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  • Date of Birth: 2011-03-06 02:46
  • First Forum Visit: 2011-04-07 21:11
  • Number of Posts: 882
  • Bounty: 5,000 ISK
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Zloco Crendraven

Security Status -9.8
  • BALKAN EXPRESS Member since
  • Shadow Cartel Member since

Last 20 Posts

  • This Week in EVE #109 - Week 6/2016 in EVE Information Center

    Good updates! Keep it up.

  • Feedback for the update to the "buff bar" in your Ship HUD. in EVE Technology and Research Center

    This thing is a game changer. Thank you CCP very much. It will enhance our gamep lay by a lot. Just one suggestion please add the scripted option so we know what we are debuffed or buffed with. it is very important.

    I want to be able to see at glance what scripts i need to change on my Guard based on the debuffing icons.

    Really good job CCP.

  • BALKAN EXPRESS (lowsec) is recruiting in EVE Corporations, Alliances and Organizations Center

    bump

  • BALKAN EXPRESS (lowsec) is recruiting in EVE Corporations, Alliances and Organizations Center

    I will bump this a bit :)

  • BALKAN EXPRESS (lowsec) is recruiting in EVE Corporations, Alliances and Organizations Center

    Balkan express is recruiting pilots. We are accepting players speaking Balkan (ex YU) languages. In rare occasions we can accept non YU players only if we know them very well and they accept Balkan gibberish on comms. The guy must be openminded, comprehensive and mature above all. We are not demanding insane amount of skill or SP. We need our pilots to be able to fly at least armor Cruisers and to follow simple orders from our bellowed, greatest, smartest, most handsome, most skilled, the righteous leader and FC. But what we do demand are recommendations. We flew with many players and had many freenemies so the list of who you can ask recommendations from is pretty large.

    Who are we and what we offer? Well we are a small low sec pirate corp. We are always out roaming in search of good fights. Sometimes we jumpclone to 0.0 npc space and have fun with some shield nano gangs. We are quite successful as a pirate corp. We win lot of fights, in some of them we lose quite few ships but never the spirit. BALEX is a mix of veteran experienced players and smart and capable fresh blood (1-2 year old pilots).

    BALEX is also part of a very known lowsec alliance Shadow Cartel. Membership in this alliance opened us many new gameplay styles ex. Blackops, WH hunting, Large 200+ man fleets, more roam diversity, Nullsec carrier hunting, highsec ganking etc. Being in Shadow Cartel we can offer content to our members even in the US time zone also.

    To our members we offer lowsec missions (lv4 SOE and lv 5), exploration, sometimes incursions (lowsec) and the pleasure to steal assets from ppl passing by. Ppl can also jump clone to our 0.0 npc staging systems do missions and rat there in a pretty much blue environment.

    Our playtime is around 20-24 GMT +1, Balkan time (EU tz). During that time we usually join our private TS channel, chat, camp around or go into roams. There are some ppl that start playing from 16:00 eve time and some that go past 24:00. So there is for everyone.

    Our killboard
    Battleclinic

    We got an ingame channel named Balex. Feel free to come and hang out with us.

    At the end i offer you a cherry on the cake, our first PROMO VIDEO made by our member Cardinal, enjoy it!
    And recently done our 2nd promo video.
    And if u want to see some more videos related to BALEX, head to the youtube playlist about some of the fights we had.

    For the rest of info u can contact me or Warlord Cro and for the diplomacy affairs knock on Ansky mail.

  • [New structures] Observatory Arrays and Gates in EVE Technology and Research Center

    S suggestion for the new structure "Obesrvatory array". Whoever has it installed in a constellation he get to see all places where the structures are installed, all the timers of the ongoing war and places and timers of all nodes. It will be a nice target to fight over.

  • [Galatea] First batch of sov capture iterations in EVE Technology and Research Center

    These are quite good changes i have to say.

    Just don't diminish to much the number of nodes because ti really helps the blob, but on the other hand to big number of nodes it also helps it. I think this number of 10 nodes is actually really good. It still gives chances to defenders to work with their 6:1 faster node conquest advantage. 20 was really to much and heaven for the blobs and trolls. And ofc it doubles the chances of a fight to happen.

