# A better way for War dec's

**URL:** <https://forums.eveonline.com/t/a-better-way-for-war-decs/453828>\
**Category:** Player Features & Ideas\
**Created:** [June 24, 2024, 11:56am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828 "2024-06-24T11:56:29Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 6:35am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/21 "2024-06-25T06:35:57Z")

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I answered all your questions. You need to work on your reading and comprehension I am sorry to say.

Obviously you have a thing for me so lets get to work on your assumptions here that expose your game.

> [@Wadiest\_Yong](#):
>
> Your suggestion does not address hisec blanket wardec’ing, at most it would shorten their list of active wars and make “smaller” wars (assuming you call the current hisec “wars” big things).

You cannot say that limiting wars to 3 without a war HQ and limiting it to 20 with a war HQ would not have an impact on blanket war decs. A limit is a limit. So would you think reducing the war HQ limit to 10 will do it? My objective is to make blanket war decs difficult.

> [@Wadiest\_Yong](#):
>
> Your suggestion does however emasculate your future wardec targets, allowing them only three assisting allies, while not restricting the number of active wardecs against a single target.

Three allies that can integrate with in fleet, whereas now they have to be separate with no logi which we all know is how to win fleet fights. The limit is applied to the aggressor, so if people want to war dec the same defender, their loss in terms of targets. And allies are per war so you can have the same allies or different allies for different wars.

> [@Wadiest\_Yong](#):
>
> Furthermore, by dropping the need for structures to be war eligible, in particular for the defenders’ side, you widen the scope of wardec’ing to include those who have been able (by knowledge or by being new) to stay out of wardecs in hisec.

I do not believe that having war decs focussed on indy players only is sensible, especially as their skill sets do not necessarily mesh with PvP, people doing PvE content have a better skill set.

> [@Wadiest\_Yong](#):
>
> You also removed the _endpoint_ for a war, namely the loss of the relevant structure or the warHQ.

That is still there, destroy the war HQ and all wars drop including the 3 they would get without the war HQ and the one week inability to war dec applies. However adding restrictions to renewing the war or limiting them over time are all possible.

PS Just so you know, I know quite a few people in Initiative, and I would go as far as saying that they are one of the alliances I most respect in game.

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**Author:** ![Spacetramp\_Drago](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spacetramp_drago/32/480922_2.png) [@Spacetramp\_Drago](https://forums.eveonline.com/u/Spacetramp_Drago)\
**Post date:** [June 25, 2024, 6:59am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/22 "2024-06-25T06:59:51Z")

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> [@Dracvlad](#):
>
> You do when you support ganking, why is this different?

Ganking is mainly carried out by a few psycho’s in certain areas, Uedema for example, plus a couple of other places along the pipe, this can easily be avoided.

Getting possibly wardecced by an alliance of hundreds or thousands means I could get hit anywhere by anyone in said alliance.

All that’ll happen in my case is I’ll log on an alt in an npc corp for the duration and just carry on regardless and the alliance/corp setting up the wardec will be out of pocket, every single time.

Many corps will do exactly the same, I’d even encourage it to piss the whole wardec crowd off.

So for anyone reading this, get an alpha clone set up in an npc corp, just in case 😉

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 25, 2024, 7:09am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/23 "2024-06-25T07:09:57Z")

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> [@Spacetramp\_Drago](#):
>
> Ganking is mainly carried out by a few psycho’s in certain areas, Uedema for example

@Zaera_Keena 😈 🍿 😇

Edit: @Ax_l_Thorne

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<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 7:14am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/24 "2024-06-25T07:14:02Z")

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> [@Spacetramp\_Drago](#):
>
> Ganking is mainly carried out by a few psycho’s in certain areas, Uedema for example, plus a couple of other places along the pipe, this can easily be avoided.

Ganking is a highly efficient way to make ISK, perhaps the best way to farm in Eve, that is why some people decided to get in the way of it. Kusion is not a psycho for example.

> [@Spacetramp\_Drago](#):
>
> Getting possibly wardecced by an alliance of hundreds or thousands means I could get hit anywhere by anyone in said alliance.

If you mean a nullsec alliance, most of their people stay in nullsec, in fact you would likely get the better end of the deal with a lot of potential targets.

