# 3 Thing you would like to see changed in Eve Online

**URL:** <https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799>\
**Category:** General Discussion\
**Tags:** improvements\
**Created:** [September 13, 2022, 6:05pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799 "2022-09-13T18:05:14Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [September 15, 2022, 10:05am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/43 "2022-09-15T10:05:18Z")

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> [@Dajat\_Lemmont](#):
>
> Instanced play could create lots of interesting opportunities…like HUGE Multi-Player PvE Capital sites, and expansive storyline re-enactments that players could experience. Time travel and experience New Eden’s past. Or Planet Low Orbit sites where you could hunt, destroy and loot Player PI Installations, or give Mission Running a whole new look.

You do not need instances for any of this. Using instances for any of these or other PVE elements goes against the core gameplay principles of EVE. You would be removed from space and thus from the risk vs reward paradigm that governs … or rather, is supposed to govern all of EVE’s player interactions with the environment where other players can be and are active as well. Instances pervert EVE and give not a single good aspect back to it. It’s artificial, it kills interaction, it requires special rules to accommodate the people that depend on it to survive, and it allows two different, incompatible mindsets to exist and compete with each other to the detriment of the entire game.

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**Author:** ![Hol\_E\_Fuk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hol_e_fuk/32/332577_2.png) [@Hol\_E\_Fuk](https://forums.eveonline.com/u/Hol_E_Fuk)\
**Post date:** [September 15, 2022, 11:22am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/44 "2022-09-15T11:22:57Z")

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> [@Dajat\_Lemmont](#):
>
> (skill points don’t equal skill)

Maybe not but being eve is full of ppl with multiple accounts ( 19 for me personally ) why would i want to spend weeks or months training a toon for a specced role when i can just go create a new toon and by skillpoints and inject them.10 mins later and Boom i now have a maxxed out JF or links pilot or another titan pilot… So yeah SP’s are ptw

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**Author:** ![Johnny\_Jackweed](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/johnny_jackweed/32/332757_2.png) [@Johnny\_Jackweed](https://forums.eveonline.com/u/Johnny_Jackweed)\
**Post date:** [September 15, 2022, 1:44pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/45 "2022-09-15T13:44:28Z")

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- Stop giving alliances an implicit undeserved advantage. They already have advantage in numbers and yet we give large alliances unique features no one else can have. (sov. supercap docking, jump bridge networks, etc.). Focus features and perks on CORPORATIONS and make that the central theme. Large alliances have ruined the spirit of eve and the sense that as a small group, you can make a difference.

. Manufacturing Citadels in High-sec are a joke. They are nothing but a constant easy-kill target and once again, unless it’s massive citadel supported by a massive alliance, you have no hope of keeping it alive. One more clear way CCP favors large alliances and uses small corporations as fodder.

. Manufacturing is vastly too easy to do, and vastly too unprofitable. No one individual should be able to produce 50 different products at max efficiency. Force players to specialize in limited areas or product lines, as in real-life they do.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [September 15, 2022, 2:21pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/46 "2022-09-15T14:21:22Z")

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Wow.

Plenty of people play solo and dont need to gurn over what they dont have.

Also, if you cant keep your structure alive in HS you really REALLY need to L2P. IF youve been losing them to wars you are really doing something terribly wrong.

> [@Johnny\_Jackweed](#):
>
> Manufacturing Citadels in High-sec are a joke. They are nothing but a constant easy-kill target and once again, unless it’s massive citadel supported by a massive alliance, you have no hope of keeping it alive. One more clear way CCP favors large alliances and uses small corporations as fodder.

> [@Johnny\_Jackweed](#):
>
> No one individual should be able to produce 50 different products at max efficiency.

Make up your mind.

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [September 15, 2022, 3:35pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/47 "2022-09-15T15:35:20Z")

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1. Upkeep costs (ISK or materials or both) for capital ships (yes including freighters and Orcas)
2. Exponential sov bills.
3. D-scan tutorial in NPE.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [September 15, 2022, 3:46pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/48 "2022-09-15T15:46:58Z")

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> [@Io\_Koval](#):
>
> D-scan tutorial in NPE.

This, right here

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**Author:** ![Daopa\_Mission\_Master](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daopa_mission_master/32/334349_2.png) [@Daopa\_Mission\_Master](https://forums.eveonline.com/u/Daopa_Mission_Master)\
**Post date:** [September 15, 2022, 4:02pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/49 "2022-09-15T16:02:54Z")

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That wont happen. Rattati and others have stated numerous times that the end goal here is to remove open world content like incursions, missions, pvp etc and focus it on instanced content that can be streamed and marketed. This is what the players want.

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [September 15, 2022, 4:56pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/50 "2022-09-15T16:56:19Z")

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1. Account Plex Wallet to earn interest
2. Blueprint Loot Boxes
3. Add Plex to Hypernodes

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [September 15, 2022, 5:56pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/51 "2022-09-15T17:56:50Z")

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> [@Aiko\_Danuja](#):
>
> Aiko in Stations!