    The timer of 4 mins will lessen some pain of sov maintenance. Although i am afraid when the true fight happens it will be quite hard for attackers to work around it.

    But the change i don't like is the 4k limit. It does absolutely nothing.

    The idea of Fozzie SOV is actually good but CCP 3 more things needs to happen to make FozzieSOV to really shine.
    - Restrain Entosis link only for BCs to be able to equip it
    - Partially captured structures returning to defender control at a slow constant regeneration pace
    - And ofc better UI. But Punkturis is already on top of its game.

    And a suggestion for the new structure "Obesrvatory array". Whoever has it installed in a constellation he get to see all places where the structures are installed, all the timers of the ongoing war and places and timers of all nodes. It will be a nice target to fight over.

  • A solution for Fozziesov in EVE Technology and Research Center

    Nasar Vyron wrote:
    afkalt wrote:

    If they're actually taking sov in small ships, without a fight, that should tell you something.

    If you actually LIVE in your space, it's not a problem.

    Again I shall point to the (much maligned on here) CFC and their lack of space loss or timers. Because they LIVE there.



    I think the question you OUGHT to be asking is if one guy in his interceptor is taking space from you, what the hell are you doing with it in the first place?



    They aren't, they're merely causing timers. They are being allowed to disrupt with no intention to follow through. It's not a case of blue balling, it's simply trolling alliance level play because they can now.

    Playing chase the ceptor isn't fun content and the number of people willing to do such a thing are few and far between no matter the alliance you're a part of. It's much easier to let them do it and take back the timer you know they wont show up for. Maybe then you can actually see a fight or catch the ceptors since you know exactly where they'll be going. At least then it's not 4+ hours of standby duty EVERY DAY, it's just however long it takes to recapture nodes when something does get hit just like when a POS gets hit. You typically go to fight the RF, not try to flash form for the initial attack.

    Same exact logic, similar game play, just now being kicked off by an individual who can zip around and through your defenses rather than an entire fleet.


    Exactly trolling now is just too easy. And when you give power to one extreme (see ceptors now or supers before) the balance is just gone. But when you give power to something in the mid like BCs than everything around it can be viable, bot the ceptors and capitals.

  • A solution for Fozziesov in EVE Technology and Research Center

    Zan Shiro wrote:
    afkalt wrote:
    Having people in the space you own also helps, so I hear.



    stop making sense.


    Op yes the troll captor is immune to bubble. So it burns through your bubble and does entosis. Its escort is stuck in the bubble. Kill them in the bubble, e-war the inty, have a nice day.

    Even a plain ole eaf is shutting down the troll captor. I am sure a 1000+ man crew can find a few pilots of these.

    Also not seeing how BC's help here. Weaker sensors...easier to jam. easier to hit too. Troll ceptor seems to be working only because people cba to run counters against them. If you can't scare up just one ship with strong e-war to shut down the entosis....is this gong to change with a BC? Not really.


    Long ago I messed up a titan bridge back home in a bc. Did not right click jump in time....titan jumped everyone else then jumped himself. What followed was a rather long 30 system hike back home, in a drake (not even nano fit), that I lived to make back home. Clear skies all the way home. Starting from hostile space. Apparently not one resident in say 25 systems not controlled by us could be assed to run even a basic camp or patrol to catch a very easy drake kill.


    Still BC is a better option than it is now.

  • A solution for Fozziesov in EVE Technology and Research Center

    Xe'Cara'eos wrote:
    a better solution to solve the BC woes would be to give them a range bonus like destroyers have (excluding attack BC's) so they play the same meta to cruisers that destroyers currently do to frigates. The above would also solve the current underuse of BS's that I see an awful lot of people complaining about.....

    regarding fixing the sov........ trollceptors are easily solved by a rook sat by your vulnerable structures, with (if you really need it) a couple of logi cruisers

    the other problem with interceptors is that the fastest ship in the game also has immunity to bubbles - not right (if logical).


    That's is not a bad idea either.

  • A solution for Fozziesov in EVE Technology and Research Center

    Just make Battlecruiser hulls (Command ships also) the only viable for entosising and most of the problems would be solved. Leave frigates-cruisers to be a support force for taking sov and not the main one.

