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  • Date of Birth: 2007-12-07 08:26
  • First Forum Visit: 2011-09-06 18:02
  • Number of Posts: 4,546
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Zhilia Mann

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  • Tide Way Out Productions Member since

Last 20 Posts

  • To: The Developers (Smaller Slots Modules fit In Larger Slots) in EVE Technology and Research Center

    What the hell makes you think that a low slot is worth half a midslot or a quarter highslot? Have you ever actually done any fitting theorycrafting at all?

  • Does Helios make the Buzzard irrelevant? in EVE Gameplay Center

    You'd think that... they switched it almost nine years ago.

  • Does Helios make the Buzzard irrelevant? in EVE Gameplay Center

    Owen Levanth wrote:
    1 scenario is: You don't have to survive the painful convulsions you get from accidentally looking at your Helios-potato


    This is the Helios. It has since been deleted from the game. RIP Helios.

  • Fast Ship in EVE Gameplay Center

    elitatwo wrote:
    Zhiliah, you are on fire Big smile


    I'm finally getting the hang of pyfa after far too many years of EFT only.

  • Fast Ship in EVE Gameplay Center

    If we're just doing speed fits at this point, this one hits 9299 cold with no implants or whatnot and only runs 41.4mil all in:

    [Confessor, fast]

    Micro Auxiliary Power Core II
    Micro Auxiliary Power Core II
    Overdrive Injector System II
    Overdrive Injector System II
    Overdrive Injector System II

    50MN Cold-Gas Enduring Microwarpdrive
    Cap Recharger II
    Cap Recharger II

    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]

    Small Ancillary Current Router II
    Small Ancillary Current Router II
    Small Ancillary Current Router I

    I think you can vary this into the fastest ship in the current game as well:

    [Confessor, fastest?]

    Micro Auxiliary Power Core II
    Micro Auxiliary Power Core II
    Overdrive Injector System II
    Overdrive Injector System II
    Overdrive Injector System II

    Corelum A-Type 50MN Microwarpdrive
    Cap Recharger II
    Cap Recharger II

    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]

    Small Ancillary Current Router II
    Small Ancillary Current Router II
    Small Ancillary Current Router I

    Do all the usual bullshit to it (HG snakes, Zor, C6 black hole, quafe zero, maxed out link ship, overheat) and it hits a cool 49341:

    [Confessor, fastest?]

    Micro Auxiliary Power Core II
    Micro Auxiliary Power Core II
    Overdrive Injector System II
    Overdrive Injector System II
    Overdrive Injector System II

    Corelum A-Type 50MN Microwarpdrive
    Cap Recharger II
    Cap Recharger II

    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]

    Small Ancillary Current Router II
    Small Ancillary Current Router II
    Small Ancillary Current Router I

    If there's something out there faster I'm not aware of it and didn't manage to noodle into it in pyfa. It's certainly cheaper than some such fits in the past at *only* 606mil. How you're going to keep links on it is a bit of a mystery, but then it's not like you can overheat forever either.

  • Reprocessing modules max efficiency? in EVE Gameplay Center

    Tau Cabalander wrote:
    Maximum citadel / EC facilities currently are:
    [Citadel] Updates to NPC taxes and refining rig bonuses

    That works out to:

    Unrigged Citadel / EC (in all areas of space): 50% → 55% scrap max
    T1 rigged Highsec Citadel / EC: 52% → 57.20% scrap max
    T2 rigged Highsec Citadel / EC: 54% → 59.4% scrap max
    T1 rigged Lowsec Citadel / EC: 55.12% → 60.63 % scrap max
    T2 rigged Lowsec Citadel / EC: 57.24% → 62.96% scrap max
    T1 rigged Null/WH Citadel / EC: 58.24% → 64.06% scrap max
    T2 rigged Null/WH Citadel / EC: 60.48% → 66.53% scrap max


    And you know better: there are no scrap rigs :P

  • Reprocessing modules max efficiency? in EVE Gameplay Center

    Krysenth wrote:
    all non-asteroid stuff is 50% base reprocessing maximum. You cannot rig for it, implant for it, or skill for it beyond Scrapmetal Processing.


    This is the correct answer. 55% is the max with Scrapmetal Processing 5.

  • Fast Ship in EVE Gameplay Center

    Bored today, so here's a fast Caldari ship for you:

    [Osprey Navy Issue, fast]

    Overdrive Injector System II
    Overdrive Injector System II
    Overdrive Injector System II
    Overdrive Injector System II

    Core X-Type 500MN Microwarpdrive
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    [Empty Med slot]
    [Empty Med slot]

    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]
    [Empty High slot]

    Medium Ancillary Current Router II
    Medium Ancillary Current Router II
    Medium Ancillary Current Router I

    You can swap the MWD for something cheaper, just not T2 or Gist. It seems that none of the frigates have enough lowslots/powergrid to fit the oversized MWD along with enough room to get cap stable.

    In general, Amarr does this rather well due to those factors: grid and low slots. Of course we're talking about impractical straightline fits, but there you go.

    Edit: it isn't even that hard to make it deal minimal damage either:

    [Osprey Navy Issue, fast cheap shooty]

    Reactor Control Unit II
    Overdrive Injector System II
    Overdrive Injector System II
    Overdrive Injector System II

    Core X-Type 500MN Microwarpdrive
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    [Empty Med slot]
    [Empty Med slot]

    Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
    Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
    Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
    [Empty High slot]
    [Empty High slot]

    Medium Ancillary Current Router II
    Medium Ancillary Current Router II
    Medium Ancillary Current Router I

  • Fast Ship in EVE Gameplay Center

    Five minutes says this is likely what you're looking for:

    [Imperial Navy Slicer, fast]

    Navy Micro Auxiliary Power Core
    Navy Micro Auxiliary Power Core
    Navy Micro Auxiliary Power Core
    Navy Micro Auxiliary Power Core
    Power Diagnostic System II

    50MN Y-T8 Compact Microwarpdrive
    Medium Compact Pb-Acid Cap Battery

    [Empty High slot]
    [Empty High slot]
    [Empty High slot]

    Small Ancillary Current Router II
    Small Ancillary Current Router II
    Small Ancillary Current Router I

    Edit: 7338 max skills no implants/drugs/wormhole effects. Yes, it's cap stable. Speed goes up considerably if you want to invest in blue/green mods.