Just adding the point that toons in stations would rightly require a specific ‘station chat’, with a defined range, and not simply using Local. I’m all for it, and I think it would provide a better sense of community and especially help noobs to not feel alone in the game.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [September 15, 2022, 6:14pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/52 "2022-09-15T18:14:19Z")

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> [@Altara\_Zemara](#):
>
> Just adding the point that toons in stations would rightly require a specific ‘station chat’, with a defined range, and not simply using Local. I’m all for it, and I think it would provide a better sense of community and especially help noobs to not feel alone in the game.

you are not understanding  
she don’t want “toons” in stations  
she wants Aiko in stations  
i think is fair enough

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [September 15, 2022, 6:29pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/53 "2022-09-15T18:29:43Z")

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1. remove multiboxing
2. remove player stations from high and low sec
3. different body types in the character editor

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [September 15, 2022, 6:33pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/54 "2022-09-15T18:33:33Z")

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> [@Ax\_l\_Thorne](#):
>
> remove multiboxing

But would you keep alts? My family deserve to live!

Except Billy. You can get rid of him.

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [September 15, 2022, 6:59pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/55 "2022-09-15T18:59:20Z")

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> [@Hol\_E\_Fuk](#):
>
> Maybe not but being eve is full of ppl with multiple accounts ( 19 for me personally ) why would i want to spend weeks or months training a toon for a specced role when i can just go create a new toon and by skillpoints and inject them.10 mins later and Boom i now have a maxxed out JF or links pilot or another titan pilot… So yeah SP’s are ptw

Except you can’t win EVE 😃

Also that just saves you time. Those SP doesn’t give you in game skill. Learn the difference 😃

> [@Daopa\_Mission\_Master](#):
>
> That wont happen. Rattati and others have stated numerous times that the end goal here is to remove open world content like incursions, missions, pvp etc and focus it on instanced content that can be streamed and marketed. This is what the players want.

You got that proof or

> [@Ax\_l\_Thorne](#):
>
> remove multiboxing

Heh. Imagine the screams.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [September 15, 2022, 7:40pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/57 "2022-09-15T19:40:25Z")

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1. A more intuative combat system
2. More direct engagement from CCP on things the player base argue about.
3. More opportunities for creativity and customisation

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [September 15, 2022, 11:03pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/58 "2022-09-15T23:03:59Z")

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Only one character logged in at a time from a specific I.P.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [September 16, 2022, 12:44am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/59 "2022-09-16T00:44:44Z")

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Still wouldn’t stop it. That’s what a VPN and virtual machines are for…

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**Author:** ![Theodyval\_Kinging1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/theodyval_kinging1/32/415265_2.png) [@Theodyval\_Kinging1](https://forums.eveonline.com/u/Theodyval_Kinging1)\
**Post date:** [September 16, 2022, 1:15am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/60 "2022-09-16T01:15:48Z")

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1. Reworking of tackle modules to be less of an on/off switch. Maybe this is an idea for Eve Online 2, but it made no sense that a giant ship can be scrambled forever by a tiny little frigate. My idea is that a warp scrambler would apply a certain number of “scramble points” per activation, and each ship would have a warp core strength based loosely on its size class (cargo ships and mining barges would have quite a low strength) that would remove a certain number of points per second. However, the points applied by each warp scrambler would be subject to diminishing returns so eventually the target ship would be able to warp away if it survives long enough. Naturally, there would be specialized ships that get role bonuses to scrambling.

2. Gate guns in lowsec should actually be a threat instead of something that bigger ships can ignore. I was thinking they should target an aggressor over a period of time (say, 20 seconds in 0.4 rising to 40 seconds in 0.1), and if they get a lock on an aggressor it gets concorded.

3. The ability to train two skills at once for half speed, or two characters on your account at half speed.

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [September 16, 2022, 1:18am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/61 "2022-09-16T01:18:12Z")

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> [@Theodyval\_Kinging1](#):
>
> Gate guns in lowsec should actually be a threat instead of something that bigger ships can ignore. I was thinking they should target an aggressor over a period of time (say, 20 seconds in 0.4 rising to 40 seconds in 0.1), and if they get a lock on an aggressor it gets concorded.

This makes no sense.

Its low sec for a reason ROFL. CONCORD doesn’t operate in low.

> [@Theodyval\_Kinging1](#):
>
> but it made no sense that a giant ship can be scrambled forever by a tiny little frigate.

Mm another no. Your bias is obvious 😃

You can tell that you basically just wanna fly big ships that can tank things and get away with low risk of death 😃

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [September 16, 2022, 1:19am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/62 "2022-09-16T01:19:51Z")

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> [@Theodyval\_Kinging1](#):
>
> Gate guns in lowsec should actually be a threat

the guns hurt a lot  
the problem is that people can warp away and come back  
but be a neutral and bait some dude to attack you under the guns and point him  
you win with 1/2 o the necessary firepower i can guarantee you

btw thats why solo players and even very small groups simply ignore DSTs in low sec  
no way to kill them under the guns … even if you point them (hard task to)  
thats also why DSTs like the impel are key to low sec supply

i love my impel … so cute ❤

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [September 16, 2022, 1:20am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/63 "2022-09-16T01:20:49Z")

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> [@Theodyval\_Kinging1](#):
>
> The ability to train two skills at once for half speed, or two characters on your account at half speed.

A unique idea. Thats why it will never happen.

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