    I know CCP doesnt want to limit number of tactics but like it is now there is only one tactic and it is the trollceptors. Playing with the battlecruiser fits ppl can still get a pretty fast ship to roam around and entosis stuff but it surely wont be this insane. There will still be lots of frigates-cruisers around supporting the BCS if there is no significant oposition.

    But the situation that is now is just too easy for attackers to troll. If you want to defend your sov from trolling a simple gate camp can do it or a fast reaction to catch a BC which is a much slower ship than a ceptor.

    We would suddenly see much more small gangs escorting the BCs to entosis stuff which is really good.

  • More valuable Aegis sov in EVE Technology and Research Center

    Rayzilla Zaraki wrote:
    Zloco Crendraven wrote:
    CCP you need to make that if people want to extract moon goo they need to own the sov in that system.


    It'd be more logical to restrict PI in this way, not moon mining.

    Moon mining involves an automated extractor wheras PI supposedly uses personell to do the dirty work. A moon mining unit is dinky compared to PI complexes that stretch half way around a planet.

    Cue shrieks from moonbears...


    Lowsec moon goo would be free for all because it doesnt require sov except the FW where only militia should be able to anchor infratructures.

    PI shouldnt be restricted to sov holders because it has taxes.

    Incursions are only in theory better in LS and NS. In highsec you can go after each incursion and finish them really easy while doing that around LS and NS brings a lot of risk which make HS incursion lot better isk/hour.

    Same is for the lv 4 pirate faction missions and exploration escalations. In theory bigger rewards are in ls nad NS but they are so easy farmable in HS.

    Because of those reasons risk vs reward is not really present in EVE.

  • More valuable Aegis sov in EVE Technology and Research Center

    Anthar Thebess wrote:
    Make more lowsec, even higsec gates to sov space.
    Open new sov for higsec more than before.
    Let players flow from higsec and take all this undefended space.


    Yeah, i was thinking about that too. There should be lowsec connecting with each NPC 0.0. Would add lot of dynamics.

  • More valuable Aegis sov in EVE Technology and Research Center

    CCP you need to make that if people want to extract moon goo they need to own the sov in that system. With this you solved most of the problems any sov solution has, because it will become very worthy to own a sov. But if you gonna do it do it pls asap and not in 2 years when the new mining structure is done.

    This change will make lowsec more unique and chaotic at the same time which is an excellent thing.

    - Also earning isk in highsec need to be dropped down a lot. Incursions in highsec need to have only scout and vanguard sites with vanguard sites being less profitable.
    - There should not be pirate faction (including SOE) lv4 missions in highsec at all
    - The new exploration boost for highsec is also sick. All the escalations should lead to lowsec or 0.0
    - Bigger taxes for industry and research

    If those changes are introduced i'd be up for making highsec even more secure than it is now. Highsec needs to be a place where the new players will experiment with the game, gathering raw resources and trying out all or most of the existing mechanics.
    But if you want high end stuff, big money go to lowsec, WH or nullsec.

    Highsec as it is at the moment is killing the game both for the vets and the new players.

    The risk vs reward philosophy it just is not in its place atm.

  • Mass-Test on Singularity, Tuesday 21/07 @ 17:00 EVE-Time in EVE Technology and Research Center

    What are those stretch effects?

  • [AEGIS] Fleet Warp Changes - Please see devblog! in EVE Technology and Research Center

    Zappity wrote:
    Zloco Crendraven wrote:
    Sasha Sen wrote:
    Zappity wrote:
    Zloco Crendraven wrote:
    When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?

    Name one situation where scouts can't handle it.

    Tackling a nullbear before they leave their site.



    Fleet warps work to anoms.


    You cant tackle it with a prober and be a warp in for rest of the fleet?

    Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher.


    Any cloaky scanner. Just stay near him and get warp in for the fleet. It adds 30 sec to the practice that is actual now.
    Or use any reacon or T3 as heavy tacklers.

  • [AEGIS] Fleet Warp Changes - Please see devblog! in EVE Technology and Research Center

    Sasha Sen wrote:
    Zappity wrote:
    Zloco Crendraven wrote:
    When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?

    Name one situation where scouts can't handle it.

    Tackling a nullbear before they leave their site.



    Fleet warps work to anoms.