> [@Spacetramp\_Drago](#):
>
> All that’ll happen in my case is I’ll log on an alt in an npc corp for the duration and just carry on regardless and the alliance/corp setting up the wardec will be out of pocket, every single time.

That is one way to do it, I would suggest that this would be a target selection issue of the people war deccing you. But have you ever thought about having fun getting in their way.

> [@Spacetramp\_Drago](#):
>
> Many corps will do exactly the same, I’d even encourage it to piss the whole wardec crowd off.

Many will, however in my own experience nothing upsets them more than you beating them.

> [@Spacetramp\_Drago](#):
>
> So for anyone reading this, get an alpha clone set up in an npc corp, just in case

Perfectly fine to do that, though I would suggest training up one of your alts and keeping them in an NPC corp.

Don’t forget that this is aimed to reduce the size of war deccers and enable allies to actually help someone who wants to fight.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 7:17am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/25 "2024-06-25T07:17:43Z")

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Don’t, this is about war decs not ganking, I have dealt with that comment.

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**Author:** ![Spacetramp\_Drago](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spacetramp_drago/32/480922_2.png) [@Spacetramp\_Drago](https://forums.eveonline.com/u/Spacetramp_Drago)\
**Post date:** [June 25, 2024, 7:36am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/26 "2024-06-25T07:36:03Z")

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> [@Dracvlad](#):
>
> If you mean a nullsec alliance, most of their people stay in nullsec, in fact you would likely get the better end of the deal with a lot of potential targets.

> [@Dracvlad](#):
>
> That is one way to do it, I would suggest that this would be a target selection issue of the people war deccing you. But have you ever thought about having fun getting in their way.

I have zero interest in PVP now though.

I have been in Null in several corps/alliances so done the whole gate camp/chase me scenario, it’s just not fun for me anymore.

My gaming time in EVE is now comprised of missions, indy, mining etc, just chillout stuff.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 7:49am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/27 "2024-06-25T07:49:36Z")

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> [@Spacetramp\_Drago](#):
>
> I have zero interest in PVP now though.

That is fine.

> [@Spacetramp\_Drago](#):
>
> I have been in Null in several corps/alliances so done the whole gate camp/chase me scenario, it’s just not fun for me anymore.

I have also been in sov null numerous times, been in big battles etc., I have done gate camping too, can be fun at times hunting or evading people but can also be tedious waiting around for stuff to happen. I quite understand.

> [@Spacetramp\_Drago](#):
>
> My gaming time in EVE is now comprised of missions, indy, mining etc, just chillout stuff.

I don’t think that you would be severely impacted by the changes I suggested. I was all over the forums at one point, but hardly got any war decs and when I did most of them were useless hunters, I had one person, one in all my time playing that actually made an effort to hunt me and that was for one day only. Most war deccers are lazy because they hang around pipes, hubs and mission hubs, if you get a war dec do other stuff out of the way and let them waste their ISK if that is what you want to do.

I mentioned having fun because one war dec I got was because I was seen moving an Orca, so I just camped their Jita camping during their weakest time and reduced their kills because the one player active at that point was impacted by the threat I posed. I made that war dec cost them in lost kills and they ended it and did not renew, but I also made sure not to make it personal by killing one and rubbing it in.

People say you are powerless against wars, you are not, you can chose to be powerless, or you can chose to be a thorn in their side.

My intent is not to make your game worse by any means, I want to enable people to have better hisec wars with this and I do not believe that this suggestion would impact you at all.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 8:47am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/28 "2024-06-25T08:47:00Z")

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I just noticed this TLDR

> [@Wadiest\_Yong](#):
>
> more gaslighting ?  
> You’re the only one responsible for what you wrote. A reply with “I used it because he used it first” is not what anyone would expect you to do. In any case, the validity of my opinions should be challenged on their merit or lack thereof, not on my affiliation.  
> For example, no one has implied yet that you might have some irons in the fire and a plan to wardec more often than you did before. See what I mean ? “Rounding up the usual suspects” is a bit below the level of discussion most would like to see.

I made the comment about Goons and indy because I was aware of certain comments made by a particular Goon player in the past that was the one behind the industrial development of the Goons and who was in the CSM.

