# A couple of industry and QoL suggestions

**URL:** <https://forums.eveonline.com/t/a-couple-of-industry-and-qol-suggestions/303496>\
**Category:** Player Features & Ideas\
**Created:** [April 2, 2021, 1:37am UTC](https://forums.eveonline.com/t/a-couple-of-industry-and-qol-suggestions/303496 "2021-04-02T01:37:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Dannique\_D\_Archendeau](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dannique_d_archendeau/32/264778_2.png) [@Dannique\_D\_Archendeau](https://forums.eveonline.com/u/Dannique_D_Archendeau)\
**Post date:** [April 2, 2021, 1:37am UTC](https://forums.eveonline.com/t/a-couple-of-industry-and-qol-suggestions/303496/1 "2021-04-02T01:37:11Z")

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1. Rotate the Dodixie trade hub so the main docking port is lined up with the Vylade gate - it’s a pain to have to either steer around the station or warp right through it, and you risk bumping other players in the process.

2. Add Planetary Command Centres to the industry mechanic - issue PCC blueprints so people can make their own.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 1, 2021, 1:37am UTC](https://forums.eveonline.com/t/a-couple-of-industry-and-qol-suggestions/303496/2 "2021-07-01T01:37:39Z")

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