speech recognition.
    • Added optional speech output for filter result.
    • Fleet composition shows how many fleet members are docked or in space.
    • Fleet composition summary shows in which solar systems fleet members are located.
    • Added some foolish easter eggs.

  • Inf[l]ight - D-Scan Filter & Ship Database - March 1.7 in EVE Gameplay Center

    New PDF and online version

    Improvements:


    • Added speech recognition (for a "manual" see note #10 or "legend" section of the website).
    • Fleet compositions can be pasted.
    • Added a "Summary" (basic statistics) section.


    Purpose of speech recognition:

    If you are in a fight and want to know more about the capabilities of the opposing ships (but don't have time to type) you can talk to Inf[l]ight and it filters the ship database for your voice inputs even if your browser window doesn't have the focus.


    oZ