# 3 Thing you would like to see changed in Eve Online

**URL:** <https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799>\
**Category:** General Discussion\
**Tags:** improvements\
**Created:** [September 13, 2022, 6:05pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799 "2022-09-13T18:05:14Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [September 22, 2022, 6:33pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/104 "2022-09-22T18:33:53Z")

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Wait, you’re saying that a family of three, are playing on the _same_ account at the _same_ time?

O.o

How does that work?

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**Author:** ![Oshien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oshien/32/334438_2.png) [@Oshien](https://forums.eveonline.com/u/Oshien)\
**Post date:** [September 22, 2022, 6:38pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/105 "2022-09-22T18:38:42Z")

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> [@Ax\_l\_Thorne](#):
>
> Wait, you’re saying that a family of three, are playing on the _same_ account at the _same_ time?

No, I am saying a family of 3 may login from the same external IP address.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [September 22, 2022, 7:49pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/106 "2022-09-22T19:49:50Z")

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Sounds like a personal problem.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [September 22, 2022, 11:07pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/107 "2022-09-22T23:07:16Z")

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Sometimes even their dog might join them on a fourth account. 🐕

> **[Robodog](https://fallout.fandom.com/wiki/Robodog)**
>
> Robodog is a cyberdog and companion in Fallout 2. A cyberdog or "Cyber-Hound Mk. II, Personal Security Model" that belongs to Dr. Henry. As payment for assisting him with field work for the mutagenic serum as part of a quest, Henry activates the...

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [September 22, 2022, 11:39pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/108 "2022-09-22T23:39:09Z")

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I have two players from Brazil who are playing on my multiplayer server and despite their IP wasn’t same when they started, week ago it changed and they now share same IP. They are apparently living in same town and have same provider who is probably running low on public IPs.

And 3 other players claiming they play with brother/girlfriend from same IP, well I had to give them exception anyway. But they are under surveillance.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [September 23, 2022, 1:07am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/109 "2022-09-23T01:07:57Z")

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There are always exceptions. And I really don’t care.

One of the things I would change in EvE, is no alt accounts. Sorry multi-family shared server people. Figure out a way to get a unique IP address if you want to play.

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [September 23, 2022, 1:11am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/110 "2022-09-23T01:11:37Z")

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Can only dream bro.

I’d love to go back to the days of peeps only having one account LOL.

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [September 23, 2022, 1:14am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/111 "2022-09-23T01:14:45Z")

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Even better. Single character per unique player. Just like in these LitRPGs book games 😉

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [September 23, 2022, 1:15am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/112 "2022-09-23T01:15:51Z")

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> [@Ax\_l\_Thorne](#):
>
> Sorry multi-family shared server people. Figure out a way to get a unique IP address if you want to play.

That seems to be a bit unfair, but then since it is abused, how do you filter it to make it fair? You can’t and since were stuck with it… Better ideas are needed.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [September 23, 2022, 1:30am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/113 "2022-09-23T01:30:37Z")

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I never said it was fair. Or friendly. And I’m not an network IT guy and/or hardware engineer/ software engineer. I’d hire those people to figure out a better solution that nixes the bot abusers and multi-boxers and have them implement it.

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**Author:** ![Humongous\_Chungus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/humongous_chungus/32/434860_2.png) [@Humongous\_Chungus](https://forums.eveonline.com/u/Humongous_Chungus)\
**Post date:** [September 23, 2022, 1:51am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/114 "2022-09-23T01:51:08Z")

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1. Remove the ability to citadel spam. Citadels were meant to replace the old POS system. The old POS system was limited by how many moons are in a system. Citadels have no limit. Now they’re a problem. _shocked pikachu face_
2. Change citadel tethering to active only after undock.
3. Make null sec less static, give people a reason to move around and punish those who extort a system or region for to long. CCP has not done enough in this regard. This is why null sec is mind numbingly boring.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [September 23, 2022, 7:12am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/115 "2022-09-23T07:12:44Z")

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> [@DeMichael\_Crimson](#):
>
> Implement small POS for solo player usage.

