# 20260406 - Tranquility server node death (Atioth)

**URL:** <https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468>\
**Category:** Announcements\
**Tags:** official\
**Created:** [April 6, 2026, 7:15pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468 "2026-04-06T19:15:53Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![CCP\_Lumi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_lumi/32/407919_2.png) [@CCP\_Lumi](https://forums.eveonline.com/u/CCP_Lumi)\
**Post date:** [April 6, 2026, 7:15pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/1 "2026-04-06T19:15:53Z")

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At 18:30 UTC today, the server node holding the system of Atioth died while a fight was on-going. The system was automatically moved to a new fleet fight node.

Atioth remains stressed as it is trying to recover.

Please, hold on tight. Thank you!

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**Author:** ![Blossane\_Thiesant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blossane_thiesant/32/454077_2.png) [@Blossane\_Thiesant](https://forums.eveonline.com/u/Blossane_Thiesant)\
**Post date:** [April 6, 2026, 7:19pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/2 "2026-04-06T19:19:49Z")

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Is there a way for the game to release the pressure on certain nodes when they are reinforced thru disabling certain calculations like ratting anoms or other systems not used during such big fights

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**Author:** ![Bunkie\_Munkie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bunkie_munkie/32/478983_2.png) [@Bunkie\_Munkie](https://forums.eveonline.com/u/Bunkie_Munkie)\
**Post date:** [April 6, 2026, 7:21pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/3 "2026-04-06T19:21:28Z")

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What happens if node dies again

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**Author:** ![Kotori](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kotori/32/417991_2.png) [@Kotori](https://forums.eveonline.com/u/Kotori)\
**Post date:** [April 6, 2026, 7:22pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/4 "2026-04-06T19:22:06Z")

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It really is time to consider “Alternative” methods of alleviating Ti-Di or Node Pressures in big flights.

E.g.

Removing Drones from non-bonused Ships  
Forcing Fleet Formations and ship speeds  
Turning Missiles into delayed Guns  
No Rookie Ships able to enter Reinforced System  
Remove Anomalies, Belts, Rats from the reinforced system

I am sure we can all come up with a ton of ideas. But these massive flights don’t follow the standard rules/gameplay loop anyway!

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**Author:** ![Sno\_Chan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sno_chan/32/495590_2.png) [@Sno\_Chan](https://forums.eveonline.com/u/Sno_Chan)\
**Post date:** [April 6, 2026, 7:22pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/5 "2026-04-06T19:22:24Z")

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Ongoing? It hadn’t even started

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**Author:** ![Jacq\_Alabel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jacq_alabel/32/495588_2.png) [@Jacq\_Alabel](https://forums.eveonline.com/u/Jacq_Alabel)\
**Post date:** [April 6, 2026, 7:23pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/6 "2026-04-06T19:23:00Z")

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apologies for poor english

where were you when atioth dies

i was at home waiting for timer when phone ring

‘atioth is die’

‘no’

and you???

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**Author:** ![Alice\_Khaajiit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alice_khaajiit/32/495593_2.png) [@Alice\_Khaajiit](https://forums.eveonline.com/u/Alice_Khaajiit)\
**Post date:** [April 6, 2026, 7:25pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/7 "2026-04-06T19:25:28Z")

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Can we have layered system like in WOW? 5k per layer so server don’t crash and we still have big battles with tidi. Characters are split into layers, structures are shared between them.

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**Author:** ![Zyma\_TheZ](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zyma_thez/32/495589_2.png) [@Zyma\_TheZ](https://forums.eveonline.com/u/Zyma_TheZ)\
**Post date:** [April 6, 2026, 7:25pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/8 "2026-04-06T19:25:50Z")

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Client crashes, ram explosions…. happened even before we loaded the field….