  • Caldari epic arc Kronos or....? in EVE Gameplay Center

    Buoytender Bob wrote:
    When the time came to run the transport missions through lo/null sec, did you transship down to a ceptor/covfrig or did you stick with the T3/Marauder and said "come stop me if you can" to any reds?


    For shallow low in the area I used an HVO'd covops. I went ahead and tanked it for A General's Best Friend so I could blitz.

    On Two Steps Into Hell I went the Genesis-Aridia-Solitude-Syndicate route even though it's slightly longer. My home base of operations is one jump off of the route, I know Aridia well, and the Bherd-Gondista gate isn't nearly the deathtrap it was in years past. I'm pretty sure I picked up a yacht I have laying around but I might have just run the Heron the whole way. Either way, if you take that route you might as well make the two jumps into Syndicate; those systems are basically dead anyhow. Now, burning through half of Syndicate taking the direct route is another story entirely.

  • Orca - Safest possible solo high sec miner fit? in EVE Gameplay Center

    Rams Trough'put wrote:
    How did u get it 600k?


    I haven't min/maxed it for the most cost effective way to get there but this is 601:

    [Orca, tank]

    Damage Control II
    Reinforced Bulkheads II

    Large Shield Extender II
    Large Shield Extender II
    Dread Guristas Adaptive Invulnerability Field
    Pith C-Type EM Ward Field
    Adaptive Invulnerability Field II

    Shield Command Burst II, Shield Extension Charge
    Shield Command Burst II, Shield Harmonizing Charge
    Large S95a Scoped Remote Shield Booster
    Small Tractor Beam II
    Small Tractor Beam II
    [Empty High slot]

    Large Transverse Bulkhead II
    Large Transverse Bulkhead II
    Large Transverse Bulkhead II


    Mining Drone II x5
    Vespa II x5
    Ice Harvesting Drone II x1
    Harvester Mining Drone x5

  • Production - What to Build? in EVE Gameplay Center

    Zanar Skwigelf wrote:
    William Ormono wrote:
    I'm guessing the answers will be item specific


    Answered your own question. There is some meta pull, but it is usually limited to very specific cases (ex: strontium demand goes up just before a big null sec war)


    There's also some pretty rampant market manipulation on some precursors. Hint: watch robotics and stockpile when they're cheap.

  • For players new to the Sisters of Eve epic arc. in EVE Gameplay Center

    Sobaan Tali wrote:
    That reminds me, actually. There's a mission where you land and see a number of 1mil+ battleships and a bunch of elite cruisers and frigs (Serps and Angels I think?) and a Minmatar carrier shows up. It's suppose to be non-com, one of those ops where you simply wait out the trigger and leave without engaging, but I've always wondered if there's any point to trying to kick the hornet's nest in that mission and try to blap the carrier. Are there any noteworthy threats like neuts from the carrier? Or could I theoretically hop in a Golem and just smoke them without issue? I'm pretty sure people did that in the past, but I honestly don't remember if I'm even thinking of the same mission.


    Neuts heavily, apparently. Apparently you can salvage it, but no guarantee it gives anything worthwhile.

  • Do low rated combat sites spawn in NPC null? in EVE Gameplay Center

    Piugattuk wrote:
    Zhilia Mann wrote:
    No. Null only gets 6-10/10. Low gets 1-6/10. High gets 1-4/10. Try Khanid low or, even better, everyone's favorite deathtrap, Aridia.


    Whoops, guess I was wrong, thanks Zhilia Mann for the correction, also hey, hey Zhilia Mann, how do?


    Hit me up. I owe you at least a Nighthawk.

  • For players new to the Sisters of Eve epic arc. in EVE Gameplay Center

    The Larold wrote:
    But once you trust yourself and your basic piloting skills, I highly recommend a tactical destroyer:

    - 4.5 AU base warp speed


    Throw on a couple of HVO IIs. Both the Confessor and Hecate I used have two and warp at 6.46 AU/s. Makes a huge difference over the course of the arc.

  • Casual chat channels for solo players in EVE Communication Center

    Exploration is a solid bet, especially if you're in to exploration. It's a path that tends to lead to soloish play in the first place.

  • I can remember when... Nightmares had Torpeedos and Armour tanks. in EVE Gameplay Center

    Gotta go all the way back to 2009 for that. Change thread is still epic after eight years. The sheer volume of tears over the Machariel is hilarious, especially considering it became by far the most in-demand pirate BS in the years after that pass.

    Anyhow: you can find some fits here. Old forums definitely still have some floating around but searching them is a pain.

  • Production - What to Build? in EVE Gameplay Center

    A fuel block print run for two weeks requires about 1.6-1.8 bil to put in the oven but returns about 445-470mil, so that's not bad. So yeah, such items are out there for sure.

  • T3 and 4/10 in EVE Gameplay Center

    Yup, strategic cruisers are limited to 5/10 and up.

  • Do low rated combat sites spawn in NPC null? in EVE Gameplay Center

    No. Null only gets 6-10/10. Low gets 1-6/10. High gets 1-4/10. Try Khanid low or, even better, everyone's favorite deathtrap, Aridia.