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  • Date of Birth: 2008-04-30 15:13
  • First Forum Visit: 2012-06-05 11:40
  • Number of Posts: 9
  • Bounty: 10,000 ISK
  • Likes Received: 11

Tal'rakken

Security Status -1.2
  • Viziam Member since
  • Amarr Empire Faction

Last 20 Posts

  • Dev Blog: Giving Drones an Assist in EVE Information Center

    Rockstede wrote:
    Weaselior wrote:
    Jeinvay Kunsu wrote:
    WHY would you reduce the super-carrier drone amounts from 20 to 10, when the carriers, which are a hull class BELOW supers, can field 15? I wouldn't be so baffled by the supercarrier drone

    because any supercarrier pilot prefers one fb with double the hp and damage to two fbs with normal hp and damage

    the reason why is that bombers love bombing fighter-bombers and with the double hp fb it is much harder to bomb away all your dps

    basically use your noggin instead of your feels when it comes to numbers


    Also worth pointing out that actually the Carrier can't field 15 fighters without 5 drone control units which requires advanced drone control 5, which in total is 50+ days training.

    Both carriers will now deploy the same amount which if it significantly helps the server stability I say is a good thing.


    only annoying thing for supers is the slight damage nerf to fighter bombers(and yes i know damage potential is higher)

    the hp buff will be nice and each drone control unit will now add the equivalent of 2 drones for the super now so not all bad.

  • Dev Blog: Giving Drones an Assist in EVE Information Center

    So in regards to Fighter Bombers.

    Will the Omnidirectional Tracking Links effect their ability to hit their targets and their range or are they still considered to be shooting missiles??

  • Sold in EVE Marketplace

    sold

  • POSes: I am a small portion of the community in Council of Stellar Management

    Well I don't have anything constructive to say about pos', beyond the fact that i have to suffer through their annoying interface on a daily basis as does ALL of wh space. calling the group that includes hisec manufacturers wh'ers and nullsec entities that are unable to buy stations yet a "small portion" of the eve population is frankly quite insulting. yeah we may not match the masses of mission runners but it shows yet again that ccp does not want to work on player retention which is one thing that player owned structures IS.

  • Capital reps and Armor Links (Confirmed Stealth Nerf) in EVE Technology and Research Center

    I fail sometimes already answereed exile only effects locals (facepalm)

  • Capital reps and Armor Links (Confirmed Stealth Nerf) in EVE Technology and Research Center

    Fozzie can we get a confirmation on combat boosters?? I would really like to know if all that isk i spent on exhile boosters was wasted or not. Also were any other capital mods effected by this?? also are the local reps effected by these changes??

    !!!! Do cataclysmic wormholes still effect capital remote reps?!?!?!? they should get a double bonus in a cataclysmic. can anyone check to see if this is still the case??

  • Capital reps and Armor Links (Confirmed Stealth Nerf) in EVE Technology and Research Center

    DelBoy Trades wrote:
    CCP Fozzie wrote:
    Yup the implications of the change were not spelled out very clearly.

    When you say not very clearly, what I think you mean to say is "Completely and comprehensively evaded any mention at all." Just to prepare you for the incoming shitstorm the next time a lowsec alliance drops their armour+triage gang and are unable to get reps to land before their ships are in structure, I'll offer you some advice; Buff shield links in line with armour regarding cap reps and rescind today's stealth-nerfs.

    Oh, the K162 guy above me just reminded me to mention, the WH community are going to **** bricks.



    you should hear our coms lol

  • Capital reps and Armor Links (Confirmed Stealth Nerf) in EVE Technology and Research Center

    CCP Fozzie wrote:
    What you are describing is a side effect of the change:
    Quote:
    Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems)

    We are currently in the process of refactoring the way skills and effects apply to capital modules.

    In this case the gang links had previously been affecting Capital Remote Armor Repair Systems but not Capital Shield Transporters. This change brought the armor reps in line with the shield variants.

    We may re-evaluate this going forward, either through changes to the gang boost modules or possibly to the triage mod, but we can't guarantee anything at this point.


    That quote said nothing about the gang mods not effecting the modules why wasnt that in the patch notes as that IS a very large change for some corps/alliances. can change entire fleet comps actually.

    Quote:

    - Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems)

    - Decreased capacitor use of capital remote assistance modules to compensate for loss of skill bonus.

  • Tranquility was experiencing issues @ 9:30 GMT in EVE Communication Center

    ship loss petition sent, modules recovered thankfully, and if the logs show nothing.... i hope the gm's ready for a reaming.... hopefully it doesnt take a week for a response oh wait....