> [@Wadiest\_Yong](#):
>
> you were wrong. I am with INIT., who were never “goonswarm”, and which currently is not part of the Imperium (wouldn’t mind if we did that again, after all, the foes are still the same). Who says you don’t have an alt in the Imperium, this being EvE, lol ?

Initiative are one of the alliances that I have the most respect for and I know quite a few people in that alliance.

> [@Wadiest\_Yong](#):
>
> Why goons in particular ? Pick any non-hisec group. They all have the same interest in a working economy. The only difference is that they don’t have to rely on hisec indy solely. They couldn’t care less if hisec is riddled with corps and alliances wardec’ing each other, lol. They’ll make sure they get their needs from hisec one way or another, as they do today - and no, you can’t wardec their operatives.

It was done because of that indy focussed player who was a member of the CSM at a certain point of time.

> [@Wadiest\_Yong](#):
>
> Not feelings, opinion and prediction, based on what I pick up on current opinions about wardecs.

I still did not see the flaws you suggested that there was in my suggestion.

> [@Wadiest\_Yong](#):
>
> 4 = 1 + 1 + 1 + 1. Doesn’t make a difference in number of ships, pilots, tactical knowledge and fire power when 1+1+1+1 are wardec’ing you instead of a size 4. Even in terms of ISK, whether they have 20 wardecs going or more for a month, it wouldn’t make a significant difference. These groups are financed, by who or what that is for others to find out. I’ve read something about at least one wardec entity that was financed via a trade consortium to attack multiple members of that same consortium (nice doublecross, lol). Could it be that wardec entitities are engaged in mercenary activities ? Shocking news at 7 ! And of course, the customer pays the increased price for doing wardecs…

You assume that I have no idea about war dec groups and their motives and style of play and how they are funded. If you want to think that then feel free. I know more than you think I know and I see no reason to explain it to you. And the thing you talked about I was aware of.

> [@Wadiest\_Yong](#):
>
> the load will fall on the same groups that were attractive as targets before, and some more that you now serve on a silver platter.

Of course that is not going away as such, but there are more targets and when you speak to certain war deccers you find out that many want to go back to small intense wars.

> [@Wadiest\_Yong](#):
>
> Here you have your own elements mixed up. There are no restrictions on the attacker side, as per your suggestion. **You** _who are targeting that typical hisec blanket wardec’ing alliance_ (if not, wth are we even discussing here) are maybe limited to three wardecs if you don’t have a structure - but you most likely are only interested in that one entity. Right ? Right !

I think you are confused here. No idea what your point is? Perhaps I can’t see it.

> [@Wadiest\_Yong](#):
>
> Fleet mechanics have their limitations, I agree, and perhaps those should be addressed first. **I was rather referring to your “no more than 3 allies for the defender” - which is an unbalanced change without stated motivation.**

The problem with repping is likely due to the potential clashes with multiple wars and allies, which is why you need to restrict it in some way.

> [@Wadiest\_Yong](#):
>
> The difference is, you just push the current level of hisec ganking to higher levels, with more potential targets. It’s not difficult to see.

Ganking has it’s own drivers.

> [@Wadiest\_Yong](#):
>
> Mercenaries in EvE, as in the real world, are hands hired to protect certain “interests”. Mercenaries do not fight for your ideals or sense of justice. They fight for your ISK.

> [@Wadiest\_Yong](#):
>
> Mercenaries in EvE, as in the real world, are hands hired to protect certain “interests”. Mercenaries do not fight for your ideals or sense of justice. They fight for your ISK.  
> Your typical mercenary is a highly skilled, well-to-do pilot hardened in combat, flying top equipment and very well versed in grid tactics, and gathering intel.  
> Outline the task, set the goals and expectations. If they’re interested, negotiate the price and possible replacement of equipment, and agree upon a payment scheme for milestones. Pay them accordingly, and give them a fat bonus for anything that exceeded the agreed upon goals. You never know if you’ll be a returning customer or their next target (they mostly don’t care either way, morals aren’t isk nor a business model)  
> Isn’t that how it works with mercenaries ?  
> If the market for mercenary activities increases, then you may have more mercenary groups eventually.

Which is why I am focussed on making the ally system work for them.