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**Author:** ![C0BRA\_k](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/c0bra_k/32/448854_2.png) [@C0BRA\_k](https://forums.eveonline.com/u/C0BRA_k)\
**Post date:** [April 6, 2026, 7:26pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/9 "2026-04-06T19:26:45Z")

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Maybe don’t ram 10k neckbeards in 1 system.

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**Author:** ![BJK](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bjk/32/412557_2.png) [@BJK](https://forums.eveonline.com/u/BJK)\
**Post date:** [April 6, 2026, 7:32pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/10 "2026-04-06T19:32:55Z")

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Good luck!! This is the most players I’ve seen active in a single system!

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<div class="post-metadata">

**Author:** ![Zyma\_TheZ](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zyma_thez/32/495589_2.png) [@Zyma\_TheZ](https://forums.eveonline.com/u/Zyma_TheZ)\
**Post date:** [April 6, 2026, 7:33pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/11 "2026-04-06T19:33:04Z")

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Thanks CCP for this ■■■■ show

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [April 6, 2026, 7:33pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/12 "2026-04-06T19:33:14Z")

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> [@Kotori](#):
>
> Turning Missiles into delayed Guns

Just FYI: This was already implemented years ago. What you see as missiles is only client side rendering.

On that note, I miss the time when missiles were physical objects that you can click and zoom in on. It was kind of giving the bullet time vibe from Sniper Elite 😆

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<div class="post-metadata">

**Author:** ![Kotori](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kotori/32/417991_2.png) [@Kotori](https://forums.eveonline.com/u/Kotori)\
**Post date:** [April 6, 2026, 7:33pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/13 "2026-04-06T19:33:53Z")

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I thought this too! But i think it was only a client side graphics things. They are still objects that are tracked, or else Firewalling wouldn’t work!

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [April 6, 2026, 7:35pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/14 "2026-04-06T19:35:03Z")

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Nope. Firewalling is just (smart) math. Ok, it puts some stress on the server, but not that much compared to them being physical objects 🙂

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<div class="post-metadata">

**Author:** ![Kotori](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kotori/32/417991_2.png) [@Kotori](https://forums.eveonline.com/u/Kotori)\
**Post date:** [April 6, 2026, 7:38pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/15 "2026-04-06T19:38:27Z")

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Well I withdraw that suggestion then! 😃

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<div class="post-metadata">

**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [April 6, 2026, 7:40pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/16 "2026-04-06T19:40:42Z")

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Other ones are pretty much valid.

I’d add my observation from the fight in 49-U a couple of months ago. Everything was relatively smooth until carriers/supers launched their squadrons. As soon as they launched, TiDi jumped to 10%.

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<div class="post-metadata">

**Author:** ![Kotori](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kotori/32/417991_2.png) [@Kotori](https://forums.eveonline.com/u/Kotori)\
**Post date:** [April 6, 2026, 7:44pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/17 "2026-04-06T19:44:28Z")

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Problem is, you take fighters out of the equation, and thats 2 entire ship classes and part of the cap escalation chain removed. But yeh, Drones/Fighters simply have to be huge amounts of server load as their entire operation, movement, etc has got to be calculated server side

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<div class="post-metadata">

**Author:** ![Lascus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lascus/32/499247_2.png) [@Lascus](https://forums.eveonline.com/u/Lascus)\
**Post date:** [April 6, 2026, 8:43pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/18 "2026-04-06T20:43:46Z")

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then we’d have phasing and ppl would find a way to manipulate and avoid dying

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [April 6, 2026, 8:46pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/19 "2026-04-06T20:46:28Z")

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Can’t do that as one side will try to cram all theirs and barely let the other side in

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**Author:** ![Fumaster](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fumaster/32/491120_2.png) [@Fumaster](https://forums.eveonline.com/u/Fumaster)\
**Post date:** [April 6, 2026, 9:00pm UTC](https://forums.eveonline.com/t/20260406-tranquility-server-node-death-atioth/509468/20 "2026-04-06T21:00:20Z")

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can we have massive fights without tidi please lol

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