I think that is a very good idea, CCP could even make whole playstyle around it. With living out of it and even roaming bands searching for abandoned ones to “salvage” or “rescue” stuff from it, like exotic dancers.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [September 23, 2022, 8:12am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/116 "2022-09-23T08:12:30Z")

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Maybe they could be hackable (but take a very long time to do so)?

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [September 23, 2022, 9:27am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/117 "2022-09-23T09:27:02Z")

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They should not be hackable, they should not be possible to destroy without a timer, and agression would have to make agressor a suspect. So I think It would have to function like mobile depots for most part, but the reinforcement would have to be 7 days at least, and structure intermediate from mobile depots to citadels would need some basic resources to be placed, not recoverable.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [September 23, 2022, 10:19am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/118 "2022-09-23T10:19:10Z")

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Was asking because of the `abandoned ones to “salvage” or “rescue” stuff from it` part in your post, not sure how else you planned this to be done unless you meant destroy it and hope for a loot drop.

If it works like a mobile depot one could reinforce it and once it’s reinforcement period is done one could hack it to grab the stuff in it. Both reinforcing it and hacking should bring a suspect timer.

So wasn’t suggesting it being hackable before it becomes possible to destroy it. Not sure what your intent was just thought an alternative to explode it could be a good addition with its own risk because as the hacking would take a long time if one fails to succeed in hacking it a couple times the shield would recharge enough for it to become unhackable at which point it would need to re reinforced again.

(The same way how mobile depots work as if you do not destroy them in time after the reinforcement period then they slowly recharge their shields up to the point they regain their ability to reinforce themselves).

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**Author:** ![Ferdiad\_Silver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ferdiad_silver/32/331325_2.png) [@Ferdiad\_Silver](https://forums.eveonline.com/u/Ferdiad_Silver)\
**Post date:** [September 23, 2022, 10:47am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/119 "2022-09-23T10:47:29Z")

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I’ve always thought hacking should be something people can use to interact with other players.

Use hacking to dock at an upwell you don’t have access to. To slip into an un-manned poss as a one off. To loot an MTU.

That sort of thing.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [September 23, 2022, 11:24am UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/120 "2022-09-23T11:24:27Z")

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I imagine when they will be abandoned by players, you can destroy them after reinforcement, like with abandoned mobile depots. Loot would drop 100%, everything.

It would not be very much diffeent from Mobile depot, but could accept maybe some basic manufacturing (no ships), compression, refining and station services like insurance, cloning and refitting, depending on modules fitted. These modules would be small size modules, and the structure would have only few fitting slots in medium and low, no high slots and no rigs. Functioning would of course need resources.

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**Author:** ![Oshien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oshien/32/334438_2.png) [@Oshien](https://forums.eveonline.com/u/Oshien)\
**Post date:** [September 23, 2022, 1:02pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/121 "2022-09-23T13:02:34Z")

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Really the best way to fight multiboxers is to make the game less friendly to being semi-afk. Make mining/pve more hands on and remove the ability to efficiently multibox.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [September 23, 2022, 1:08pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/122 "2022-09-23T13:08:02Z")

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Why are you trying to derail the conversation?

The thread is:

**What three things would you change in EvE.**

Nothing about _how_ to fix, or _justify_ the changes.

Thank you

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**Author:** ![Oshien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oshien/32/334438_2.png) [@Oshien](https://forums.eveonline.com/u/Oshien)\
**Post date:** [September 23, 2022, 1:18pm UTC](https://forums.eveonline.com/t/3-thing-you-would-like-to-see-changed-in-eve-online/376799/123 "2022-09-23T13:18:19Z")

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I am aware of the thread’s topic. I literally made it. 1 of your 6 suggestions was to remove multiboxers. Then threw some silly idea of basing it on IP, that would not work. I was just trying to help you with your idea. Just trying to help you out. Don’t get so butthurt.

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