    You cant tackle it with a prober and be a warp in for rest of the fleet?

  • [AEGIS] Fleet Warp Changes - Please see devblog! in EVE Technology and Research Center

    When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?

    Name one situation where scouts can't handle it.

  • [AEGIS] Fleet Warp Changes - Please see devblog! in EVE Technology and Research Center

    Xzeratuhl wrote:
    Honnestly CCP?!


    this change will really suck! only big alys / corps will have enought "scout chars" to have warpins.

    -1


    That is not true, 99% of small groups will do just fine with the scouts. And that 1% will adapt pretty quickly because the entry level for that role is very small.

  • [AEGIS] Fleet Warp Changes - Please see devblog! in EVE Technology and Research Center

    Kathy Iron wrote:
    Shilalasar wrote:
    Joran Jackson wrote:
    I think this is a fantastic change for wormholes. Anything that makes it harder for 50 man WH fleets to function gets a thumbs up from me.


    You do realize this does nothing to those fleets but hurts the smaller ones way more? Starting with the fact that the almost all big groups are in one corp only and will have access to corpbookmarks from the initial scout.

    What this change does is it kills NPSI fleets., esp in wormholespace. Have fun giving everyone in fleet the bookmarks beforehand. Multiple people from the same corp in fleet might help not a bit since they need to have corproles for bookmarks.
    This is especially true in wormholespace where you need a ****-ton of bookmarks just of the holes.
    Flying through a big system or even thera? "FC, call me in 5 minutes when you land so we can warp too"
    Forgot to copy one of the bookmarks? well, sucks to be you.
    Someone went the wrong way? You are stranded alone until someone comes back to get you. OFC that will polarize this person and force it to do nothing for 5 minutes and be left behind.
    Corpbookmarks haven´t updated yet? Well, see you in 5 minutes.
    You found someone in a sig you do not have a bookmark for? Combatprobe him down and hope he is still in there not just by the time you warp there, but everybody warps to you too. You better scanned in a tanky T3 and not came through one of these great only-the-smallest-of-ships wormholes. Also huge boost to WCS, everybody love those.

    As enough people have stated it also really hurts group PvE that isn´t anomrunning. Bestcase it double the traveltime (superfun with the most popular PvE ships being BS sized), worstcase "have fun tanking the site alone for 30 sec until our RR gets here too".

    For PvP this is a huge boost to kiting. You get a cloakyprober next to a kitingfleet, by the time your buddies land near you the kiters have made at least another 10km and are out of webrange. You use a noncloaky to keep up with them, free killmail thanks to the addition of RLMLs.

    Things will never warp at the same speed, tackle lands and gets faceraped, logi lands and looks stupid, mainfleet lands and is in exactly the same position as pre-warp. And then land the capitals and ask themselves why te grid is empty. Unless you are flying ishtars, T3s or mordus´ ships, because all of those are so little used anyways compared to BCs and BS who get shafted again. Oh, and you better hope everybody has all lvl5 navigationskills, if you FC some new players you will be out of warp long before they are.

    It takes away the homefield advantage of FCs with 20+ tacticals around every gate in the homeregion. Good and bad at the same time but again a huge boost to kiting.


    Again, this change only supports blobbing and excessive use of multiboxing, like so many other changes we have seen lately.


    CCP Larrikin wrote:
    Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change.
    Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider this a major negative.
    Regarding movement fleets though WH space, we have something we're working on for this. That said some of the feedback we've received is mixed. Reducing power projection though WH space (for both WH residence & passes though) not seen as all bad.


    And again, lowend residents get the shaft because C5/6s. "Potential profitability" with nanoribbons creeping around 2M a piece...
    Warping to fleetmembers 0 on a hole needs them to be decloaked, let´s also anounce it in local, just in case they do not have a scout out. Sneaking up on someone in a site only works if it is not littered with asteroids, LCOs, huge gasclouds or just sleepers spawning and burning around.
    This change effects 5 man escalationfarmers NOT AT ALL, it is even a boost for their security.

    I'm glad I read through this whole thread because this is my exact feeling. Put into words exactly what I was thinking.


    Just put a guy on a WH for a warp in, is that really hard to do???

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BALEX, bringing piracy on a whole new level.