> [@Wadiest\_Yong](#):
>
> I don’t care who attacks hisec dwellers. I like consistency in discussions and staying on the topic. Hisec ganking is not at the level you would like it to appear to be. In any case, now you widened the scope for any would-be hisec wardec’ers, and call that a good thing. The “no need for structures” to have a wardec going does that. It’s not a point for you, maybe, but it will be for those who would become hisec war targets without even owning a structure. It’s not rocket science.

This is not about ganking, which is a tactic, or more like effective ISK farming.

> [@Wadiest\_Yong](#):
>
> And you just increased the opportunity for hisec wardecs. There’s nothing to “control” on the side of the defender, and you even reduced their number of possible allies offering assistance (which is purely an element for the defense side, not the attacker side). If anything, you just told newbies to not join corporations - they cannot effectively deal with being wardec’d.
> 
> Call that “think of the children” or anything else you like, it does not change the consequence of your suggestion if implemented. You increased the number of easy targets by at least an order of magnitude, in the “slower paced easier game that people can develop in”, meaning HISEC.

There are a lot of pretend allies, we have allied with some people in the past. Ally selection should be like war target selection, done with thought and a relationship not merely accepting anyone like most are.

With a limit applied to the number of war decs people will have to be more selective with who they go after, that is easy to understand. As another poster explained he would go back to avoidance, which is fine, however we are looking at people who want to fight with allies that can add to their ability to fight, there are some around and that will improve the game.

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**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [June 25, 2024, 9:29am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/29 "2024-06-25T09:29:41Z")

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> [@Dracvlad](#):
>
> I answered all your questions. You need to work on your reading and comprehension I am sorry to say.
> 
> Obviously you have a thing for me so lets get to work on your assumptions here that expose your game.

Yes, quite. It’s okay if you don’t have answers on things you never considered. It happens to the best. Most people will defend their “idea” to the end. That’s fine too.

As an aside, you did notice the little triangular button right above the quote in my previous post ? The tldr ? ~~It contains the details and those were written for you. Took me some time to write it, too, but it was fun, and part of a discussion that I am interested in, Maybe it will explain a few tidbits here and there, you never know.~~ You seem to have found it. Thank you for your replies to the details. I’m not going to respond to those replies. All has been said that needed saying.

From your last reply I am starting to doubt you fully appreciate the current wardec mechanics and requirements. Attackers never have “official allies”, in the current state, only defenders do. The only way to have “allies” as an attacker is if your “allies” all wardec the same target. For each of those wardecs the “defender” can have any number of allies (that is, if groups offer assistance in the war), that is the current state. So the advantage on paper is for the defender.

Your suggestion says:

> [@Dracvlad](#):
>
> To make it balanced, a defender can only have 3 allies maximum

while

> [@Dracvlad](#):
>
> There is no limitation to how many wars can be applied to a defender

tilting it heavily in favor of the attacker - theoretically at least.

There’s no denying. That suggestion _is unbalanced_. At least CCP (re-)designed the wardec mechanics with genuine concern for hisec in mind, and remedied the wardec mess that hisec used to be. That’s what your idea would lead back to. Let’s see if the CSM and CCP (in any order) support your idea for “smaller wars” with the inevitable consequence of straightforward ganks disguising themselves as wardecs.

I can already hear the screaming in the ice belts, those orca locust swarms ? yay. There is a certain nostalgic quality about Hulkageddon, isn’t there. For the price of 100M, stop eating your heart out in HISEC, thanks to the no-structure-required, get free ore/ice and mods at the same time and give Concord the finger 😃  
Although I’m not sure anyone else in hisec would appreciate this newer and more lucrative side of “indy ganking disguised as wardec”, lol.  
And that was just one tiny idea that spontaneously popped up. I’m not going to reveal other fun activities that could be pursued …

**But … if this discussion on wardecs could at least lead to an improvement of fleet mechanics in relation to CONCORD mechanics typical for hisec, (e.g. allowing for “allies” to be in the same fleet, get/give reps without limitations etc), that would be fantastic.**

As an amusing aside, it was that same wardec mess that pushed the hisec section of my first alliance finally into nullsec back in 2011, where our pvp section had already joined Sev3rance (RIP, still love ya, -7- and Fury).

P.S. Thank you for this discussion, even though we don’t agree on most points.

P.S.2 Why not simply increase the wardec fee to 1B. Wouldn’t that shorten the list of active wars in those blanket wardec’er groups ?

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<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 9:50am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/30 "2024-06-25T09:50:58Z")

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I have never said that attackers have allies within the mechanics or will have in my suggestion, not sure where you conjured that one from? Only defenders can have allies within the mechanics.

The only way to have allies as an aggressor is for others to war dec the defender, and the key thing here is that they cannot act as one fleet and rep each other.

The intention is absolutely to turn the advantage of an integrated fleet onto the defender with their allies. Glad to see you got there.

Most wars are only one attacker against one defender who may get allies, there are certain larger wars that pull in many others, S.R.S would be an obvious example. But the focus is on smaller wars.

When you say it tilts to the attacker, they have a hell of an advantage at this point in that many of them are large and have fully integrated fleets which the defender and their allies cannot do, my suggestion is to change that.

> [@Wadiest\_Yong](#):
>
> There’s no denying. That suggestion _is unbalanced_.

My suggestion is to work against the current imbalance where the defender with their allies are unable to deploy an integrated fleet. I also want to see smaller war deccers creating smaller wars that maybe can be fought against and break up the larger war deccers.

Those ice mining Orcas will drop corp and then join an NPC corp like they did before. No one ganks them because they are actually linked to the main gankers.

I think the war dec system was doing the job in that it pushed people into nullsec, the alliance you were in obviously needed that push to get them (indy players) out of their comfort zone.

> [@Wadiest\_Yong](#):
>
> But … if this discussion on wardecs could at least lead to an improvement of fleet mechanics in relation to CONCORD mechanics typical for hisec, (e.g. allowing for “allies” to be in the same fleet, get/give reps without limitations etc), that would be fantastic.

Thanks for that, it is the most important part, it is not that I have a dreamy thought that people will magically decide to fight back and create fun content, most won’t but the objective is to empower and help those that do, the current system is against that in my view because the whole focus falls on what are indy focussed players and they can’t get effective help to fight back.

Thanks for the discussion, but I think we agree on the most important parts at least from my reading of your comments.

I don’t think a monetary cost like that really works, all you do is push wars to bigger groups which makes the current situation worse.

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<div class="post-metadata">

**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [June 25, 2024, 9:56am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/31 "2024-06-25T09:56:39Z")

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> [@Dracvlad](#):
>
> I have never said that attackers have allies within the mechanics or will have in my suggestion, not sure where you conjured that one from?

You don’t see it, do you ?

Example: (which is possible currently _and_ in your suggested rework). Alliance 1 wardecs your alliance. Alliance 2 wardecs your alliance (they are in coordination with alliance 1), etc etc. No, they are not “officially” allies via the mechanism. They _act_ and coordinate as allies. They will put separate fleets on the grid, but still fight together (as in any nullsec conflict, if you’re familiar with those). Sure, coordination is sub-optimal via the UI. So FC’s operate several voice channels at once, to make the fleets work together. It is no different than making a joint operation in the real world, between different “forces”. There is a central coordination, and a dedicated chain of command. How do you think we brought down the TTT in hisec, or how the remainder of the Trade Consortium defended it ?! Each fleet has its own logi and boosts, goes without saying. Your structure is going down, in a nice ball of flames that lasts longer because of… well, hisec, so TiDi is terrible, because the servers are rather pre-occupied to check on every pilot’s “security and criminal status” 😃

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 10:03am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/32 "2024-06-25T10:03:51Z")

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I did see that, and is fully understood, I do not believe that you must put a block on how many wars an entity can have applied against it, however that may have to be applied.

The issue here of course is that the allies might not match, so perhaps the mechanic will have to allow the allies to fight against the other attackers while in fleet. There will have to be a point in time that the mechanic will say no to more war decs because of the possible permutations which the aggression system can’t handle, when they allied with people that then war decced them, but I think the fleet at this point can be the driver. Or at least I think it should be.

That is why I put hard limits on allying too.

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<div class="post-metadata">

**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [June 25, 2024, 10:05am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/33 "2024-06-25T10:05:12Z")

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Right. It’s only an issue when structures need to be taken down. It’s not an issue for Hulkageddon v 2.0 😃

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 10:07am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/34 "2024-06-25T10:07:13Z")

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It will be only an issue with large and XL which is why I made war HQ’s medium structures only. But making the war dec cater for XL and large makes it not fit for what hisec wears really should be.

Ending the ability to put XL structures in hisec was the correct decision.

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**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [June 25, 2024, 10:14am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/35 "2024-06-25T10:14:39Z")

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If I want to target your hisec ice mining farm (your harvesting fleets), and not so much kill your structures, my needs on the combat grid are tiny compared to what it takes to bring a structure down.

The motivation for simple wardecs is rarely the structures, but the activities and the ships that can be frozen or destroyed.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 25, 2024, 12:53pm UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/37 "2024-06-25T12:53:16Z")

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Destiny beat himself. But while we are mentioning Destiny we should explore what my proposal would do for that person.

Destiny is an effective solo war deccer, does tend to camp Amarr trade hub but does go out and about and blows up stuff. Destiny has made various enemies that make it impossible to put up a war HQ for any extended period. My proposal would benefit Destiny as he would be able to do three war decs without having to put up a war HQ. It is this type of solo and effective war deccer that my suggestion of not having to have a structure to do 3 wars is designed to help. I want people like Destiny out and about hunting those that have become their target, even those that annoy him on the forums.

Thank you for giving me an excellent example, a war deccer in such a poor situation that he could not even put a war HQ to war dec me and instead had to embarrass himself on the forums with his weakness.

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**Author:** ![Godfrey\_Penderghast](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/godfrey_penderghast/32/425087_2.png) [@Godfrey\_Penderghast](https://forums.eveonline.com/u/Godfrey_Penderghast)\
**Post date:** [June 25, 2024, 2:25pm UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/45 "2024-06-25T14:25:53Z")

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I think that no corp should be immune from wardec. I have seen many instances where players should be punishing other players for acts of utter stupidity or aggression but are unable to do so because we can no longer wardec people, only gank them.

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**Author:** ![Sasha\_Nemtsov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_nemtsov/32/393707_2.png) [@Sasha\_Nemtsov](https://forums.eveonline.com/u/Sasha_Nemtsov)\
**Post date:** [June 26, 2024, 7:22am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/49 "2024-06-26T07:22:34Z")

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Thanks for the clarification, Dracvlad; it helps.

I wonder, though, whether the bit about ‘complexity’ and involving CCP in making decisions based upon it, is entirely feasible. No doubt, the actual decision will be coded into the mechanics on the basis of probabilities, but it still sounds very tentative.

It’s not as if you have to present a fully worked out proposal; there are bound to be areas of murk, and perhaps those might attract comment from someone else here or on the CSM who can offer an opinion.

Otherwise, thanks!

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 26, 2024, 8:21am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/51 "2024-06-26T08:21:58Z")

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This is the real issue, it is perhaps the complexity of the aggression mechanics that made CCP decide that repping of allies in a war should be a criminal offense, though I would not rule out stupidity or laziness’.

Having done some programming myself I realise that the complexity of this is an issue, and I suggested that one had to make a decision to apply a block to the war decs or allying if it did create an issue.

However the most simple and effective way to deal with this is perhaps to, use the fleet as the driver for this decision in that once an ally is in fleet with a defender than all their aggressors are at war with you.

I cannot emphasise how important being able to have a proper fleet is to a defender and their allies, you know just how good the top tier war deccers are with their bling fits and large number of logi, and for CCP to make it so a defender and their allies cannot take them on as a group is just poor mechanics.

I would love a CSM member to think about this.

> [@Zaera\_Keena](#):
>
> How about all the flagging spam?
> 
> By the way, informing on fellow capsullers to the forum police is not good @Dracvlad .

I do not flag those type of posts in GD or C&P, but I will do here, this is a features and idea thread and your posts are hiding the discussion points. Please desist here, you can blast at me in GD and C&P and I will never flag you there, unless of course you go way way over the top, but here I will flag off topic posts.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [June 26, 2024, 9:19am UTC](https://forums.eveonline.com/t/a-better-way-for-war-decs/453828/53 "2024-06-26T09:19:44Z")

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Conflict is what makes Eve.

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